Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 06:15:00 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (484) 2420 Value Destroyed (22867) 22867 Prototype IDs (47) 940 Alien Tech Used (3) 600 Bonus (11122) 11122 TOTAL SCORE: 48049 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5662 Follower Combat Kills 707 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Win 3000 Friendly Fire -447 Cogmind --------- Core Integrity 154/1600 Matter 80/300 Energy 350/350 System Corruption 14% Temperature Cool (48) Movement Treading (190) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor > --- PROPULSION (2) --- Armored Heavy Treads > --- UTILITY (20) ----- Advanced Coolant Injector High-capacity Storage Unit Advanced Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads High-capacity Storage Unit Makeshift Sensor Array Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Armored Heavy Treads > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Core Analyzer Experimental Core Analyzer Armor Integrity Analyzer Quantum Capacitor Advanced Phase Shifter Improved Power Shielding Layered Medium Armor Plating Centrium Heavy Armor Plating Experimental Thermal Shield Ghost Barrier > --- WEAPON ----------- HERF Cannon Enhanced Nova Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Quantum Reactor Advanced Heavy Treads Biometal Heavy Treads Experimental Cooling System Improved Energy Well Zionite Biocell Makeshift Sensor Array Experimental Terrain Scanner Quantum Capacitor Advanced Transmission Jammer Advanced Focal Shield Improved Shield Generator Advanced Force Field HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Improved Proton Missile Launcher Precision Grenade Launcher Advanced Remote Datajack CR-A16's Pointy Stick [Rating: 188] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Quantum Capacitor Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Layered Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Heavy Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . . 2 . 2 . 2 . . . . 2 . . . . 1 . . . . 2 . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 513 | 6 11 4 13 8 15 26 21 16 23 . 6 16 7 26 4 15 20 12 4 6 20 34 17 2 36 46 11 88 Power 44 | 1 1 2 2 1 2 . 2 1 1 . . 1 1 1 1 . 2 1 . 2 . 3 . . 2 7 . 10 Engine 11 | 1 1 1 2 1 2 . 1 1 . . . . . 1 . . . . . . . . . . . . . . Core 6 | . . 1 . . . . 1 . . . . 1 1 . 1 . 1 . . . . . . . . . . . Reactor 27 | . . . . . . . . . 1 . . . . . . . 1 1 . 2 . 3 . . 2 7 . 10 Propulsion 45 | 2 3 1 3 3 2 5 1 1 1 . 1 1 . 1 1 3 1 . . . . 4 . . 2 2 . 7 Treads 44 | 2 3 1 3 3 2 5 1 1 1 . 1 1 . 1 1 2 1 . . . . 4 . . 2 2 . 7 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 294 | 1 3 1 3 1 7 9 14 11 12 . 5 9 5 16 2 12 10 11 2 4 16 23 14 2 24 22 8 47 Device 172 | . 2 . . . 3 3 6 6 8 . 3 6 5 14 1 9 4 6 2 2 10 11 7 2 9 15 5 33 Storage 15 | 1 . . 2 . . 1 2 . . . 1 1 . . . . . 1 . . . . . . 3 . . 3 Processor 19 | . . . 1 . 2 1 1 . . . . . . . . . . 1 . . . 3 1 . 4 1 . 4 Hackware 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Protection 86 | . 1 1 . 1 2 4 5 5 4 . 1 2 . 2 1 3 5 3 . 2 6 9 6 . 8 6 3 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 130 | 2 4 . 5 3 4 12 4 3 9 . . 5 1 8 . . 7 . 2 . 4 4 3 . 8 15 3 24 Energy Gun 12 | 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . 7 . . Energy Cannon 64 | . . . . . . 3 1 2 6 . . 4 1 5 . . 3 . 2 . 3 3 2 . 6 8 3 12 Ballistic Gun 4 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ballistic Cannon 24 | . 4 . 4 1 1 7 2 1 1 . . . . . . . . . . . . . . . . . . 3 Launcher 19 | . . . 1 2 1 . . . 2 . . . . 3 . . 2 . . . 1 1 1 . 2 . . 3 Special Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 . . 2 . 1 . . 2 . . 1 . . 2 2 . 5 . . . . 2 4 . 3 Parts Lost 127 | . 1 . . 3 5 . 3 3 7 . 3 1 . 2 . . 5 . . . . 11 1 . 6 16 1 59 Power 18 | . 1 . . . 1 . 1 . 1 . 1 . . 1 . . 1 . . . . . . . . 3 . 8 Propulsion 13 | . . . . 1 1 . . 1 1 . . 1 . . . . . . . . . 1 . . . 1 . 6 Utility 65 | . . . . 1 1 . 2 2 3 . 1 . . . . . 1 . . . . 7 1 . 6 8 . 32 Weapon 31 | . . . . 1 2 . . . 2 . 1 . . 1 . . 3 . . . . 3 . . . 4 1 13 Highest Loss Streak 24 | . 1 . . 1 3 . 1 2 6 . 2 1 . 1 . . 1 . . . . 3 1 . 3 7 1 24 Average Slot Usage (%) 93 | . 95 100 94 100 96 99 99 93 90 92 88 90 93 90 92 93 93 93 94 90 94 93 95 95 96 85 87 80 Engine 3 | . 14 6 11 11 8 9 6 1 4 . . . . 3 5 . . . . . . . . . . . . . Core 1 | . . 7 . . . . . 5 . . . 5 6 2 . 6 8 . . . . . . . . . . . Reactor 3 | . . . . . . . . . 2 7 5 . . . . . 2 10 11 11 11 10 10 10 9 8 8 6 Treads 13 | . 27 28 22 22 18 18 15 14 14 14 14 12 12 12 12 12 11 11 11 11 11 9 10 10 7 3 4 3 Device 17 | . 4 . . . 2 . 5 18 16 21 22 28 26 30 30 28 27 26 26 21 20 24 22 19 18 20 26 20 Storage 16 | . 14 14 17 22 18 18 22 22 21 21 21 18 18 18 18 18 16 16 16 16 16 15 15 15 13 13 12 11 Processor 12 | . . . 10 11 25 27 23 9 7 7 7 6 6 6 6 6 5 10 11 11 11 11 20 20 22 25 20 17 Protection 8 | . 5 14 11 11 5 8 9 3 10 7 4 7 10 6 6 8 10 5 5 7 12 13 12 15 15 3 6 8 Energy Gun 1 | . 4 . . . . . . . . . . . 2 . . . 3 5 5 5 5 1 . . . 4 . . Energy Cannon 5 | . . . . . . . . 5 8 14 12 10 9 9 12 12 6 5 5 5 4 6 4 5 6 2 7 5 Ballistic Cannon 4 | . 18 28 21 13 9 8 6 1 . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 8 7 9 7 7 4 . . . . . . . . . . . . 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 213 | 11 16 18 79 81 85 80 120 127 140 137 138 142 144 149 149 152 170 168 161 155 158 183 175 175 185 187 205 213 Greatest Support 75 | 40 40 40 40 40 43 43 42 42 50 50 50 44 42 42 48 56 56 55 55 55 55 57 54 54 75 75 70 75 Greatest Overweight (x) 6 | . . . 1 2 2 1 2 3 3 2 3 3 3 3 3 3 3 3 2 2 2 6 3 3 3 2 2 3 Average Overweight (x) 1 | . . . . 