Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 14:23:51 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1663) 1663 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3853 Bonus ------- None Cogmind --------- Core Integrity 197/550 Matter 274/300 Energy 160/160 System Corruption 6% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Aerolev Unit > --- UTILITY (4) ------ High-capacity Storage Unit Melee Analysis Suite Light Armor Plating Reactive Plating > --- WEAPON (2) ------- Great Maul Great Maul > --- INVENTORY (20) --- Deuterium Engine Deuterium Engine Aerolev Unit Aerolev Unit Aerolev Unit Improved Heat Sink Improved Heat Sink Large Storage Unit Compact Battery (200) Compact Battery (200) Large Matter Pod (150) Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Great Maul Great Maul Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Light Armor Plating Reactive Plating > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- Deuterium Engine Deuterium Engine Aerolev Unit Aerolev Unit Improved Heat Sink Improved Heat Sink Large Storage Unit Compact Battery Compact Battery Large Matter Pod Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Great Maul Great Maul Great Maul [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Great Maul Energy Gun Improved EM Shotgun Ballistic Gun Autogun Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 59 | 5 1 26 8 19 Power 11 | 1 . 6 . 4 Engine 10 | 1 . 6 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 23 | 2 . 7 1 13 Treads 14 | . . 4 1 9 Leg 8 | 2 . 3 . 3 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 12 | 1 . 5 4 2 Device 3 | . . 1 2 . Storage 4 | 1 . 3 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . 1 1 2 Artifact . | . . . . . Weapon 13 | 1 1 8 3 . Energy Gun 7 | 1 1 5 . . Energy Cannon . | . . . . . Ballistic Gun 4 | . . 3 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 1 1 Corrupted Parts 2 | . . 1 1 . System Corruption 8 | . . 2 6 . Parts Lost 23 | . . 12 . 11 Power 5 | . . 3 . 2 Propulsion 11 | . . 4 . 7 Utility 3 | . . 1 . 2 Weapon 4 | . . 4 . . Highest Loss Streak 6 | . . 6 . 5 To Critical Strikes 2 | . . 2 . . Average Slot Usage (%) 85 | . 85 81 100 84 Engine 7 | . 14 10 9 4 Core 1 | . . . . 4 Treads 18 | . . 16 36 20 Leg 12 | . 28 16 . 8 Device 6 | . . 4 23 3 Storage 10 | . 14 11 9 9 Processor 3 | . . . . 9 Protection 3 | . . 2 2 6 Energy Gun 10 | . 28 16 15 . Ballistic Gun 1 | . . 3 . . Impact Weapon 8 | . . . 2 18 Naked Turns . | . . . . . Heaviest Build 66 | 12 14 55 61 66 Greatest Support 80 | 20 20 80 80 80 Greatest Overweight (x) 9 | . . 9 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 Average Capacity 16 | 6 8 13 20 20 Most Carried 20 | 5 7 17 20 20 Average Carried 13 | 1 3 10 15 19 Final Capacity 20 | 8 8 20 20 20 Final Carried 20 | 2 7 15 19 20 Class Distribution -------------------- 40% | Scavenger-Gladiator 29% | Mutant 25% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1065 | 210 200 322 140 193 Remotely . | . . . . . Salvage Created 2445 | . 327 675 446 997 Parts 117 | . 22 43 27 25 Haulers Intercepted 7 | . . 2 1 4 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 40 | . 7 11 6 16 Melee 10 | . . . . 10 Guns 20 | . 6 9 5 . AOE 4 | . 1 2 1 . Classes Destroyed 10 | . 4 4 2 . Worker 2 | . 1 . 1 . Hauler 7 | . . 2 1 4 Recycler 4 | . 1 2 . 1 Operator 3 | . . 1 1 1 Watcher 2 | . . 1 . 1 Swarmer 7 | . 3 4 . . Grunt 22 | . 4 4 3 11 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 9 | . . 3 1 5 Best Kill Streak 7 | . 4 7 5 3 Combat Bots Only 3 | . 3 3 3 2 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . 1 . . . Exploded 2 | . 1 2 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 335 | . 27 111 36 161 Missed 86 | . 9 27 10 40 Damage Taken 3720 | . 225 1184 451 1860 Core 545 | . 37 155 61 292 Absorbed by Shields . | . . . . . Ignored by Resistances 4 | . . . . 4 Regen/Repaired (Parts) 85 | . . 85 . . Core Remaining (%) 82 | 100 85 61 . . Volleys Fired 78 | . 17 46 15 . Largest 2 | . 2 2 2 . Hottest 90 | . 80 90 90 . Shots Fired 152 | . 34 88 30 . Gun 152 | . 34 88 30 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 37 | . . 37 . . Thermal 11 | . . 11 . . Explosive . | . . . . . Electromagnetic 104 | . 34 40 30 . Robot Hit Streak 10 | . 8 10 6 . Robot Miss Streak 5 | . 5 5 4 . Penetration Max . | . . . . . Secondary Targets 5 | . 2 2 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 166 | . 21 62 28 55 Core Hits 71 | . 12 28 21 10 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 11 | . . . . 11 Critical Strikes 17 | . 1 2 . 14 Corrupt 3 | . 1 2 . . Smash 14 | . . . . 14 Melee Attacks 72 | . . . . 72 Impact 72 | . . . . 72 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . . 9 Combat Hostiles 1 | . . . . 1 Follow-up Attacks 8 | . . . . 8 Damage Inflicted 4953 | . 397 1075 644 2837 Guns 1555 | . 296 828 431 . Cannons . | . . . . . Explosions 561 | . 101 247 213 . Melee 2837 | . . . . 2837 Ramming . | . . . . . Kinetic 375 | . . 375 . . Thermal 448 | . 101 134 213 . Explosive 200 | . . 200 . . Electromagnetic 1093 | . 296 366 431 . Impact 2837 | . . . . 