Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 13:52:21 Player: DeNiCoN Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1895) 1895 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 6133 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 333 Friendly Fire -69 Cogmind --------- Core Integrity 0/850 Matter 108/300 Energy 89/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Sensor Array Advanced Targeting Computer Melee Analysis Suite Reaction Control System Thermal Shield > --- WEAPON ----------- Flak Gun Coil Gun Chainsword > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Light Cannon Improved Light Cannon Katana [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 1 . 2 . . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 66 | 6 5 15 1 18 2 1 3 15 Power 7 | 1 . 1 . 3 . . . 2 Engine 5 | 1 . 1 . 2 . . . 1 Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 2 6 . 8 . . 2 3 Treads 1 | . . . . 1 . . . . Leg 22 | 2 2 6 . 7 . . 2 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 1 1 . 2 2 1 1 2 Device 6 | . . 1 . 1 2 . . 2 Storage 2 | 1 . . . 1 . . . . Processor 3 | . 1 . . . . 1 1 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 25 | 2 2 7 1 5 . . . 8 Energy Gun 10 | 2 . 6 1 1 . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 8 | . 2 1 . . . . . 5 Ballistic Cannon 3 | . . . . 3 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 43 | . 2 12 . 10 . . 2 17 Power 5 | . . 1 . 1 . . . 3 Propulsion 16 | . 2 6 . 3 . . . 5 Utility 8 | . . . . 1 . . 2 5 Weapon 14 | . . 5 . 5 . . . 4 Highest Loss Streak 11 | . 2 6 . 4 . . 2 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 97 82 72 81 100 100 97 87 Engine 8 | . 14 9 9 8 7 7 7 10 Leg 25 | . 26 29 18 20 30 30 29 23 Device 13 | . . 2 9 8 23 23 20 20 Storage 6 | . 14 8 . 8 7 7 5 . Processor 9 | . 13 11 9 9 7 7 8 12 Energy Gun 3 | . 13 12 27 4 . . . . Ballistic Gun 3 | . 14 8 . . . . . 8 Ballistic Cannon 14 | . . . . 16 23 23 23 7 Naked Turns . | . . . . . . . . . Heaviest Build 36 | 14 14 17 18 27 29 29 29 36 Greatest Support 65 | 20 20 40 20 58 58 58 60 65 Greatest Overweight (x) 6 | . 1 . . 6 . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 8 8 8 5 Average Capacity 7 | 7 8 7 5 7 8 8 7 5 Most Carried 8 | 5 8 8 4 8 7 8 8 5 Average Carried 6 | 2 4 5 4 5 6 7 7 4 Final Capacity 8 | 8 8 5 5 8 8 8 5 5 Final Carried 8 | 2 8 5 4 8 7 8 5 2 Class Distribution -------------------- 49% | Scavenger-Gunner 20% | Mutant 10% | Scavenger-Tank 7% | Scavenger-Mutant 5% | Gunner 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Matter Collected 1312 | 202 126 151 . 474 . 103 92 164 Remotely . | . . . . . . . . . Salvage Created 1908 | . 226 629 . 804 . . 91 158 Parts 96 | . 16 35 . 36 . . 2 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 52 | . 9 14 . 23 . . 3 3 Melee 1 | . . . . . . . . 1 Guns 31 | . 9 13 . 7 . . . 2 Cannons 18 | . . . . 15 . . 3 . Classes Destroyed 9 | . 3 2 . 1 . . . 3 Worker 1 | . . . . . . . . 1 Builder 1 | . . . . . . . . 1 Recycler 1 | . . 1 . . . . . . Watcher 4 | . 1 1 . 2 . . . . Swarmer 16 | . 6 4 . 6 . . . . Grunt 23 | . 3 7 . 9 . . 3 1 Sentry 10 | . . 3 . 7 . . . . Hunter 2 | . . . . 1 . . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 7 | . 7 3 . 6 . . 3 3 Combat Bots Only 7 | . 7 4 . 5 . . 3 1 Max Kills in Single Turn 2 | . 1 2 . 2 . . 1 1 Gunslinging 1 | . . 1 . 1 . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Hostile Shots Fired 494 | . 64 102 4 171 . . 21 132 Missed 129 | . 10 22 2 56 . . 8 31 Damage Taken 5410 | . 626 945 16 1699 . . 209 1915 Core 1712 | . 130 186 . 522 . . 16 858 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 48 53 . 5 . . 97 . Volleys Fired 214 | . 38 54 . 83 . . 9 30 Largest 3 | . 2 2 . 3 . . 3 3 Hottest 168 | . 100 96 . 168 . . 117 108 Shots Fired 422 | . 76 94 . 179 . . 27 46 Gun 268 | . 76 94 . 62 . . . 36 Cannon 154 | . . . . 117 . . 27 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 246 | . 38 42 . 93 . . 27 46 Thermal 150 | . 38 26 . 86 . . . . Explosive . | . . . . . . . . . Electromagnetic 26 | . . 26 . . . . . . Robot Hit Streak 13 | . 9 13 . 11 . . 5 8 Robot Miss Streak 5 | . 3 3 . 5 . . 3 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 12 | . 3 7 . 