1 1 1 1 2 2 2 2 2 3 3 2 2 2 2 2 2 2 2 2 3 2 1 2 2 Largest Inventory Capacity 28 | 6 6 6 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 24 | 5 6 6 14 20 20 20 25 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 27 Most Carried 28 | 4 6 6 20 20 20 20 28 28 28 24 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Carried 23 | 2 5 5 9 19 19 19 23 26 26 24 26 27 27 27 27 28 27 27 27 27 27 26 26 28 27 24 27 25 Final Capacity 28 | 6 6 6 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 12 Final Carried 28 | 4 6 6 20 18 20 20 28 26 24 24 28 28 28 27 28 28 28 27 28 28 28 28 28 28 26 28 27 8 Class Distribution -------------------- 77% | Hauler-Mutant 9% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Hauler-Mutant | -3/Testing Hauler-Mutant | -2/Research Hauler-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Matter Collected 8029 | 284 535 92 458 193 349 817 498 268 326 . 50 133 82 436 40 140 236 80 80 . 300 363 224 94 345 524 105 977 Remotely 20 | . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22464 | 94 632 79 700 75 556 1156 509 308 387 . 318 310 178 1311 . 339 1298 29 . . 906 1823 342 270 1690 3017 1068 5069 Parts 1040 | . 27 5 56 12 30 66 35 7 25 . 9 26 5 51 . 9 56 . . . 28 99 14 7 65 107 42 259 Haulers Intercepted 16 | . 2 . 4 . 4 6 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . 1 . . 3 1 . . . . . . . . . . . . . . 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . . . 4 22 . . . 5 20 3 2 . 6 2 . 22 . 5 . . . . . Prevented 87 | . . . . . . . . 3 13 . 7 . 3 32 . 7 . . 2 . 6 . 7 7 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Combat Hostiles Destroyed 403 | . 16 4 16 16 12 28 18 3 11 . 5 4 3 29 . 5 22 1 . . 15 32 10 3 22 50 12 66 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Guns 54 | . 10 . . . 1 . . . . . . . . . . . 2 . . . . . . . . 35 . 6 Cannons 176 | . 6 4 12 1 3 16 13 2 5 . 3 3 . 12 . 4 9 1 . . 7 19 . . 13 9 7 27 AOE 118 | . . . 4 15 8 11 5 . 6 . 1 . 3 13 . . 7 . . . 6 13 8 . 3 . 1 14 Classes Destroyed 20 | 1 4 . 3 1 4 . 1 1 2 . . . . 1 . . . . . . . . . . 1 1 . . Worker 15 | . . . 1 2 1 1 . . . . . . . . . . . . . . . 4 . . . . . 6 Builder 12 | . . . 2 . 1 1 2 . . . . . . . . . 1 . . . . 3 . . . . . 2 Hauler 16 | . 2 . 4 . 4 6 . . . . . . . . . . . . . . . . . . . . . . Recycler 12 | 1 . . 2 . 1 1 . . . . . . . . . . . . . . . 3 . . 1 . . 3 Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Operator 4 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . 1 . . . Watcher 16 | . 1 . 1 . . 2 1 . . . . 3 . . . . . . . . . 4 . . 1 1 1 1 Swarmer 102 | . 3 1 7 12 4 7 6 . 6 . . . . 6 . . 4 1 . . 2 13 4 . 1 9 . 16 Saboteur 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 Grunt 137 | . 13 3 6 1 5 5 4 1 2 . 2 . 3 15 . 1 8 . . . 8 7 4 3 8 21 3 14 Brawler 13 | . . . . . 1 2 . 1 . . . . . 2 . . 1 . . . 1 . . . . 2 . 3 Duelist 13 | . . . . . . . . . 1 . 1 . . 3 . . . . . . 1 . . . 3 1 1 2 Protector 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 2 Researcher 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Sentry 38 | . . . 3 . 1 11 3 . . . . 1 . 2 . 1 3 . . . 1 5 . . 3 . 1 3 Hunter 36 | . . . . . 1 3 1 . . . 2 2 . . . 1 2 . . . . 2 2 . . 5 3 12 Programmer 46 | . . . . . . . 4 1 1 . . 1 . . . 2 4 . . . 1 5 . . 5 7 3 12 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 26 | 1 3 2 5 5 11 5 4 1 3 . 3 2 3 8 . 2 7 1 . . 7 10 4 3 8 6 6 26 Combat Bots Only 20 | . 3 2 4 4 8 4 4 1 3 . 3 2 3 8 . 2 7 1 . . 7 6 4 3 6 5 6 20 Max Kills in Single Turn 4 | 1 1 1 2 3 4 3 3 1 1 . 1 1 2 2 . 1 4 1 . . 2 4 3 1 3 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 2 3 3 3 . 1 . 1 . 2 2 . . 4 . . . 2 3 3 . 1 . 1 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Damage Taken 33967 | . 461 63 318 409 850 1035 1593 409 1183 . 273 328 96 939 . 259 944 30 . . 333 2240 517 119 2600 4168 1157 13643 Core 3601 | . 87 12 8 7 170 186 351 44 110 . . 43 22 83 . . 19 . . . 45 129 32 . 300 474 33 1446 Absorbed by Shields 3093 | . . . . . . 4 . . . . . . . . . . . . . . . 71 . . . 1601 520 897 Reduced by Siege Mode 224 | . . . . . . . . . . . . . . . . . . . . . . . . . . 70 16 138 Core Remaining (%) 65 | 100 . 60 . 96 . 35 . . . . 27 . . . . 82 . . . . 93 . . 86 . 35 97 9 Volleys Fired 1569 | 8 59 7 51 14 68 83 77 54 45 . 22 26 5 64 . 18 105 14 9 . 52 116 15 8 68 249 66 266 Largest 2 | 2 2 2 2 1 2 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 2 2 1 2 Hottest 210 | 70 70 70 74 39 114 56 56 68 75 . 63 90 63 69 . 90 98 98 98 . 98 98 110 110 200 210 113 208 Shots Fired 1772 | 16 110 13 84 14 79 83 77 54 45 . 22 26 5 64 . 18 105 13 9 . 52 116 15 8 105 279 66 294 Gun 369 | 16 83 . . . 15 . . . . . . . . . . . 37 . . . . . . . . 184 . 34 Cannon 1285 | . 27 13 81 2 58 73 72 54 29 . 22 26 5 47 . 18 63 13 9 . 47 107 7 8 97 95 66 246 Launcher 117 | . . . 3 12 6 10 5 . 16 . . . . 17 . . 5 . . . 5 9 8 . 8 . . 13 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 423 | 8 69 13 81 2 58 66 65 1 1 . . . . . . . . . . . . . . . . . . 59 Thermal 866 | 8 41 . . . 15 . . 53 27 . . 9 . 14 . 9 64 13 9 . 47 107 . . 78 251 25 96 Explosive 77 | . . . . 12 6 10 5 . 6 . . . . 12 . . 1 . . . . 9 8 . . . . 8 Electromagnetic 405 | . . . 3 . . 7 7 . 11 . 22 17 5 38 . 9 40 . . . 5 . 7 8 27 28 41 130 Robot Hit Streak 40 | 8 40 6 8 4 20 15 12 22 14 . 11 8 8 11 . 8 15 1 . . 8 10 7 6 23 29 9 20 Robot Miss Streak 5 | 1 2 1 4 1 2 2 3 1 1 . 2 2 1 1 . 3 3 . . . 3 5 1 1 1 3 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Capacitor 952 | . . . . . . . . 46 25 . 22 26 5 47 . 18 100 13 9 . 47 101 . . . 209 66 218 Shots Hit Robots 1257 | 13 83 11 55 9 66 68 54 47 32 . 17 15 4 48 . 13 41 1 . . 32 78 12 7 82 209 41 219 Core Hits 842 | 2 31 5 27 19 40 48 33 11 22 . 9 9 5 60 . 6 36 1 . . 25 78 18 1 43 115 27 171 Critical Hits 53 | . . . 2 . . 2 . 10 . . . 1 . . . . . . . . . 2 . 1 7 10 . 18 Critical Kills 16 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 3 1 . 10 Critical Parts Destroyed 31 | . . . . . . 2 . 8 . . . . . . . . . . . . . 1 . 1 4 9 . 