Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.06.04 @ 21:38:31 Player: Deloads Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1729) 1729 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5744 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 73/300 Energy 1245/1625 System Corruption 0% Temperature Critical (3719) Movement Core (3700) Ox73 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Advanced Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Humpback Superbattery Modified TNC Improved Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Light Cannon Improved Grenade Launcher > --- INVENTORY (35) --- Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads Improved Treads Medium Treads Medium Treads Medium Storage Unit Large Storage Unit Improved Targeting Computer Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Improved Power Shielding Weapon Shielding Light Armor Plating System Shield Skeleton Box Medium Laser Light Assault Rifle Light Cannon Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Humpback Superbattery Modified TNC Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Light Cannon Improved Grenade Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Medium Treads Medium Treads Medium Storage Unit Large Storage Unit Improved Targeting Computer Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Improved Power Shielding Weapon Shielding Light Armor Plating System Shield Skeleton Box Medium Laser Light Assault Rifle Light Cannon Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Mining Laser [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Sensor Array Storage Superbattery Processor Improved Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Slots Evolved 7 | . 1 . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 4 | . 1 . . . 2 1 . Weapon 1 | . . . . . 1 . . Parts Attached 30 | 9 2 . 3 . 12 2 2 Power 2 | 1 . . . . . 1 . Engine 2 | 1 . . . . . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 2 . . . . 5 . . Treads 7 | 2 . . . . 5 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 4 1 . 3 . 3 1 . Device 2 | 1 . . . . 1 . . Storage 4 | 1 . . 2 . 1 . . Processor 3 | 1 . . 1 . 1 . . Hackware . | . . . . . . . . Protection 3 | 1 1 . . . . 1 . Artifact . | . . . . . . . . Weapon 9 | 2 1 . . . 4 . 2 Energy Gun 4 | 2 1 . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . Parts Lost 6 | . . 1 . . 4 . 1 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 1 | . . 1 . . . . . Weapon 2 | . . . . . 2 . . Highest Loss Streak 2 | . . 1 . . 2 . 1 To Critical Strikes . | . . . . . . . . Average Backups 18 | 4 9 10 8 12 23 29 28 Power 1 | . 1 1 1 1 1 3 3 Propulsion 3 | 1 2 2 1 1 5 5 5 Utility 6 | 1 2 2 1 4 8 11 11 Weapon 5 | 1 4 5 4 5 6 9 8 Tool/Special . | . . . . . . . . Unused Backups 25 | . 4 . 1 . . . 20 Power 3 | . . . . . . . 3 Propulsion 6 | . 2 . 1 . . . 3 Utility 10 | . 1 . . . . . 9 Weapon 6 | . 1 . . . . . 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 99 96 95 100 88 83 86 Engine 9 | . 12 12 12 12 8 12 10 Treads 24 | . 25 25 25 25 24 21 21 Storage 16 | . 12 12 17 25 16 14 14 Processor 14 | . 12 12 15 12 15 14 14 Protection 2 | . 11 9 . . . 7 7 Energy Gun 17 | . 25 25 25 25 14 . . Ballistic Cannon 4 | . . . . . 6 7 8 Peak Build Rating 46 | 7 10 10 21 21 42 44 46 Average Rating 26 | 5 9 9 16 21 35 43 44 On Entrance 19 | . 7 10 9 21 21 42 44 Avg Prop Armor Cover (%) 10 | . . . . . . . 10 Naked Turns . | . . . . . . . . Heaviest Build 224 | 19 23 23 34 34 218 221 224 Greatest Support 78 | 40 40 40 40 40 78 78 78 Greatest Overweight (x) 73 | 3 . . . . 5 2 73 Average Overweight (x) 1 | . . . . . 2 2 3 Largest Inventory Capacity 35 | 10 10 10 15 15 35 35 35 Average Capacity 24 | 9 10 10 9 15 35 35 35 Most Carried 32 | 9 10 10 13 13 32 30 30 Average Carried 18 | 4 9 10 9 13 23 29 28 Final Capacity 35 | 10 10 10 15 15 35 35 35 Final Carried 31 | 7 10 10 13 13 31 29 30 Class Distribution -------------------- 42% | Hacker-Mutant 37% | Hauler-Skirmisher 15% | Hauler-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Gunner | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Matter Collected 811 | 204 101 . . 