Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 12:21:10 Player: 277 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (97) 485 Value Destroyed (3602) 3602 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1007) 1007 TOTAL SCORE: 10514 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 36 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Combat Airjet > --- UTILITY (8) ------ Improved Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Improved Actuator Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Advanced Heat Sink Makeshift Hacking Suite System Shield Improved System Shield Relay Coupler [NC] Heart of Steel > --- WEAPON ----------- Plasma Sword Heavy Pick Heavy Pick > --- INVENTORY -------- Seismic Detector Advanced Targeting Computer Improved Actuator Array Hypervelocity Gauss Cannon Improved Datajack [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved Airjet Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Pick Energy Gun Quantum Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . . Utility 6 | . . 1 1 1 . . 1 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 146 | 5 16 14 6 9 5 43 13 4 3 5 . 23 Power 15 | 1 1 1 1 . 1 4 . 1 . . . 5 Engine 11 | 1 1 1 . . 1 3 . . . . . 4 Core 4 | . . . 1 . . 1 . 1 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 43 | 2 6 7 1 1 2 13 1 2 . 4 . 4 Treads . | . . . . . . . . . . . . . Leg 8 | 2 4 . . . . . . . . . . 2 Wheel 3 | . . . . . 1 2 . . . . . . Hover 15 | . 2 4 . . . 5 1 . . 1 . 2 Flight 17 | . . 3 1 1 1 6 . 2 . 3 . . Utility 35 | . 3 3 3 2 1 9 3 1 1 1 . 8 Device 12 | . . 1 . . . 5 1 1 . . . 4 Storage . | . . . . . . . . . . . . . Processor 6 | . 1 . 1 . 1 . . . 1 . . 2 Hackware 11 | . 1 2 . 1 . 4 1 . . 1 . 1 Protection 6 | . 1 . 2 1 . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 6 3 1 6 1 17 9 . 2 . . 6 Energy Gun 20 | 2 1 1 . 3 . 9 2 . 1 . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . Ballistic Cannon 3 | . 2 . . . . . . . . . . 1 Launcher 3 | . . 1 . 2 . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon 10 | . . . . . . 6 4 . . . . . Slashing Weapon 6 | . 1 1 . 1 1 . . . . . . 2 Piercing Weapon 4 | . . . . . . . 3 . 1 . . . Special Melee Weapon 5 | . . . 1 . . 2 . . . . . 2 Unidentified Prototypes 4 | . . . . . . . 1 . 1 . . 2 Parts Lost 48 | . 2 1 2 2 6 5 5 . 2 . 1 22 Power 5 | . . . 1 . 1 . 1 . . . . 2 Propulsion 22 | . 1 1 . 2 3 4 2 . 2 . 1 6 Utility 11 | . . . 1 . 1 1 . . . . . 8 Weapon 10 | . 1 . . . 1 . 2 . . . . 6 Highest Loss Streak 13 | . 2 1 1 1 3 1 2 . 2 . 1 13 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 91 97 98 76 78 82 91 92 97 96 100 55 Engine 4 | . 14 11 5 . 2 4 5 . . . . 1 Core 2 | . . . 3 7 3 2 . 4 6 6 6 1 Leg 2 | . 24 . . . . . . . . . . . Hover 9 | . 2 19 . . . 7 27 24 18 8 6 4 Flight 10 | . . 10 36 23 22 11 . 2 11 20 26 7 Device 5 | . . 7 . . . 6 7 10 9 6 6 8 Processor 5 | . 9 7 3 7 8 5 . . 2 6 6 4 Hackware 19 | . 4 18 25 18 23 24 26 26 26 26 26 13 Protection 1 | . 6 . 6 3 3 . 4 1 . . . . Energy Gun 4 | . 13 2 . 8 7 8 . . . . . . Ballistic Cannon 2 | . 3 12 . . . . . . . . . . Launcher 1 | . . 3 9 2 3 . . . . . . . Impact Weapon 2 | . . . . . . 3 17 . . . . . Slashing Weapon 1 | . 4 3 3 . 3 . . . . . . 1 Piercing Weapon 3 | . . . . . . . 1 20 20 20 20 6 Special Melee Weapon 1 | . . . 5 2 . 2 . . . . . