Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.18 @ 01:17:44 Player: Koi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (179) 895 Value Destroyed (4447) 4447 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (489) 489 TOTAL SCORE: 9031 Bonus ------- High Alert Combat Kills 199 Aligned with FarCom 300 Friendly Fire -10 Cogmind --------- Core Integrity 469/700 Matter 154/300 Energy 250/350 System Corruption 5% Temperature Cool (639) Movement Walking (126) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Fission Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Hardened Medium Armor Plating Hacking Suite Component Analysis Suite > --- WEAPON (2) ------- Gatling Laser Improved Spread Laser > --- INVENTORY (8) ---- Titanium Leg Titanium Leg Long-range Terrain Scanner Weapon Cycler Hardened Medium Armor Plating EM Pulse Cannon Gauss Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Weapon Cycler Hardened Medium Armor Plating Hardlight Generator Component Analysis Suite > --- WEAPON ----------- Gatling Laser Improved Spread Laser > --- INVENTORY -------- Titanium Leg Titanium Leg Medium Storage Unit Long-range Terrain Scanner Hardened Medium Armor Plating Hacking Suite EM Pulse Cannon Gauss Cannon [Rating: 49] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . 2 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 107 | 7 14 18 21 5 . . 32 10 Power 17 | 2 3 2 1 1 . . 7 1 Engine 10 | 2 3 1 . . . . 4 . Core 7 | . . 1 1 1 . . 3 1 Reactor . | . . . . . . . . . Propulsion 14 | 2 1 1 4 2 . . 2 2 Treads 4 | 2 1 1 . . . . . . Leg 10 | . . . 4 2 . . 2 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 3 5 12 . . . 9 5 Device 20 | . 2 4 5 . . . 6 3 Storage 5 | 1 1 . 2 . . . 1 . Processor 2 | . . 1 1 . . . . . Hackware 2 | . . . . . . . 1 1 Protection 6 | . . . 4 . . . 1 1 Artifact . | . . . . . . . . . Weapon 41 | 2 7 10 4 2 . . 14 2 Energy Gun 21 | 1 7 6 1 . . . 4 2 Energy Cannon 3 | . . 1 1 . . . 1 . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 11 | . . 3 2 1 . . 5 . Launcher 4 | . . . . 1 . . 3 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 3 | . . . . . . . 2 1 Parts Lost 8 | . 1 . 1 . . . 5 1 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 4 | . . . 1 . . . 2 1 Weapon 3 | . 1 . . . . . 2 . Highest Loss Streak 2 | . 1 . 1 . . . 2 1 Average Slot Usage (%) 98 | . 97 98 99 100 100 100 98 99 Engine 5 | . 14 12 . . . . 6 7 Core 7 | . . 1 10 11 11 11 10 7 Treads 8 | . 27 28 3 . . . . . Leg 14 | . . . 18 22 22 22 18 23 Device 13 | . 12 5 13 11 11 11 20 27 Storage 11 | . 14 14 12 11 11 11 9 7 Processor 6 | . . 7 9 11 11 11 2 . Hackware 1 | . . . . . . . 5 2 Protection 6 | . . . 8 11 11 11 6 7 Energy Gun 9 | . 25 21 6 1 . . 2 7 Energy Cannon 6 | . . . 7 11 11 11 7 2 Ballistic Cannon 6 | . . 5 8 7 11 11 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 13 21 28 32 35 35 35 55 52 Greatest Support 52 | 40 40 40 40 34 34 34 34 52 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 8 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 Final Carried 8 | 4 7 8 8 8 8 8 8 8 Class Distribution -------------------- 82% | Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2297 | 231 174 173 657 61 . 86 896 19 Remotely . | . . . . . . . . . Salvage Created 4976 | . 1068 501 878 92 . 246 1969 222 Parts 334 | . 63 35 75 . . 21 131 9 Haulers Intercepted 3 | . . . 1 . . . 2 . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 141 | . 23 15 29 9 . 9 50 6 Guns 52 | . 23 12 4 3 . . 5 5 Cannons 76 | . . 2 25 3 . 9 37 . AOE 12 | . . . . 3 . . 8 1 Classes Destroyed 15 | . 5 1 5 2 . 1 . 1 Worker 5 | . . . 