6 Melee Attacks 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56717 | 147 1164 188 1286 1275 2171 2928 2400 964 1404 . 671 674 393 3011 . 551 2297 36 . . 1739 6268 1404 293 4317 8124 2094 10918 Guns 7977 | 147 813 . . . 229 . . . . . . . . . . . 137 . . . . . . . . 5480 . 1171 Cannons 31658 | . 350 188 1067 46 1136 1717 1667 964 571 . 426 500 160 1220 . 551 1379 36 . . 904 3773 218 293 2944 2629 1875 7044 Explosions 16323 | . . . 156 1229 806 1181 653 . 833 . 245 174 233 1791 . . 766 . . . 835 2479 1186 . 1363 . 219 2174 Melee 464 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464 Ramming 295 | . 1 . 63 . . 30 80 . . . . . . . . . 15 . . . . 16 . . 10 15 . 65 Kinetic 8330 | 70 762 188 1067 46 1136 1556 1517 . . . . . . . . . . . . . . . . . . . . 1988 Thermal 23489 | 77 401 . 92 . 229 60 . 964 628 . 245 168 233 308 . 285 836 36 . . 1186 3938 . . 2790 7449 900 2664 Explosive 11169 | . . . . 1229 806 1121 653 . 362 . . . . 1523 . . 250 . . . . 2161 1186 . . . . 1878 Electromagnetic 12970 | . . . 64 . . 161 150 . 414 . 426 506 160 1180 . 266 1196 . . . 553 153 218 293 1517 660 1194 3859 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 464 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464 Highest Corruption 14 | . . . . . . . 2 . 1 . . . . . . 2 1 1 . . . 1 1 . 4 10 2 14 Average Corruption 2 | . . . . . . . 1 . 1 . . . . . . 1 1 1 . . . 1 1 . 2 3 1 2 Corruption Purged 13 | . . . . . . . 3 . 1 . . . . . . . . 1 . . . . 1 . 2 5 . . Effects 97 | . . . . . . . 7 . . . . . . . . 4 5 2 . . . 2 . . 4 48 1 24 Message Errors 22 | . . . . . . . 2 . . . . . . . . 1 3 . . . . 1 . . 1 9 . 5 Matter Fused 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 4 Heat Flow Errors 8 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . 3 . 2 Energy Discharges 15 | . . . . . . . 2 . . . . . . . . 2 1 . . . . . . . 2 4 . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 7 . 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Targeting Errors 17 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 9 1 3 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1792 | . . 17 21 23 61 116 135 34 22 . 25 9 . 39 . 51 65 . . . 57 378 11 . 153 125 142 308 Projectiles 1151 | . . 17 11 . 61 70 60 34 6 . . 9 . . . 51 65 . . . 30 198 . . 104 125 142 168 Explosions 633 | . . . 10 23 . 46 67 . 16 . 25 . . 39 . . . . . . 27 180 11 . 49 . . 140 Melee 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Knockbacks 55 | . 2 2 8 . 11 9 16 . . . . . . . . . . . . . . . . . . . . 7 Impact 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Kinetic 46 | . 2 2 8 . 9 7 14 . . . . . . . . . . . . . . . . . . . . 4 Secondary 7 | . . . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 906 | . . . . 170 . 55 95 . 53 . . 25 44 118 . . 170 . . . . 128 . . . . . 48 Shots 30 | . . . . 7 . 4 2 . 3 . . 1 1 3 . . 4 . . . . 3 . . . . . 2 Rammed 29 | . 1 . 8 . . 3 5 . . . . . . . . . 2 . . . . 3 . . 1 2 . 4 Targets Rammed 31 | . 1 . 10 . . 3 5 . . . . . . . . . 2 . . . . 3 . . 1 2 . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 336 | 27 185 84 78 4 327 50 218 147 336 . 287 145 . 87 . 312 200 136 136 . 198 324 . 4 166 328 194 314 Average Temperature 70 | 11 65 35 24 2 116 8 43 53 127 . 135 52 . 30 . 94 86 70 70 . 105 100 . 4 55 71 108 73 Received Heat Transfer 4531 | . 222 18 84 6 252 261 288 171 201 . 54 36 18 306 . 18 180 . . . 39 201 81 42 246 468 55 1284 Effects 4 | . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 6 Total Turns 377 | . . . . . . . . . . . . . . . . . . . . . . . . . . 137 104 136 Longest Duration 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 104 74 Robots Corrupted 49 | . . . . . . 1 . . . . 1 1 . 4 . 1 4 . . . 1 . 2 3 5 5 5 16 Combat Hostiles 47 | . . . . . . 1 . . . . 1 1 . 4 . 1 4 . . . 1 . 2 3 5 5 4 15 Parts Fried 126 | . . . . . . 2 . . 4 . 4 5 2 8 . 1 7 . . . 4 1 2 6 21 9 11 39 Impact Corruptions 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . Combat Hostiles 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . Parts Melted 53 | . 2 1 . . . . . 1 2 . . . . . . 2 . . . . 8 6 . . 5 13 3 10 Heat Transferred 21110 | 222 1184 . 150 . 407 50 . 1776 914 . 200 124 150 407 . 300 746 37 . . 1550 2837 . . 1497 6108 644 1807 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | . . . 2 . . 1 . . 1 . 2 2 2 . . . 3 . . . 2 . . . 2 . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Peak Influence 2052 | 5 265 168 298 195 274 428 217 . . . . 378 . . . . 513 . . . . 964 . . 811 1160 938 2052 Initial 652 | . 3 43 . 115 33 115 109 . . . . 31 . . . . . . . . . . . . 388 456 652 498 Average 349 | . 112 61 142 86 121 171 117 . . . . 131 . . . . 341 . . . . 263 . . 576 672 731 1090 Maximum Alert Level 5 | . 1 . 1 . 1 2 1 . . . . 1 . . . . 2 . . . . 3 . . 3 4 3 5 Low Security (%) 51 | 100 88 100 68 100 70 64 93 . . . . 68 . . . . 8 . . . . 70 . . . . . . Level 1 15 | . 11 . 31 . 29 33 6 . . . . 31 . . . . 48 . . . . 3 . . 1 4 . 2 Level 2 19 | . . . . . . 1 . . . . . . . . . . 43 . . . . 9 . . 92 59 63 28 Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . 16 . . 6 30 36 30 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 11 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 94 | . 4 2 5 1 1 3 6 . . . . 3 . 1 . . 9 . . . 1 8 . . 8 14 4 24 Investigation 16 | . 1 1 1 1 . 1 2 . . . . 2 . . . . 2 . . . . . . . 1 1 1 2 Extermination 17 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . 3 . . 2 4 1 2 Reinforcement 25 | . 3 . 4 . 1 2 2 . . . . . . . . . 2 . . . . 2 . . 1 5 1 2 Assault 31 | . . 1 . . . . . . . . . . . 1 . . . . . . 1 3 . . 3 4 1 17 Garrison 5 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . 1 . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . 1 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Distress Signals 17 | . 1 . 1 . 2 2 1 . . . . . . . . . . . . . . 5 . . . 2 . 3 Communications Jammed 113 | . . . . . . . . . . . . . . . . . . . . . . . . . 