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 29 | 8 11 12 12 14 15 23 24 21 18 17 17 29 Greatest Support 54 | 20 26 19 20 20 30 45 54 39 30 32 32 30 Greatest Overweight (x) 4 | 1 . 2 . . . 1 4 . . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 4 4 4 5 5 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 4 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 47% | Hacker-Mutant 22% | Hacker-Sprinter 16% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Matter Collected 2465 | 266 225 575 . 82 4 572 142 60 30 . . 509 Remotely . | . . . . . . . . . . . . . Salvage Created 3165 | 199 418 542 . 305 24 613 608 10 81 . . 365 Parts 176 | 13 28 42 . 18 . 32 9 . 5 . . 29 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 70 | . 7 18 . 11 2 14 10 . 3 . . 5 Melee 17 | . . . . . . 5 6 . 3 . . 3 Guns 18 | . 7 1 . 1 . 7 1 . . . . 1 Cannons 12 | . . 11 . . . . . . . . . 1 AOE 18 | . . 6 . 10 2 . . . . . . . Classes Destroyed 11 | 3 4 2 . . . 2 . . . . . . Worker 5 | 2 . 1 . 1 . . 1 . . . . . Tunneler 4 | 3 . . . . . . 1 . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 6 | 1 3 . . . . . 2 . . . . . Operator 2 | . 1 . . . . . . . . . . 1 Watcher 9 | . 3 3 . . . 2 . . . . . 1 Swarmer 30 | . 6 6 . 4 . 4 7 . 3 . . . Grunt 27 | . 1 8 . 7 2 6 1 . . . . 2 Sentry 7 | . . 4 . . . 1 2 . . . . . Hunter 3 | . . . . . . 1 . . . . . 2 Programmer 3 | . . . . . . 2 . . . . . 1 Decomposer 1 | . . . . . . . . 1 . . . . Best Kill Streak 10 | 3 5 6 . 10 2 4 4 . 3 . . 3 Combat Bots Only 10 | . 3 6 . 10 2 4 4 . 3 . . 2 Max Kills in Single Turn 4 | 1 2 2 . 4 2 1 1 1 2 . . 2 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 4 | . . 2 . 4 2 . . . . . . . Melee 2 | . . . . . . 1 1 . 2 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 726 | . 48 68 8 36 82 148 173 . 12 9 2 140 Missed 305 | . 13 35 4 26 42 64 77 . 6 5 . 33 Damage Taken 6151 | . 404 432 124 144 466 1000 1107 . 91 . 49 2334 Core 1961 | . 95 139 44 28 123 276 237 . 12 . . 1007 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 144 | . . 42 . . . 102 . . . . . . Core Remaining (%) 71 | 100 62 65 92 . . 39 . . . . 70 . Volleys Fired 180 | 22 43 53 . 8 4 39 3 . . . . 8 Largest 2 | 2 2 2 . 2 1 2 2 . . . . 1 Hottest 188 | 90 100 80 . 90 30 188 188 . . . . 65 Shots Fired 276 | 40 62 90 . 11 4 56 5 . . . . 8 Gun 175 | 40 54 9 . 6 . 56 5 . . . . 5 Cannon 72 | . 4 65 . . . . . . . . . 3 Launcher 25 | . . 16 . 5 4 . . . . . . . Special 4 | . 4 . . . . . . . . . . . Kinetic 87 | . 19 65 . . . . . . . . . 3 Thermal 144 | 40 43 . . . . 56 5 . . . . . Explosive 25 | . . 16 . 5 4 . . . . . . . Electromagnetic 20 | . . 9 . 6 . . . . . . . 5 Robot Hit Streak 10 | 6 9 10 . 2 3 7 5 . . . . 8 Robot Miss Streak 8 | 3 4 8 . 1 . 2 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 241 | 19 38 47 2 7 2 59 33 1 3 . . 30 Core Hits 117 | 7 17 33 . 17 6 17 7 . 3 . . 10 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . 3 1 . . . . . Critical Strikes 14 | 1 4 1 . . . 3 1 . . . . 4 Burn 4 | 1 3 . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . 1 Blast 2 | . 1 1 . . . . . . . . . . Smash 4 | . . . . . . 3 1 . . . . . Impale 3 | . . . . . . . . . . . . 3 Melee Attacks 153 | . 2 10 8 9 4 33 45 1 6 . . 35 Impact 74 | . . . . . . 29 45 . . . . . Slashing 36 | . 2 10 7 9 4 . . . . . . 4 Piercing 33 | . . . . . . . . 1 6 . . 26 Sneak Attacks 13 | . . . 2 . . 2 4 1 . . . 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 23 | . . . . . . 3 10 . 2 . . 