2 . . . 3 . Builder 4 | . . . 1 . . . 3 . Tunneler 3 | . 1 . 1 . . . 1 . Hauler 3 | . . . 1 . . . 2 . Recycler 4 | . 2 . 1 . . . 1 . Operator 5 | . . . 1 . . . 4 . Watcher 14 | . 3 . 4 . . . 5 2 Swarmer 57 | . 9 6 15 . . 4 20 3 Grunt 50 | . 14 7 7 . . 3 19 . Brawler 2 | . . . 1 . . . 1 . Sentry 19 | . . 2 6 . . . 10 1 Demolisher 1 | . . . . 1 . . . . Hunter 2 | . . . . . . 2 . . Programmer 1 | . . . . . . . . 1 Assembled 8 | . . . . 8 . . . . Thug 1 | . . . . . . . . 1 Best Kill Streak 8 | . 5 3 8 6 . 3 7 6 Combat Bots Only 6 | . 3 3 6 6 . 3 5 4 Max Kills in Single Turn 4 | . 2 2 2 3 . 1 4 1 Gunslinging 1 | . 1 1 . . . . . . Exploded 4 | . . . . 3 . . 4 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 3377 | . 490 376 326 195 . 281 855 854 Core 549 | . 50 58 40 19 . 37 114 231 Absorbed by Shields 678 | . . 36 144 . . . 411 87 Core Remaining (%) 77 | 100 . 56 . . . 76 79 . Volleys Fired 320 | . 42 32 59 19 . 18 128 22 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 155 | . 90 112 123 123 . 104 113 155 Shots Fired 580 | . 84 64 117 25 . 36 214 40 Gun 219 | . 84 54 17 6 . . 24 34 Cannon 350 | . . 10 100 18 . 36 180 6 Launcher 11 | . . . . 1 . . 10 . Special . | . . . . . . . . . Kinetic 213 | . . 10 81 . . 18 101 3 Thermal 158 | . . 24 36 24 . 18 22 34 Explosive 11 | . . . . 1 . . 10 . Electromagnetic 198 | . 84 30 . . . . 81 3 Robot Hit Streak 41 | . 14 20 37 14 . 32 41 14 Robot Miss Streak 5 | . 4 1 2 1 . 1 2 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 7 | . 5 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 439 | . 55 47 77 20 . 31 172 37 Core Hits 238 | . 31 19 41 13 . 15 93 26 Critical Hits 14 | . . . 3 1 . . 9 1 Critical Kills 5 | . . . . . . . 5 . Critical Parts Destroyed 8 | . . . 3 1 . . 3 1 Melee Attacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10559 | . 874 743 1893 558 . 703 4903 885 Guns 2845 | . 858 503 278 100 . . 390 716 Cannons 6480 | . . 219 1580 300 . 696 3566 119 Explosions 1134 | . . . . 138 . . 946 50 Melee . | . . . . . . . . . Ramming 100 | . 16 21 35 20 . 7 1 . Kinetic 3737 | . . 219 1280 . . 303 1856 79 Thermal 2855 | . . 176 578 400 . 393 592 716 Explosive 1020 | . . . . 138 . . 832 50 Electromagnetic 2847 | . 858 327 . . . . 1622 40 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 140 | . . . 5 . . 2 133 . Projectiles 115 | . . . 5 . . 2 108 . Explosions 25 | . . . . . . . 25 . Melee . | . . . . . . . . . Knockbacks 34 | . 1 . 9 1 . 5 18 . Impact 3 | . 1 . 1 1 . . . . Kinetic 28 | . . . 7 . . 5 16 . Secondary 3 | . . . 1 . . . 2 . Self-Inflicted Damage 190 | . . . 8 3 . 1 44 134 Shots 4 | . . . . . . . 2 2 Rammed 18 | . 4 4 4 3 . 1 2 . Targets Rammed 24 | . 5 4 7 4 . 2 2 . Kicked 5 | . . . 3 1 . 1 . . Crushed 1 | . 1 . . . . . . . Highest Temperature 630 | . 191 180 254 193 . 197 260 630 Average Temperature 87 | . 69 71 78 120 . 87 57 249 Received Heat Transfer 844 | . 24 105 45 40 . 126 404 100 Effects 17 | . . . . . . . . 17 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . 1 Interference 9 | . . . . . . . . 9 Damage (major) 1 | . . . . . . . . 1 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 15 | . 4 4 . . . . 7 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 3 3 . . . . . Heat Transferred 4846 | . . 444 1073 703 . 629 927 1070 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 623 | . 230 179 403 64 . 145 623 411 Average Influence 152 | . 45 78 136 22 . 60 363 253 Maximum Alert Level 2 | . 1 . 2 . . . 2 2 Low Security (%) 68 | 100 99 100 72 100 . 100 6 26 Level 1 19 | . . . 26 . . . 47 70 Level 2 11 | . . . 1 . . . 