50 27 . 36 Distress Signals 112 | . . . . . . . . . . . . . . . . . . . . . . . . . 49 27 . 36 Times Spotted 622 | . 32 16 38 15 24 35 30 4 13 . 6 7 5 32 . 5 26 1 . . 19 53 10 4 38 78 15 116 Peak Tracking Total 21 | . 4 4 5 4 6 5 4 3 4 . 4 2 3 9 . 2 5 1 . . 7 7 4 3 7 7 6 21 Tactical Retreats 37 | . 3 1 2 . 3 3 1 1 3 . 1 . . 3 . . . . . . 3 3 . . 2 6 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Traps Triggered 18 | . 1 . . 1 . 4 2 . . . . 2 . . . . . . . . . 2 . . . 3 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 105 | . . . . . . 49 56 . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . Reprogrammed 20 | . . . . . . 9 5 . . . . 6 . . . . . . . . . . . . . . . . Reused 6 | . . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . Traps Extracted 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . 6 . . . . . . . . . . . . . . . 1 . . . 1 . . Triggered 11 | . . . . . . 5 1 3 1 . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Machines Disabled 48 | . . . 4 . . 2 2 . . . . 2 . . . . 9 . . . 2 11 . . . 5 1 10 Max in Single Turn 3 | . . . 1 . . 1 1 . . . . 2 . . . . 3 . . . 1 3 . . . 1 1 1 Garrison Access 10 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . 4 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Machines Accessed 101 | . 7 2 5 2 2 19 11 . 1 4 . 8 1 1 . . 5 . 1 4 . 5 2 . 5 5 2 9 Terminals 37 | . 4 1 5 1 1 15 6 . . . . 3 1 . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . 1 2 . 1 Repair Stations 16 | . 1 . . . . 1 1 . . . . 2 . . . . 3 . . . . 1 . . 1 2 1 3 Recycling Units 9 | . 2 . . . 1 2 . . . . . 1 . . . . . . . . . . . . 1 . . 2 Scanalyzers 7 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 1 1 1 Garrison Access 8 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . 2 Total Hacks 308 | . 17 8 16 4 7 71 29 . 1 25 . 24 2 1 . . 12 . 1 16 . 12 6 . 14 12 3 27 Successful 169 | . 8 3 4 1 6 30 14 . 1 25 . 16 . 1 . . 5 . 1 16 . 8 6 . 11 7 1 5 Failed 138 | . 9 4 12 3 1 41 15 . . . . 8 2 . . . 7 . . . . 4 . . 3 5 2 22 Catastrophic 27 | . . . 3 1 . 10 2 . . . . 2 2 . . . . . . . . . . . . . 1 6 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 174 | . 11 7 11 3 6 48 12 . . . . 9 2 . . . 22 . . . . 7 . . 7 11 . 18 Terminals 129 | . 12 7 16 3 5 59 17 . . . . 8 2 . . . . . . . . . . . . . . . Fabricators 28 | . . . . . . . 5 . . . . 3 . . . . . . . . . 6 . . 4 7 . 3 Repair Stations 46 | . 2 . . . . 4 1 . . . . 10 . . . . 7 . . . . 3 . . 2 3 2 12 Recycling Units 18 | . 3 . . . 2 6 . . . . . 2 . . . . . . . . . . . . 1 . . 4 Scanalyzers 18 | . . . . . . . 3 . . . . . . . . . 3 . . . . 2 . . 5 2 1 2 Garrison Access 17 | . . . . . . 2 3 . . . . 1 . . . . 2 . . . . 1 . . 2 . . 6 Terminal Hacks 86 | . 4 3 3 1 2 16 4 . 1 25 . 3 . 1 . . . . 1 16 . . 6 . . . . . Record 22 | . . . . . . . . . . 11 . . . 1 . . . . . 5 . . 5 . . . . . Part Schematic 13 | . 1 . . . . . . . . 7 . 1 . . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 1 1 . . 2 . . . . . . . . . . . . . 3 . . . . . . . . Prototype ID Bank 10 | . . . . . . 3 . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 10 | . . 1 . 1 . 5 . . 1 . . . . . . . . . 1 . . . 1 . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . . 3 . . . . 2 . . . . . . . . . 4 . . 3 3 . 1 Load Schematic 6 | . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . 1 1 . . Build 10 | . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . 2 2 . 1 Repair Station Hacks 27 | . 2 . . . . 4 . . . . . 8 . . . . 3 . . . . 2 . . 2 2 1 3 Scan Component 15 | . 1 . . . . 2 . . . . . 4 . . . . 2 . . . . 1 . . 1 1 1 2 Repair 12 | . 1 . . . . 2 . . . . . 4 . . . . 1 . . . . 1 . . 1 1 . 1 Recycling Unit Hacks 5 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 5 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 7 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 4 . . . Insert Component 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . Analyze 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access Hacks 5 | . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 Seal Access 5 | . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 Unauthorized Hacks 23 | . 1 . 1 . 3 7 5 . . . . 3 . . . . . . . . . . . . 1 2 . . Terminals 15 | . 1 . 1 . 2 6 3 . . . . 2 . . . . . . . . . . . . . . . . Track 4 | . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Botnet 5 | . . . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . Disrupt 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Search 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Download 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 7 1 5 1 2 17 10 . . . . 6 1 . . . 4 . . . . 4 . . 4 5 2 8 Full Trace Events 9 | . . . 1 1 . 1 . . . . . 1 1 . . . 1 . . . . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Matter 702 | . . . . . . . . . . . . . . . . . . . . . . . . . . 285 . 417 Time 226 | . . . . . . . . . . . . . . . . . . . . . . . . . . 152 . 74 Total Robot Build Rating 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 18 Part Schematics Acquired 14 | . 1 . . . . . 1 . . 7 . 1 . . . . . . . 4 . . . . . . . . Parts Built 11 | . . . . . . . 3 . . . . 2 . . . . . . . . . 2 . . 2 2 . . Matter 1512 | . . . . . . . 336 . . . . 168 . . . . . . . . . 570 . . 204 234 . . Time 570 | . . . . . . . 83 . . . . 42 . . . . . . . . . 304 . . 102 39 . . Total Part Build Rating 49 | . . . . . . . 15 . . . . 8 . . . . . . . . . 10 . . 2 14 . . Parts Repaired 11 | . 1 . . . . 2 . . . . . 4 . . . . 1 . . . . 1 . . . 1 . 1 Time 489 | . 26 . . . . 108 . . . . . 176 . . . . 22 . . . . 44 . . 26 33 . 54 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . 2 9 . . . . . . . . . . . . . . . . . . 8 . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 5 | . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . 1 Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Total Allies 33 | . . 