Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.07 @ 01:14:35 Player: Runia Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2086) 2086 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 4233 Bonus ------- High Alert Combat Kills 117 Cogmind --------- Core Integrity 0/400 Matter 182/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Makeshift Flight Unit Improved Sensor Array Hacking Suite Phasing AFG Minigun Precision Grenade Launcher GAL Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hacking Suite Phasing AFG > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Light Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Makeshift Flight Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating Hacking Suite Precision Grenade Launcher Makeshift Sword GAL Module [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Launcher Precision Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 48 | . 6 24 . 9 9 Power 4 | . . 3 . . 1 Engine 3 | . . 3 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | . 3 8 . . 1 Treads 9 | . 1 7 . . 1 Leg . | . . . . . . Wheel 3 | . 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 6 . 2 2 Device 3 | . . 1 . 1 1 Storage 2 | . 1 1 . . . Processor 2 | . 1 . . . 1 Hackware 1 | . . 1 . . . Protection 4 | . . 3 . 1 . Artifact . | . . . . . . Weapon 20 | . 1 7 . 7 5 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | . 1 6 . 4 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 . 3 . Parts Lost 11 | . . 5 . . 6 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 3 | . . 2 . . 1 Weapon 5 | . . 3 . . 2 Highest Loss Streak 4 | . . 1 . . 4 Average Slot Usage (%) 97 | . 93 99 100 99 87 Engine 10 | . 14 11 11 11 4 Treads 11 | . 12 11 11 11 11 Wheel 11 | . 12 11 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 10 | . 7 11 11 11 12 Hackware 8 | . . 9 11 11 9 Protection 8 | . . 10 11 10 4 Energy Gun 3 | . 14 2 . . . Ballistic Gun 19 | . 14 19 22 20 18 Naked Turns . | . . . . . . Heaviest Build 54 | 13 19 39 39 54 39 Greatest Support 20 | 20 20 20 20 16 20 Greatest Overweight (x) 3 | . 1 2 2 3 2 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 15 | . 10 15 15 15 15 Average Capacity 13 | . 8 12 15 15 15 Most Carried 15 | . 9 15 15 15 15 Average Carried 12 | . 7 11 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 6 9 15 15 15 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1809 | 200 174 906 150 93 286 Remotely . | . . . . . . Salvage Created 2654 | . 290 1657 150 . 557 Parts 155 | . 21 99 13 . 22 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 49 | . 6 27 5 . 11 Guns 45 | . 6 27 5 . 7 AOE 4 | . . . . . 4 Classes Destroyed 13 | . 4 6 1 . 2 Worker 3 | . 1 2 . . . Builder 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Hauler 3 | . . 3 . . . Recycler 2 | . . 2 . . . Mechanic 1 | . . . . . 1 Operator 3 | . 1 2 . . . Watcher 7 | . 2 5 . . . Swarmer 8 | . . 4 3 . 1 Grunt 26 | . 6 12 2 . 6 Brawler 3 | . . 2 . . 1 Duelist 2 | . . . . . 2 Sentry 10 | . . 9 . . 1 Best Kill Streak 6 | . 3 6 3 . 6 Combat Bots Only 5 | . 2 5 3 . 5 Max Kills in Single Turn 3 | . 2 2 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2982 | . 309 1283 90 . 1300 Core 480 | . 69 140 34 . 237 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 173 | . 36 94 10 . 33 Largest 2 | . 2 2 2 . 2 Hottest 68 | . 63 68 50 . 58 Shots Fired 342 | . 72 189 23 . 58 Gun 335 | . 72 189 23 . 51 Cannon . | . . . . . . Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 266 | . 36 156 23 . 51 Thermal 38 | . 36 2 . . . Explosive 7 | . . . . . 7 Electromagnetic 31 | . . 31 . . . Robot Hit Streak 14 | . 11 14 10 . 11 Robot Miss Streak 4 | . 3 4 2 . 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 246 | . 48 144 14 . 40 Core Hits 126 | . 20 72 7 . 27 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . 1 . . 2 Destroy 3 | . . 1 . . 2 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . . . 2 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4584 | . 626 2348 235 . 1375 Guns 3847 | . 626 2286 235 . 700 Cannons . | . . . . . . Explosions 705 | . . 62 . . 643 Melee 32 | . . . . . 32 Ramming . | . . . . . . Kinetic 3219 | . 394 1890 235 . 700 Thermal 304 | . 232 72 . . . Explosive 643 | . . . . . 643 Electromagnetic 386 | . . 386 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 32 | . . . . . 32 Highest Corruption 7 | . . 7 7 7 3 Average Corruption 6 | . . 6 7 7 2 Corruption Purged . | . . . . . . Effects 92 | . . 69 21 2 . Message Errors 21 | . . 16 3 2 . Matter Fused 23 | . . 15 8 . . Heat Flow Errors 8 | . . 6 2 . . Energy Discharges 9 | . . 8 1 . . Data Loss (minor) 15 | . . 12 3 . . Data Loss (major) 3 | . . 2 1 . . Misfires 11 | . . 8 3 . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . 39 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 295 | . 69 295 223 . 64 Average Temperature 56 | . 31 68 58 . 16 Received Heat Transfer 900 | . 153 471 18 . 258 Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 600 | . 