Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 21:20:41 Player: Bowster Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (135) 675 Value Destroyed (3512) 3512 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (878) 878 TOTAL SCORE: 8265 Bonus ------- High Alert Combat Kills 178 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Core (1550) Ox30 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Treads Wheel Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Battery (250) Improved Terrain Scanner Energy Filter Improved Utility Shielding Improved Light Armor Plating Hardlight Generator Recalibrator Gauss Rifle Magnetic Acceleration Cannon Proton Missile Launcher Missile Launcher Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Improved Signal Interpreter Authchip [R/Combat] > --- WEAPON ----------- Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Improved Treads Armored Treads Titanium Leg Wheel Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Battery Improved Terrain Scanner Energy Filter Improved Utility Shielding Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator Recalibrator Heavy Laser EM Pulse Cannon Gauss Rifle Gauss Rifle Datajack Heavy Mace [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Magnetic Acceleration Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 2 | . . 1 1 . . . . . Weapon 1 | . . . . . . 1 . . Parts Attached 108 | 4 12 24 10 20 5 9 7 17 Power 22 | 1 1 5 2 6 1 1 1 4 Engine 18 | 1 1 4 2 5 1 . 1 3 Core 4 | . . 1 . 1 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 33 | 2 3 9 2 6 2 4 4 1 Treads 9 | . 2 . . 4 . . 2 1 Leg 7 | . . 2 . . 1 4 . . Wheel 17 | 2 1 7 2 2 1 . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 4 2 3 1 1 1 . 6 Device 7 | . 2 . 1 . 1 . . 3 Storage 3 | 1 1 . . . . . . 1 Processor 2 | . . 1 1 . . . . . Hackware 4 | . . 1 1 . . 1 . 1 Protection 3 | . 1 . . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 34 | . 4 8 3 7 1 3 2 6 Energy Gun 7 | . 3 1 . . . 1 1 1 Energy Cannon 8 | . . 2 . 4 . . 1 1 Ballistic Gun 9 | . . 3 2 1 1 1 . 1 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 3 | . . 2 . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . 1 . 1 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 53 | . 3 9 . 22 1 3 4 11 Power 16 | . . 3 . 6 1 1 2 3 Propulsion 21 | . 1 5 . 10 . 2 . 3 Utility 4 | . 1 . . 1 . . . 2 Weapon 12 | . 1 1 . 5 . . 2 3 Highest Loss Streak 10 | . 2 2 . 9 1 3 4 10 To Critical Strikes . | . . . . . . . . . Average Backups 19 | 2 11 20 24 20 15 20 21 22 Power 1 | . . 1 1 2 . . . 1 Propulsion 2 | 1 2 3 6 1 . . 2 4 Utility 11 | . 6 9 12 12 13 15 12 11 Weapon 3 | . 1 5 4 3 2 3 5 4 Tool/Special . | . . . . . . . . . Unused Backups 23 | . . 2 1 4 . 2 1 13 Power 2 | . . . . 1 . . . 1 Propulsion 3 | . . . . . . . . 3 Utility 15 | . . 1 1 3 . 2 1 7 Weapon 3 | . . 1 . . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 97 93 99 97 83 97 79 81 Engine 10 | . 14 6 9 8 17 8 7 13 Core 3 | . . 3 8 8 . 5 3 . Treads 8 | . . . . 21 9 1 7 14 Leg 2 | . . 1 . . . 25 14 . Wheel 11 | . 27 28 27 5 2 1 1 . Device 7 | . 11 1 8 8 8 6 7 6 Storage 9 | . 14 11 9 9 9 7 7 7 Processor 7 | . . 10 9 9 9 7 7 6 Hackware 7 | . . 9 9 9 9 7 7 6 Energy Gun 6 | . 27 8 . . . 6 3 2 Energy Cannon 4 | . . 3 . 13 8 4 2 2 Ballistic Gun 6 | . . 