Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.28 @ 22:46:43 Player: Gder Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (1507) 1507 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8872 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 293/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Weight Redist. System Structural Scanner Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced ECM Suite Reaction Control System Experimental Thermal Shield Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Micro-nuke Launcher Katana > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Improved Flight Unit Q-thruster Advanced Signal Interpreter [Rating: 141] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Katana Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 2 2 2 Power 2 | . . . . . . . 1 . . . 1 . Propulsion 5 | . . . . . 1 1 . . . . 1 2 Utility 11 | . . . 2 . 1 1 1 2 2 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 127 | 6 19 3 4 4 14 3 8 7 8 35 4 12 Power 18 | 1 2 . . . 1 . 1 . 2 4 3 4 Engine 4 | 1 2 . . . . . . . . 1 . . Core 7 | . . . . . 1 . 1 . 1 2 2 . Reactor 7 | . . . . . . . . . 1 1 1 4 Propulsion 39 | 2 4 2 . . 9 1 1 1 2 12 1 4 Treads 4 | 2 2 . . . . . . . . . . . Leg 9 | . 2 2 . . 5 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 26 | . . . . . 4 1 1 1 2 12 1 4 Utility 48 | 2 3 . 2 1 3 1 5 6 4 17 . 4 Device 30 | 1 1 . 1 . 2 1 4 . 3 14 . 3 Storage 2 | 1 1 . . . . . . . . . . . Processor 7 | . 1 . 1 . . . . 2 . 3 . . Hackware 6 | . . . . . . . 1 4 . . . 1 Protection 3 | . . . . 1 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | 1 10 1 2 3 1 1 1 . . 2 . . Energy Gun 3 | . 3 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 1 1 . 1 1 . . 1 . . . . . Ballistic Cannon 2 | . 1 . . 1 . . . . . . . . Launcher 7 | . 3 1 . 1 . 1 . . . 1 . . Special Weapon 3 | . 2 . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . 2 . . Parts Lost 41 | . . . . . . 4 . 1 . 15 . 21 Power 7 | . . . . . . . . . . 2 . 5 Propulsion 11 | . . . . . . 2 . . . 4 . 5 Utility 19 | . . . . . . 1 . 1 . 8 . 9 Weapon 4 | . . . . . . 1 . . . 1 . 2 Highest Loss Streak 11 | . . . . . . 4 . 1 . 9 . 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 100 100 89 93 87 83 89 92 82 91 68 Engine 4 | . 13 14 11 1 . . . . . . . . Core 4 | . . . . . 5 7 13 11 9 3 8 4 Reactor 1 | . . . . . . . . . . 3 4 5 Leg 10 | . 21 28 22 22 22 . . . . . . . Flight 8 | . . . . . 4 27 12 13 14 14 13 13 Device 17 | . 9 . 11 1 10 21 25 22 24 32 30 21 Storage 5 | . 14 14 11 11 7 . . . . . . . Processor 11 | . 4 14 22 22 18 15 13 11 10 7 17 11 Hackware 5 | . . . . . . . 4 17 15 9 8 7 Protection 1 | . . . . 9 6 . . . 5 1 . . Ballistic Gun 3 | . 3 . 5 11 9 1 6 5 5 1 . . Ballistic Cannon 4 | . 10 14 11 10 7 . . . . . . . Launcher 2 | . 1 14 4 . . 5 . . . . 4 2 Special Weapon 1 | . 8 . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . 1 7 6 5 5 3 4 2 Naked Turns 67 | . . . . . . . . . . . . 67 Heaviest Build 48 | 10 18 19 20 22 27 13 16 16 31 41 46 48 Greatest Support 59 | 40 40 20 20 20 33 18 19 24 35 41 46 59 Greatest Overweight (x) 3 | 1 3 . . 