4 1 . . . 3 . . . 1 . . 2 4 . 6 . . . 2 . . . 1 2 . 7 Largest Group 5 | . . 3 1 . . . 3 . . . . . . 2 4 4 5 5 . . 2 . . . 1 2 . 4 Highest-Rated Group 237 | . . 40 10 . . . 48 . . . . . . 58 152 152 224 224 . . 94 . . . 27 28 . 237 Highest-Rated Ally 70 | . . 31 10 . . . 16 . . . . . . 29 39 39 70 70 . . 47 . . . 27 14 . 70 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 2 Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 14 | . . . 7 . . . . . . . . . . . . . . . . . 1 . . . 2 . . 4 STAY 8 | . . . 4 . . . . . . . . . . . . . . . . . 1 . . . 1 . . 2 FOLLOW 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Ally Attacks 196 | . . 37 . . . . 13 . . . 1 . . 20 . 26 4 8 . . 23 . . . . 2 . 62 Total Damage 5036 | . . 417 . . . . 106 . . . . . . 267 . 382 98 131 . . 437 . . . . . . 3198 Kills 29 | . . 8 . . . . 2 . . . . . . 1 . . 1 3 . . 1 . . . . . . 13 Allies Corrupted 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Robot Analysis Total 9 | . 2 1 1 . . 2 . . . . . . . . . . . . . 3 . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . . . 1 . 2 . 2 1 1 1 . . 2 . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . . . 5 . . . . 1 . . 1 2 . 3 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Turns Passed 34787 | 136 1569 1072 1535 1052 667 2214 2195 1486 1287 150 679 1698 1533 1550 1847 875 1348 1043 998 337 875 1537 671 282 1176 2125 479 2371 Spaces Moved 14195 | 61 781 596 713 470 244 799 852 687 592 79 326 706 691 612 800 363 493 419 435 142 325 536 265 114 406 755 154 779 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 14193 | 59 781 596 713 470 244 799 852 687 592 79 326 706 691 612 800 363 493 419 435 142 325 536 265 114 406 755 154 779 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 190 197 192 192 185 185 217 217 225 220 220 225 225 225 225 197 210 230 200 180 200 165 Average Speed 204 | 156 160 160 171 195 190 184 204 197 197 192 188 212 217 225 229 221 221 225 225 225 225 233 229 230 223 199 200 209 Slowest Speed 290 | 160 160 160 180 200 200 190 210 217 217 192 205 217 217 230 255 255 255 255 225 225 225 290 230 230 230 200 200 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 53 | 5 95 95 46 90 34 92 29 68 77 69 58 15 78 77 87 64 23 66 67 60 57 20 42 18 15 78 6 26 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 9 | . . . . 1 . . . . . 1 . . 2 . 1 . . . . 3 . . 1 . . . . . Known Exits Taken 24 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 2 . 1 . . . 2 5 . 3 . 2 4 4 3 . . 2 . 1 . . . . . . . Spaces Dug 145 | . . . . 12 12 . 1 1 14 . . 6 . . . . 20 12 9 . 8 3 . . 7 18 8 14 Terrain Destroyed 899 | . . . 9 107 57 77 39 2 38 . 2 12 2 82 . 2 58 12 9 . 31 152 52 . 33 52 35 36 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 216 | . . . 2 . . 7 8 2 2 . . 7 . 1 . 2 24 12 9 . 18 18 . . 18 52 11 23 AOE 683 | . . . 7 107 57 70 31 . 36 . 2 5 2 81 . . 34 . . . 13 134 52 . 15 . 24 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Total 19063 | 83 993 702 936 591 368 1455 1217 809 687 78 390 903 724 759 811 430 742 514 454 162 454 793 312 126 554 1293 324 1399 Wait 2162 | 5 123 87 126 89 23 457 187 43 16 . 19 123 11 39 2 26 101 62 5 . 46 77 6 . 19 196 82 192 Move 14167 | 60 780 595 712 469 243 798 851 686 591 78 325 705 690 611 799 362 492 418 434 141 324 535 264 113 405 754 153 779 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 229 | 4 7 4 15 6 11 6 14 5 7 . 10 18 3 8 2 3 11 2 1 4 1 17 2 . 7 23 7 31 Fast Attach 100 | 6 5 1 5 . 3 5 1 1 3 . 2 4 1 2 3 1 4 2 1 6 . 3 1 . 7 14 1 18 Attach 128 | . 1 . . 3 5 1 4 6 6 . . 5 1 2 . . 7 1 . . . 12 7 . 9 19 3 36 Detach 37 | . . . . . 1 1 . 3 . . 1 . . . . . 3 1 . 1 . 1 6 . 6 9 . 4 Swap 289 | . 5 3 8 5 7 20 16 10 14 . 4 7 5 22 1 14 9 9 3 1 20 19 9 2 21 14 7 34 Drop 193 | . 12 5 9 5 7 18 4 1 5 . 7 13 4 9 4 6 8 5 1 9 1 9 2 . 11 12 5 21 Fire 1569 | 8 59 7 51 14 68 83 77 54 45 . 22 26 5 64 . 18 105 14 9 . 52 116 15 8 68 249 66 266 Melee 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 30 | . 1 . 10 . . 3 5 . . . . . . . . . 2 . . . . 3 . . 1 2 . 3 Escape Stasis 12 | . . . . . . 8 2 . . . . 2 . . . . . . . . . . . . . . . . Rewire 19 | . . . . . . . . . . . . . 4 2 . . . . . . 10 . . 3 . . . . Trap 113 | . . . . . . 55 56 . . . . . . . . . . . . . . 1 . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 16) 835 | -10/Materials | Repaired Lgt. Treads 990 | -10/Materials | Discovered new exit (range 10) 1253 | -10/Materials | Discovered new exit (range 3) 1475 | -10/Materials | Discovered new exit (range 15) 1706 | -10/Materials | Entered Mines 1842 | -10/Mines | Met a Derelict testing a Signal Generator 2178 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2193 | -10/Mines | Discovered new exit (range 10) 2271 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2645 | -10/Mines | Discovered new exit (range 13) 2662 | -10/Mines | Met a Derelict shopkeep closing up shop 2759 | -10/Mines | Central database locked down 2778 | -10/Mines | Entered Materials 2778 | -9/Materials | Evolved 2 slots: Utility x2 2779 | -9/Materials | Identified exit to Mines 3682 | -9/Materials | Build established: Hauler-Mutant 3701 | -9/Materials | Discovered new exit (range 18) 4313 | -9/Materials | Entered Mines 4448 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4661 | -9/Mines | Discovered new exit (range 11) 5163 | -9/Mines | Assembled infested the area 5188 | -9/Mines | Found a hidden stash of uninstalled traps 5283 | -9/Mines | Discovered new exit (range 10) 5365 | -9/Mines | Entered Materials 5365 | -8/Materials | Evolved 2 slots: Utility x2 5837 | -8/Materials | Lost 3 parts (1n2w) 5849 | -8/Materials | Discovered new exit (range 17) 5873 | -8/Materials | Destroyed 8 combat bots 5935 | -8/Materials | Identified exit to Storage 6032 | -8/Materials | Entered Storage 6743 | -8/Storage | Core