525 75 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 521 | . 164 521 90 . . Initial 20 | . . 20 2 . . Average 239 | . 32 347 39 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 47 | . 100 20 100 . . Level 1 15 | . . 23 . . . Level 2 36 | . . 56 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 2 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 15 46 6 . 16 Peak Tracking Total 8 | . 4 6 3 . 8 Tactical Retreats 6 | . 2 2 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 15 | . 4 11 . . . Terminals 14 | . 4 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 51 | . 11 40 . . . Successful 35 | . 7 28 . . . Failed 15 | . 4 11 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts 1 | . . 1 . . . Manual 22 | . 5 17 . . . Terminals 49 | . 11 38 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 3 20 . . . Record 1 | . . 1 . . . Part Schematic 1 | . . 1 . . . Robot Analysis 2 | . . 2 . . . Prototype ID Bank 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 2 | . 1 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 4 | . 1 3 . . . Locate Traps 2 | . . 2 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 5 | . 1 4 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 4 6 . . . Terminals 10 | . 4 6 . . . Botnet 9 | . 3 6 . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 11 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5886 | . 768 2597 612 1275 634 Spaces Moved 3211 | 1 520 1161 273 958 298 Core . | . . . . . . Treads 618 | . . 453 160 . 5 Legs 43 | 1 42 . . . . Wheels 2550 | . 478 708 113 958 293 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 100 115 130 130 115 Average Speed 147 | 120 106 172 206 130 125 Slowest Speed 260 | 120 120 260 260 145 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 2 66 93 58 84 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 37 | . . 5 . . 32 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 33 | . . 5 . . 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4067 | . 664 1605 307 988 503 Wait 543 | . 82 279 21 3 158 Move 3206 | . 519 1160 272 957 298 Hop . | . . . . . . Pick Up 47 | . 11 25 2 8 1 Fast Attach 5 | . 1 1 . 3 . Attach 15 | . 2 7 . 1 5 Detach . | . . . . . . Swap 28 | . 3 16 . 5 4 Drop 48 | . 10 23 2 11 2 Fire 173 | . 36 94 10 . 33 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 722 | -10/Materials | Discovered new exit (range 5) 769 | -10/Materials | Entered another Materials area 769 | -9/Materials | Evolved 2 slots: Utility x2 1167 | -9/Materials | Discovered new exit (range 16) 1295 | -9/Materials | Identified exit to Mines 1763 | -9/Materials | Central database locked down 1938 | -9/Materials | Discovered new exit (range 10) 2364 | -9/Materials | Discovered new exit (range 3) 3366 | -9/Materials | Entered Mines 3837 | -9/Mines | Discovered new exit (range 9) 3970 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3978 | -9/Mines | Entered Zion 4058 | -7/Zion | System corruption cleaned by Quarantine Array 4277 | -7/Zion | Found Prototype Launcher 4277 | -7/Zion | Identified Gui. Missile Launcher 4477 | -7/Zion | Learned Factory non-interactive machine intel 4557 | -7/Zion | Found GAL Module 4741 | -7/Zion | Learned location of Warlord (-4) 4902 | -7/Zion | Learned Factory stockpile data 4998 | -7/Zion | Found Prototype Device 4999 | -7/Zion | Identified Phasing AFG 5037 | -7/Zion | Found Unknown Piercing Weapon 5038 | -7/Zion | Identified CR-A16's Pointy Stick 5199 | -7/Zion | Visited the Megawrench Repair Shop 5234 | -7/Zion | Discovered new exit (range 14) 5253 | -7/Zion | Entered Proximity Caves 5308 | -6/Proximity Caves | Learned Factory emergency access door positions 5452 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5481 | -6/Proximity Caves | Core integrity fell below 50% 5537 | -6/Proximity Caves | Lost 4 parts (2p1u1w) 5603 | -6/Proximity Caves | Core integrity fell below 20% 5887 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Hvy. Laser fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. G-67 Veteran destroyed. Imp. Recalibrator fries itself beyond repair. The unstable cave ceiling collapses. Carbon-fiber Leg fries itself beyond repair. Slug penetrates Earth. Penetrated by Slug. Lgt. Treads destroyed. The unstable cave ceiling collapses. Penetrated by Slug. The unstable cave ceiling collapses. Slug penetrates Earth. Penetrated by Slug. The unstable cave ceiling collapses. Penetrated by Slug. Discarded Hacking Suite. Drone sends a signal. Slug penetrates Wall. KE Penetrator destroyed. 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Storage Unit | -9/Materials | Hacked Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterBiomechanicalStorage Manual? 0 Play Time 00:36:14 Cumulative 225.3 hours Start 2021.07.07 @ 00:36:47 End 2021.07.07 @ 01:14:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 277 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62fa3b45-1ffb-4363-bf1c-6fd43f229b71