Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 15:53:02 Player: Tyler Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2475) 2475 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (168) 168 TOTAL SCORE: 5673 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 52 Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 74/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Flail > --- INVENTORY (10) --- Medium Storage Unit Compact Battery (200) Terrain Scanner Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Utility Shielding > --- WEAPON ----------- Gatling Laser Gatling Laser High-powered Field Laser Flak Gun > --- INVENTORY -------- Medium Treads Aluminum Leg Armored Huge Wheel Medium Storage Unit Compact Battery Advanced Targeting Computer Improved Propulsion Shielding Improved Medium Armor Plating System Restoration Module [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 1 | . . . . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 118 | 7 11 10 5 30 55 Power 22 | 1 2 . 1 5 13 Engine 10 | 1 2 . 1 3 3 Core 12 | . . . . 2 10 Reactor . | . . . . . . Propulsion 39 | 2 6 2 3 7 19 Treads 3 | . . . . . 3 Leg 26 | 2 4 1 3 7 9 Wheel 4 | . . . . . 4 Hover 3 | . . . . . 3 Flight 3 | . 2 1 . . . Utility 27 | 2 2 5 1 7 10 Device 11 | 2 1 1 . 3 4 Storage 6 | . . 1 1 2 2 Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 8 | . 1 2 . 2 3 Artifact . | . . . . . . Weapon 30 | 2 1 3 . 11 13 Energy Gun 11 | 2 . . . 3 6 Energy Cannon . | . . . . . . Ballistic Gun 13 | . 1 3 . 6 3 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 40 | . 3 . . 3 34 Power 9 | . 1 . . 2 6 Propulsion 14 | . . . . . 14 Utility 6 | . 1 . . 1 4 Weapon 11 | . 1 . . . 10 Highest Loss Streak 9 | . 3 . . 2 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 97 90 100 96 88 Engine 7 | . 13 11 11 6 2 Core 3 | . . . . 1 8 Leg 26 | . 25 31 33 26 22 Device 6 | . 22 7 . 4 5 Storage 8 | . . . 8 13 10 Protection 6 | . 3 6 13 7 4 Energy Gun 9 | . 22 6 . 4 13 Ballistic Gun 20 | . 5 19 33 31 10 Naked Turns . | . . . . . . Heaviest Build 51 | 7 9 28 28 41 51 Greatest Support 54 | 20 20 30 30 42 54 Greatest Overweight (x) 8 | . . . . 1 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 5 25 5 10 15 Average Capacity 8 | 5 5 5 5 9 11 Most Carried 15 | 5 5 5 5 10 15 Average Carried 7 | 2 4 4 4 9 9 Final Capacity 10 | 5 5 5 5 10 10 Final Carried 10 | 3 4 5 5 10 3 Class Distribution -------------------- 30% | Tank 29% | Scavenger-Tank 14% | Mutant 11% | Scavenger-Mutant 6% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 2215 | 250 87 . 309 795 774 Remotely . | . . . . . . Salvage Created 2491 | 49 206 . 157 755 1324 Parts 137 | 5 17 . 7 41 67 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 64 | 1 9 . 5 21 28 Guns 57 | 1 9 . 5 16 26 Cannons 1 | . . . . . 1 AOE 5 | . . . . 5 . Classes Destroyed 12 | 2 1 . . 4 5 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Tunneler 1 | 1 . . . . . Recycler 5 | . . . . 2 3 Watcher 5 | . . . . 2 3 Swarmer 26 | . 6 . . 10 10 Grunt 25 | 1 3 . 5 8 8 Brawler 1 | . . . . . 1 Sentry 5 | . . . . 2 3 Specialist 2 | . . . . . 2 Hunter 4 | . . . . 1 3 Programmer 1 | . . . . . 1 Best Kill Streak 7 | 2 7 . 2 6 7 Combat Bots Only 7 | 1 7 . 2 6 6 Max Kills in Single Turn 4 | 1 1 . 1 4 2 Gunslinging 1 | . . . . 1 . Exploded 4 | . . . . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5856 | 32 440 . 98 745 4541 Core 945 | . 129 . 20 87 709 Absorbed by Shields . | . . . . . . Redirected to Shielding 138 | . . . . . 138 Regen/Repaired (Parts) 44 | . . . . 44 . Core Remaining (%) 81 | 100 48 . 95 84 . Volleys Fired 144 | 6 28 . 9 40 61 Largest 4 | 2 2 . 3 4 4 Hottest 268 | 80 80 . 75 120 268 Shots Fired 446 | 12 56 . 27 134 217 Gun 440 | 12 56 . 27 132 213 Cannon 4 | . . . . . 4 Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 249 | . 5 . 27 120 97 Thermal 179 | 12 51 . . 2 114 Explosive 2 | . . . . 2 . Electromagnetic 16 | . . . . 10 6 Robot Hit Streak 8 | 3 4 . 3 8 8 Robot Miss Streak 18 | 2 5 . 6 18 7 Penetration Max 1 | . . . . . 1 Secondary Targets 10 | . . . . 