1 2 1 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 7 9 10 10 10 9 5 5 5 5 5 5 5 Most Carried 10 | 6 10 10 9 10 10 5 5 5 5 5 5 5 Average Carried 6 | 4 7 9 8 9 8 4 4 4 4 3 4 3 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 5 10 10 8 10 5 5 5 5 5 5 5 1 Class Distribution -------------------- 26% | Scavenger-Mutant 25% | Mutant 23% | Hacker-Ninja 17% | Hacker-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Infiltrator-Ninja | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Ninja | -4/Factory Hacker-Mutant | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1936 | 273 357 32 120 108 304 . 87 70 24 357 28 176 Remotely . | . . . . . . . . . . . . . Salvage Created 2336 | 20 402 . 143 61 391 . 39 209 24 616 28 403 Parts 162 | 1 43 . 10 7 19 . 7 14 6 27 5 23 Haulers Intercepted 3 | . . . . . 1 . . 1 . 1 . . Recyclers Shooed 3 | . 1 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 38 | . 13 . 7 7 5 1 . . . 3 . 2 Melee 5 | . . . . . . . . . . 3 . 2 Guns 5 | . 2 . . 2 1 . . . . . . . Cannons 16 | . 6 . 4 2 4 . . . . . . . AOE 12 | . 5 . 3 3 . 1 . . . . . . Classes Destroyed 12 | 1 5 . 1 1 3 . . . . 1 . . Worker 6 | . . . . . 2 . 1 2 . 1 . . Builder 9 | . 4 . . . . . 1 1 1 1 1 . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 3 | . . . . . 1 . . 1 . 1 . . Recycler 5 | . 1 . . . 1 . . . . 1 . 2 Watcher 8 | . 3 . . . 1 . . 1 . 3 . . Swarmer 19 | . 9 . 3 6 . 1 . . . . . . Grunt 10 | . 4 . 3 . 3 . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . Programmer 5 | . . . . . . . . . . 3 . 2 Assembled 1 | . . . . 1 . . . . . . . . Best Kill Streak 6 | 1 6 . 3 3 4 1 2 4 1 2 1 1 Combat Bots Only 5 | . 5 . 3 3 3 1 . . . 2 . 1 Max Kills in Single Turn 3 | 1 3 . 2 2 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 . 2 2 . 1 . . . . . . Melee 1 | . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 575 | . 63 . 17 19 20 28 . 19 10 102 3 294 Missed 245 | . 19 . 8 5 3 9 . 8 7 43 2 141 Damage Taken 5302 | . 295 . 76 98 206 232 . 122 50 1370 88 2765 Core 2012 | . 61 . 34 5 12 67 . 9 22 191 . 1611 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 1385 | . 94 . 27 32 61 69 . 35 14 293 23 737 Regen/Repaired (Parts) 266 | . . . . . 154 . 40 . . 72 . . Core Remaining (%) 93 | 100 . 75 . 90 97 90 100 99 98 85 100 . Volleys Fired 114 | 13 40 . 14 12 30 5 . . . . . . Largest 2 | 1 2 . 2 2 2 1 . . . . . . Hottest 100 | 20 100 . 100 55 58 30 . . . . . . Shots Fired 162 | 13 45 . 22 22 55 5 . . . . . . Gun 71 | 13 10 . 8 10 30 . . . . . . . Cannon 70 | . 27 . 8 10 25 . . . . . . . Launcher 18 | . 7 . 4 2 . 5 . . . . . . Special 3 | . 1 . 2 . . . . . . . . . Kinetic 136 | 13 32 . 16 20 55 . . . . . . . Thermal 3 | . 1 . 2 . . . . . . . . . Explosive 18 | . 7 . 4 2 . 5 . . . . . . Electromagnetic 5 | . 5 . . . . . . . . . . . Robot Hit Streak 10 | 9 10 . 10 4 10 10 . . . . . . Robot Miss Streak 6 | 1 3 . 1 6 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 185 | 12 32 . 13 11 43 4 2 8 2 45 2 11 Core Hits 105 | 3 27 2 8 8 19 2 2 5 1 12 . 16 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . 1 . . . 2 . . . . 6 . 2 Blast 3 | . 1 . . . 2 . . . . . . . Sever 8 | . . . . . . . . . . 6 . 2 Melee Attacks 199 | . . . . . 6 . 11 20 21 112 8 21 Impact . | . . . . . . . . . . . . . Slashing 199 | . . . . . 6 . 11 20 21 112 8 21 Piercing . | . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . . 2 4 2 9 1 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5829 | 95 1034 24 340 238 697 145 147 456 161 1872 124 496 Guns 593 | 95 93 . 41 49 315 . . . . . . . Cannons 940 | . 368 . 139 51 382 . . . . . . . Explosions 1006 | . 568 . 160 133 . 