8 17 2 9 9 6 4 Ballistic Cannon 2 | . . . . . . . . 11 Peak Build Rating 62 | 4 8 17 27 31 29 43 50 62 Average Rating 30 | 3 7 13 26 26 23 36 43 58 On Entrance 20 | . 4 8 17 27 15 29 38 45 Avg Prop Armor Cover (%) 12 | . . 13 . . 10 14 11 . Naked Turns . | . . . . . . . . . Heaviest Build 116 | 10 93 91 95 109 107 110 107 116 Greatest Support 140 | 32 40 48 36 60 20 52 140 140 Greatest Overweight (x) 30 | . 3 5 2 8 10 10 5 30 Average Overweight (x) 1 | . 2 2 2 1 7 2 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 25 25 25 Most Carried 25 | 4 17 25 25 25 18 25 25 25 Average Carried 20 | 2 11 20 24 21 16 21 22 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 4 17 25 25 19 18 25 20 19 Class Distribution -------------------- 38% | Scavenger-Mutant 28% | Mutant 21% | Skirmisher 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Matter Collected 2833 | 231 268 702 266 294 91 290 . 691 Remotely . | . . . . . . . . . Salvage Created 4335 | . 406 1325 321 873 145 484 287 494 Parts 304 | . 23 118 29 63 6 25 4 36 Haulers Intercepted 3 | . . 1 1 . . 1 . . Recyclers Shooed 3 | . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Combat Hostiles Destroyed 82 | . 8 29 4 23 1 6 1 10 Melee 1 | . . . . . . 1 . . Guns 35 | . 8 12 4 3 . 5 . 3 Cannons 27 | . . 3 . 17 1 . . 6 AOE 18 | . . 13 . 3 . . 1 1 Classes Destroyed 15 | . 5 6 . 2 1 . 1 . Worker 17 | . 2 6 3 . . . . 6 Builder 13 | . 2 5 1 . 1 3 . 1 Tunneler 3 | . . 2 . . . . . 1 Hauler 3 | . . 1 1 . . 1 . . Recycler 6 | . 2 2 . . 1 1 . . Mechanic 2 | . . 2 . . . . . . Operator 2 | . . 2 . . . . . . Watcher 7 | . . 4 . 1 . . . 2 Swarmer 31 | . 6 11 1 10 . . . 3 Grunt 26 | . 2 12 1 4 . 4 . 3 Brawler 2 | . . . . 2 . . . . Sentry 14 | . . 6 2 6 . . . . Hunter 1 | . . . . . 1 . . . Programmer 7 | . . . . 1 . 2 . 4 Compactor 1 | . . . . . . . 1 . Best Kill Streak 15 | . 5 15 3 6 1 4 1 4 Combat Bots Only 9 | . 3 9 2 6 1 4 1 4 Max Kills in Single Turn 7 | . 2 7 1 2 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . Exploded 6 | . . 6 . 2 . . 1 1 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Hostile Shots Fired 626 | . 32 130 25 218 10 57 12 142 Missed 159 | . 8 38 5 60 4 13 1 30 Hits 467 | . 24 92 20 158 6 44 11 112 Melee 12 | . . . . 1 . . 11 . Projectile 455 | . 24 92 20 157 6 44 . 112 AOE 2 | . . . . . . . . 2 Critical Strikes 20 | . . 1 1 6 . 5 5 2 Part Disruptions 3 | . . . . 2 . . . 1 Damage Taken 8283 | 3 276 1210 283 2388 108 706 456 2853 Core 1567 | . 50 318 29 447 . 98 147 478 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 2 | . . . . 2 . . . . Regen/Repaired (Parts) 495 | . 19 . 38 . . . . 438 Core Remaining (%) 53 | 100 80 20 . . 13 . . . Volleys Fired 288 | . 28 80 25 59 10 30 1 55 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 176 | . 90 100 83 130 93 156 162 176 Shots Fired 592 | . 52 160 48 108 20 71 3 130 Gun 376 | . 52 135 42 24 11 62 2 48 Cannon 194 | . . 15 6 72 9 9 1 82 Launcher 22 | . . 10 . 12 . . . . Special . | . . . . . . . . . Kinetic 312 | . . 92 42 24 11 42 . 101 Thermal 219 | . 46 58 6 51 9 29 3 17 Explosive 8 | . . 8 . . . . . . Electromagnetic 53 | . 6 2 . 33 . . . 12 Robot Hit Streak 14 | . 7 14 13 11 8 12 2 6 Robot Miss Streak 6 | . 2 4 1 6 1 3 1 4 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 331 | . 30 91 29 49 13 53 2 64 Core Hits 187 | . 