2 8 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 276 | 6 29 . 13 68 160 Core Hits 168 | 3 12 . 9 44 100 Critical Kills 3 | . . . . 3 . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 11 | . . . . 3 8 Burn 6 | . . . . . 6 Destroy 4 | . . . . 3 1 Smash 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 4836 | 80 306 . 237 1348 2865 Guns 4320 | 80 306 . 237 1045 2652 Cannons 109 | . . . . . 109 Explosions 336 | . . . . 291 45 Melee 59 | . . . . . 59 Ramming 12 | . . . . 12 . Kinetic 2352 | . 21 . 237 928 1166 Thermal 1942 | 80 285 . . 36 1541 Explosive 336 | . . . . 291 45 Electromagnetic 135 | . . . . 81 54 Impact 59 | . . . . . 59 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . . 11 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 51 | . . . . 6 45 Projectiles . | . . . . . . Explosions 6 | . . . . 6 . Melee 45 | . . . . . 45 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 119 | . . . . . 119 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 632 | 108 492 . 75 260 632 Average Temperature 150 | 53 244 . 25 60 184 Received Heat Transfer 1164 | 18 126 . 48 225 747 Effects 35 | . 11 . . 1 23 Shutdowns 8 | . 1 . . . 7 Energy Bleed 7 | . 3 . . 1 3 Interference 6 | . 3 . . . 3 Matter Decay 3 | . 1 . . . 2 Damage (minor) 2 | . 1 . . . 1 Damage (major) 8 | . 2 . . . 6 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | 3 1 . 1 1 8 Heat Transferred 4552 | 175 650 . . 74 3653 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 556 | 25 296 53 163 434 556 Initial 130 | . 16 53 20 63 130 Average 213 | 7 142 53 74 242 343 Maximum Alert Level 2 | . 1 . . 2 2 Low Security (%) 49 | 100 61 100 100 28 18 Level 1 35 | . 38 . . 61 44 Level 2 15 | . . . . 10 37 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 3 . 2 3 10 Investigation 6 | . 1 . 2 2 1 Extermination 2 | . . . . . 2 Reinforcement 7 | . 2 . . 1 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | 1 14 . 7 26 43 Peak Tracking Total 8 | 1 8 . 3 7 7 Tactical Retreats 7 | . 2 . . 1 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 11 | . . . 5 1 5 Max in Single Turn 4 | . . . . 1 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 14 | . 2 1 2 5 4 Terminals 9 | . 1 1 2 2 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 48 | . 3 3 15 16 11 Successful 33 | . 3 1 11 11 7 Failed 14 | . . 2 3 5 4 Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 35 | . 2 3 15 5 10 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units 3 | . . . . 3 . Scanalyzers 6 | . . . . 6 . Garrison Access 1 | . . . . . 1 Terminal Hacks 23 | . 2 1 11 3 6 Record 11 | . 1 . 8 . 2 Prototype ID Bank 2 | . . . . 2 . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Alert Level 2 | . . 1 . . 1 Dispatch Records 2 | . . . 2 . . Zone Layout 4 | . 1 . 1 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 3 | . . . . 3 . Process 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 1 2 3 1 Full Trace Events 5 | . . 1 2 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter 175 | . . . . 175 . Retrieved Matter 168 | . . . . 168 . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 72 | . . . 72 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 5 | . . . 5 . . Total Damage 357 | . . . 357 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3709 | 136 484 200 690 943 1256 Spaces Moved 2329 | 84 317 147 517 530 734 Core 17 | 14 . . . . 3 Treads 27 | . . . . . 27 Legs 2077 | 70 255 147 517 530 558 Wheels 89 | . . . . . 89 Hover 57 | . . . . . 57 Flight 62 | . 62 . . . . Fastest Speed 32 | 50 32 120 120 120 62 Average Speed 121 | 108 102 120 120 136 121 Slowest Speed 450 | 120 120 120 120 195 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 7 32 14 75 42 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . . . . 5 37 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 39 | . . . . 5 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2914 | 118 423 173 570 668 962 Wait 138 | 4 49 . 27 18 40 Move 2324 | 83 316 146 516 529 734 Hop . | . . . . . . Pick Up 95 | 13 8 6 5 24 39 Fast Attach 17 | 2 2 6 . 2 5 Attach 75 | 5 4 4 1 19 42 Detach 16 | . 2 2 . 8 4 Swap 26 | . 5 . 