Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 22:30:10

Player: Hinzy

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (116)     580
Value Destroyed (3727)     3727
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (928)                928
              TOTAL SCORE: 8575

 Bonus
-------
High Alert Combat Kills    428
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     82/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Improved Target Analyzer
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Matter Compressor (248)
  Advanced Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
     Light Armored Exoskeleton
   Armored Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Matter Compressor
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
  Improved Target Analyzer
           Microactuators
           System Shield
>          --- WEAPON -----------
           Gatling Laser
     Heavy Mace
           Axe
>          --- INVENTORY --------
     Light Fission Core
     Light Armored Exoskeleton
  Improved Heat Sink
  Advanced Signal Interpreter
  Improved Actuator Array
     Heavy Reactive Plating
  Improved Heavy Machine Gun
[Rating: 61]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Axe
  Energy Gun               Gatling Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  5    | .   .   1   1   1   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             165  | 7   13  40  38  1   28  38  
  Power                    18   | 1   2   7   2   .   .   6   
    Engine                 17   | 1   2   7   1   .   .   6   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               70   | 2   3   17  24  .   19  5   
    Treads                 19   | .   .   2   14  .   3   .   
    Leg                    40   | 2   3   12  2   .   16  5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  5    | .   .   3   2   .   .   .   
    Flight                 6    | .   .   .   6   .   .   .   
  Utility                  34   | 2   1   5   5   1   5   15  
    Device                 12   | 1   .   2   2   .   .   7   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              8    | .   .   1   .   1   4   2   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             10   | .   .   2   3   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   43   | 2   7   11  7   .   4   12  
    Energy Gun             9    | 1   1   3   1   .   .   3   
    Energy Cannon          4    | .   2   2   .   .   .   .   
    Ballistic Gun          11   | 1   .   .   4   .   2   4   
    Ballistic Cannon       5    | .   1   3   1   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         3    | .   1   .   1   .   .   1   
    Impact Weapon          3    | .   .   1   .   .   .   2   
    Slashing Weapon        3    | .   .   .   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   2   2   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   .   1   
  Corrupted Parts          2    | .   .   1   .   .   .   1   
    System Corruption      5    | .   .   4   .   .   .   1   
Parts Lost                 41   | .   .   4   10  .   3   24  
  Power                    4    | .   .   1   .   .   .   3   
  Propulsion               15   | .   .   .   7   .   2   6   
  Utility                  10   | .   .   1   .   .   1   8   
  Weapon                   12   | .   .   2   3   .   .   7   
  Highest Loss Streak      13   | .   .   3   10  .   2   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  96  93  92  96  91  
  Engine                   8    | .   14  10  6   7   7   5   
  Treads                   3    | .   .   1   16  30  14  .   
  Leg                      20   | .   28  27  .   .   13  19  
  Hover                    1    | .   .   3   6   .   .   .   
  Device                   8    | .   14  5   11  15  9   7   
  Storage                  10   | .   14  11  9   7   7   9   
  Processor                13   | .   .   10  9   15  15  23  
  Protection               2    | .   .   5   5   .   3   1   
  Energy Gun               2    | .   4   2   .   .   .   3   
  Energy Cannon            2    | .   4   5   .   .   .   .   
  Ballistic Gun            3    | .   4   .   10  15  12  .   
  Ballistic Cannon         1    | .   2   3   1   .   .   .   
  Impact Weapon            3    | .   .   5   3   .   .   5   
  Slashing Weapon          2    | .   .   .   .   .   9   5   
  Special Melee Weapon     2    | .   11  3   .   .   .   .   
Peak Build Rating          61   | 7   8   21  31  29  48  61  
  Average Rating           30   | 4   7   12  24  29  39  56  
  On Entrance              20   | .   7   8   21  28  29  48  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             70   | 13  18  27  35  29  40  70  
  Greatest Support         85   | 20  20  33  85  85  85  64  
  Greatest Overweight (x)  8    | .   .   8   1   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  9   
  Most Carried             10   | 5   10  10  10  9   10  10  
  Average Carried          8    | 2   8   9   8   9   8   7   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 5   10  10  10  9   8   2   

 Class Distribution 
--------------------
 35% | Mutant
 34% | Scavenger-Mutant
 26% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
        Gladiator | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Matter Collected           2602 | 235  321  369  443  .    305  929  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4475 | 90   503  671  599  .    478  2134 
  Parts                    208  | 3    32   31   21   .    41   80   
Haulers Intercepted        2    | .    2    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    1    .    .    3    
Parts Field Recycled       4    | .    .    .    .    .    .    4    
  Retrieved Matter         32   | .    .    .    .    .    .    32   
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  88   | .   15  19  15  .   11  28  
  Melee                    30   | .   .   5   6   .   11  8   
  Guns                     19   | .   8   4   3   .   .   4   
  Cannons                  9    | .   4   5   .   .   .   .   