8 Damage Inflicted 8569 | 230 599 1555 46 1062 472 2008 1580 60 96 . . 861 Guns 2145 | 230 532 130 . 46 . 1016 136 . . . . 55 Cannons 696 | . 67 594 . . . . . . . . . 35 Explosions 2319 | . . 831 . 1016 472 . . . . . . . Melee 3409 | . . . 46 . . 992 1444 60 96 . . 771 Ramming . | . . . . . . . . . . . . . Kinetic 836 | . 207 594 . . . . . . . . . 35 Thermal 2642 | 230 392 192 . 676 . 1016 136 . . . . . Explosive 1451 | . . 639 . 340 472 . . . . . . . Electromagnetic 231 | . . 130 . 46 . . . . . . . 55 Impact 2436 | . . . . . . 992 1444 . . . . . Slashing 187 | . . . 46 . . . . . . . . 141 Piercing 786 | . . . . . . . . 60 96 . . 630 Highest Corruption 7 | . . 1 . . 2 7 . . . . . 3 Average Corruption 2 | . . 1 . . 1 3 . . . . . 2 Corruption Purged 3 | . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . Effects 31 | . . 2 . . 1 25 . . . . . 3 Message Errors 8 | . . 1 . . . 6 . . . . . 1 Matter Fused 7 | . . . . . 1 4 . . . . . 2 Heat Flow Errors 4 | . . . . . . 4 . . . . . . Energy Discharges 3 | . . . . . . 3 . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 4 | . . 1 . . . 3 . . . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . Alerts 1 | . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 824 | . . 101 11 36 8 165 369 55 . . . 79 Projectiles 13 | . . . . . . . 13 . . . . . Explosions 145 | . . 101 . 36 8 . . . . . . . Melee 666 | . . . 11 . . 165 356 55 . . . 79 Knockbacks 12 | . 1 4 . . . 3 4 . . . . . Impact 6 | . . . . . . 3 3 . . . . . Kinetic 5 | . 1 4 . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 33 | . . 33 . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 317 | 244 210 138 6 24 19 317 154 . . . . . Average Temperature 98 | 142 75 49 3 11 7 138 85 . . . . . Received Heat Transfer 906 | . 111 132 36 72 153 186 162 . . . 9 45 Effects 2 | 2 . . . . . . . . . . . . Interference 2 | 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . . . 1 6 . . . . . Impact Corruptions 23 | . . . . . . 6 17 . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 6 | 1 2 . . . . 3 . . . . . . Heat Transferred 4142 | 717 1295 200 . 450 . 1295 185 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Peak Influence 1016 | 30 254 841 580 898 1016 580 505 . . . . 119 Initial 533 | . 19 46 354 263 488 533 177 . . . . . Average 312 | 12 104 337 446 733 628 392 333 . . . . 43 Maximum Alert Level 3 | . 1 3 2 3 3 2 2 . . . . . Low Security (%) 36 | 100 83 14 . . . 4 13 . . . . 100 Level 1 29 | . 16 50 35 15 . 46 64 . . . . . Level 2 25 | . . 27 64 18 84 48 22 . . . . . Level 3 7 | . . 7 . 65 15 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . 3 . 4 . 6 1 . . . . 3 Investigation 5 | . . . . 1 . 3 . . . . . 1 Extermination 4 | . . . . . . 2 1 . . . . 1 Reinforcement 7 | . . 3 . 2 . 1 . . . . . 1 Assault 1 | . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 2 1 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 203 | . 13 28 9 21 30 34 22 4 6 2 5 29 Peak Tracking Total 19 | . 4 7 5 6 19 8 5 5 3 2 5 10 Tactical Retreats 33 | . . 1 2 4 6 8 6 2 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Traps Triggered 13 | . . 1 1 . 4 3 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . 1 . Objects Rigged 21 | . . . . 10 . 8 3 . . . . . Exploded 3 | . . . . 3 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Machines Disabled 24 | . . 11 . 8 3 2 . . . . . . Max in Single Turn 5 | . . 5 . 4 1 1 . . . . . . Garrison Relay 3 | . . . . . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Machines Accessed 70 | . 9 8 5 7 1 20 10 1 1 . . 8 Terminals 46 | . 8 7 3 3 1 10 9 . . . . 5 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 4 | . . 1 . . . 3 . . . . . . Recycling Units 8 | . 1 . 2 . . 2 1 . . . . 2 Scanalyzers 4 | . . . . 3 . 1 . . . . . . Garrison Access 4 | . . . . 1 . 2 . . . . . 1 Total Hacks 231 | . 26 24 15 25 4 62 51 1 1 . . 22 Successful 145 | . 17 16 12 18 2 35 32 1 1 . . 11 Failed 84 | . 9 8 3 7 2 26 18 . . . . 11 Catastrophic 7 | . 3 . . . . 3 . . . . . 1 Database Lockouts 2 | . . . . . . 1 1 . . . . . Manual 118 | . 11 17 11 10 3 23 31 . . . . 12 Terminals 175 | . 24 19 11 11 4 42 50 . . . . 14 Fabricators 5 | . . . . . . 5 . . . . . . Repair Stations 10 | . . 5 . . . 5 . . . . . . Recycling Units 14 | . 2 . 4 . . 3 1 . . . . 4 Scanalyzers 13 | . . . . 11 . 2 . . . . . . Garrison Access 12 | . . . . 3 . 5 . . . . . 4 Terminal Hacks 59 | . 12 2 3 1 1 14 19 1 1 . . 5 Record 1 | . . . . . . . . 1 . . . . Robot Analysis 7 | . 3 1 . . . 1 2 . . . . . Prototype ID Bank 12 | . 4 . 2 1 . 3 1 . . . . 1 Open Door 1 | . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . 1 Terminal Index 4 | . 1 1 . . . 1 1 . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . 1 Unreport Threat 5 | . . . . . . 4 1 . . . . . Locate Traps 2 | . . . . . . 1 1 . . . . . Dispatch Records 2 | . . . . . . . 2 . . . . . Security Status 2 | . 1 . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . Investigation Status 3 | . . . . . . 1 2 . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . Recall Investigation 3 | . . . . . . 1 1 . . . . 1 Hauler Manifests 1 | . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . 1 . . . . 1 2 . . . . 1 Fabricator Hacks 3 | . . . . . . 3 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 2 | . . . . . . 2 . . . . . . Repair Station Hacks 8 | . . 5 . . . 3 . . . . . . Scan Component 4 | . . 2 . . . 2 . . . . . . Repair 3 | . . 2 . . . 1 . . . . . . Refit 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . 1 . . . . . 1 Report Inventory 3 | . 1 . 1 . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 Scanalyzer 12 | . . . . 10 . 2 . . . . . . Insert Component 6 | . . . . 5 . 1 . . . . . . Analyze 6 | . . . . 5 . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . Unauthorized Hacks 57 | . 4 9 8 6 1 11 13 . . . . 5 Terminals 44 | . 3 9 6 4 1 6 12 . . . . 3 Track 11 | . 1 1 2 2 1 1 3 . . . . . Assimilate 9 | . . 3 2 . . 1 1 . . . . 2 Botnet 13 | . 2 3 1 1 . 1 4 . . . . 1 Detonate 5 | . . . . 1 . 2 2 . . . . . Disrupt 2 | . . 1 . . . . 1 . . . . . Operators 4 | . . 1 1 . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . 1 . 2 . . 2 1 . . . . 1 Mask 7 | . 1 . 2 . . 2 1 . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . Garrison Access 5 | . . . . 1 . 3 . . . . . 1 Broadcast 2 | . . . . 1 . 1 . . . . . . Restock 1 | . . . . . . . . . . . . 1 Redirect 1 | . . . . . . 1 . . . . . . Watchers 1 | . . . . . . 1 . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 58 | . 8 6 4 5 1 19 7 . . . . 8 Full Trace Events 4 | . . . . . . 3 . . . . . 1 Feedback Events 2 | . . . . . . 1 . . . . . 1 Corruption 1 | . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . Part Schematics Acquired 7 | . . . . 6 . 1 . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . Time 25 | . . . . . . 25 . . . . . . Total Part Build Rating 1 | . . . . . . 