integrity fell below 50% 7340 | -8/Storage | Discovered new exit (range 14) 7945 | -8/Storage | Repaired Imp. Light Armor Plating 8016 | -8/Storage | Repaired Mni. Assault Cannon 8244 | -8/Storage | Identified exit to Factory 8246 | -8/Storage | Entered Factory 8246 | -7/Factory | Evolved 2 slots: Utility x2 8946 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 9063 | -7/Factory | Identified exit to Lower Caves 9640 | -7/Factory | Fabricated Quantum Capacitor (x2) 10215 | -7/Factory | Discovered new exit (range 12) 10235 | -7/Factory | Identified exit to Factory 10381 | -7/Factory | Core integrity fell below 50% 10441 | -7/Factory | Entered Lower Caves 10502 | -7/Lower Caves | Encountered a Warlord checkpoint 11353 | -7/Lower Caves | Discovered new exit (range 15) 11484 | -7/Lower Caves | Found Alien Artifact 11484 | -7/Lower Caves | Identified Core Expander 11484 | -7/Lower Caves | Installed Core Expander, added new Utility slot 11924 | -7/Lower Caves | Identified exit to Lower Caves 11927 | -7/Lower Caves | Entered another Lower Caves area 11931 | -7/Lower Caves | Discovered exit to Factory (range 14) 12351 | -7/Lower Caves | Learned Factory interactive machine intel 12768 | -7/Lower Caves | Spotted B-75 Beast 12796 | -7/Lower Caves | Destroyed B-75 Beast 12826 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 13140 | -7/Lower Caves | Discovered new exit (range 14) 13166 | -7/Lower Caves | Identified exit to Data Miner 13214 | -7/Lower Caves | Entered Data Miner 13214 | -7/Data Miner | Discovered new exit (range 6) 13251 | -7/Data Miner | Met Data Miner 13284 | -7/Data Miner | Learned location of Section 7 (-2) 13284 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13316 | -7/Data Miner | Received God Mode back door access code from Data Miner 13362 | -7/Data Miner | Identified exit to Proximity Caves 13364 | -7/Data Miner | Entered Proximity Caves 13519 | -6/Proximity Caves | Learned location of 1 exit from Factory 13614 | -6/Proximity Caves | Learned 4 Factory zone layouts 13730 | -6/Proximity Caves | Found Prototype Device 13730 | -6/Proximity Caves | Identified Exp. Thermal Shield 13993 | -6/Proximity Caves | Discovered exit to Factory (range 10) 14043 | -6/Proximity Caves | Entered Factory 14043 | -6/Factory | Evolved 2 slots: Utility x2 14044 | -6/Factory | Identified exit to Factory 14046 | -6/Factory | Loaded intel: 45 interactive machine locations 14127 | -6/Factory | Incoming investigation squad redirected 14413 | -6/Factory | Identified exit to Lower Caves 14491 | -6/Factory | Incoming investigation squad redirected 14506 | -6/Factory | Fabricated Powered Armor? 15204 | -6/Factory | Repaired Quantum Capacitor? 15248 | -6/Factory | Repaired Hcp. Storage Unit 15293 | -6/Factory | Repaired EM Pulse Cannon 15344 | -6/Factory | Repaired Lyr. Medium Armor Plating 15741 | -6/Factory | Entered Lower Caves 16344 | -6/Lower Caves | Encountered a Warlord checkpoint 16345 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16971 | -6/Lower Caves | Discovered new exit (range 11) 17114 | -6/Lower Caves | Identified exit to Lower Caves 17274 | -6/Lower Caves | Entered another Lower Caves area 17515 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17736 | -6/Lower Caves | Learned Factory interactive machine intel 17929 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17976 | -6/Lower Caves | Destroyed 8 combat bots 18726 | -6/Lower Caves | Discovered new exit (range 15) 18820 | -6/Lower Caves | Identified exit to Zion 18824 | -6/Lower Caves | Entered Zion 18887 | -6/Zion | Found CR-A16's Pointy Stick 19007 | -6/Zion | Discovered new exit (range 14) 19044 | -6/Zion | Given A8's code to call for help 19216 | -6/Zion | Learned 4 Factory zone layouts 19253 | -6/Zion | Learned location of Warlord (-4) 20023 | -6/Zion | Imprinted 20025 | -6/Zion | Declared Zion's savior 20666 | -6/Zion | Identified exit to Proximity Caves 20671 | -6/Zion | Entered Proximity Caves 20671 | -5/Proximity Caves | Accompanied by 4 allies 20727 | -5/Proximity Caves | Learned 4 Factory zone layouts 21081 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21494 | -5/Proximity Caves | Discovered exit to Factory (range 16) 21546 | -5/Proximity Caves | Entered Factory 21546 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21547 | -5/Factory | Identified exit to Factory 21548 | -5/Factory | Loaded intel: 45 interactive machine locations 21588 | -5/Factory | Garrison activated, responded to threat 21636 | -5/Factory | Destroyed 7 combat bots 21747 | -5/Factory | Repaired Powered Armor 21757 | -5/Factory | Build established: Scavenger-Mutant 22103 | -5/Factory | Retrieved Zion intel report: Active Terminals 22287 | -5/Factory | Retrieved Zion intel report: Active Garrisons 22398 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 22446 | -5/Factory | Retrieved Zion intel report: Trap Installations 22687 | -5/Factory | Discovered new exit (range 5) 22709 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 22710 | -5/Factory | Zion Light squad teleported in 22716 | -5/Factory | Identified exit to Upper Caves 22762 | -5/Factory | Zion Fire squad teleported in 22765 | -5/Factory | Incoming investigation squad redirected 22768 | -5/Factory | Found Prototype Protection 22768 | -5/Factory | Identified Zio. Weapon Casing 22894 | -5/Factory | Entered Upper Caves 22894 | -5/Upper Caves | Accompanied by 5 allies 22965 | -5/Upper Caves | Found Zio. Weapon Casing 23031 | -5/Upper Caves | Build established: Hauler-Mutant 23420 | -5/Upper Caves | Discovered new exit (range 23) 23932 | -5/Upper Caves | Identified exit to Upper Caves 23937 | -5/Upper Caves | Entered another Upper Caves area 23983 | -5/Upper Caves | Discovered exit to Factory (range 19) 24412 | -5/Upper Caves | Encountered a Warlord checkpoint 24445 | -5/Upper Caves | Learned