  AOE                      14   | .   3   1   1   .   .   9   
Classes Destroyed          14   | 2   4   2   1   .   1   4   
  Worker                   5    | .   .   .   .   .   .   5   
  Builder                  5    | .   .   .   .   .   .   5   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Recycler                 9    | 1   1   .   1   .   .   6   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  5    | .   1   1   1   .   .   2   
  Swarmer                  25   | .   9   3   3   .   5   5   
  Grunt                    39   | .   6   12  7   .   .   14  
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   12   | .   .   4   4   .   .   4   
  Specialist               6    | .   .   .   .   .   6   .   
  Hunter                   2    | .   .   .   1   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           12   | 2   5   3   5   .   5   12  
  Combat Bots Only         5    | .   4   3   5   .   5   4   
Max Kills in Single Turn   3    | 1   3   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   .   .   2   
  Melee                    1    | .   .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        759   | .    69   112  136  .    90   352  
  Missed                   214   | .    22   32   36   .    23   101  
Damage Taken               8376  | 20   495  936  1407 .    1147 4371 
  Core                     1673  | .    123  183  422  .    86   859  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  33    | .    .    5    28   .    .    .    
  Regen/Repaired (Parts)   138   | .    7    131  .    .    .    .    
Core Remaining (%)         62    | 100  50   54   23   .    87   .    
Volleys Fired              194   | 3    52   66   22   .    4    47   
  Largest                  2     | 2    2    2    2    .    2    2    
  Hottest                  160   | 60   100  96   50   .    50   160  
Shots Fired                230   | 6    55   79   31   .    7    52   
  Gun                      144   | 6    36   42   21   .    7    32   
  Cannon                   63    | .    17   37   9    .    .    .    
  Launcher                 19    | .    .    .    .    .    .    19   
  Special                  4     | .    2    .    1    .    .    1    
  Kinetic                  106   | 3    44   19   27   .    7    6    
  Thermal                  81    | .    4    50   1    .    .    26   
  Explosive                19    | .    .    .    .    .    .    19   
  Electromagnetic          23    | 3    7    10   3    .    .    .    
  Robot Hit Streak         20    | 2    12   13   7    .    3    20   
  Robot Miss Streak        10    | 2    3    9    10   .    3    4    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    
Shots Hit Robots           302   | 4    46   81   56   .    20   95   
  Core Hits                144   | 2    21   21   18   .    12   70   
  Critical Kills           5     | .    .    1    2    .    .    2    
  Critical Parts Destroyed 16    | .    .    2    5    .    .    9    
  Critical Strikes         25    | .    .    5    7    .    1    12   
    Corrupt                1     | .    .    1    .    .    .    .    
    Smash                  22    | .    .    4    7    .    .    11   
    Sever                  2     | .    .    .    .    .    1    1    
Melee Attacks              190   | .    13   41   36   .    31   69   
  Impact                   98    | .    .    34   36   .    .    28   
  Slashing                 72    | .    .    .    .    .    31   41   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            33    | .    10   8    1    .    1    13   
    Combat Hostiles        1     | .    .    .    .    .    1    .    
  Follow-up Attacks        13    | .    .    .    .    .    5    8    
Damage Inflicted           10645 | 91   1003 1938 1677 .    668  5268 
  Guns                     1729  | 53   247  417  338  .    72   602  
  Cannons                  727   | .    253  350  124  .    .    .    
  Explosions               2588  | 38   503  73   87   .    .    1887 
  Melee                    5591  | .    .    1098 1118 .    596  2779 
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  1336  | 29   397  253  438  .    72   147  
  Thermal                  1564  | 38   141  489  97   .    .    799  
  Explosive                1941  | .    398  .    .    .    .    1543 
  Electromagnetic          213   | 24   67   98   24   .    .    .    