1 . . . . . . Parts Repaired 3 | . . 2 . . . 1 . . . . . . Time 89 | . . 58 . . . 31 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 5 . 1 . . . . . . Part Schematics Acquired 6 | . . . . 5 . 1 . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked 9 | . . . . . . 4 . . . . . 5 Non-combat 6 | . . . . . . 2 . . . . . 4 Combat 3 | . . . . . . 2 . . . . . 1 Robot Hacks Applied 9 | . . . . . . 4 . . . . . 5 parse_system 3 | . . . . . . . . . . . . 3 find_chute 1 | . . . . . . . . . . . . 1 check_alert 1 | . . . . . . . . . . . . 1 formatsys_low 2 | . . . . . . 2 . . . . . . formatsys_high 2 | . . . . . . 2 . . . . . . Relay Couplers Released 12 | . . . . . 12 . . . . . . . Machine Destruction 12 | . . . . . 12 . . . . . . . Attached 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Total Allies 11 | . . 2 . . . 8 . . . . . 1 Largest Group 4 | . . 1 . . . 4 4 . . . . . Highest-Rated Group 81 | . . 10 . . . 81 81 . . . . . Highest-Rated Ally 26 | . . 10 . . . 26 26 . . . . . Total Orders 13 | . . . . . . 11 2 . . . . . STAY 4 | . . . . . . 3 1 . . . . . FOLLOW 3 | . . . . . . 2 1 . . . . . GUARD 1 | . . . . . . 1 . . . . . . AID 5 | . . . . . . 5 . . . . . . Ally Attacks 26 | . . . . . . 25 1 . . . . . Total Damage 478 | . . . . . . 465 13 . . . . . Kills 2 | . . . . . . 2 . . . . . . Allies Corrupted 2 | . . . . . . 1 1 . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Robot Analysis Total 7 | . 3 1 . . . 1 2 . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Turns Passed 5471 | 131 569 719 226 455 220 1111 500 231 188 83 105 933 Spaces Moved 7907 | 46 380 1040 596 841 392 1744 846 457 310 146 227 882 Core 570 | 4 . . . . . . 1 . . . . 565 Treads . | . . . . . . . . . . . . . Legs 376 | 42 283 . . . . . . . . . . 51 Wheels . | . . . . . . . . . . . . . Hover 2697 | . 97 514 . . . 398 845 457 310 42 . 34 Flight 4264 | . . 526 596 841 392 1346 . . . 104 227 232 Fastest Speed 26 | 50 56 29 26 26 27 30 34 45 52 46 46 49 Average Speed 46 | 116 103 41 26 28 30 37 40 48 52 50 46 78 Slowest Speed 250 | 120 120 195 26 29 40 110 250 61 61 150 49 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 43 | . . 2 8 7 16 8 . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 74 83 45 15 56 43 26 70 52 14 44 20 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 4 | . 1 1 . 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 . . 1 . . 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . . . 7 1 . . . Spaces Dug 33 | . 5 19 4 . . 5 . . . . . . Terrain Destroyed 209 | . 5 112 4 65 12 11 . . . . . . Melee 15 | . 2 8 4 . . 1 . . . . . . Projectile 13 | . 3 . . . . 10 . . . . . . AOE 181 | . . 104 . 65 12 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Fac Total 9130 | 81 480 1213 643 1015 464 2069 934 464 324 153 226 1064 Wait 636 | 5 17 86 38 152 12 201 25 . 7 . . 93 Move 7818 | 45 379 1035 579 826 367 1728 845 456 305 145 226 882 Hop 34 | . . 2 8 7 8 7 . . 2 . . . Pick Up 47 | 4 10 3 2 2 6 5 7 1 1 . . 6 Fast Attach 71 | 5 5 9 2 2 2 18 5 3 . 5 . 15 Attach 21 | . 1 1 3 1 3 . 4 1 1 . . 6 Detach 2 | . . . 1 1 . . . . . . . . Swap 55 | . 10 4 1 6 . 25 5 . 2 . . 2 Drop 69 | . 13 10 1 1 4 16 7 2 3 3 . 9 Fire 180 | 22 43 53 . 8 4 39 3 . . . . 8 Melee 126 | . 2 10 8 9 4 29 33 1 3 . . 27 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 69 | . . . . . 54 . . . . . . 15 Rewire 1 | . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / Low x2 / Gar) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 13) 424 | -10/Materials | Discovered new exit (range 12) 515 | -10/Materials | Identified exit to Mines 701 | -10/Materials | Identified exit to Materials 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 883 | -9/Materials | Discovered new exit (range 4) 886 | -9/Materials | Identified exit to Materials 930 | -9/Materials | Build established: Scavenger-Mutant 1009 | -9/Materials | Discovered new exit (range 16) 1018 | -9/Materials | Identified exit to Mines 1101 | -9/Materials | Repaired Hover Unit 1134 | -9/Materials | Repaired Imp. Hover Unit 1161 | -9/Materials | Discovered exit to Materials (range 5) 1257 | -9/Materials | Discovered exit to Materials (range 7) 1420 | -9/Materials | Entered another Materials area 1420 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -8/Materials | Identified exit to Storage 1480 | -8/Materials | Build established: Hacker-Sprinter 1634 | -8/Materials | Discovered new exit (range 15) 1646 | -8/Materials | Entered Factory 1646 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1769 | -7/Factory | Destroyed 10 combat bots 2046 | -7/Factory | First assault squad dispatched 2089 | -7/Factory | Identified exit to Garrison 2101 | -7/Factory | Entered Garrison 2171 | -7/Garrison | Triggered checkpoint 2183 | -7/Garrison | Spotted B-75 Beast 2209 | -7/Garrison | Triggered checkpoint 2209 | -7/Garrison | Triggered checkpoint 2209 | -7/Garrison | Triggered checkpoint 2223 | -7/Garrison | Discovered new exit (range 11) 2232 | -7/Garrison | Garrison Relay disabled 2240 | -7/Garrison | Lost 3 parts (1p1u1w) 2256 | -7/Garrison | Spotted B-75 Beast 2263 | -7/Garrison | Triggered checkpoint 2273 | -7/Garrison | Installed Relay Interface Framework 2287 | -7/Garrison | Garrison Relay disabled 2297 | -7/Garrison | Garrison Relay disabled 2314 | -7/Garrison | Triggered checkpoint 2317 | -7/Garrison | Discovered new exit (range 10) 2321 | -7/Garrison | Entered Factory 2338 | -7/Factory | Discovered new exit (range 3) 2429 | -7/Factory | Fabricated B-48 Gladiator? 2458 | -7/Factory | Fabricated Datajack (x1) 2491 | -7/Factory | Identified exit to Garrison 2568 | -7/Factory | Build established: Hacker-Mutant 2849 | -7/Factory | Repaired Field Propulsion Array 2980 | -7/Factory | Discovered new exit (range 7) 3055 | -7/Factory | Identified exit to Lower Caves 3128 | -7/Factory | Central database locked down 3176 | -7/Factory | Core integrity fell below 50% 3432 | -7/Factory | Entered another Factory area 3432 | -6/Factory | Accompanied by 4 allies 3432 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3463 | -6/Factory | Central database locked down 3551 | -6/Factory | Lost 4 allies 3697 | -6/Factory | Identified exit to Factory 3916 | -6/Factory | Discovered new exit (range 5) 3932 | -6/Factory | Entered Lower Caves 3949 | -6/Lower Caves | Encountered a Warlord checkpoint 4007 | -6/Lower Caves | Learned Factory emergency access door positions 4145 | -6/Lower Caves | Discovered new exit (range 4) 4163 | -6/Lower Caves | Entered another Lower Caves area 4175 | -6/Lower Caves | Discovered exit to Factory (range 10) 4268 | -6/Lower Caves | Found Prototype Device 4342 | -6/Lower Caves | Discovered new exit (range 6) 4351 | -6/Lower Caves | Entered Zion 4393 | -6/Zion | Discovered new exit (range 10) 4402 | -6/Zion | Learned