2 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 282 | . 50 71 . 105 . . 13 43 Core Hits 115 | . 17 26 . 42 . . 7 23 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 15 | . 2 4 . 5 . . 2 2 Burn 8 | . 2 4 . 2 . . . . Destroy 1 | . . . . . . . . 1 Blast 5 | . . . . 3 . . 2 . Sever 1 | . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4694 | . 499 839 . 2067 . . 420 869 Guns 2625 | . 499 839 . 608 . . . 679 Cannons 1963 | . . . . 1447 . . 420 96 Explosions . | . . . . . . . . . Melee 94 | . . . . . . . . 94 Ramming 12 | . . . . 12 . . . . Kinetic 2769 | . 247 255 . 1072 . . 420 775 Thermal 1535 | . 252 300 . 983 . . . . Explosive . | . . . . . . . . . Electromagnetic 284 | . . 284 . . . . . . Impact . | . . . . . . . . . Slashing 94 | . . . . . . . . 94 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 . . . . Average Corruption 3 | . . . . 3 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . 22 . . . . Message Errors 1 | . . . . 1 . . . . Matter Fused 7 | . . . . 7 . . . . Heat Flow Errors 5 | . . . . 5 . . . . Energy Discharges 4 | . . . . 4 . . . . Data Loss (minor) 3 | . . . . 3 . . . . Data Loss (major) 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1 | . . . . . . . 1 . Projectiles 1 | . . . . . . . 1 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 16 | . . . . 10 . . 5 1 Impact . | . . . . . . . . . Kinetic 16 | . . . . 10 . . 5 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 382 | . 288 352 . 382 . . 21 8 Average Temperature 97 | . 87 133 . 94 . . 8 8 Received Heat Transfer 1674 | . 252 441 . 711 . . 135 135 Effects 5 | . 1 1 . 3 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . 1 1 . . . . . . Interference 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Melted 13 | . 3 3 . 7 . . . . Heat Transferred 4218 | . 888 1073 . 2257 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Peak Influence 611 | . 237 414 90 611 177 . . 105 Initial 177 | . . 100 90 37 177 . . 31 Average 202 | . 157 254 90 291 177 . . 31 Maximum Alert Level 2 | . 1 2 . 2 . . . . Low Security (%) 51 | 100 38 22 100 32 100 . . 100 Level 1 37 | . 61 67 . 45 . . . . Level 2 11 | . . 9 . 22 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 . 7 . . . 3 Investigation 2 | . . 1 . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . 1 . . 4 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Distress Signals 6 | . . 3 . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 11 20 4 40 . . 4 16 Peak Tracking Total 9 | . 4 6 5 6 . . 4 9 Tactical Retreats 5 | . 1 . . 3 . . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 5 | . . . . 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 8 | . 1 4 . 2 . . . 1 Terminals 7 | . . 4 . 2 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 1 8 . 7 . . . 3 Successful 10 | . . 5 . 3 . . . 2 Failed 9 | . 1 3 . 4 . . . 1 Catastrophic 2 | . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . . 8 . 7 . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . 5 . 3 . . . 2 Record 2 | . . . . . . . . 2 Emergency Access Points 1 | . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 4 | . . 3 . 1 . . . . Reprogram Traps 1 | . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 4 . 2 . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 . . . . Highest-Rated Group 173 | . . . . 173 . . . . Highest-Rated Ally 29 | . . . . 29 . . . . Total Orders . | . . . . . . . . . Ally Attacks 92 | . . . . 92 . . . . Total Damage 1097 | . . . . 1097 . . . . Kills 13 | . . . . 13 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Turns Passed 4059 | 64 294 416 18 1254 137 935 347 594 Spaces Moved 2356 | 54 143 181 15 667 98 728 195 275 Core 28 | 18 . . . 3 . . . 7 Treads 101 | . . . . 101 . . . . Legs 2227 | 36 143 181 15 563 98 728 195 268 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 126 | 96 120 120 120 144 120 120 120 118 Slowest Speed 350 | 120 190 120 120 350 120 120 120 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 25 25 3 81 2 77 20 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 12 | . . . . 12 . . . . Melee . | . . . . . . . . . Projectile 12 | . . . . 12 . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Total 3071 | 65 194 296 15 811 117 789 288 496 Wait 359 | . . 29 . 