Factory security intel 24602 | -5/Upper Caves | Discovered new exit (range 24) 24717 | -5/Upper Caves | Learned Factory stockpile data 24931 | -5/Upper Caves | Identified exit to Zhirov 24935 | -5/Upper Caves | Entered Zhirov 24935 | -5/Zhirov | Discovered new exit (range 3) 24976 | -5/Zhirov | Met Zhirov 25026 | -5/Zhirov | Learned location of Quarantine (-2) 25026 | -5/Zhirov | Learned location of Testing (-3) 25026 | -5/Zhirov | Learned location of Command (-1) 25039 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25073 | -5/Zhirov | Found Alien Artifact 25073 | -5/Zhirov | Identified Integrated Reactor 25073 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25178 | -5/Zhirov | Found Alien Artifact 25270 | -5/Zhirov | Identified exit to Proximity Caves 25272 | -5/Zhirov | Entered Proximity Caves 25359 | -4/Proximity Caves | Destroyed 7 combat bots 25389 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 25947 | -4/Proximity Caves | Discovered exit to Factory (range 22) 26147 | -4/Proximity Caves | Entered Factory 26147 | -4/Factory | Evolved 2 slots: Utility x2 26207 | -4/Factory | Repaired Powered Armor 26443 | -4/Factory | Identified Transdimensional Reconstructor 26688 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 26776 | -4/Factory | Discovered new exit (range 23) 26849 | -4/Factory | Fabricated Exp. Terrain Scanner? 27155 | -4/Factory | Identified exit to Extension 27197 | -4/Factory | Retrieved Zion intel report: Active Terminals 27397 | -4/Factory | First assault squad dispatched 27414 | -4/Factory | Incoming assault squad redirected 27417 | -4/Factory | Discovered new exit (range 16) 27424 | -4/Factory | Incoming assault squad redirected 27453 | -4/Factory | Lost 3 parts (3u) 27454 | -4/Factory | Identified exit to Research 27530 | -4/Factory | Discovered new exit (range 25) 27616 | -4/Factory | Terminal network hard line cut 27662 | -4/Factory | Incoming assault squad redirected 27668 | -4/Factory | Identified exit to Upper Caves 27684 | -4/Factory | Entered Upper Caves 27754 | -4/Upper Caves | Learned 12 Research zone layouts 27757 | -4/Upper Caves | Identified exit to Upper Caves 28179 | -4/Upper Caves | Learned 8 Factory zone layouts 28179 | -4/Upper Caves | Learned Research security intel 28355 | -4/Upper Caves | Entered another Upper Caves area 28391 | -4/Upper Caves | Learned Research terminal intel 28414 | -4/Upper Caves | Build established: Scavenger-Mutant 28531 | -4/Upper Caves | Discovered exit to Research (range 26) 28586 | -4/Upper Caves | Encountered a Warlord checkpoint 28637 | -4/Upper Caves | Entered Research 28637 | -3/Research | Evolved 2 slots: Utility x2 28640 | -3/Research | Loaded intel: 19 terminal locations 28800 | -3/Research | Incoming investigation squad redirected 28869 | -3/Research | Fabricated Hcp. Storage Unit (x1) 28921 | -3/Research | Fabricated Hcp. Storage Unit (x1) 28946 | -3/Research | Found Prototype Processor 29011 | -3/Research | Retrieved Zion intel report: Branch Access 29011 | -3/Research | Identified exit to Testing 29012 | -3/Research | Zion Infowar Resupply teleported in 29017 | -3/Research | Found Prototype Processor 29017 | -3/Research | Identified Exp. Signal Interpreter 29022 | -3/Research | Identified Exp. Targeting Computer 29137 | -3/Research | First assault squad dispatched 29207 | -3/Research | Discovered new exit (range 30) 29274 | -3/Research | Identified exit to Research 29323 | -3/Research | Incoming assault squad redirected 29725 | -3/Research | Incoming assault squad redirected 29734 | -3/Research | Garrison activated, responded to threat 29757 | -3/Research | Lost 3 parts (3u) 29813 | -3/Research | Entered Testing 30090 | -3/Testing | First assault squad dispatched 30175 | -3/Testing | Lost 7 parts (1p6u) 30186 | -3/Testing | Retrieved Zion intel report: Trap Installations 30263 | -3/Testing | Warped through subspace 30302 | -3/Testing | Lost 3 parts (1n1u1w) 30368 | -3/Testing | Build established: Hauler-Mutant 30404 | -3/Testing | Incoming investigation squad redirected 30420 | -3/Testing | Fabricated Quantum Capacitor (x2) 30505 | -3/Testing | Repaired Hvy. Antimatter Reactor 30559 | -3/Testing | Discovered exit to Research (range 24) 30588 | -3/Testing | Incoming assault squad redirected 30608 | -3/Testing | Spotted PG-719G74TQ4O 30622 | -3/Testing | Destroyed PG-719G74TQ4O 30927 | -3/Testing | Scanned by Researcher 30930 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 30992 | -3/Testing | Core integrity fell below 50% 31058 | -3/Testing | Fabricated E-15 Imp (x2) 31115 | -3/Testing | Incoming assault squad redirected 31139 | -3/Testing | Terminal network hard line cut 31356 | -3/Testing | Incoming assault squad redirected 31593 | -3/Testing | Found Prototype Hackware 31681 | -3/Testing | Found Prototype Protection 31681 | -3/Testing | Identified Centrium Heavy Armor Plating 31831 | -3/Testing | System corruption reached 10% 31938 | -3/Testing | Entered Research 31938 | -2/Research | Evolved 2 slots: Utility x2 32056 | -2/Research | Found Exp. Thermal Shield 32207 | -2/Research | Discovered new exit (range 25) 32227 | -2/Research | First assault squad dispatched 32403 | -2/Research | Identified exit to Access 32417 | -2/Research | Entered Access 32417 | -1/Access | Evolved 2 slots: Utility x2 32450 | -1/Access | Identified Ghost Barrier 32466 | -1/Access | Incoming investigation squad redirected 32667 | -1/Access | First assault squad dispatched 32704 | -1/Access | Repaired Centrium Heavy Armor Plating 33181 | -1/Access | Incoming assault squad redirected 33276 | -1/Access | Retrieved Zion intel report: Branch Access 33276 | -1/Access | Identified exit to Command 33395 | -1/Access | Retrieved Zion intel report: Emergency Access 33496 | -1/Access | Retrieved Zion intel report: Unaware Analyses 33497 | -1/Access | Zion Offense Resupply teleported in 33516 | -1/Access | Found Prototype Processor 33516 | -1/Access | Identified Exp. Core Analyzer 33634 | -1/Access | Zion Hacker squad teleported in 33794 | -1/Access | Spotted B-99 Colossus 33806 | -1/Access | Discovered new exit (range 22) 33823 | -1/Access | Terminal network hard line cut 33888 | -1/Access | Garrison activated, responded to threat 33915 | -1/Access | Incoming assault squad redirected 33931 | -1/Access | Lost 5 parts (2u3w) 33934 | -1/Access | Incoming assault squad redirected 33982 | -1/Access | Destroyed 20 combat bots 34025 | -1/Access | Spotted B-99 Colossus 34099 | -1/Access | Fabricated H-88 Terminator? 