  Impact                   3278  | .    .    1098 1118 .    .    1062 
  Slashing                 2313  | .    .    .    .    .    596  1717 
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    4    .    .    .    1    
  Average Corruption       3     | .    .    4    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  7     | .    .    6    .    .    .    1    
    Message Errors         4     | .    .    4    .    .    .    .    
    Matter Fused           2     | .    .    1    .    .    .    1    
    Energy Discharges      1     | .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            1648  | 8    43   269  253  .    21   1054 
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               324   | 8    43   .    .    .    .    273  
  Melee                    1324  | .    .    269  253  .    21   781  
Knockbacks                 18    | .    2    8    1    .    .    7    
  Impact                   12    | .    .    4    1    .    .    7    
  Kinetic                  6     | .    2    4    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      420   | 20   97   .    22   .    .    281  
  Shots                    10    | 1    3    .    1    .    .    5    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        276   | 12   40   276  32   .    .    63   
  Average Temperature      58    | 12   16   86   7    .    .    21   
  Received Heat Transfer   2058  | .    60   444  621  .    27   906  
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           17    | .    .    5    5    .    .    7    
  Combat Hostiles          15    | .    .    4    5    .    .    6    
  Parts Fried              21    | .    .    7    3    .    .    11   
  Impact Corruptions       39    | .    .    10   12   .    .    17   
Robots Melted              1     | .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
  Parts Melted             3     | .    .    3    .    .    .    .    
  Heat Transferred         2685  | 50   224  1049 137  .    .    1225 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      5     | 1    1    2    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Peak Influence             834  | 10  354 375 413 120 472 834 
  Initial                  247  | .   6   79  127 120 87  247 
  Average                  318  | 2   229 226 264 120 220 484 
Maximum Alert Level        3    | .   1   1   2   .   2   3   
  Low Security (%)         26   | 100 32  44  5   100 60  6   
  Level 1                  51   | .   67  55  90  .   22  33  
  Level 2                  17   | .   .   .   4   .   16  45  
  Level 3                  5    | .   .   .   .   .   .   14  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   
Squads Dispatched          21   | .   2   6   2   .   2   9   
  Investigation            6    | .   .   4   1   .   .   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            11   | .   2   2   1   .   2   4   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           8    | .   1   3   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              129  | .   21  28  16  .   17  47  
  Peak Tracking Total      12   | .   5   3   6   .   5   12  
  Tactical Retreats        18   | .   2   4   .   .   5   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            3    | .   .   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         15   | .   .   15  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   2   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                3    | .   .   1   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          11   | .   3   2   .   .   .   6   
  Max in Single Turn       3    | .   2   1   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          23   | .   7   8   3   1   .   4   
  Terminals                15   | .   5   6   1   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   1   
  Scanalyzers              3    | .   .   1   1   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                98   | .   24  44  15  2   .   13  
  Successful               75   | .   16  36  9   1   .   13  
  Failed                   23   | .   8   8   6   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   32   | .   12  17  .   .   .   3   
  Terminals                55   | .   18  26  5   2   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          17   | .   4   13  .   .   .   .   
  Recycling Units          9    | .   2   .   3   .   .   4   
  Scanalyzers              17   | .   .   5   7   .   .   5   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             20   | .   6   9   2   1   .   2   
  Record                   3    | .   .   2   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   1   
  Level Access Points      1    | .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Locate Traps             6    | .   2   2   1   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   2   11  .   .   .   .   
  Scan Component           7    | .   1   6   .   .   .   .   
  Repair                   6    | .   1   5   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   2   .   .   4   
  Process                  1    | .   .   .   .   .   .   1   
  Report Inventory         4    | .   1   .   1   .   .   2   
  Retrieve Matter          1    | .   .   .   .   .   .   1   
  Retrieve Components      2    | .   1   .   1   .   .   .   
Scanalyzer                 15   | .   .   5   5   .   .   5   
  Insert Component         8    | .   .   3   3   .   .   2   
  Analyze                  7    | .   .   2   2   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   6   11  .   .   .   2   
  Terminals                19   | .   6   11  .   .   .   2   
    Botnet                 10   | .   3   6   .   .   .   1   
    Skim                   9    | .   3   5   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   7   2   .   .   2   
  Full Trace Events        10   | .   3   6   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   1   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   5   .   .   .   .   