145 . . . . . . Melee 3212 | . . . . . . . 147 456 161 1872 124 452 Ramming 78 | . 5 24 . 5 . . . . . . . 44 Kinetic 1469 | 95 397 . 180 100 697 . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 1006 | . 568 . 160 133 . 145 . . . . . . Electromagnetic 64 | . 64 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 3212 | . . . . . . . 147 456 161 1872 124 452 Piercing . | . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . 1 . . 1 26 2 10 Average Corruption 10 | . . . . . . 1 . . 1 14 2 7 Corruption Purged 21 | . . . . . . . . . . 21 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 72 | . . . . . . . . . 1 56 . 15 Message Errors 20 | . . . . . . . . . . 17 . 3 Matter Fused 22 | . . . . . . . . . . 16 . 6 Heat Flow Errors 10 | . . . . . . . . . . 8 . 2 Energy Discharges 2 | . . . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . . . . 1 8 . 3 Data Loss (major) 2 | . . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 389 | . 12 . 18 10 . . . 57 41 206 45 . Projectiles . | . . . . . . . . . . . . . Explosions 40 | . 12 . 18 10 . . . . . . . . Melee 349 | . . . . . . . . 57 41 206 45 . Knockbacks 4 | . 1 . . . 3 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . 1 . . . 3 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . 6 . . . . . 18 Shots 1 | . . . . . . 1 . . . . . . Rammed 17 | . 1 . . . . . . . . . . 16 Targets Rammed 28 | . 3 7 1 1 . . . . . . . 16 Kicked 11 | . 2 7 1 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 272 | . 44 . 28 16 22 . . . . 272 . 148 Average Temperature 65 | . 14 . 10 6 8 . . . . 112 . 49 Received Heat Transfer 381 | . 78 . 24 . 162 . . . . 18 . 99 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 258 | 5 258 11 203 233 235 164 85 167 171 128 59 200 Initial 91 | . 2 11 . 66 10 91 52 4 20 4 9 30 Average 67 | . 102 6 105 99 98 124 56 41 90 37 29 70 Maximum Alert Level 1 | . 1 . 1 1 1 . . . . . . 1 Low Security (%) 95 | 100 90 100 97 74 94 100 100 100 100 100 100 98 Level 1 4 | . 9 . 2 25 5 . . . . . . 1 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . 1 . 1 1 . 2 2 2 . 5 Investigation 6 | . 2 . . . . 1 . 1 1 . . 1 Extermination 5 | . . . . . . . . . . 2 . 3 Reinforcement 5 | . . . 1 . 1 . . 1 1 . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 3 . 1 . . . . . . 2 . . Communications Jammed 3 | . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . 3 Times Spotted 154 | . 20 . 10 9 13 5 2 10 5 20 3 57 Peak Tracking Total 18 | . 6 . 4 3 3 4 1 4 4 3 3 18 Tactical Retreats 24 | . . . . 1 . . . 2 3 7 1 10 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 5 . . . . 1 . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . 1 . 1 . . . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . . . Garrison Access 4 | . . . . . . 1 . . 1 2 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 50 | . 5 . 2 . 3 5 8 7 4 10 . 6 Terminals 30 | . 5 . 2 . 2 3 4 5 2 5 . 2 Fabricators 3 | . . . . . . . . 2 1 . . . Repair Stations 7 | . . . . . 1 1 1 . . 2 . 2 Recycling Units 4 | . . . . . . . 2 . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 1 . 1 2 . 1 Total Hacks 105 | . 12 . 3 . 5 11 19 12 6 25 . 12 Successful 56 | . 1 . 1 . 4 4 12 8 5 18 . 3 Failed 49 | . 11 . 2 . 1 7 7 4 1 7 . 9 Catastrophic 9 | . 3 . . . . . 4 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 33 | . 9 . 3 . 1 2 5 5 1 5 . 2 Terminals 64 | . 12 . 3 . 3 7 8 9 3 14 . 