45 2 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 3 . 5 . . . 11 2 Investigation 11 | . 3 . 4 . . . 4 . Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . . 1 . . . 3 1 Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . 2 . 2 . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 183 | . 28 13 37 23 . 10 60 12 Peak Tracking Total 11 | . 4 3 4 11 . 3 6 7 Tactical Retreats 13 | . 1 1 2 4 . 1 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 10 | . 3 1 5 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 12 | . 2 1 2 . . . 5 2 Max in Single Turn 2 | . 1 1 1 . . . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 27 | . 8 1 7 . 1 . 9 1 Terminals 11 | . 5 . 3 . . . 3 . Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . 1 . 2 . . . 2 . Recycling Units 4 | . 2 . 1 . . . 1 . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 122 | . 26 1 30 . 23 . 41 1 Successful 106 | . 19 1 28 . 23 . 35 . Failed 16 | . 7 . 2 . . . 6 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 2 . . . Terminals 31 | . 12 . 10 . . . 9 . Fabricators 1 | . . . . . . . . 1 Repair Stations 38 | . 10 . 11 . . . 17 . Recycling Units 7 | . 4 . 1 . . . 2 . Scanalyzers 18 | . . . 8 . . . 10 . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 49 | . 8 1 10 . 23 . 7 . Record 36 | . 5 . 5 . 23 . 3 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . Alert Level 2 | . . . 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 . Hauler Manifests 2 | . . . 1 . . . 1 . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 34 | . 9 . 9 . . . 16 . Scan Component 18 | . 4 . 5 . . . 9 . Repair 15 | . 4 . 4 . . . 7 . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 4 | . 2 . 1 . . . 1 . Report Inventory 4 | . 2 . 1 . . . 1 . Scanalyzer 18 | . . . 8 . . . 10 . Insert Component 10 | . . . 4 . . . 6 . Analyze 8 | . . . 4 . . . 4 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 2 . Used 2 | . . . . . . . 2 . Hacking Detections 20 | . 6 . 5 . . . 8 1 Full Trace Events 8 | . 2 . 2 . . . 4 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . 4 . . . 4 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 15 | . 4 . 4 . . . 7 . Time 540 | . 122 . 152 . . . 266 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 8 | . . . 4 . . . 4 . Part Schematics Acquired 8 | . . . 4 . . . 4 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 10653 | 97 1745 1251 1908 940 832 1108 2400 372 Spaces Moved 5780 | 53 879 691 1127 589 519 652 1066 204 Core 4 | 4 . . . . . . . . Treads 1748 | 49 879 691 129 . . . . . Legs 4028 | . . . 998 589 519 652 1066 204 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 130 130 160 160 130 126 Average Speed 152 | 151 160 160 133 149 160 160 157 130 Slowest Speed 160 | 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 75 | 5 96 99 96 99 90 94 97 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 169 | . . . 20 9 . 1 96 43 Melee . | . . . . . . . . . Projectile 43 | . . . 20 3 . 1 19 . AOE 126 | . . . . 6 . . 77 43 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 7046 | 68 1136 771 1407 620 522 681 1574 267 Wait 665 | 1 159 1 176 1 . 6 303 18 Move 5772 | 52 878 690 1126 588 518 651 1065 204 Hop . | . . . . . . . . . Pick Up 86 | 8 20 11 12 1 2 2 23 7 Fast Attach 23 | 2 3 2 7 . . . 8 1 Attach 25 | 4 3 2 5 . . . 8 3 Detach 2 | . . 1 . . . . 1 . Swap 59 | 1 8 14 9 5 . . 16 6 Drop 68 | . 18 14 6 2 2 2 18 6 Fire 320 | . 42 32 59 19 . 18 128 22 Melee 2 | . . . . . . . 2 . Ram . | . . . . . . . . . Kick 15 | . . . 7 4 . 2 2 . Crush 9 | . 