Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 19:44:54

Player: Chaussettes

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (617)      617
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (283)                283
              TOTAL SCORE: 3440

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             406/550
Matter                     316/400
Energy                     140/140
System Corruption          0%
Temperature                Warm (155)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (5) ------
        Medium Storage Unit
        Medium Matter Pod
               Seismic Detector
               Recoil Stabilizer
>              --- WEAPON (3) -------
               Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY (10) ---
               Ion Engine
         Light Treads
               Terrain Scan Processor
  High-powered Tractor Beam
               Deploy-a-Sentry
               Deploy-a-Sentry
               Deploy-a-Sentry

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
        Medium Storage Unit
        Medium Matter Pod
               Seismic Detector
               Recoil Stabilizer
         Light Armor Plating
>              --- WEAPON -----------
         Heavy EM Pulse Gun
               Assault Rifle
               Assault Rifle
>              --- INVENTORY --------
               Ion Engine
         Light Treads
               Terrain Scan Processor
  High-powered Tractor Beam
               Assault Rifle
         Heavy Assault Rifle
               Deploy-a-Sentry
               Deploy-a-Sentry
               Deploy-a-Sentry
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Propulsion Shielding
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             21   | 6   3   1   2   .   9   
  Power                    3    | 1   .   .   1   .   1   
    Engine                 3    | 1   .   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   .   
    Treads                 3    | 2   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   1   .   1   .   5   
    Device                 3    | .   .   .   .   .   3   
    Storage                3    | 1   .   .   1   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   2   .   .   .   3   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   1   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   .   7   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  100 100 100 98  
  Engine                   12   | .   14  14  14  14  9   
  Treads                   25   | .   28  28  28  28  18  
  Device                   3    | .   .   .   .   .   12  
  Storage                  14   | .   14  14  14  14  17  
  Protection               12   | .   9   14  14  14  13  
  Energy Gun               12   | .   14  14  14  14  8   
  Ballistic Gun            15   | .   14  14  14  14  18  
Peak Build Rating          19   | 6   8   8   10  10  19  
  Average Rating           10   | 4   7   8   8   10  16  
  On Entrance              7    | .   6   8   8   10  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 13  16  16  21  21  29  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   10  10  
  Most Carried             10   | 2   8   8   8   8   10  
  Average Carried          7    | 1   6   8   7   8   8   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            8    | 2   8   8   8   8   7   