17 72 13 31 6 17 . 31 Critical Kills 2 | . . 1 . . . 1 . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . Critical Strikes 9 | . 1 4 . 1 . 2 . 1 Burn 4 | . 1 2 . . . 1 . . Meltdown 1 | . . 1 . . . . . . Destroy 3 | . . 1 . 1 . 1 . . Blast 1 | . . . . . . . . 1 Melee Attacks 14 | . 1 . 1 3 . 9 . . Impact 9 | . 1 . 1 3 . 4 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8251 | 7 397 2741 401 1508 246 1043 45 1863 Guns 3582 | . 355 1195 401 177 61 798 18 577 Cannons 2602 | . . 191 . 977 185 107 27 1115 Explosions 1885 | . 42 1339 . 347 . . . 157 Melee 138 | . . . . . . 138 . . Ramming 44 | 7 . 16 . 7 . . . 14 Kinetic 3426 | . . 942 401 177 61 497 . 1348 Thermal 2525 | . 358 508 . 687 185 408 45 334 Explosive 1218 | . . 1218 . . . . . . Electromagnetic 900 | . 39 57 . 637 . . . 167 Impact 138 | . . . . . . 138 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | 2 3 4 . 11 11 3 3 7 Average Corruption 3 | 2 2 1 . 1 11 2 3 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 151 | 1 22 13 . 14 21 4 4 72 Message Errors 42 | 1 3 3 . 2 7 3 2 21 Matter Fused 40 | . 7 3 . 3 3 . . 24 Heat Flow Errors 11 | . 4 . . 1 2 . 1 3 Energy Discharges 17 | . 5 2 . 1 2 . 1 6 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 4 | . . . . 1 1 . . 2 Data Loss (minor) 18 | . 1 1 . 4 4 . . 8 Data Loss (major) 3 | . . 1 . 1 . . . 1 Misfires 5 | . 1 1 . . 1 . . 2 Alerts 5 | . 1 1 . 1 . . . 2 Weapon Failures 4 | . . 1 . . 1 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 169 | . 33 44 . 7 4 . . 81 Projectiles 56 | . . . . 4 4 . . 48 Explosions 113 | . 33 44 . 3 . . . 33 Melee . | . . . . . . . . . Knockbacks 15 | . . . . . . 2 . 13 Impact 2 | . . . . . . 1 . 1 Kinetic 12 | . . . . . . . . 12 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 710 | 3 54 223 . 238 . . . 192 Shots 18 | . 1 6 . 7 . . . 4 Rammed 4 | 1 . 1 . 1 . . . 1 Targets Rammed 4 | 1 . 1 . 1 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 480 | . 279 204 97 369 221 437 159 480 Average Temperature 90 | . 55 42 26 98 51 141 71 118 Received Heat Transfer 1263 | . 39 327 135 387 . 306 . 69 Effects 21 | . . . . 4 . 5 . 12 Shutdowns 5 | . . . . 1 . 2 . 2 Energy Bleed 2 | . . . . . . 1 . 1 Interference 11 | . . . . 3 . 2 . 6 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 11 | . 4 3 . . . 2 . 2 Heat Transferred 4904 | . 967 1345 . 951 259 814 74 494 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . 1 3 . 2 . . . 3 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Maximum Alert Level 3 | . . 2 1 3 2 . . . Low Security (%) 65 | 100 100 18 90 13 . 100 100 100 Level 1 20 | . . 46 9 43 89 . . . Level 2 10 | . . 34 . 28 10 . . . Level 3 2 | . . . . 14 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 877 | . 92 547 233 877 427 94 7 104 Initial 427 | . . 14 228 . 427 94 7 . Average 161 | . 21 328 71 401 318 21 . 32 Influence Increases 3318 | . 291 1089 169 1097 54 179 . 439 Destroy 0b10 Robot/C 1620 | . 160 580 80 460 20 120 . 200 Destroy 0b10 Robot/NC 265 | . 30 120 25 5 10 25 . 50 Destroy Leader 328 | . 30 140 32 20 10 32 . 64 Trap Triggered on 0b10 20 | . . . . 20 . . . . Successful Hack 83 | . 8 11 1 . 12 . . 51 Disable Machine 180 | . 15 90 15 30 . . . 30 Anti-Garrison Action 400 | . . . . 400 . . . . Destroy Structure 197 | . 3 73 1 72 2 2 . 