Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.01 @ 22:16:45 Player: Exp. Geonium Core Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (1342) 1342 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5732 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/850 Matter 268/300 Energy 65/100 System Corruption 7% Temperature Cool (9) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (7) ------ Improved Cooling System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Thermal Generator Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Actuator Array Advanced ECM Suite Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Core Analyzer Quantum Capacitor Damper Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Flexi-carbon Leg Improved Thermal Generator Improved Heat Sink [Rating: 81] Favorites ----------- Power Antimatter Reactor Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Damper Plating Weapon Hammer Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . . . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 1 2 . . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 73 | 5 . 7 16 2 4 12 4 19 . 4 Power 7 | . . . 2 . . 2 . 3 . . Engine . | . . . . . . . . . . . Core 4 | . . . 2 . . 2 . . . . Reactor 3 | . . . . . . . . 3 . . Propulsion 28 | 2 . 3 8 . 3 5 2 3 . 2 Treads 6 | . . . 1 . . . . 3 . 2 Leg 22 | 2 . 3 7 . 3 5 2 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 . 1 5 2 1 4 2 11 . 2 Device 7 | . . . . . . 2 . 4 . 1 Storage 5 | 1 . . 1 . . . . 3 . . Processor 6 | . . . 2 . 1 1 1 1 . . Hackware 2 | . . . . 2 . . . . . . Protection 9 | . . 1 2 . . 1 1 3 . 1 Artifact . | . . . . . . . . . . . Weapon 9 | 2 . 3 1 . . 1 . 2 . . Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Corrupted Parts 4 | . . . 1 . 2 . 1 . . . System Corruption 28 | . . . 1 . 21 . 6 . . . Parts Lost 38 | . . 7 6 1 3 . 13 . . 8 Power 5 | . . . 1 . . . 2 . . 2 Propulsion 16 | . . 5 3 . 1 . 5 . . 2 Utility 11 | . . 1 1 . 1 . 5 . . 3 Weapon 6 | . . 1 1 1 1 . 1 . . 1 Highest Loss Streak 13 | . . 6 2 1 3 . 13 . . 4 Average Slot Usage (%) 62 | . 71 81 67 91 58 57 70 49 65 55 Core 2 | . . . 7 7 4 4 7 . . . Reactor 5 | . . . . . . . . 10 13 11 Treads 6 | . . . 2 . . . . 10 13 12 Leg 12 | . 28 41 22 30 17 11 18 . . . Device 4 | . . . . . . 5 9 4 6 7 Storage 4 | . 14 11 3 7 4 . . 3 6 5 Processor 7 | . . . 13 15 12 19 18 7 . . Hackware 1 | . . . . 15 15 9 . . . . Protection 5 | . . 6 1 . . 2 9 6 13 9 Ballistic Gun 1 | . 28 12 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 12 5 Impact Weapon 3 | . . 9 14 6 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 103 | 9 9 12 39 34 32 19 27 103 103 96 Greatest Support 140 | 20 20 40 66 61 61 48 48 140 140 140 Greatest Overweight (x) 1 | . . 1 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 5 5 8 8 8 Average Capacity 7 | 6 8 7 8 15 10 5 5 6 8 7 Most Carried 15 | 1 5 4 15 14 14 5 3 8 8 8 Average Carried 5 | . 2 2 7 13 10 4 2 5 8 4 Final Capacity 15 | 8 8 5 15 15 5 5 5 8 8 5 Final Carried 15 | 1 5 2 15 14 5 4 2 8 8 5 Class Distribution -------------------- 51% | Scavenger-Mutant 39% | Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Matter Collected 1504 | 209 . 135 157 30 . 134 50 223 86 480 Remotely . | . . . . . . . . . . . Salvage Created 1226 | . . 106 500 87 . 159 192 . 59 123 Parts 47 | . . 7 10 1 . 9 10 . 2 8 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 11 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Combat Hostiles Destroyed 31 | . . 5 8 1 . 3 3 . 2 9 Melee 13 | . . 1 4 . . 3 2 . . 3 Guns 4 | . . 4 . . . . . . . . Cannons 8 | . . . . . . . . . 2 6 Classes Destroyed 10 | . . 2 4 2 . . . . . 2 Worker 1 | . . . . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 10 | . . 4 . . . . . . . 