 Class Distribution 
--------------------
 77% | Mutant
 14% | Tank
  8% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
   Tank | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           630  | 206 125 10  .   .   289 
  Remotely                 182  | .   .   .   .   .   182 
Salvage Created            823  | .   333 .   .   .   490 
  Parts                    44   | .   17  .   .   .   27  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  14   | .   5   .   .   .   9   
  Guns                     13   | .   4   .   .   .   9   
  AOE                      1    | .   1   .   .   .   .   
Classes Destroyed          5    | .   2   .   .   .   3   
  Hauler                   2    | .   2   .   .   .   .   
  Grunt                    10   | .   5   .   .   .   5   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   2   .   .   .   4   
  Combat Bots Only         4    | .   2   .   .   .   4   
Max Kills in Single Turn   1    | .   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        100  | .    26   .    .    .    74   
  Missed                   24   | .    6    .    .    .    18   
Damage Taken               1132 | .    238  .    .    .    894  
  Core                     166  | .    22   .    .    .    144  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  51   | .    12   .    .    .    39   
Core Remaining (%)         95   | 100  .    .    .    91   .    
Volleys Fired              67   | .    35   .    .    .    32   
  Largest                  3    | .    2    .    .    .    3    
  Hottest                  88   | .    65   .    .    .    88   
Shots Fired                163  | .    70   .    .    .    93   
  Gun                      163  | .    70   .    .    .    93   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  101  | .    35   .    .    .    66   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          62   | .    35   .    .    .    27   
  Robot Hit Streak         19   | .    9    .    .    .    19   
  Robot Miss Streak        4    | .    4    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    .    3    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           115  | .    43   .    .    .    72   
  Core Hits                44   | .    15   .    .    .    29   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    
    Corrupt                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1616 | .    592  .    .    .    1024 
  Guns                     1507 | .    521  .    .    .    986  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               109  | .    71   .    .    .    38   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  811  | .    180  .    .    .    631  
  Thermal                  109  | .    71   .    .    .    38   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          696  | .    341  .    .    .    355  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    .    8    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               8    | .    .    .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    .    .    40   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        177  | .    118  .    .    .    177  
  Average Temperature      54   | .    32   .    .    .    74   
  Received Heat Transfer   543  | .    129  .    .    .    414  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         150  | .    100  .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             216  | .   116 25  .   .   216 
  Initial                  25   | .   .   25  .   .   .   
  Average                  43   | .   59  25  .   .   61  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 .   100 98  
  Level 1                  .    | .   .   .   .   .   1   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              22   | .   7   .   .   .   15  
  Peak Tracking Total      5    | .   2   .   .   .   5   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          8    | .   3   1   1   .   3   
  Terminals                5    | .   2   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                21   | .   6   3   1   .   11  
  Successful               16   | .   3   1   1   .   11  
  Failed                   5    | .   3   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                13   | .   5   3   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   2   1   1   .   5   
  Emergency Access Points  2    | .   .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   
  Insert Component         3    | .   .   .   .   .   3   
  Analyze                  3    | .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      41   | .   .   .   .   41  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   2   
  Total Damage             44   | .   .   .   .   .   44  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2194 | 70  635 356 387 219 527 
Spaces Moved               1034 | 39  296 217 238 91  153 
  Core                     2    | 2   .   .   .   .   .   
  Treads                   1032 | 37  296 217 238 91  153 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            159  | 154 160 160 160 160 160 
  Slowest Speed            160  | 160 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   44  47  61  25  18  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          10   | .   4   .   .   .   6   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      10   | .   4   .   .   .   6   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1446 | 46  399 226 246 165 364 
  Wait                     281  | .   39  7   .   75  160 
  Move                     1029 | 38  295 216 237 90  153 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | 2   15  1   3   .   6   
  Fast Attach              10   | 6   2   .   .   .   2   
  Attach                   6    | .   .   .   .   .   6   
  Detach                   2    | .   1   .   .   .   1   
  Swap                     5    | .   1   1   2   .   1   
  Drop                     19   | .   11  1   4   .   3   
  Fire                     67   | .   35  .   .   .   32  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Discovered new exit (range 10)
  464 | -10/Materials | Discovered new exit (range 13)
  573 | -10/Materials | Discovered new exit (range 16)
  706 | -10/Materials | Entered Mines
  743 | -10/Mines     | Discovered new exit (range 6)
  869 | -10/Mines     | Learned location of Zion (-7)
 1011 | -10/Mines     | Discovered new exit (range 12)
 1054 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1056 | -10/Mines     | Discovered new exit (range 5)
 1062 | -10/Mines     | Entered Exiles
 1101 | -10/Exiles    | Met 8R-AWN
 1130 | -10/Exiles    | Met EX-HEX
 1186 | -10/Exiles    | Met EX-BIN
 1211 | -10/Exiles    | Aligned with FarCom system
 1213 | -10/Exiles    | Given EX-Vault access code
 1251 | -10/Exiles    | Opened EX-Vault
 1265 | -10/Exiles    | Found Deploy-a-Sentry
 1268 | -10/Exiles    | Found Deploy-a-Sentry
 1271 | -10/Exiles    | Found Deploy-a-Sentry
 1302 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1347 | -10/Exiles    | Met EX-DEC
 1436 | -10/Exiles    | Discovered new exit (range 10)
 1449 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
 1449 | -10/Exiles    | Entered Mines
 1472 | -9/Mines      | Learned location of 2 exits from Materials
 1590 | -9/Mines      | Discovered new exit (range 6)
 1668 | -9/Mines      | Entered Materials
 1668 | -8/Materials  | Accompanied by 1 ally
 1668 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 1669 | -8/Materials  | Identified exit to Factory
 1673 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2124 | -8/Materials  | Build established: Tank
 2195 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02141_ Switching to secondary target: G-47
  Trooper.
02142_ A-02 Transporter destroyed.
02144_ Acquired 19 matter.
02152_ G-47 Trooper destroyed.
02156_ Lgt. Armor Plating destroyed.
02164_ K-01 Serf collects debris.
02165_ G-47 Trooper destroyed.
02168_ Assault Rifle destroyed.
02175_ G-47 Trooper destroyed.
02175_ Switching to secondary target: G-47
  Trooper.
02177_ K-01 Serf collects debris.
02178_ Hvy. EM Pulse Gun destroyed.
02180_ K-01 Serf collects debris. <x2>
02185_ Assault Rifle destroyed.
02191_ K-01 Serf collects debris.
02193_ Lgt. Treads destroyed. <x2>
02194_ K-01 Serf suffers critical hit (Burn).
02195_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ????????????????????#?????????????????????????     |
| ????????????????? ? #?????????????????????????     |
| ?????????????????!? ??????????????????????????     |
| ?????????????????   ??????????????????????????     |
| ????????????????? T ??#####???????????????????     |
| ?????????????^???   ??#   #???????????????????     |
| ?????????????????   ??#   #???????????????????     |
| ?????????????????# #??#   #???????????????????     |
| ?????????????????# #??#   #???????????????????     |
| ??????? ?????????# #??#   #?#?????????????????     |
| ??????# ?????????# #??# =*# #?????????????????     |
| ??????# ???????###%####! !# #?????? #?????????     |
| ?????##+#####??#     ###[## #####   #?????????     |
| ?????#      ####    ==%%!*g         +    ?????     |
|   ####      +        ###*!          #?????????     |
|      +      ####     #?#%           #?????????     |
|      #      #??#     #?#            #?????????     |
|   ???# [    #??###+##### #####      #?????????     |
|      #      #??#      #=*!#????     +?????????     |
|      /  ==  #??# """  #[w[#?????#+###?????????     |
|      #  ==  #??# """  #g[[#???????????????????     |
| ####?#  ==  #??# """  ##g###??????????????????     |
| ?????#      #??#     !##*@*#??????????????????     |
| ?????#      #??#=   = ##=!!#??????????????????     |
| ?????#      #??#########*[k#??????????????????     |
| ?????#    % #??????????#g g#??????????????????     |
| ?????##+### #??????????#   #??????????????????     |
| ??????# #?###??????????#    ??????????????????     |
| ??????# #??????????????#    ??????????????????     |
| ??????# #??????????????#     ?????????????????     |
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|      """ #????????????????????????????????????     |
|      """ #????????????????????????????????????     |
|          #????????????????????????????????????     |
|          #????????????????????????????????????     |
|          #????????????????????????????????????     |
|          #????????????????????????????????????     |
| ##########????????????????????????????????????     |
| ??????????????????????????????????????????????     |
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| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| #########?????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                40
Recoil Reduction           6

 Item Schematics 
-----------------
   Lgt. Treads | -8/Materials | Scanalyzed
 Assault Rifle | -8/Materials | Scanalyzed
    Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleCoolingCanceller
  Manual?         0
Play Time         00:20:52
  Cumulative      28.9 hours
  Start           2024.08.07 @ 19:22:30
  End             2024.08.07 @ 19:44:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/All Caps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2b48bb6-185e-456e-b500-c99512c7ff0d