Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.10 @ 01:24:11 Player: CalmDownMonkey Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1114) 1114 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 3450 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 534/550 Matter 257/300 Energy 37/200 System Corruption 0% Temperature Cool (217) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Small Storage Unit Improved Terrain Scanner Terrain Scan Processor Particle Charger > --- WEAPON (4) ------- EM Pulse Cannon Particle Cannon Advanced Beam Cannon > --- INVENTORY (6) ---- Cold Fusion Reactor Improved Targeting Computer Improved Targeting Computer Improved Power Shielding Advanced Beam Cannon Mining Laser Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Terrain Scan Processor Particle Charger > --- WEAPON ----------- Beam Rifle EM Pulse Cannon Particle Cannon Advanced Beam Cannon > --- INVENTORY -------- Cold Fusion Reactor Improved Targeting Computer Improved Power Shielding Shield Generator Advanced Beam Cannon Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | . . . . . 2 Parts Attached 39 | 9 11 1 3 10 5 Power 7 | 1 3 . . 3 . Engine 4 | 1 3 . . . . Core . | . . . . . . Reactor 3 | . . . . 3 . Propulsion 10 | 3 2 . 1 4 . Treads 4 | . . . . 4 . Leg 1 | 1 . . . . . Wheel 5 | 2 2 . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 2 . . 2 . 1 Device 2 | 1 . . . . 1 Storage 1 | 1 . . . . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 3 6 1 . 3 4 Energy Gun 5 | 1 3 . . . 1 Energy Cannon 8 | . 3 . . 2 3 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 3 | . . . . 2 1 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 2 | . . . . 1 1 Highest Loss Streak 1 | . . . . 1 1 Average Slot Usage (%) 99 | . 100 100 100 99 99 Engine 8 | . 14 14 11 3 . Reactor 3 | . . . . 7 9 Treads 7 | . . . . 15 18 Wheel 17 | . 28 28 22 6 . Device 12 | . 14 14 11 11 14 Storage 12 | . 14 14 11 11 9 Processor 10 | . . . 22 22 12 Energy Gun 4 | . 5 8 . . 9 Energy Cannon 18 | . 21 14 11 16 26 Launcher 3 | . . 5 11 4 . Naked Turns . | . . . . . . Heaviest Build 37 | 14 18 17 17 25 37 Greatest Support 40 | 32 32 26 26 40 40 Greatest Overweight (x) 1 | 1 . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 6 6 6 6 6 6 Average Carried 5 | 3 5 6 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 6 Class Distribution -------------------- 55% | Mutant 34% | Scavenger-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 723 | 335 100 10 . 266 12 Remotely . | . . . . . . Salvage Created 1535 | 175 487 54 . 807 12 Parts 102 | 10 30 2 . 59 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | 2 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 31 | . 13 2 . 16 . Guns 3 | . 3 . . . . Cannons 21 | . 10 1 . 10 . AOE 7 | . . 1 . 6 . Classes Destroyed 9 | 2 4 . . 2 1 Worker 3 | . . . . 3 . Builder 3 | . 1 . . 2 . Tunneler 6 | 4 2 . . . . Recycler 3 | 1 . . . 2 . Operator 1 | . . . . . 1 Watcher 2 | . 1 . . 1 . Swarmer 10 | . 6 . . 4 . Grunt 13 | . 7 2 . 4 . Sentry 8 | . . . . 8 . Best Kill Streak 8 | 3 4 2 . 8 1 Combat Bots Only 6 | . 3 2 . 6 . Max Kills in Single Turn 3 | 1 2 1 . 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 1016 | 12 296 10 . 534 164 Core 170 | . 74 . . 80 16 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 70 . 80 . Volleys Fired 99 | 15 29 2 . 45 8 Largest 4 | 2 2 2 . 2 4 Hottest 255 | 60 136 133 . 168 255 Shots Fired 188 | 30 57 4 . 77 20 Gun 49 | 30 13 2 . . 4 Cannon 128 | . 44 2 . 66 16 Launcher 9 | . . . . 9 . Special 2 | . . . . 2 . Kinetic 15 | 15 . . . . . Thermal 141 | . 57 4 . 68 12 Explosive 9 | . . . . 9 . Electromagnetic 23 | 15 . . . . 8 Robot Hit Streak 9 | 3 6 2 . 9 5 Robot Miss Streak 3 | 3 3 2 . 2 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 103 | 14 28 2 . 49 10 Core Hits 57 | 6 18 3 . 28 2 Critical Hits 3 | . . . . 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2465 | 282 538 162 . 1186 297 Guns 337 | 189 113 18 . . 17 Cannons 1503 | . 425 20 . 778 280 Explosions 625 | 93 . 124 . 408 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 88 | 88 . . . . . Thermal 1680 | 93 538 162 . 778 109 Explosive 408 | . . . . 408 . Electromagnetic 289 | 101 . . . . 188 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . 5 . 1 9 Projectiles 10 | . . . . 1 9 Explosions 5 | . . 5 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 18 | 12 . . . 6 . Shots 2 | 1 . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 463 | 12 417 144 . 463 421 Average Temperature 128 | 12 147 73 . 101 233 Received Heat Transfer 366 | . 102 6 . 159 99 Effects 5 | . . . . 4 1 Energy Bleed 2 | . . . . 2 . Interference 1 | . . . . . 1 Matter Decay 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 3 1 . 4 . Heat Transferred 3001 | 100 1036 274 . 1406 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 578 | 25 353 139 70 578 247 Initial 165 | . 16 59 53 29 165 Average 187 | 13 175 126 59 336 185 Maximum Alert Level 2 | . 1 . . 2 1 Low Security (%) 63 | 100 55 100 100 24 80 Level 1 23 | . 44 . . 29 20 Level 2 12 | . . . . 45 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . . 2 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 1 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 18 2 . 21 6 Peak Tracking Total 6 | . 6 2 . 4 3 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . . . 3 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 6 | . . 2 . 3 1 Max in Single Turn 2 | . . 2 . 1 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 10 | . 3 . 1 5 1 Terminals 8 | . 2 . 1 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . 4 . 2 9 2 Successful 13 | . 3 . 1 7 2 Failed 4 | . 1 . 1 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 2 . 2 8 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 1 . 1 6 2 Record 5 | . . . 1 3 1 Open Door 1 | . . . . 1 . Alert Level 2 | . 1 . . 1 . Disarm Traps 1 | . . . . 1 . Hauler Manifests 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 4 | . 1 . 1 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 1530 | 182 450 224 92 427 155 Spaces Moved 1115 | 117 359 240 104 224 71 Core 10 | 10 . . . . . Treads 187 | . . . . 116 71 Legs 6 | 6 . . . . . Wheels 912 | 101 359 240 104 108 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 80 80 160 Average Speed 102 | 99 93 90 82 121 160 Slowest Speed 160 | 120 100 90 90 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 50 66 12 49 6 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 102 | . . 25 . 75 2 Melee . | . . . . . . Projectile 5 | . . . . 3 2 AOE 97 | . . 25 . 72 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 1321 | 149 421 243 110 300 98 Wait 23 | . 6 . . 8 9 Move 1110 | 116 358 239 103 223 71 Hop . | . . . . . . Pick Up 18 | 6 4 . 2 4 2 Fast Attach 20 | 8 4 1 1 4 2 Attach 6 | . 1 . 2 1 2 Detach 4 | 1 . . 1 . 2 Swap 13 | 1 6 . . 5 1 Drop 28 | 2 13 1 1 10 1 Fire 99 | 15 29 2 . 45 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 14) 633 | -10/Materials | Entered Mines 725 | -10/Mines | Met a Derelict bent on vengeance 763 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 824 | -10/Mines | Discovered new exit (range 12) 831 | -10/Mines | Discovered new exit (range 14) 850 | -10/Mines | Learned Materials emergency access door positions 857 | -10/Mines | Entered Materials 857 | -9/Materials | Evolved 2 slots: Utility x2 858 | -9/Materials | Identified exit to Storage 869 | -9/Materials | Discovered exit to Storage (range 16) 949 | -9/Materials | Entered Storage 1105 | -9/Storage | Garrison activated, responded to threat 1151 | -9/Storage | Build established: Scavenger-Mutant 1346 | -9/Storage | Discovered new exit (range 9) 1376 | -9/Storage | Entered Materials 1376 | -8/Materials | Evolved 2 slots: Weapon x2 1531 | -8/Materials | Self-destructed Last Messages --------------- 3x Airjet A-02 Transporter 1x Recoil Stabilizer 5x Hvy. Armor Plating 01444_ Discarded Seismic Analyzer. 01449_ Acquired Particle Charger. 01460_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01463_ Hacking Suite fried. 01463_ O-16 Technician destroyed. 01470_ Acquired 12 matter. 01472_ Acquired data core, extracted dynamic key. 01489_ Dropped Shield Generator. 01493_ Acquired Imp. Targeting Computer. 01500_ Terminal disabled. 01501_ U-05 Engineer builds a Wall. 01511_ G-47 Trooper misfires. 01514_ Destroyed Particle Gun. 01524_ Overheating: System interference. 01524_ Terrain Scan Processor temporarily disabled. 01530_ Beam Rifle destroyed. 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