6 Grunt 11 | . . 1 6 . . 3 1 . . . Duelist 1 | . . . . 1 . . . . . . Sentry 4 | . . . 1 . . . . . 2 1 Hunter 3 | . . . 1 . . . 2 . . . Programmer 1 | . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 4 | . . 4 3 2 . 3 1 . 1 3 Combat Bots Only 4 | . . 4 3 1 . 3 1 . 1 3 Max Kills in Single Turn 1 | . . 1 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 1 . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Damage Taken 8164 | . 271 720 1050 132 125 294 1656 . 212 3704 Core 1466 | . 56 108 213 . 77 152 587 . 6 267 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 100 | . . . . . . . . . . 100 Core Remaining (%) 75 | 100 77 73 61 . . 67 . . . . Volleys Fired 107 | . . 14 . . . . . . 10 83 Largest 2 | . . 2 . . . . . . 2 1 Hottest 96 | . . 40 . . . . . . 96 48 Shots Fired 125 | . . 27 . . . . . . 17 81 Gun 27 | . . 27 . . . . . . . . Cannon 98 | . . . . . . . . . 17 81 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 125 | . . 27 . . . . . . 17 81 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | . . 4 . . . . . . 4 12 Robot Miss Streak 6 | . . 3 . . . . . . 3 6 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 169 | . . 18 58 2 . 8 21 . 9 53 Core Hits 50 | . . 5 10 . . 8 11 . 4 12 Critical Kills 3 | . . . . . . . . . . 3 Critical Parts Destroyed 8 | . . . 2 . . . . . 1 5 Critical Strikes 11 | . . . 2 . . . . . 1 8 Destroy 9 | . . . . . . . . . 1 8 Smash 2 | . . . 2 . . . . . . . Melee Attacks 119 | . . 6 67 3 . 8 35 . . . Impact 76 | . . 6 67 3 . . . . . . Slashing 43 | . . . . . . 8 35 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . 1 4 2 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks 6 | . . 1 5 . . . . . . . Damage Inflicted 4536 | . . 268 1208 126 . 203 572 . 301 1858 Guns 168 | . . 168 . . . . . . . . Cannons 2047 | . . . . . . . . . 299 1748 Explosions . | . . . . . . . . . . . Melee 2141 | . . 100 1208 126 . 193 514 . . . Ramming 180 | . . . . . . 10 58 . 2 110 Kinetic 2215 | . . 168 . . . . . . 299 1748 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1434 | . . 100 1208 126 . . . . . . Slashing 707 | . . . . . . 193 514 . . . Piercing . | . . . . . . . . . . . Highest Corruption 29 | . 1 . 1 . 29 29 7 7 7 7 Average Corruption 8 | . 1 . 1 . 24 29 4 7 7 7 Corruption Purged . | . . . . . . . . . . . Effects 83 | . 1 . 3 . 2 10 1 21 7 38 Message Errors 21 | . 1 . 1 . . 4 . 5 1 9 Matter Fused 16 | . . . . . . . . 5 3 8 Heat Flow Errors 8 | . . . . . 1 1 . 1 . 5 Energy Discharges 13 | . . . 1 . 1 1 1 5 2 2 Parts Rejected 4 | . . . . . . 1 . . 1 2 Data Loss (minor) 13 | . . . 1 . . 1 . 4 . 7 Data Loss (major) 3 | . . . . . . 1 . 1 . 1 Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 217 | . . . 78 36 . . 12 . . 91 Projectiles 91 | . . . . . . . . . . 91 Explosions . | . . . . . . . . . . . Melee 126 | . . . 78 36 . . 12 . . . Knockbacks 15 | . . . 7 1 . . 3 . . 4 Impact 10 | . . . 7 1 . . 2 . . . Kinetic 4 | . . . . . . . . . . 4 Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 20 | . . . . . . . 20 . . . Shots . | . . . . . . . . . . . Rammed 44 | . . . . . . . 20 . 1 23 Targets Rammed 60 | . . . . . . 5 28 . 1 26 Kicked 13 | . . . . . . 5 8 . . . Crushed 3 | . . . . . . . . . . 3 Highest Temperature 249 | . 10 . . . 123 205 11 249 108 234 Average Temperature 98 | . 10 . . . 62 104 11 171 36 53 Received Heat Transfer 1833 | . 165 246 360 81 . 171 162 . 36 612 Effects 3 | . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . 2 . . Interference 1 | . . . . . . . . 1 . . Siege Activations 3 | . . . . . . . . . . 3 Total Turns 80 | . . . . . . . . . . 80 Longest Duration 56 | . . . . . . . . . . 56 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 16 | . . . 8 4 . . 4 . . . Impact Corruptions 13 | . . . 