44 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 210 | . 45 75 15 75 . . . . Influence Decreases 3318 | . 256 581 712 220 722 366 22 439 Entered New Map 916 | . . 21 315 . 450 115 15 . Time Decay 1938 | . 226 480 397 . 262 221 7 345 Lost Part 464 | . 30 80 . 220 10 30 . 94 Squads Dispatched 17 | . 1 3 2 . . 2 . 9 Investigation 5 | . . 2 2 . . . . 1 Extermination 6 | . . . . . . 2 . 4 Reinforcement 6 | . 1 1 . . . . . 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Distress Signals 3 | . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 10 42 6 38 1 7 6 18 Peak Tracking Total 10 | . 3 10 2 7 1 4 5 5 Tactical Retreats 10 | . 2 3 1 4 . . . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Traps Triggered 14 | . 1 3 2 6 . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . . 2 . . 1 . Traps Extracted . | . . . . . . . . . Installed 4 | . . . . 3 . . 1 . Triggered 2 | . . . . 2 . . . . Most Traps Carried 3 | . . . . 3 1 1 1 . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Machines Disabled 15 | . 1 6 1 5 . . . 2 Max in Single Turn 2 | . 1 2 1 2 . . . 1 Garrison Relay 1 | . . . . 1 . . . . Phase Generator 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Machines Accessed 24 | . 2 5 6 2 1 1 . 7 Terminals 10 | . 1 2 2 2 1 . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 . 1 . . . . 1 Recycling Units 7 | . . 2 1 . . 1 . 3 Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 58 | . 5 16 14 2 2 2 . 17 Successful 41 | . 3 13 12 1 1 1 . 10 Failed 16 | . 2 3 1 1 1 1 . 7 Catastrophic 1 | . . . . . . 1 . . Database Lockouts 1 | . . . 1 . . . . . Manual 6 | . . 5 1 . . . . . Terminals 24 | . 2 10 3 2 2 . . 5 Fabricators 3 | . . . . . . . . 3 Repair Stations 10 | . 3 . 5 . . . . 2 Recycling Units 12 | . . 2 1 . . 2 . 7 Scanalyzers 7 | . . 4 3 . . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 16 | . 1 7 3 1 1 . . 3 Record 2 | . . . . . . . . 2 Prototype ID Bank 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . . . 1 Dispatch Records 3 | . . 2 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 2 | . . 2 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 9 | . 2 . 5 . . . . 2 Scan Component 5 | . 1 . 3 . . . . 1 Repair 4 | . 1 . 2 . . . . 1 Recycling Unit Hacks 7 | . . 2 1 . . 1 . 3 Recycle Component 1 | . . . . . . . . 1 Report Inventory 6 | . . 2 1 . . 1 . 2 Scanalyzer 6 | . . 4 2 . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 3 | . . 1 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . 4 1 . 1 1 . 6 Full Trace Events 2 | . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 95 | . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . 10 Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired 4 | . 1 . 2 . . . . 1 Time 122 | . 26 . 76 . . . . 20 Parts Recycled 1 | . . . . . . . . 1 Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released 4 | . . . . 4 . . . . Machine Destruction 4 | . . . . 4 . . . . Attached 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Active Infowar (turns) 8309 | . 1223 143 1051 2072 575 791 296 2158 Sensors 7551 | . 465 143 1051 2072 575 791 296 2158 Terrain 759 | . 758 . . . . . . 1 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Turns Passed 10202 | 71 1464 1266 1090 2101 576 897 296 2441 Spaces Moved 4773 | 66 960 711 713 892 141 298 156 836 Core 11 | 10 . . . . . . . 