  Time                     162  | .   26  136 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          40   | .   .   .   .   .   .   40  
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     12   | .   3   .   9   .   .   .   
Parts Scanalyzed           5    | .   .   2   1   .   .   2   
  Part Schematics Acquired 4    | .   .   1   1   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              11   | .   7   3   .   .   .   1   
  Non-combat               8    | .   5   3   .   .   .   .   
  Combat                   3    | .   2   .   .   .   .   1   
Robot Hacks Applied        14   | .   8   5   .   .   .   1   
  parse_system             6    | .   3   2   .   .   .   1   
  no_distress              4    | .   3   1   .   .   .   .   
  find_recycling           3    | .   2   1   .   .   .   .   
  check_alert              1    | .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Turns Passed               5204 | 75   872  1381 680  5    375  1816 
Spaces Moved               2681 | 47   489  692  395  3    111  944  
  Core                     12   | 8    .    2    .    .    .    2    
  Treads                   246  | .    .    .    186  3    57   .    
  Legs                     2013 | 39   489  489  .    .    54   942  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    292  | .    .    201  91   .    .    .    
  Flight                   118  | .    .    .    118  .    .    .    
  Fastest Speed            31   | 50   120  52   31   156  120  100  
  Average Speed            116  | 108  120  102  96   156  148  131  
  Slowest Speed            450  | 120  120  450  240  156  360  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    75   49   28   .    60   23   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 3    | .    2    .    .    .    .    1    
Terrain Destroyed          209  | 1    16   8    3    .    .    181  
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               2    | .    2    .    .    .    .    .    
  AOE                      206  | 1    14   8    3    .    .    180  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Total                      4241 | 61   714  1228 598  3    272  1365 
  Wait                     818  | .    121  331  70   .    66   230  
  Move                     2673 | 46   488  691  392  2    110  944  
  Hop                      1    | .    .    .    1    .    .    .    
  Pick Up                  65   | 5    13   10   16   .    5    16   
  Fast Attach              66   | 7    2    16   16   .    13   12   
  Attach                   47   | .    1    9    11   1    5    20   
  Detach                   40   | .    1    9    4    .    12   14   
  Swap                     52   | .    10   15   11   .    10   6    
  Drop                     95   | .    13   25   19   .    21   17   
  Fire                     194  | 3    52   66   22   .    4    47   
  Melee                    175  | .    13   41   36   .    26   59   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     15   | .    .    15   .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Repaired Datajack
  495 | -10/Materials | Discovered new exit (range 5)
  767 | -10/Materials | Discovered new exit (range 3)
  948 | -10/Materials | Entered another Materials area
  948 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1187 | -9/Materials  | Identified exit to Materials
 1436 | -9/Materials  | Build established: Scavenger-Mutant
 1518 | -9/Materials  | Lost 3 parts (1p1u1w)
 2088 | -9/Materials  | Repaired Aluminum Leg
 2088 | -9/Materials  | Repaired Aluminum Leg
 2088 | -9/Materials  | Repaired Aluminum Leg
 2120 | -9/Materials  | Repaired Imp. Ion Engine
 2149 | -9/Materials  | Repaired Aluminum Leg
 2329 | -9/Materials  | Entered another Materials area
 2329 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2384 | -8/Materials  | Build established: Mutant
 2500 | -8/Materials  | Core integrity fell below 50%
 2542 | -8/Materials  | Lost 10 parts (7n3w)
 2788 | -8/Materials  | Discovered new exit (range 8)
 3009 | -8/Materials  | Entered Factory
 3009 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3014 | -7/Factory    | Identified exit to DSF
 3014 | -7/Factory    | Entered DSF
 3146 | -7/DSF        | Additional patrols routed to DSF
 3183 | -7/DSF        | Discovered new exit (range 17)
 3310 | -7/DSF        | Build established: Scavenger-Mutant
 3384 | -7/DSF        | Sterilization system engaged
 3389 | -7/DSF        | Entered Factory
 3389 | -6/Factory    | Evolved 2 slots: Utility x2
 3718 | -6/Factory    | Build established: Gladiator
 3725 | -6/Factory    | Discovered new exit (range 20)
 4242 | -6/Factory    | Cargo convoy interrupted
 4282 | -6/Factory    | Lost 3 parts (1p1u1w)
 4332 | -6/Factory    | Discovered new exit (range 16)
 4345 | -6/Factory    | Found Hvy. Reactive Plating
 4789 | -6/Factory    | First assault squad dispatched
 5147 | -6/Factory    | Core integrity fell below 50%
 5182 | -6/Factory    | Core integrity fell below 20%
 5205 | -6/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
05183_ Carbon-fiber Leg destroyed.