5 Fabricators 5 | . . . . . . . . 3 2 . . . Repair Stations 17 | . . . . . 2 3 4 . . 5 . 3 Recycling Units 10 | . . . . . . . 6 . . 3 . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 1 1 . 1 3 . 3 Terminal Hacks 29 | . 1 . 1 . 2 2 3 5 2 11 . 2 Record 2 | . . . . . . . . . . 2 . . Part Schematic 1 | . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . 1 . . Level Access Points 6 | . . . . . 1 1 1 1 . 2 . . Branch Access Points 3 | . . . 1 . . . 1 . . . . 1 Alert Level 3 | . . . . . . . 1 1 . 1 . . Locate Traps 3 | . . . . . 1 . . . . 2 . . Dispatch Records 1 | . . . . . . . . . 1 . . . Patrol Status 2 | . . . . . . . . 1 . 1 . . Reinforcement Status 1 | . . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . . . 1 . 1 Fabricator Hacks 5 | . . . . . . . . 3 2 . . . Network Status 1 | . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . 1 1 . . . Build 2 | . . . . . . . . 1 1 . . . Repair Station Hacks 12 | . . . . . 2 1 4 . . 4 . 1 Scan Component 7 | . . . . . 1 1 2 . . 2 . 1 Repair 5 | . . . . . 1 . 2 . . 2 . . Recycling Unit Hacks 6 | . . . . . . . 5 . . 1 . . Process 1 | . . . . . . . 1 . . . . . Report Inventory 2 | . . . . . . . 2 . . . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . 1 2 . . Seal Access 4 | . . . . . . 1 . . 1 2 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 39 | . 5 . 1 . 2 4 6 5 3 7 . 6 Full Trace Events 4 | . . . . . . 1 . 1 1 . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built 2 | . . . . . . . . 1 1 . . . Authchips . | . . . . . . . . . . . . . Time 148 | . . . . . . . . 49 99 . . . Total Part Build Rating 4 | . . . . . . . . 2 2 . . . Parts Repaired 5 | . . . . . 1 . 2 . . 2 . . Time 162 | . . . . . 32 . 77 . . 53 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 79 | . . . . . . . 79 . . . . . Retrieved Matter 79 | . . . . . . . 79 . . . . . Retrieved Components 4 | . . . . . . . . . . 4 . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7247 | 122 1092 641 286 694 379 146 482 442 544 1281 194 944 Spaces Moved 9389 | 60 755 518 189 431 240 325 929 992 1145 1928 423 1454 Core 180 | 14 1 . . . . . . . . . . 165 Treads 174 | 46 128 . . . . . . . . . . . Legs 1898 | . 626 518 189 431 134 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 7137 | . . . . . 106 325 929 992 1145 1928 423 1289 Fastest Speed 31 | 50 120 120 120 120 34 31 37 34 34 31 35 31 Average Speed 56 | 141 126 120 120 150 83 37 37 35 34 34 35 34 Slowest Speed 260 | 160 200 120 120 190 260 107 110 37 37 120 35 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 3 Cave-ins Triggered 2 | . . . . . . . . . . 2 . . Exploration Rate (%) 38 | 4 98 96 28 78 25 14 26 19 23 43 9 34 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 122 | . 1 . 2 . 6 . 8 12 19 61 5 8 Terrain Destroyed 206 | . 26 . 15 14 6 32 8 12 19 61 5 8 Melee 119 | . . . . . 6 . 8 12 19 61 5 8 Projectile 3 | . 1 . 2 . . . . . . . . . AOE 84 | . 25 . 13 14 . 32 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 10882 | 84 840 537 222 456 358 343 1048 1045 1266 2363 456 1864 Wait 903 | . 1 2 15 2 53 10 91 22 80 251 18 358 Move 9369 | 59 754 517 188 430 239 324 928 991 1144 1926 421 1448 Hop 3 | . . . . . . . . . . . . 3 Pick Up 62 | 6 14 2 . 2 4 1 6 4 5 14 2 2 Fast Attach 46 | 5 5 . . 2 3 1 4 1 2 18 . 5 Attach 41 | 1 3 . 2 . 6 1 3 2 3 12 2 6 Detach 5 | . . . . 2 . . . . 1 1 . 1 Swap 40 | . 