2837 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 2 6 6 Average Corruption 4 | . 1 2 6 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . 4 . 25 Message Errors 6 | . . 1 . 5 Matter Fused 9 | . . 2 . 7 Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 6 | . . . . 6 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 1067 | . . 45 . 1022 Projectiles . | . . . . . Explosions 45 | . . 45 . . Melee 1022 | . . . . 1022 Knockbacks 10 | . . . . 10 Impact 10 | . . . . 10 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 192 | . 40 121 31 . Shots 4 | . 1 2 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 232 | . 180 137 42 232 Average Temperature 47 | . 63 35 15 54 Received Heat Transfer 1653 | . 78 324 225 1026 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 22 | . . 1 2 19 Impact Corruptions 30 | . . . . 30 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 600 | . 50 300 250 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 1 2 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 367 | . 243 367 211 326 Initial 102 | . . 102 21 89 Average 169 | . 86 194 127 185 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 72 | 100 96 70 76 66 Level 1 27 | . 3 29 23 33 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 1 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 10 15 7 23 Peak Tracking Total 6 | . 3 4 4 6 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 4 | . . 3 . 1 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 5 | . . 2 . 3 Terminals 4 | . . 1 . 3 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . . 5 . 5 Successful 7 | . . 4 . 3 Failed 3 | . . 1 . 2 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . . 1 . 5 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 . 3 Open Door 2 | . . . . 2 Hauler Manifests 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 36 | . . 36 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2362 | 53 218 843 259 989 Spaces Moved 1054 | 47 133 368 113 393 Core 25 | 21 . 4 . . Treads 588 | . . 183 113 292 Legs 441 | 26 133 181 . 101 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 160 Average Speed 157 | 88 120 147 160 187 Slowest Speed 500 | 120 120 500 160 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 30 26 8 51 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . 2 22 8 . Melee . | . . . . . Projectile . | . . . . . AOE 32 | . 2 22 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1486 | 58 158 583 162 525 Wait 141 | . . 110 5 26 Move 1050 | 46 132 367 112 393 Hop . | . . . . . Pick Up 72 | 7 7 27 14 17 Fast Attach 13 | . . 3 . 10 Attach 29 | 5 1 14 2 7 Detach 2 | . . 1 . 1 Swap 17 | . . 9 6 2 Drop 28 | . 1 6 8 13 Fire 78 | . 17 46 15 . Melee 56 | . . . . 56 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 10) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Propulsion x2 335 | -9/Materials | Build established: Mutant 461 | -9/Materials | Repaired Broken Aluminum Leg 542 | -9/Materials | Lost 4 parts (1p1u2w) 699 | -9/Materials | Lost 6 parts (1p4n1w) 1020 | -9/Materials | Build established: Scavenger-Mutant 1086 | -9/Materials | Discovered new exit (range 9) 1115 | -9/Materials | Entered another Materials area 1115 | -8/Materials | Evolved 2 slots: Utility x2 1147 | -8/Materials | Discovered new exit (range 15) 1283 | -8/Materials | Garrison activated, responded to threat 1374 | -8/Materials | Entered Storage 1595 | -8/Storage | Lost 5 parts (4n1u) 1834 | -8/Storage | Lost 3 parts (1p1n1u) 2103 | -8/Storage | Core integrity fell below 50% 2197 | -8/Storage | Build established: Scavenger-Gladiator 2363 | -8/Storage | Self-destructed Last Messages --------------- Critical hit (Burn: +37). G-47 Trooper suffers critical hit (Smash). G-47 Trooper destroyed. K-01 Serf collects debris. System corrupted: Matter fused (-6). Critical hit (Burn: +37). Destroyed Lgt. Nuclear Core. G-47 Trooper system corrupted by crushing effect. Great Maul follow-up attack on G-47 Trooper. K-01 Serf collects debris. Great Maul follow-up attack on G-47 Trooper. G-47 Trooper suffers critical hit (Smash). Destroyed Particle Gun. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. Lgt. Nuclear Core fried. Imp. Heat Sink fried. Aluminum Leg fried. 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"" # ##T# ===#?????? | | ???????????????????# #### ===#?????? | | ???????????????????# #??######?????? | | ???????????????????# #?????????????? | | ???????????????????# #?????????????? | | ???????????????????# #?????????????? | | ???????????????????# #?????????????? | | ???????????????????# ??????????????? | | ???????????????????# ??????????????? | | ???????????????????+ ??????????????? | | ???????????????????# ??????????????? | | ???????????????????# ??????????????? | | ???????????????????# ??????????????? | | ???????????????????? ??????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceHeartFlamer Manual? 0 Play Time 00:24:24 Cumulative 30.5 hours Start 2024.05.31 @ 14:02:31 End 2024.05.31 @ 14:23:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 925ccd64-8c05-4b9b-92f1-f6701522151d