05185_ Acquired 10 matter.
05187_ G-50 Soldier suffers critical hit
  (Smash).
05187_ Destroyed Hvy. Laser.
05187_ G-50 Soldier system corrupted by crushing
  effect.
05188_ G-50 Soldier system terminally corrupted.
05188_ Adv. Heat Sink fried.
05189_ Coil Gun destroyed.
05189_ Slug penetrates Wall.
05192_ EM Disruption Field destroyed.
05192_ Slug penetrates Wall. <x3>
05195_ Hvy. Mace destroyed.
05195_ Imp. Deuterium Engine destroyed.
05196_ Carbon-fiber Leg destroyed.
05202_ Imp. Heavy Machine Gun destroyed.
05202_ Slug penetrates Wall. <x2>
05204_ Wall collapses.
05205_ Imp. Actuator Array destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????            !!      ?????????????????? |
| ???????????             !         ???????????????? |
| ??????????""                      ???????????????? |
| ??????????"                        ??????????????? |
| ???????   "F                      ???????????????? |
| ???????   ""                     ????????????????? |
| ??????                          ?????????????????? |
| ??????                        ???????????????????? |
| ??????                      #????????????????????? |
| ???????#                    #????????????????????? |
| ???????#                    #????????????????????? |
| ?????###    !               #????????????????????? |
| ???? "%"    !               #????????????????????? |
| ???????#    !               #????????????????????? |
| ??????????###"##            #????????????????????? |
| ????????????#         # s   #????????????????????? |
| ????????????#         #     #????????????????????? |
| ????????????#         #|    #????????????????????? |
| ????????????#        %+!=   #????????????????????? |
| ????????????#         #%!*  #????????????????????? |
| ????????????#         #=g   #????????????????????? |
| ????????????#        [%!%g  #????????????????????? |
| ????????????#         ##;%###????????????????????? |
| ????????????###########?# #??????????????????????? |
| ??????????????#      #??# #??????????????????????? |
| ??????????????#      #??#@#??????????????????????? |
| ??????????????#      ####s#??????????????????????? |
| ??????????????#      +    #??????????????????????? |
| ??????????????# [    # ####??????????????????????? |
| ??????????????#      # #?????????????????????????? |
| ??????????????######## #?????????????????????????? |
| ?????????????????????# #?????????????????????????? |
| ???????????????#######+###???????????????????????? |
| ???????????????#         #???????????????????????? |
| ???????????????#         #???????????????????????? |
| ???????????????#   """   #??H????????????????????? |
| ???????????????# """""   +???????????????????????? |
| ???????????????# """""   #     ??????????????????? |
| ???????????????#         #     #?????????????????? |
| ???????????????#         #     #?????????????????? |
| ???????????????#         #     #?????????????????? |
| ???????????????###########     #?????????????????? |
| ????????????????#        #     #?????????????????? |
| ????????????????#   **   +     #?????????????????? |
| ????????????????#        #     #?????????????????? |
| ????????????????#        #     #?????????????????? |
| ????????????????#        #     #?????????????????? |
| ????????????????# """    #     #?????????????????? |
| ????????????????# """!   #     #?????????????????? |
| ????????????????# """    #     #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            290
Matter Stores              550
Matter Capacity            550
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             40
Resistance: EM             25
Power Shielding            33
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             12
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
              Lgt. Cannon | -9/Materials | Scanalyzed
                      Axe | -8/Materials | Scanalyzed
 Lgt. Armored Exoskeleton | -6/Factory   | Scanalyzed
    Hvy. Reactive Plating | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe
Please Form A Line
Quantum Hacking
Remodeling
Significant Disruption
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              AblativeSpikedProjector
  Manual?         0
Play Time         02:23:41
  Cumulative      11.8 hours
  Start           2024.11.09 @ 19:36:52
  End             2024.11.09 @ 22:30:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5919df92-4874-4e0a-803a-c905993e61d0