1 Treads 1604 | . 5 . . 608 68 . 88 835 Legs 310 | . . . . . . 251 59 . Wheels 2848 | 56 955 711 713 284 73 47 9 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 115 106 106 220 192 130 170 Average Speed 161 | 92 131 124 113 199 366 230 176 172 Slowest Speed 1550 | 100 320 175 116 480 560 610 192 1550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 94 49 33 64 16 7 82 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 45 | . . 37 . . . . . 8 Terrain Destroyed 222 | . 2 104 . 70 1 3 . 42 Melee . | . . . . . . . . . Projectile 34 | . . . . 2 1 3 . 28 AOE 187 | . 2 104 . 68 . . . 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Total 6714 | 74 1107 950 946 1101 181 440 178 1737 Wait 1309 | . 78 86 177 67 20 72 3 806 Move 4766 | 65 959 710 712 891 140 298 155 836 Hop . | . . . . . . . . . Pick Up 94 | 4 18 23 7 16 2 12 1 11 Fast Attach 36 | 4 4 8 2 3 3 5 2 5 Attach 54 | . 6 10 3 15 3 2 6 9 Detach 20 | . 3 7 1 . 1 2 3 3 Swap 48 | . 7 10 9 7 1 6 . 8 Drop 52 | . 3 15 9 11 1 4 6 3 Fire 288 | . 28 80 25 59 10 30 1 55 Melee 14 | . 1 . 1 3 . 9 . . Ram 2 | 1 . 1 . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . 1 . . . 1 Escape Stasis 22 | . . . . 22 . . . . Rewire 3 | . . . . 3 . . . . Trap 4 | . . . . 3 . . 1 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Met a group of wandering Federalists 329 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 440 | -10/Materials | Discovered new exit (range 15) 634 | -10/Materials | Discovered new exit (range 15) 811 | -10/Materials | Discovered new exit (range 21) 1457 | -10/Materials | Repaired Com. Wheel 1536 | -10/Materials | Entered another Materials area 1536 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1789 | -9/Materials | Core integrity fell below 50% 1810 | -9/Materials | Destroyed 9 combat bots 2007 | -9/Materials | Discovered new exit (range 9) 2290 | -9/Materials | Discovered new exit (range 8) 2545 | -9/Materials | Build established: Scavenger-Mutant 2550 | -9/Materials | Identified exit to Mines 2763 | -9/Materials | Discovered new exit (range 4) 2768 | -9/Materials | Identified exit to Materials 2802 | -9/Materials | Entered another Materials area 2802 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3179 | -8/Materials | Identified exit to Garrison 3567 | -8/Materials | Central database locked down 3665 | -8/Materials | Repaired Imp. Sensor Array 3704 | -8/Materials | Repaired Lgt. Nuclear Core 3892 | -8/Materials | Entered Garrison 3932 | -8/Garrison | Triggered checkpoint 4080 | -8/Garrison | Garrison Relay disabled 4186 | -8/Garrison | Lost 3 parts (2p1n) 4292 | -8/Garrison | Triggered checkpoint 4305 | -8/Garrison | Triggered checkpoint 4365 | -8/Garrison | Lost 9 parts (2p5n2w) 4436 | -8/Garrison | Triggered checkpoint 4504 | -8/Garrison | Triggered checkpoint 4591 | -8/Garrison | Build established: Mutant 4654 | -8/Garrison | Triggered checkpoint 4791 | -8/Garrison | Installed Relay Interface Framework 4909 | -8/Garrison | Discovered new exit (range 11) 4933 | -8/Garrison | Identified exit to Materials 5017 | -8/Garrison | Build established: Scavenger-Mutant 5460 | -8/Garrison | Discovered exit to Materials (range 13) 5682 | -8/Garrison | Triggered checkpoint 5856 | -8/Garrison | Phase Generator disabled 5904 | -8/Garrison | Core integrity fell below 50% 5976 | -8/Garrison | Core integrity fell below 20% 5984 | -8/Garrison | System corruption reached 10% 5993 | -8/Garrison | Entered Materials 6021 | -8/Materials | Lost 9 parts (2p4n1u2w) 6560 | -8/Materials | Discovered new exit (range 3) 6566 | -8/Materials | Identified exit to Factory 6569 | -8/Materials | Entered Factory 6569 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6756 | -7/Factory | Lost 3 parts (1p2n) 7025 | -7/Factory | Build established: Scavenger-Skirmisher 7466 | -7/Factory | Sucked down chute 7466 | -7/Factory | Entered Waste 7530 | -7/Waste | Spotted C-40 Crusher 7567 | -7/Waste | Spotted C-40 Crusher 7572 | -7/Waste | Spotted C-40 Crusher 7586 | -7/Waste | Spotted C-40 Crusher 7599 | -7/Waste | Spotted C-40 Crusher 7604 | -7/Waste | Destroyed C-40 Crusher 7610 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7610 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7641 | -7/Waste | Lost 4 parts (2p2w) 7715 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7737 | -7/Waste | Discovered new exit (range 15) 7749 | -7/Waste | Spotted C-40 Crusher 7761 | -7/Waste | Identified exit to Factory 7762 | -7/Waste | Entered Factory 7927 | -7/Factory | Fabricated Magnetic Acceleration Cannon (x2) 8404 | -7/Factory | Build established: Skirmisher 9492 | -7/Factory | Repaired Hvy. Siege Treads 9574 | -7/Factory | Cargo convoy interrupted 10184 | -7/Factory | Core integrity fell below 50% 10193 | -7/Factory | Core integrity fell below 20% 10203 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 10166_ Imp. Signal Interpreter broken. 10166_ Overheating: Short circuit. 10166_ System corrupted: Lgt. Deuterium Engine rejected. 10171_ Lgt. Deuterium Engine destroyed. 10173_ Acquired 9 matter. 10176_ U-05 Engineer builds a Wall. 10180_ Lgt. Ion Engine destroyed. 10181_ System corrupted: Gauss Cannon rejected. 10182_ Magnetic Acceleration Cannon destroyed. 10184_ Hvy. Laser destroyed. 10185_ Hvy. Siege Treads destroyed. 10185_ Discarded Broken Imp. Signal Interpreter. 10185_ Dropped Lgt. Deuterium Engine. 10186_ Kinecellerator destroyed. 10187_ Arm. Treads destroyed. 10188_ Sensor Array destroyed. 10188_ Knocked back. 10199_ System corrupted: Component data lost. 10201_ Penetrated by Slug. 10201_ Knocked back. 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" | | ?????????????????????????????????????# # """ | | ?????????????????????????????????????# #! """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 12 Authchip Count 1 Item Schematics ----------------- Hcp. Battery | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Magnetic Acceleration Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Com. Wheel | 36% | -10/Materials Imp. Sensor Array | 27% | -8/Materials Lgt. Nuclear Core | 56% | -8/Materials Hvy. Siege Treads | 12% | -7/Factory Studied --------- Com. Wheel | -8/Materials | Hacked Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em GoHome() I Spy Item+ Jackpot Join The Dark Side Quick And Dirty Challenges ------------ None Game ------ Seed SensorExplosiveMatrix Manual? 0 Play Time 02:11:25 Cumulative 21.6 hours Start 2026.01.23 @ 18:01:14 End 2026.01.23 @ 21:20:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35d45aca-4ab7-42c1-973c-f69749f60d35