Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.28 @ 22:46:43

Player: Gder

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (69)      345
Value Destroyed (1507)     1507
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8872

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1600
Matter                     293/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Signal Interpreter

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Nuclear Pulse Array
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Weight Redist. System
               Structural Scanner
               Machine Analyzer
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced ECM Suite
               Reaction Control System
  Experimental Thermal Shield
      Improved Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
               Micro-nuke Launcher
               Katana
>              --- INVENTORY --------
         Light Quantum Reactor
         Light Quantum Reactor
      Improved Flight Unit
               Q-thruster
      Advanced Signal Interpreter
[Rating: 141]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   1   1   .   .   .   .   1   2   
  Utility                  11   | .   .   .   2   .   1   1   1   2   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             127  | 6   19  3   4   4   14  3   8   7   8   35  4   12  
  Power                    18   | 1   2   .   .   .   1   .   1   .   2   4   3   4   
    Engine                 4    | 1   2   .   .   .   .   .   .   .   .   1   .   .   
    Core                   7    | .   .   .   .   .   1   .   1   .   1   2   2   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   1   1   1   4   
  Propulsion               39   | 2   4   2   .   .   9   1   1   1   2   12  1   4   
    Treads                 4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | .   2   2   .   .   5   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   .   4   1   1   1   2   12  1   4   
  Utility                  48   | 2   3   .   2   1   3   1   5   6   4   17  .   4   
    Device                 30   | 1   1   .   1   .   2   1   4   .   3   14  .   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   1   .   .   .   .   2   .   3   .   .   
    Hackware               6    | .   .   .   .   .   .   .   1   4   .   .   .   1   
    Protection             3    | .   .   .   .   1   1   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 1   10  1   2   3   1   1   1   .   .   2   .   .   
    Energy Gun             3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   1   .   1   1   .   .   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               7    | .   3   1   .   1   .   1   .   .   .   1   .   .   
    Special Weapon         3    | .   2   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   2   .   .   
Parts Lost                 41   | .   .   .   .   .   .   4   .   1   .   15  .   21  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   2   .   5   
  Propulsion               11   | .   .   .   .   .   .   2   .   .   .   4   .   5   
  Utility                  19   | .   .   .   .   .   .   1   .   1   .   8   .   9   
  Weapon                   4    | .   .   .   .   .   .   1   .   .   .   1   .   2   
  Highest Loss Streak      11   | .   .   .   .   .   .   4   .   1   .   9   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  100 100 89  93  87  83  89  92  82  91  68  
  Engine                   4    | .   13  14  11  1   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   5   7   13  11  9   3   8   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   4   5   
  Leg                      10   | .   21  28  22  22  22  .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   4   27  12  13  14  14  13  13  
  Device                   17   | .   9   .   11  1   10  21  25  22  24  32  30  21  
  Storage                  5    | .   14  14  11  11  7   .   .   .   .   .   .   .   
  Processor                11   | .   4   14  22  22  18  15  13  11  10  7   17  11  
  Hackware                 5    | .   .   .   .   .   .   .   4   17  15  9   8   7   
  Protection               1    | .   .   .   .   9   6   .   .   .   5   1   .   .   
  Ballistic Gun            3    | .   3   .   5   11  9   1   6   5   5   1   .   .   
  Ballistic Cannon         4    | .   10  14  11  10  7   .   .   .   .   .   .   .   