5 4 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 14) 227 | -10/Materials | Discovered new exit (range 13) 328 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 10) 563 | -10/Materials | Repaired Hvy. EM Pulse Gun 595 | -10/Materials | Repaired Hvy. EM Pulse Gun 1253 | -10/Materials | Discovered new exit (range 12) 1312 | -10/Materials | Discovered new exit (range 16) 1653 | -10/Materials | Repaired Hvy. EM Pulse Gun 1684 | -10/Materials | Repaired Lgt. Treads 1843 | -10/Materials | Entered Mines 1868 | -10/Mines | Learned location of Zion (-7) 1974 | -10/Mines | Discovered new exit (range 12) 2125 | -10/Mines | Learned Materials stockpile data 2272 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2701 | -10/Mines | Discovered new exit (range 8) 2814 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3094 | -10/Mines | Entered Materials 3094 | -9/Materials | Evolved 2 slots: Utility x2 3278 | -9/Materials | Repaired Hardlight Generator 3507 | -9/Materials | Discovered new exit (range 12) 3705 | -9/Materials | Discovered new exit (range 7) 4009 | -9/Materials | Repaired Hardlight Generator 4048 | -9/Materials | Repaired Assault Cannon 4087 | -9/Materials | Repaired Lgt. Nuclear Core 4139 | -9/Materials | Discovered new exit (range 11) 4200 | -9/Materials | Discovered new exit (range 7) 4252 | -9/Materials | Discovered new exit (range 3) 4319 | -9/Materials | Discovered new exit (range 15) 4771 | -9/Materials | Discovered new exit (range 7) 5002 | -9/Materials | Entered Mines 5026 | -9/Mines | Discovered new exit (range 9) 5063 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5075 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5088 | -9/Mines | Learned Materials stockpile data 5105 | -9/Mines | Assembled infested the area 5110 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5373 | -9/Mines | Discovered new exit (range 13) 5627 | -9/Mines | Learned Materials terminal intel 5864 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5865 | -9/Mines | Discovered new exit (range 5) 5942 | -9/Mines | Entered Exiles 5966 | -9/Exiles | Discovered new exit (range 15) 5992 | -9/Exiles | Met 8R-AWN 6016 | -9/Exiles | Met EX-HEX 6088 | -9/Exiles | Met EX-DEC 6142 | -9/Exiles | Visited The Gauntlet 6435 | -9/Exiles | Discovered new exit (range 11) 6531 | -9/Exiles | Met EX-BIN 6560 | -9/Exiles | Aligned with FarCom system 6562 | -9/Exiles | Given EX-Vault access code 6618 | -9/Exiles | Opened EX-Vault 6626 | -9/Exiles | Found Prototype Device 6661 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6774 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 6774 | -9/Exiles | Entered Mines 7284 | -8/Mines | Discovered new exit (range 11) 7612 | -8/Mines | Discovered new exit (range 5) 7882 | -8/Mines | Entered Materials 7882 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 7883 | -8/Materials | Identified Trap Reconfigurator 7884 | -8/Materials | Loaded intel: 11 terminal locations 8277 | -8/Materials | Repaired Fission Core 8381 | -8/Materials | Repaired Assault Cannon 8419 | -8/Materials | Repaired Titanium Leg 8628 | -8/Materials | Build established: Hacker-Mutant 8941 | -8/Materials | Repaired Hardlight Generator 8981 | -8/Materials | Repaired Titanium Leg 9014 | -8/Materials | Repaired Rocket Launcher 9047 | -8/Materials | Repaired Disposable Heat Sink 9062 | -8/Materials | Discovered new exit (range 10) 9282 | -8/Materials | Discovered new exit (range 13) 9555 | -8/Materials | Identified exit to Garrison 9600 | -8/Materials | Garrison activated, responded to threat 10172 | -8/Materials | Build established: Mutant 10217 | -8/Materials | Discovered new exit (range 15) 10282 | -8/Materials | First assault squad dispatched 10282 | -8/Materials | Entered Factory 10282 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10602 | -7/Factory | P-60 Hacker assimilated allied J4-MEE(g) 10654 | -7/Factory | Self-destructed Last Messages --------------- 10642_ K-01 Serf destroyed. 