location of Extension (-4) 4417 | -6/Zion | RIF detected upon attempting to enter Zion 4417 | -6/Zion | Attacked by Zionites 4417 | -6/Zion | Spotted TP-CQB(B) 4417 | -6/Zion | Spotted WW-QI9(B) 4434 | -6/Zion | Entered Proximity Caves 4533 | -5/Proximity Caves | Discovered exit to Factory (range 14) 4538 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4539 | -5/Proximity Caves | Entered Factory 4539 | -5/Factory | Evolved 2 slots: Utility x2 4565 | -5/Factory | Identified Heart of Steel 5007 | -5/Factory | Core integrity fell below 50% 5022 | -5/Factory | Lost 13 parts (1p5n3u4w) 5134 | -5/Factory | Imp. System Shield fried by hacking feedback 5369 | -5/Factory | Core integrity fell below 20% 5399 | -5/Factory | Lost 7 parts (1p1n4u1w) 5472 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05431_ Field strength at 34. 05432_ Field strength at 28. 05433_ Field strength at 22. 05434_ Field strength at 16. 05435_ Field strength at 10. 05436_ ALERT: Cargo convoy en route, clear transfer corridor. 05436_ Field strength at 4. 05437_ Stasis field depleted. 05468_ Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. 05469_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05471_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 05472_ O-16 Technician accesses terminal... 05472_ O-16 Technician IFF database reprogrammed. Map ----- +----------------------------------------------------+ | ??????????????????????????? ??? ????????????# | | ??????????????????????????# ###/############ | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ???????????????????????????# ####+############ T | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????+ #?????????????????? | | ???????????????????????????# #?????????????????? | | ?????????????????????????###s ###???????????????? | | ????????????????????#????# ks s ###############?? | | ????????????????????# #### s #?? | | ??????????????# ##### #?? | | ??????????????# @ T #?? | | ??????????????# o ### | | ??????????????# """ ## | | ??????????????# u """ ?# ## | | ?????????????????? """ ??####+##### | | ?????????????????? ????? ??+ | | ????????????????? ???? # | | ????????????????? ???# # | | ???????????????? ????# + "" " | | ???????????????? ?????# ##### "" " | | ????????????????""??????# """ """ #???# """ " | | ????????????????""??????# """ """ #???# """ " | | ????????????????????????# """ """ #???# """ " | | ????????????????????????###########???# " | | ??????????????????????????????????????# " | | ??????????????????????????????????????? " | | ??????????????????????????????????????? " | | ??????????????????????????????????????? ? ? | | ???????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 225 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 30 Defensive Hacking 22 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Hvy. EM Pulse Gun | -7/Factory | Scanalyzed EM Shotgun | -7/Factory | Scanalyzed Mining Claw | -7/Factory | Scanalyzed Particle Gun | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Extracted Datajack | -7/Factory | Scanalyzed Pulse Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Datajack | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed ClaymoresFlyingBiocell Manual? 0 Play Time 02:54:43 Cumulative 319.4 hours Start 2024.07.31 @ 16:02:16 End 2024.08.01 @ 12:21:10 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e9800f0-2bbd-4ce5-afbe-cc5c9981d409