  Launcher                 2    | .   1   14  4   .   .   5   .   .   .   .   4   2   
  Special Weapon           1    | .   8   .   1   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   1   7   6   5   5   3   4   2   
Naked Turns                67   | .   .   .   .   .   .   .   .   .   .   .   .   67  
Heaviest Build             48   | 10  18  19  20  22  27  13  16  16  31  41  46  48  
  Greatest Support         59   | 40  40  20  20  20  33  18  19  24  35  41  46  59  
  Greatest Overweight (x)  3    | 1   3   .   .   1   2   1   1   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  5   5   5   5   5   5   5   
  Average Capacity         7    | 7   9   10  10  10  9   5   5   5   5   5   5   5   
  Most Carried             10   | 6   10  10  9   10  10  5   5   5   5   5   5   5   
  Average Carried          6    | 4   7   9   8   9   8   4   4   4   4   3   4   3   
  Final Capacity           10   | 8   10  10  10  10  5   5   5   5   5   5   5   5   
  Final Carried            10   | 5   10  10  8   10  5   5   5   5   5   5   5   1   

 Class Distribution 
--------------------
 26% | Scavenger-Mutant
 25% | Mutant
 23% | Hacker-Ninja
 17% | Hacker-Mutant
  3% | Hacker-Scout

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -8/Materials
 Infiltrator-Ninja | -7/Factory
  Scavenger-Mutant | -6/Factory
     Hacker-Mutant | -5/Factory
      Hacker-Ninja | -4/Factory
     Hacker-Mutant | -3/Research
      Hacker-Ninja | -2/Research
      Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           1936 | 273 357 32  120 108 304 .   87  70  24  357 28  176 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2336 | 20  402 .   143 61  391 .   39  209 24  616 28  403 
  Parts                    162  | 1   43  .   10  7   19  .   7   14  6   27  5   23  
Haulers Intercepted        3    | .   .   .   .   .   1   .   .   1   .   1   .   .   
Recyclers Shooed           3    | .   1   1   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  38   | .   13  .   7   7   5   1   .   .   .   3   .   2   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   3   .   2   
  Guns                     5    | .   2   .   .   2   1   .   .   .   .   .   .   .   
  Cannons                  16   | .   6   .   4   2   4   .   .   .   .   .   .   .   
  AOE                      12   | .   5   .   3   3   .   1   .   .   .   .   .   .   
Classes Destroyed          12   | 1   5   .   1   1   3   .   .   .   .   1   .   .   
  Worker                   6    | .   .   .   .   .   2   .   1   2   .   1   .   .   
  Builder                  9    | .   4   .   .   .   .   .   1   1   1   1   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   1   .   .   1   .   1   .   .   
  Recycler                 5    | .   1   .   .   .   1   .   .   .   .   1   .   2   
  Watcher                  8    | .   3   .   .   .   1   .   .   1   .   3   .   .   
  Swarmer                  19   | .   9   .   3   6   .   1   .   .   .   .   .   .   
  Grunt                    10   | .   4   .   3   .   3   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   3   .   2   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   6   .   3   3   4   1   2   4   1   2   1   1   
  Combat Bots Only         5    | .   5   .   3   3   3   1   .   .   .   2   .   1   
Max Kills in Single Turn   3    | 1   3   .   2   2   1   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   2   2   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        575  | .    63   .    17   19   20   28   .    19   10   102  3    294  
  Missed                   245  | .    19   .    8    5    3    9    .    8    7    43   2    141  
Damage Taken               5302 | .    295  .    76   98   206  232  .    122  50   1370 88   2765 
  Core                     2012 | .    61   .    34   5    12   67   .    9    22   191  .    1611 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1385 | .    94   .    27   32   61   69   .    35   14   293  23   737  
  Regen/Repaired (Parts)   266  | .    .    .    .    .    154  .    40   .    .    72   .    .    
Core Remaining (%)         93   | 100  .    75   .    90   97   90   100  99   98   85   100  .    
Volleys Fired              114  | 13   40   .    14   12   30   5    .    .    .    .    .    .    
  Largest                  2    | 1    2    .    2    2    2    1    .    .    .    .    .    .    
  Hottest                  100  | 20   100  .    100  55   58   30   .    .    .    .    .    .    
Shots Fired                162  | 13   45   .    22   22   55   5    .    .    .    .    .    .    
  Gun                      71   | 13   10   .    8    10   30   .    .    .    .    .    .    .    
  Cannon                   70   | .    27   .    8    10   25   .    .    .    .    .    .    .    
  Launcher                 18   | .    7    .    4    2    .    5    .    .    .    .    .    .    
  Special                  3    | .    1    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  136  | 13   32   .    16   20   55   .    .    .    .    .    .    .    
  Thermal                  3    | .    1    .    2    .    .    .    .    .    .    .    .    .    
  Explosive                18   | .    7    .    4    2    .    5    .    .    .    .    .    .    
  Electromagnetic          5    | .    5    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | 9    10   .    10   4    10   10   .    .    .    .    .    .    