4 9 8 Drop 76 | 5 9 9 8 18 27 Fire 144 | 6 28 . 9 40 61 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto / Low x2 / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 137 | -11/Scrapyard | Entered Materials 408 | -10/Materials | Destroyed 7 combat bots 412 | -10/Materials | Core integrity fell below 50% 444 | -10/Materials | Lost 3 parts (1p1u1w) 557 | -10/Materials | Discovered new exit (range 15) 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 711 | -9/Materials | Discovered new exit (range 6) 738 | -9/Materials | Build established: Scavenger-Mutant 821 | -9/Materials | Entered Mines 824 | -9/Mines | Received a Mining Laser from a helpful Derelict 985 | -9/Mines | Learned Materials trap positions 987 | -9/Mines | Learned location of 2 exits from Materials 1039 | -9/Mines | Build established: Scavenger-Tank 1189 | -9/Mines | Central database locked down 1382 | -9/Mines | Discovered new exit (range 12) 1389 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1511 | -9/Mines | Entered Materials 1511 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1512 | -8/Materials | Identified exit to Factory 1513 | -8/Materials | Loaded intel: 15 trap records 2025 | -8/Materials | Build established: Tank 2123 | -8/Materials | Repaired Carbon-fiber Leg 2278 | -8/Materials | Discovered exit to Factory (range 14) 2454 | -8/Materials | Entered Factory 2454 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3156 | -7/Factory | Identified exit to Storage 3156 | -7/Factory | Identified exit to Lower Caves 3218 | -7/Factory | Identified exit to Garrison 3234 | -7/Factory | Garrison activated, responded to threat 3366 | -7/Factory | Core integrity fell below 50% 3420 | -7/Factory | Lost 6 parts (1p3n2w) 3548 | -7/Factory | Lost 6 parts (1p1n1u3w) 3606 | -7/Factory | Core integrity fell below 20% 3642 | -7/Factory | Lost 6 parts (2p2n1u1w) 3710 | -7/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- P-60 Hacker resets K-01 Serf, system corruption cleaned. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. Flail destroyed. Gauss Cannon destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. Kinecellerator destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????# " !! ##% #""?" ????????????????????? | | ????????# " !! ## = # ? ?????????????????????? | | ????????# "^! ## % ###+########??????????????? | | ????????# " ## %= ???????????? | | ????????# " ## ! ^ ???????????? | | ????????# ## """ """ """ """??????????????? | | ????????########## """ """ """??????????????????? | | ?????????????????# """ """ """ ?????????????????? | | ?????????????????# "" "" "" "???????????????? | | ?????????????????# "" "" "" ""??????????????? | | ?????????????????# ???????????? | | ?????????????????# ???????????? | | ?????????????????# ???????????? | | ????############## ???????????? | | ????# # ????????????? | | ????# """"""" # ##############????????????? | | ????# """"""" # # #???????????????? | | ????# """"""" #p # ##??????????????? | | ????# """"""" # # k ##??????????????? | | ????# + # %k ##??????????????? | | ????# """"""" # ##/; [ ;#???????????????? | | ????# """"""" # Hk%%* p##???????????????? | | ????# """"""" ## [ u =*##???????????????? | | ????# """"""" ## " % % ##???????????????? | | ????# ! ## "Rk * u;#???????????????? | | ????# ## " @% ;#???????????????? | | ????############### k;#???????????????? | | ??????????????????# u u u ;#???????????????? | | ??????????????????# ########/##+####?????????????? | | ??????????????????# #?# " u #?????????????? | | ?????????????????? ?#### #?????????????? | | ????????????????? ????# #?????????????? | | ???????????????? ????# #?????????????? | | ???????????????# ????###########?????????????? | | ???????????????#? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Made in Tau Ceti IV Novice Programmer Please Form A Line Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed MomentumSpectralBeam Manual? 0 Play Time 01:29:18 Cumulative 3.9 hours Start 2022.05.18 @ 14:20:16 End 2022.05.18 @ 15:53:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e441ef2a-e4b5-4cda-bdd9-19ae7ba501b4