9 3 . . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Peak Influence 193 | . 30 172 193 85 41 84 60 7 78 . Initial 51 | . . 12 51 45 26 14 40 7 . . Average 51 | . 14 113 99 71 26 38 34 4 15 . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 3 2 1 . 2 . . 1 . Investigation 2 | . 2 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 8 | . . 3 2 1 . 1 . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 4 18 17 5 6 5 3 . 2 16 Peak Tracking Total 9 | . 4 9 4 4 6 3 2 . 2 7 Tactical Retreats 1 | . 1 . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Traps Triggered 4 | . 1 . . 1 . 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Machines Accessed 7 | . 2 1 1 . . 1 1 . 1 . Terminals 5 | . 2 1 1 . . . . . 1 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 14 | . 5 3 1 . . 2 1 . 2 . Successful . | . . . . . . . . . . . Failed 14 | . 5 3 1 . . 2 1 . 2 . Catastrophic 3 | . 2 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . 5 3 1 . . . . . 2 . Terminals 11 | . 5 3 1 . . . . . 2 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 1 . . . 1 1 . 1 . Full Trace Events 2 | . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . . . Total Damage 41 | . . . . . 41 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Turns Passed 3830 | 57 103 305 730 149 66 275 296 685 166 998 Spaces Moved 2340 | 43 83 192 404 110 81 255 170 427 86 489 Core 305 | 4 . 5 96 . 54 110 12 . . 24 Treads 922 | . . . 28 . . . . 343 86 465 Legs 1113 | 39 83 187 280 110 27 145 158 84 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 100 100 127 50 50 50 120 160 50 Average Speed 130 | 113 120 121 122 127 74 89 115 152 160 154 Slowest Speed 200 | 120 120 200 160 127 200 120 120 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 22 24 36 3 71 12 7 95 2 65 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . 1 . Scrap Searched 2 | . . . . . . . . . . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 22 | . . . . . . . . . 3 19 Melee . | . . . . . . . . . . . Projectile 22 | . . . . . . . . . 3 19 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Total 2825 | 48 86 228 543 116 84 291 238 461 97 633 Wait 85 | . . 8 45 . . 4 1 . 1 26 Move 2332 | 42 82 191 403 110 80 254 170 426 85 489 Hop . | . . . . . . . . . . . Pick Up 35 | 1 4 . 18 1 . 4 . 3 . 4 Fast Attach 47 | 5 . 3 10 . 1 8 2 17 . 1 Attach 21 | . . 4 4 2 . 4 2 2 . 3 Detach 3 | . . 1 . . . . . 2 . . Swap 5 | . . . 2 . 3 . . . . . Drop 19 | . . 2 1 . . 4 . 11 . 1 Fire 107 | . . 14 . . . . . . 10 83 Melee 111 | . . 5 60 3 . 8 35 . . . Ram 20 | . . . . . . . 20 . . . Kick 13 | . . . . . . 5 8 . . . Crush 27 | . . . . . . . . . 1 26 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 13) 161 | -10/Materials | Entered another Materials area 161 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 463 | -9/Materials | Discovered new exit (range 4) 466 | -9/Materials | Entered another Materials area 466 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 493 | -8/Materials | Lost 6 parts (5n1u) 955 | -8/Materials | Discovered new exit (range 13) 1196 | -8/Materials | Entered Factory 1196 | -7/Factory | Evolved 2 slots: Utility x2 1345 | -7/Factory | Sucked down chute 1345 | -7/Factory | Entered Waste 1346 | -7/Waste | Met a frightened Derelict 1353 | -7/Waste | System corruption reached 10% 1360 | -7/Waste | EMP discharged 1361 | -7/Waste | Spotted C-40 Crusher 1371 | -7/Waste | Spotted C-40 Crusher 1372 | -7/Waste | Spotted C-40 Crusher 1373 | -7/Waste | Spotted C-40 Crusher 1378 | -7/Waste | Spotted C-40 Crusher 1380 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1382 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1383 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1385 | -7/Waste | Spotted C-40 Crusher 1402 | -7/Waste | Discovered new exit (range 11) 1411 | -7/Waste | Entered Factory 1414 | -7/Factory | Lost 3 parts (1n1u1w) 1493 | -7/Factory | Build established: Hacker-Mutant 1669 | -7/Factory | Discovered new exit (range 15) 1686 | -7/Factory | Entered another Factory area 1686 | -6/Factory | Evolved 2 slots: Utility x2 1938 | -6/Factory | Core integrity fell below 50% 1962 | -6/Factory | Lost 13 parts (2p5n5u1w) 1982 | -6/Factory | Sucked down chute 1982 | -6/Factory | Entered Waste 1982 | -6/Waste | The area was eerily silent 2100 | -6/Waste | Found Damper Plating 2138 | -6/Waste | Found Unknown Device 2138 | -6/Waste | Identified Quantum Capacitor 2314 | -6/Waste | Found Damper Plating 2351 | -6/Waste | Discovered new exit (range 16) 2387 | -6/Waste | Build established: Scavenger-Mutant 2667 | -6/Waste | Entered Factory 2781 | -6/Factory | Discovered new exit (range 9) 2833 | -6/Factory | Entered Lower Caves 2833 | -6/Lower Caves | Spotted B-75 Beast 3029 | -6/Lower Caves | Destroyed B-75 Beast 3125 | -6/Lower Caves | Learned Factory stockpile data 3585 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3783 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3787 | -6/Lower Caves | Core integrity fell below 20% 3831 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03795_ Activated siege mode. 03797_ Penetrated by Slug. 03797_ Antimatter Reactor destroyed. 03797_ Critical hit (Burn: +37). 03798_ S-27 Virus destroyed. 03799_ Damper Plating destroyed. 03799_ Penetrated by Slug. 03801_ Hvy. Treads destroyed. 03802_ Penetrated by Slug. 03803_ Slug Cannon destroyed. 03805_ Penetrated by Slug. 03806_ VTOL Module fries itself beyond repair. 03808_ Penetrated by Slug. 03809_ Ended siege mode. 03817_ Dropped Sml. Storage Unit. 03818_ G-50 Soldier suffers critical hit (Burn). 03818_ Slug penetrates G-50 Soldier. 03818_ L-41 Fighter destroyed. 03831_ System corrupted: Hvy. Treads rejected. 03831_ Acquired Hvy. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????? #????? #?? | | ?????????????????????????????????????? ?????? ?# | | ?????????????????????????????????????? ?????? # | | ?????????????????????????????????????? #????? | | ??????????????????????????????????????# #????## | | ??????????????????????????????????????# ##??## # | | ?????????????????????????????????????## #### | | ???????? ???????????????????????????## ## | | ?????? ??????????????????????????# #?# | | ??????# ??????????????????????????# #?# | | ??????# ???????????????????????????# #?# | | ??????? ??????????????????????????## ##?# | | ???#??? ?????????????????????????# #??# | | ???# ??# ?????????????????????????# #### | | ???? ## ?????????????????????????# | | ????? ????????????#####??????????# | | ??????? ???????????# ##?????????## ###### | | ???????? ???????????## #??????????## #????# | | ?????????# ???????##?### #??????###### #????# | | ?????????# #####?# ### #??????# # ##???# | | ????????## ## ## ##??#### #??? | | ????????# %# #?# #??# ### | | ???????# ##"%=#??## #??# | | ???????## ??# #########@ #??# | | ??????? ???#% #??#g ##?## ### | | ??????#### ???# % #??#g #### ##? | | ????????? ????#####*!#### #? | | ????????# ????????# | | ????????#?????????# #### ## | | ??????????????????###################???#####?## | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 3500 Resistance: EM 90 Melee Speed Boost 40 Evasion (%) 55 Melee Accuracy 10 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonColdRail Manual? 0 Play Time 00:31:14 Cumulative 131.0 hours Start 2021.07.01 @ 02:30:06 End 2021.07.01 @ 22:16:45 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 73 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa900b01-1fd1-403e-abfc-77ac9b2c4734