  Robot Miss Streak        6    | 1    3    .    1    6    1    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           185  | 12   32   .    13   11   43   4    2    8    2    45   2    11   
  Core Hits                105  | 3    27   2    8    8    19   2    2    5    1    12   .    16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    1    .    .    .    2    .    .    .    .    6    .    2    
    Blast                  3    | .    1    .    .    .    2    .    .    .    .    .    .    .    
    Sever                  8    | .    .    .    .    .    .    .    .    .    .    6    .    2    
Melee Attacks              199  | .    .    .    .    .    6    .    11   20   21   112  8    21   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 199  | .    .    .    .    .    6    .    11   20   21   112  8    21   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20   | .    .    .    .    .    .    .    2    4    2    9    1    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5829 | 95   1034 24   340  238  697  145  147  456  161  1872 124  496  
  Guns                     593  | 95   93   .    41   49   315  .    .    .    .    .    .    .    
  Cannons                  940  | .    368  .    139  51   382  .    .    .    .    .    .    .    
  Explosions               1006 | .    568  .    160  133  .    145  .    .    .    .    .    .    
  Melee                    3212 | .    .    .    .    .    .    .    147  456  161  1872 124  452  
  Ramming                  78   | .    5    24   .    5    .    .    .    .    .    .    .    44   
  Kinetic                  1469 | 95   397  .    180  100  697  .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1006 | .    568  .    160  133  .    145  .    .    .    .    .    .    
  Electromagnetic          64   | .    64   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3212 | .    .    .    .    .    .    .    147  456  161  1872 124  452  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26   | .    .    .    .    .    .    1    .    .    1    26   2    10   
  Average Corruption       10   | .    .    .    .    .    .    1    .    .    1    14   2    7    
  Corruption Purged        21   | .    .    .    .    .    .    .    .    .    .    21   .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  72   | .    .    .    .    .    .    .    .    .    1    56   .    15   
    Message Errors         20   | .    .    .    .    .    .    .    .    .    .    17   .    3    
    Matter Fused           22   | .    .    .    .    .    .    .    .    .    .    16   .    6    
    Heat Flow Errors       10   | .    .    .    .    .    .    .    .    .    .    8    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      12   | .    .    .    .    .    .    .    .    .    1    8    .    3    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            389  | .    12   .    18   10   .    .    .    57   41   206  45   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               40   | .    12   .    18   10   .    .    .    .    .    .    .    .    
  Melee                    349  | .    .    .    .    .    .    .    .    57   41   206  45   .    
Knockbacks                 4    | .    1    .    .    .    3    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    1    .    .    .    3    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      24   | .    .    .    .    .    .    6    .    .    .    .    .    18   
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   17   | .    1    .    .    .    .    .    .    .    .    .    .    16   
Targets Rammed             28   | .    3    7    1    1    .    .    .    .    .    .    .    16   
  Kicked                   11   | .    2    7    1    1    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        272  | .    44   .    28   16   22   .    .    .    .    272  .    148  
  Average Temperature      65   | .    14   .    10   6    8    .    .    .    .    112  .    49   
  Received Heat Transfer   381  | .    78   .    24   .    162  .    .    .    .    18   .    99   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             258  | 5   258 11  203 233 235 164 85  167 171 128 59  200 
  Initial                  91   | .   2   11  .   66  10  91  52  4   20  4   9   30  
  Average                  67   | .   102 6   105 99  98  124 56  41  90  37  29  70  
Maximum Alert Level        1    | .   1   .   1   1   1   .   .   .   .   .   .   1   
  Low Security (%)         95   | 100 90  100 97  74  94  100 100 100 100 100 100 98  
  Level 1                  4    | .   9   .   2   25  5   .   .   .   .   .   .   1   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   1   .   1   1   .   2   2   2   .   5   
  Investigation            6    | .   2   .   .   .   .   1   .   1   1   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   2   .   3   
  Reinforcement            5    | .   .   .   1   .   1   .   .   1   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           6    | .   3   .   1   .   .   .   .   .   .   2   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Times Spotted              154  | .   20  .   10  9   13  5   2   10  5   20  3   57  
  Peak Tracking Total      18   | .   6   .   4   3   3   4   1   4   4   3   3   18  
  Tactical Retreats        24   | .   .   .   .   1   .   .   .   2   3   7   1   10  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            8    | .   5   .   .   .   .   1   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          50   | .   5   .   2   .   3   5   8   7   4   10  .   6   
  Terminals                30   | .   5   .   2   .   2   3   4   5   2   5   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
  Repair Stations          7    | .   .   .   .   .   1   1   1   .   .   2   .   2   
  Recycling Units          4    | .   .   .   .   .   .   .   2   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   1   .   1   2   .   1   
Total Hacks                105  | .   12  .   3   .   5   11  19  12  6   25  .   12  
  Successful               56   | .   1   .   1   .   4   4   12  8   5   18  .   3   
  Failed                   49   | .   11  .   2   .   1   7   7   4   1   7   .   9   
    Catastrophic           9    | .   3   .   .   .   .   .   4   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   9   .   3   .   1   2   5   5   1   5   .   2   
  Terminals                64   | .   12  .   3   .   3   7   8   9   3   14  .   5   
  Fabricators              5    | .   .   .   .   .   .   .   .   3   2   .   .   .   