34123 | -1/Access | Lost 5 parts (1n3u1w) 34298 | -1/Access | Incoming investigation squad redirected 34303 | -1/Access | Incoming assault squad redirected 34399 | -1/Access | Spotted B-99 Colossus 34434 | -1/Access | Incoming assault squad redirected 34441 | -1/Access | Incoming assault squad redirected 34442 | -1/Access | Destroyed B-99 Colossus 34447 | -1/Access | Incoming assault squad redirected 34463 | -1/Access | Lost 4 parts (3u1w) 34486 | -1/Access | Revealed the true nature of CR-A16's Pointy Stick 34491 | -1/Access | Destroyed B-99 Colossus 34493 | -1/Access | Incoming assault squad redirected 34503 | -1/Access | Found Prototype Ballistic Gun 34503 | -1/Access | Identified Multirail 34511 | -1/Access | Found Multirail 34536 | -1/Access | High security lockdown imminent 34540 | -1/Access | Found Hvy. Insulated Plating 34581 | -1/Access | Core integrity fell below 50% 34603 | -1/Access | Found Hvy. Reflective Plating 34614 | -1/Access | Lost 18 parts (4p2n10u2w) 34616 | -1/Access | High security lockdown engaged 34666 | -1/Access | Identified exit to Surface 34751 | -1/Access | System corruption reached 10% 34782 | -1/Access | Core integrity fell below 20% 34788 | *** | Escaped! Last Messages --------------- 34755_ Hvy. Machine Gun destroyed. 34768_ System corrupted: Component data lost. 34768_ Adv. Force Field destroyed. 34768_ System corrupted by crushing effect (+1). 34771_ L-61 Swordsman destroyed. 34775_ Imp. Energy Well severed. 34776_ Arm. Heavy Treads destroyed. 34776_ L-61 Swordsman destroyed. 34777_ G-73 Enforcer suffers critical hit. 34777_ G-73 Enforcer destroyed. 34779_ B-74 Champion destroyed. 34783_ System corrupted: Energy discharge (-269). 34783_ Zio. Biocell destroyed. 34785_ Hcp. Storage Unit destroyed. 34787_ Arm. Heavy Treads destroyed. 34787_ Hcp. Storage Unit destroyed. 34787_ System corrupted by crushing effect (+1). 34787_ Rnf. Quantum Reactor destroyed. 34787_ CR-A16's Behemoth Slayer destroyed. 34788_ Slammed into B-74 Champion. Map ----- +----------------------------------------------------+ | ############ ## =%|=""" ## # # | | ############ ## [[%=""" # # # | | ############ ## %=[%"" #### # | | ############ ## *%=%| / + # | | # ## ==*! #### # | | # ## # # # | | ####### ## # """""" # | | ####################### """""" # | | ####################### """""" # | | " ####################### """""" # | | """ ####################### """""" ###+ | | """ !!################################/### | | " ! ########################### =%* | | ########################### [! | | ######################## # ####### | | ######################### # %########## | | #####+################################ ########## | | ############################### ########## | | ############################### ########## | | ############################### ########## | | #######################"####### ########## | | ### ###! ! """" g " ########## | | ### ###%==% ! "%" " ########## | | ### %### "%%"g!""" " ########## | | ### %%% ! """" %g!gg" " ########## | | ### %% % % * """"ggll@g" " ########## | | ### %% =!= """" "%*mb" " ########## | | ### % % %[[ """" "[!=%" " ########## | | ### % %=##%=[ """" """""" " ########## | | ### %= ##! """" """" " "= ########## | | ### * ## """" """"T""" ########## | | ###* ######################"####### ########## | | ### % ############################## ##### | | ### ############################## ##### #### | | ### #################### #! ##### #### | | ### # """ """ ######## #%!##### ## | | ### # """!""" ######## " +* ##### ## | | ### # ######## """ # ##### ## | | ### " # + + """ # # | | ### "%"# ######## " # + | | ### " + ######## !# ######## | | ###% # ######## # ######## | | ### #######+##### ######+##### ######## | | # # != #### ###### ##### ######## | | # # ![ #### ###### ##### ########## | | # # = #### # # ##### | | = # # #### # + ##### | | + + = #### # # ##########+#+#### | | = # # % #### # # ##### | | !#% # #### # + + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 100 Energy Generation 57 Energy Capacity 2200 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 22 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 2 Energy Filtering 50 Particle Charging 30 Offensive Hacking 11 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Quantum Capacitor | -7/Factory | Downloaded Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Powered Armor | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Quantum Capacitor | x2 | -7/Factory | Preloaded Powered Armor | x2 | -6/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Exp. Terrain Scanner | x1 | -4/Factory Hcp. Storage Unit | x1 | -3/Research Hcp. Storage Unit | x1 | -3/Research Quantum Capacitor | x2 | -3/Testing E-15 Imp | x2 | -3/Testing | Preloaded H-88 Terminator | x2 | -1/Access | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SensorCoolingHammer Manual? 0 Play Time 03:42:40 Cumulative 684.1 hours Start 2020.10.09 @ 00:50:12 End 2020.10.10 @ 06:15:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 480 Adventurer 4 Explorer 0 Win Type 0 Total 73 Types 58/6/3/2/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82cc9277-97c0-4189-bc4c-b17c3eb7289d