13 17 57 77 166 Move 2348 | 53 142 180 14 666 97 727 194 275 Hop . | . . . . . . . . . Pick Up 58 | 6 9 13 . 21 1 3 2 3 Fast Attach 8 | 2 . . . 2 . . 1 3 Attach 44 | 4 3 14 1 12 2 . 1 7 Detach 3 | . . 1 . . . . . 2 Swap 14 | . 2 1 . 4 . 1 1 5 Drop 19 | . . 4 . 9 . 1 3 2 Fire 214 | . 38 54 . 83 . . 9 30 Melee 3 | . . . . . . . . 3 Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Destroyed 7 combat bots 253 | -10/Materials | Core integrity fell below 50% 347 | -10/Materials | Discovered new exit (range 5) 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Propulsion x2 460 | -9/Materials | Lost 3 parts (2n1w) 568 | -9/Materials | Lost 6 parts (1p2n3w) 767 | -9/Materials | Discovered new exit (range 8) 775 | -9/Materials | Entered another Materials area 775 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 776 | -8/Materials | Discovered new exit (range 14) 793 | -8/Materials | Entered Storage 933 | -8/Storage | Lost 4 parts (2n2w) 1063 | -8/Storage | Core integrity fell below 50% 1070 | -8/Storage | Garrison activated, responded to threat 1126 | -8/Storage | Lost 4 parts (1p1u2w) 1201 | -8/Storage | Core integrity fell below 20% 1261 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1532 | -8/Storage | Lost 9 allies 1826 | -8/Storage | Build established: Scavenger-Gunner 2029 | -8/Storage | Discovered new exit (range 16) 2047 | -8/Storage | Entered Factory 2047 | -7/Factory | Evolved 2 slots: Utility x2 2140 | -7/Factory | Discovered new exit (range 12) 2184 | -7/Factory | Entered Lower Caves 2853 | -7/Lower Caves | Encountered a Warlord checkpoint 2880 | -7/Lower Caves | Discovered new exit (range 16) 3119 | -7/Lower Caves | Entered another Lower Caves area 3120 | -7/Lower Caves | Encountered a Warlord checkpoint 3396 | -7/Lower Caves | Lost 3 allies 3450 | -7/Lower Caves | Discovered new exit (range 13) 3466 | -7/Lower Caves | Entered Factory 3466 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3825 | -6/Factory | Build established: Scavenger-Tank 3984 | -6/Factory | Lost 6 parts (2p2n2u) 4043 | -6/Factory | Core integrity fell below 50% 4048 | -6/Factory | Core integrity fell below 20% 4060 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- R-10 Processor collects Lgt. Angular Momentum Engine. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired Flexi-carbon Leg. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Hvy. Laser. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ??????????????????##############? ?????????????? | | ??????????????????# ] # ?????????????? | | ??????????????????# k # ?? ????????????? | | ?????????????????# + ? #???????????? | | ?????????????????# #? #???????????? | | ????????????????# ! k # #???????????? | | #???????????????# # #???????????? | | #???????????????# uu #u #???????????? | | #???????????????# k #???????????? | | #???????????????# *%Ru +???????????? | | +???????????????# = h k #???????????? | | #???????????????# k #???????????? | | #???????????????# % % #???????????? | | #???????????????###; @ ;g###???????????? | | #?????????????????# % gR ????????? | | #?????????????????# "?????????? | | #?????????????????# uk # "?????????? | | #?????????????????# u # F?????????? | | #?????????????????# #? ??????????? | | #/##????????????????# #? ??????????? | | #??############### #?? 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""??????????????? | | + !+ # #????????????????????? | | #### # #????????????????????? | | #??# # #????????????????????? | | #??# #k #????????????????????? | | #??# / #????????????????????? | | ####??# # #????????????????????? | | ??????# # #????????????????????? | | ??????# # #????????????????????? | | ??????# # #????????????????????? | | ??????##########+#### #????????????????????? | | ?????????????? ? #????????????????????? | | ?????????????# #????????????????????? | | ???????????? / #????????????????????? | | ??????????? # #????????????????????? | | ?????????? # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: TH 20 Evasion (%) 59 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed FireMicroMatrix Manual? 0 Play Time 00:45:49 Cumulative 8.4 hours Start 2024.04.05 @ 18:43:48 End 2024.04.06 @ 13:52:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff6a26f5-ab14-4542-8044-578744b25641