  Repair Stations          17   | .   .   .   .   .   2   3   4   .   .   5   .   3   
  Recycling Units          10   | .   .   .   .   .   .   .   6   .   .   3   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   1   1   .   1   3   .   3   
Terminal Hacks             29   | .   1   .   1   .   2   2   3   5   2   11  .   2   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      6    | .   .   .   .   .   1   1   1   1   .   2   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   .   .   .   1   1   .   1   .   .   
  Locate Traps             3    | .   .   .   .   .   1   .   .   .   .   2   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   3   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   2   1   4   .   .   4   .   1   
  Scan Component           7    | .   .   .   .   .   1   1   2   .   .   2   .   1   
  Repair                   5    | .   .   .   .   .   1   .   2   .   .   2   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   5   .   .   1   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   1   2   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   .   .   1   2   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   5   .   1   .   2   4   6   5   3   7   .   6   
  Full Trace Events        4    | .   .   .   .   .   .   1   .   1   1   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   148  | .   .   .   .   .   .   .   .   49  99  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   2   2   .   .   .   
Parts Repaired             5    | .   .   .   .   .   1   .   2   .   .   2   .   .   
  Time                     162  | .   .   .   .   .   32  .   77  .   .   53  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          79   | .   .   .   .   .   .   .   79  .   .   .   .   .   
  Retrieved Matter         79   | .   .   .   .   .   .   .   79  .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               7247 | 122  1092 641  286  694  379  146  482  442  544  1281 194  944  
Spaces Moved               9389 | 60   755  518  189  431  240  325  929  992  1145 1928 423  1454 
  Core                     180  | 14   1    .    .    .    .    .    .    .    .    .    .    165  
  Treads                   174  | 46   128  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1898 | .    626  518  189  431  134  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7137 | .    .    .    .    .    106  325  929  992  1145 1928 423  1289 
  Fastest Speed            31   | 50   120  120  120  120  34   31   37   34   34   31   35   31   
  Average Speed            56   | 141  126  120  120  150  83   37   37   35   34   34   35   34   
  Slowest Speed            260  | 160  200  120  120  190  260  107  110  37   37   120  35   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
Exploration Rate (%)       38   | 4    98   96   28   78   25   14   26   19   23   43   9    34   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        11   | .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 122  | .    1    .    2    .    6    .    8    12   19   61   5    8    
Terrain Destroyed          206  | .    26   .    15   14   6    32   8    12   19   61   5    8    
  Melee                    119  | .    .    .    .    .    6    .    8    12   19   61   5    8    
  Projectile               3    | .    1    .    2    .    .    .    .    .    .    .    .    .    
  AOE                      84   | .    25   .    13   14   .    32   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      10882 | 84   840  537  222  456  358  343  1048 1045 1266 2363 456  1864 
  Wait                     903   | .    1    2    15   2    53   10   91   22   80   251  18   358  
  Move                     9369  | 59   754  517  188  430  239  324  928  991  1144 1926 421  1448 
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  62    | 6    14   2    .    2    4    1    6    4    5    14   2    2    
  Fast Attach              46    | 5    5    .    .    2    3    1    4    1    2    18   .    5    
  Attach                   41    | 1    3    .    2    .    6    1    3    2    3    12   2    6    
  Detach                   5     | .    .    .    .    2    .    .    .    .    1    1    .    1    
  Swap                     40    | .    11   3    2    2    5    1    1    4    3    5    2    1    
  Drop                     57    | .    9    4    .    3    12   .    4    1    7    12   2    3    
  Fire                     114   | 13   40   .    14   12   30   5    .    .    .    .    .    .    