10643_ P-60 Hacker heat damages Target Analyzer. 10644_ Power failure, Fission Core shutdown. 10645_ Destroyed Gravmag System. 10645_ P-60 Hacker destroyed. 10648_ System corrupted: Gatling Laser targeting data glitched. 10649_ Power failure, Lgt. Deuterium Engine shutdown. 10649_ Overheating: System interference. 10649_ Adv. Heat Sink temporarily disabled. 10649_ Hardlight Generator temporarily disabled. 10650_ R-06 Scavenger collects Carbon-fiber Leg. 10651_ Overheating: Core damaged (-84). 10652_ Overheating: Med. Storage Unit damaged (-117). 10653_ Overheating: Core damaged (-70). 10653_ Hardlight Generator destroyed. 10654_ Power failure, Fission Core shutdown. 10654_ Overheating: System interference. 10654_ Component Analysis Suite temporarily disabled. 10654_ Imp. Spread Laser temporarily disabled. 10654_ Gatling Laser temporarily disabled. Map ----- +----------------------------------------------------+ | ??????#??????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ???? ? ??????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ????????? ?????????????????????? ????????????? | | ??#????? ??????????????????????? #????????????? | | ?#????????????????????? ???????? #????????????? | | #?????????????????????????????? #????????????? | | ?????????????Y????????????????? ##???????????? | | ??????? ??????????????????????? ????????????? | | ????????????#?????????????????? #????????????? | | ?????????????????#????????????? #????????????? | | ??#????#??????????????????????? %* #????????????? | | #?#?########?????????????????##%= ##???????????? | | ???## / #?????????#???????#[% #???????????? | | #??## !! #????##############!%* #???????????? | | ????# !! #????# g @ut %=T" #???????????? | | ????# ! ! #????# %g % ! " #???????????? | | ????# #????# #???????????? | | ????# #????# ########## #???????????? | | #???####+###???## ##???????# #???????????? | | ?????# ! ##### #???????### ###???????????? | | ###### "" #?????????? #?????????????? | | T #??????????? #?????????????? | | ### #??????????? #?????????????? | | #?# ##### #???????????? #?????????????? | | #?### ###???### ###???????????? #?????????????? | | #???# #??????## #???????????????#?????????????? | | +#######+##??????# #?????????????????????????????? | | #??????# #?????????????????????????????? | | ! #?#??#?# #???????"?????????????????????? | | #??????# #?????????????????????????????? | | """"""" ########+###???????????????????????????? | | """"""" ## #??? ???????????????????????? | | """"""" ## #???????????????????????????? | | """"""" ## ##??????????????????????????? | | ## #???????????????????????????? | | ###??????#?###########???????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Heat Shielding 75 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Rnf. Ion Engine | -9/Materials | Scanalyzed Component Analysis Suite | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Weapon Cycler | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Survived The Infestation Made in Tau Ceti IV Significant Disruption Tourist Troublemaker Challenges ------------ None Game ------ Seed LongswordModifiedRail Manual? 0 Play Time 01:59:17 Cumulative 8.3 hours Start 2020.05.17 @ 21:24:37 End 2020.05.18 @ 01:17:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41c6a81c-9d29-45c5-afd5-14e8c86d806c