11 3 2 2 5 1 1 4 3 5 2 1 Drop 57 | . 9 4 . 3 12 . 4 1 7 12 2 3 Fire 114 | 13 40 . 14 12 30 5 . . . . . . Melee 199 | . . . . . 6 . 11 20 21 112 8 21 Ram 16 | . . . . . . . . . . . . 16 Kick 11 | . 2 7 1 1 . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 12 1 . Rewire 2 | . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 15) 574 | -10/Materials | Discovered new exit (range 5) 873 | -10/Materials | Identified exit to Materials 984 | -10/Materials | Discovered new exit (range 15) 999 | -10/Materials | Identified exit to Mines 1122 | -10/Materials | Discovered exit to Materials (range 16) 1215 | -10/Materials | Entered Mines 1224 | -10/Mines | Learned location of Zion (-7) 1276 | -10/Mines | Met a Derelict bent on vengeance 1288 | -10/Mines | Discovered exit to Materials (range 7) 1753 | -10/Mines | Discovered exit to Materials (range 10) 1856 | -10/Mines | Entered Materials 1856 | -9/Materials | Evolved 2 slots: Utility x2 2027 | -9/Materials | Build established: Scavenger-Mutant 2051 | -9/Materials | Identified exit to Mines 2051 | -9/Materials | Identified exit to Storage 2142 | -9/Materials | Entered Mines 2418 | -9/Mines | Assembled infested the area 2494 | -9/Mines | Learned location of Storage (-9) 2755 | -9/Mines | Discovered new exit (range 9) 2770 | -9/Mines | Identified exit to Materials 2836 | -9/Mines | Entered Materials 2836 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2882 | -8/Materials | Repaired Hrd. Light Armor Plating 3157 | -8/Materials | Identified exit to Factory 3215 | -8/Materials | Entered Factory 3215 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3297 | -7/Factory | Identified exit to Factory 3361 | -7/Factory | Entered another Factory area 3361 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3391 | -6/Factory | Lost 4 parts (2n1u1w) 3487 | -6/Factory | Discovered new exit (range 12) 3492 | -6/Factory | Identified exit to Factory 3526 | -6/Factory | Discovered new exit (range 14) 3567 | -6/Factory | Identified exit to Lower Caves 3651 | -6/Factory | Repaired Structural Scanner 3704 | -6/Factory | Repaired Imp. Flight Unit 3843 | -6/Factory | Entered another Factory area 3843 | -5/Factory | Evolved 2 slots: Utility x2 3887 | -5/Factory | Identified exit to Factory 3896 | -5/Factory | Discovered new exit (range 10) 3899 | -5/Factory | Identified exit to Upper Caves 3906 | -5/Factory | Discovered exit to Upper Caves (range 8) 4112 | -5/Factory | Fabricated Imp. Flight Unit? 4156 | -5/Factory | Build established: Hacker-Mutant 4285 | -5/Factory | Entered another Factory area 4285 | -4/Factory | Evolved 2 slots: Utility x2 4330 | -4/Factory | Spotted B-86 Titan 4537 | -4/Factory | Fabricated Imp. Flight Unit? 4719 | -4/Factory | Build established: Hacker-Ninja 4826 | -4/Factory | Discovered new exit (range 6) 4828 | -4/Factory | Identified exit to Research 4829 | -4/Factory | Entered Research 4829 | -3/Research | Evolved 2 slots: Utility x2 4842 | -3/Research | Crushed by falling debris 4926 | -3/Research | Identified exit to Research 5189 | -3/Research | System corruption reached 10% 5272 | -3/Research | Lost 9 parts (1p2n5u1w) 5302 | -3/Research | Found Prototype Device 5303 | -3/Research | Identified Exp. Thermal Shield 5427 | -3/Research | Crushed by falling debris 5458 | -3/Research | Lost 3 parts (1n2u) 5502 | -3/Research | Build established: Hacker-Mutant 5606 | -3/Research | Repaired Q-thruster 5911 | -3/Research | Spotted B-86 Titan 6028 | -3/Research | Repaired Katana 6110 | -3/Research | Entered another Research area 6110 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6298 | -2/Research | Discovered new exit (range 17) 6303 | -2/Research | Identified exit to Access 6304 | -2/Research | Entered Access 6304 | -1/Access | Evolved 2 slots: Propulsion x2 6325 | -1/Access | Build established: Hacker-Ninja 6468 | -1/Access | Identified exit to Command 6918 | -1/Access | Lost 11 parts (1p3n5u2w) 7137 | -1/Access | Spotted B-99 Colossus 7137 | -1/Access | Spotted B-99 Colossus 7149 | -1/Access | Released all parts (8) 7178 | -1/Access | Lost 7 parts (2p2n3u) 7210 | -1/Access | Core integrity fell below 50% 7211 | -1/Access | System corruption reached 10% 7239 | -1/Access | Core integrity fell below 20% 7248 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 07217_ System corrupted: Component data lost. 07228_ Penetrated by Slug. 07228_ Slug penetrates Wall. 07229_ Slug penetrates Terminal. 07229_ Slug penetrates Wall. 07231_ Penetrated by Slug. 07231_ Slug penetrates Terminal. 07232_ Penetrated by Slug. 07234_ Slug penetrates Terminal. 07234_ Penetrated by Slug. 07238_ Slug penetrates Wall. 07238_ Penetrated by Slug. 07239_ H-88 Terminator retrieves Drone. 07239_ Penetrated by Slug. 07239_ Slug penetrates Wall. 07240_ Penetrated by Slug. 07240_ Slug penetrates Wall. 07242_ System corrupted: Matter fused (-7). 07243_ Slug penetrates Wall. 07248_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#########?????????????????????? | | ???????????????????u ????????????????????? | | ????????????????????t ????????????????????? | | ???????????????????? ????????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? 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"""" ##?#k # ??????????????????? | | ???????## """" s ##?# # ??????????????????? | | ???????## """" !! ##?# # ??????????????????? | | ???????## """"ss !! ##?# # ??????????????????? | | ######### """"p ] ##?? # ??????????????????" | | ######### "" ##?? ##??????????????????? | | " # ##?? ##??????????????????? | | " # #### h #########???????????? | | " "##/############# #########???????????? | | " % % h ##???????????? | | " ##???????????? | | " % ##???????????? | | " ##???????????? | | " ###"###### ########## ##???????????? | | " # ## ########## ##???????????? | | " # ## ##?####### ????? ?????? | | ######### ## # ? # ????? ???? | | ######### ## # ? # ? ? ???? | | ???????##!! "## # ? " # """"" ???? | | ???????##!= ""## # """ # """"" != ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 57 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 71 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 50 Item Schematics ----------------- Imp. Flight Unit | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -5/Factory Imp. Flight Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force GoHome() Just What I Needed Part-time Excavator Slippery One Storm Trooper Watch This! Challenges ------------ None Game ------ Seed FactoryBombardmentPit Manual? 0 Play Time 02:46:20 Cumulative 21.9 hours Start 2024.07.25 @ 17:51:18 End 2024.07.28 @ 22:46:43 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 7 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 467782a7-ef89-4d0b-8ce9-0f762b9fb056