  Melee                    199   | .    .    .    .    .    6    .    11   20   21   112  8    21   
  Ram                      16    | .    .    .    .    .    .    .    .    .    .    .    .    16   
  Kick                     11    | .    2    7    1    1    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    12   1    .    
  Rewire                   2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access (discovered 1 exit: Com)

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 14)
  123 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Discovered new exit (range 15)
  574 | -10/Materials | Discovered new exit (range 5)
  873 | -10/Materials | Identified exit to Materials
  984 | -10/Materials | Discovered new exit (range 15)
  999 | -10/Materials | Identified exit to Mines
 1122 | -10/Materials | Discovered exit to Materials (range 16)
 1215 | -10/Materials | Entered Mines
 1224 | -10/Mines     | Learned location of Zion (-7)
 1276 | -10/Mines     | Met a Derelict bent on vengeance
 1288 | -10/Mines     | Discovered exit to Materials (range 7)
 1753 | -10/Mines     | Discovered exit to Materials (range 10)
 1856 | -10/Mines     | Entered Materials
 1856 | -9/Materials  | Evolved 2 slots: Utility x2
 2027 | -9/Materials  | Build established: Scavenger-Mutant
 2051 | -9/Materials  | Identified exit to Mines
 2051 | -9/Materials  | Identified exit to Storage
 2142 | -9/Materials  | Entered Mines
 2418 | -9/Mines      | Assembled infested the area
 2494 | -9/Mines      | Learned location of Storage (-9)
 2755 | -9/Mines      | Discovered new exit (range 9)
 2770 | -9/Mines      | Identified exit to Materials
 2836 | -9/Mines      | Entered Materials
 2836 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2882 | -8/Materials  | Repaired Hrd. Light Armor Plating
 3157 | -8/Materials  | Identified exit to Factory
 3215 | -8/Materials  | Entered Factory
 3215 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3297 | -7/Factory    | Identified exit to Factory
 3361 | -7/Factory    | Entered another Factory area
 3361 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3391 | -6/Factory    | Lost 4 parts (2n1u1w)
 3487 | -6/Factory    | Discovered new exit (range 12)
 3492 | -6/Factory    | Identified exit to Factory
 3526 | -6/Factory    | Discovered new exit (range 14)
 3567 | -6/Factory    | Identified exit to Lower Caves
 3651 | -6/Factory    | Repaired Structural Scanner
 3704 | -6/Factory    | Repaired Imp. Flight Unit
 3843 | -6/Factory    | Entered another Factory area
 3843 | -5/Factory    | Evolved 2 slots: Utility x2
 3887 | -5/Factory    | Identified exit to Factory
 3896 | -5/Factory    | Discovered new exit (range 10)
 3899 | -5/Factory    | Identified exit to Upper Caves
 3906 | -5/Factory    | Discovered exit to Upper Caves (range 8)
 4112 | -5/Factory    | Fabricated Imp. Flight Unit?
 4156 | -5/Factory    | Build established: Hacker-Mutant
 4285 | -5/Factory    | Entered another Factory area
 4285 | -4/Factory    | Evolved 2 slots: Utility x2
 4330 | -4/Factory    | Spotted B-86 Titan
 4537 | -4/Factory    | Fabricated Imp. Flight Unit?
 4719 | -4/Factory    | Build established: Hacker-Ninja
 4826 | -4/Factory    | Discovered new exit (range 6)
 4828 | -4/Factory    | Identified exit to Research
 4829 | -4/Factory    | Entered Research
 4829 | -3/Research   | Evolved 2 slots: Utility x2
 4842 | -3/Research   | Crushed by falling debris
 4926 | -3/Research   | Identified exit to Research
 5189 | -3/Research   | System corruption reached 10%
 5272 | -3/Research   | Lost 9 parts (1p2n5u1w)
 5302 | -3/Research   | Found Prototype Device
 5303 | -3/Research   | Identified Exp. Thermal Shield
 5427 | -3/Research   | Crushed by falling debris
 5458 | -3/Research   | Lost 3 parts (1n2u)
 5502 | -3/Research   | Build established: Hacker-Mutant
 5606 | -3/Research   | Repaired Q-thruster
 5911 | -3/Research   | Spotted B-86 Titan
 6028 | -3/Research   | Repaired Katana
 6110 | -3/Research   | Entered another Research area
 6110 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 6298 | -2/Research   | Discovered new exit (range 17)
 6303 | -2/Research   | Identified exit to Access
 6304 | -2/Research   | Entered Access
 6304 | -1/Access     | Evolved 2 slots: Propulsion x2
 6325 | -1/Access     | Build established: Hacker-Ninja
 6468 | -1/Access     | Identified exit to Command
 6918 | -1/Access     | Lost 11 parts (1p3n5u2w)
 7137 | -1/Access     | Spotted B-99 Colossus
 7137 | -1/Access     | Spotted B-99 Colossus
 7149 | -1/Access     | Released all parts (8)
 7178 | -1/Access     | Lost 7 parts (2p2n3u)
 7210 | -1/Access     | Core integrity fell below 50%
 7211 | -1/Access     | System corruption reached 10%
 7239 | -1/Access     | Core integrity fell below 20%
 7248 | -1/Access     | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
07217_ System corrupted: Component data lost.
07228_ Penetrated by Slug.
07228_ Slug penetrates Wall.
07229_ Slug penetrates Terminal.
07229_ Slug penetrates Wall.
07231_ Penetrated by Slug.
07231_ Slug penetrates Terminal.
07232_ Penetrated by Slug. <x2>
07234_ Slug penetrates Terminal.
07234_ Penetrated by Slug. <x3>
07238_ Slug penetrates Wall. <x2>
07238_ Penetrated by Slug.
07239_ H-88 Terminator retrieves Drone.
07239_ Penetrated by Slug. <x2>
07239_ Slug penetrates Wall.
07240_ Penetrated by Slug. <x2>
07240_ Slug penetrates Wall. <x2>
07242_ System corrupted: Matter fused (-7).
07243_ Slug penetrates Wall. <x2>
07248_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????????????u         ????????????????????? |
| ????????????????????t        ????????????????????? |
| ????????????????????         ????????????????????? |
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| ??????????????????????     " ????????????????????? |
| ???????????????????????    "?????????????????????? |
| ???????????????????????  k""?????????????????????? |
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| ??????""""T""""?????????   ??????????????????????? |
| ?????"""""""""""   ####?#/#+##???????????????????? |
| ???????##################@   +???????????????????? |
| ???????##            +       #???????????????????? |
| ???????##            #       #???????????????????? |
| ???????##   ""      s/       +???????????????????? |
| ???????##   ""     * ####    #???????????????????? |
| ???????##! """"      ##?#k   # ??????????????????? |
| ???????##  """"  s   ##?#    # ??????????????????? |
| ???????##  """"   !! ##?#    # ??????????????????? |
| ???????##  """"ss !! ##?#    # ??????????????????? |
| #########  """"p  ]  ##??    # ??????????????????" |
| #########   ""       ##??    ##??????????????????? |
| "       #            ##??    ##??????????????????? |
| "       #            #### h  #########???????????? |
| "       "##/#############    #########???????????? |
| "           %    %       h          ##???????????? |
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| "            %                      ##???????????? |
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| ???????##!!    "##    # ?   "  #   """""      ???? |
| ???????##!=   ""##    #    """ #   """""   != ???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          57
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                71
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          50

 Item Schematics 
-----------------
 Imp. Flight Unit | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Flight Unit | x1 | -5/Factory 
 Imp. Flight Unit | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
GoHome()
Just What I Needed
Part-time Excavator
Slippery One
Storm Trooper
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              FactoryBombardmentPit
  Manual?         0
Play Time         02:46:20
  Cumulative      21.9 hours
  Start           2024.07.25 @ 17:51:18
  End             2024.07.28 @ 22:46:43
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      7
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          24
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 467782a7-ef89-4d0b-8ce9-0f762b9fb056