46 299 . 161 Remotely . | . . . . . . . . Salvage Created 1816 | . 594 97 . 99 753 . 273 Parts 103 | . 28 3 . 4 51 . 17 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 40 | . 12 2 . 2 15 . 9 Guns 27 | . 11 2 . 2 9 . 3 Cannons 9 | . . . . . 5 . 4 AOE 4 | . 1 . . . 1 . 2 Classes Destroyed 12 | . 4 . . . 5 . 3 Worker 1 | . . . . . 1 . . Tunneler 1 | . . . . . 1 . . Hauler 1 | . . . . . 1 . . Recycler 1 | . 1 . . . . . . Watcher 7 | . 3 . . . 4 . . Swarmer 9 | . 4 . . . 3 . 2 Grunt 23 | . 8 2 . 2 8 . 3 Brawler 1 | . . . . . 1 . . Sentry 3 | . . . . . 3 . . Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 4 2 . 2 3 . 7 Combat Bots Only 7 | . 3 2 . 2 2 . 7 Max Kills in Single Turn 2 | . 2 1 . 1 2 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 190 | . 50 3 . 10 66 . 61 Missed 57 | . 12 2 . 2 18 . 23 Hits 133 | . 38 1 . 8 48 . 38 Melee 2 | . . . . . 2 . . Projectile 131 | . 38 1 . 8 46 . 38 Critical Strikes 4 | . . . . . 4 . . Damage Taken 2166 | . 243 45 . 71 596 . 1211 Core 858 | . 66 . . 11 38 . 743 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 809 | . 163 25 . 41 264 . 316 Core Remaining (%) 87 | 100 . . . 69 93 . . Volleys Fired 107 | . 34 2 . 5 49 . 17 Largest 3 | . 2 2 . 2 3 . 3 Hottest 125 | . 100 95 . 95 125 . 89 Shots Fired 260 | . 68 4 . 10 138 . 40 Gun 189 | . 68 4 . 10 90 . 17 Cannon 67 | . . . . . 47 . 20 Launcher 3 | . . . . . . . 3 Special 1 | . . . . . 1 . . Kinetic 90 | . . . . . 53 . 37 Thermal 96 | . 46 2 . 5 43 . . Explosive 3 | . . . . . . . 3 Electromagnetic 71 | . 22 2 . 5 42 . . Robot Hit Streak 47 | . 17 7 . 10 47 . 39 Robot Miss Streak 3 | . 2 . . 1 3 . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 200 | . 49 4 . 9 103 . 35 Core Hits 102 | . 23 5 . 5 48 . 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . 3 . . . 7 . 1 Burn 6 | . 3 . . . 3 . . Blast 5 | . . . . . 4 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3729 | 7 789 109 . 139 1814 . 871 Guns 2238 | . 719 64 . 136 1098 . 221 Cannons 876 | . . . . . 577 . 299 Explosions 569 | . 70 45 . . 103 . 351 Melee . | . . . . . . . . Ramming 46 | 7 . . . 3 36 . . Kinetic 1167 | . . . . . 647 . 520 Thermal 1086 | . 497 69 . 51 469 . . Explosive 351 | . . . . . . . 351 Electromagnetic 1079 | . 292 40 . 85 662 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 1 1 2 . . Average Corruption 1 | . 1 1 1 1 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . 5 1 3 4 5 . . Message Errors 2 | . 1 . . 1 . . . Matter Fused 5 | . . 1 1 1 2 . . Energy Discharges 5 | . 1 . 2 1 1 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 3 | . 1 . . 1 1 . . Data Loss (major) 2 | . 2 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 13 | . . . . . 13 . . Projectiles 13 | . . . . . 13 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 10 | . . . . . 9 . 1 Impact . | . . . . . . . . Kinetic 10 | . . . . . 9 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 63 | . . 35 . . 28 . . Shots 2 | . . 1 . . 1 . . Rammed 6 | 1 . . . 2 3 . . Targets Rammed 7 | 1 . . . 2 4 . . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 3719 | . 312 78 . 222 280 . 3719 Average Temperature 329 | . 90 42 . 117 83 . 1257 Received Heat Transfer 609 | . 156 9 . 66 288 . 90 Effects 49 | . . . . . . . 49 Shutdowns 5 | . . . . . . . 5 Energy Bleed 3 | . . . . . . . 3 Interference 4 | . . . . . . . 4 Matter Decay 7 | . . . . . . . 7 Short Circuit 4 | . . . . . . . 4 Damage (minor) 6 | . . . . . . . 6 Damage (major) 14 | . . . . . . . 14 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 3 . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 2 . . . 1 . . Heat Transferred 3297 | . 1580 174 . 148 1395 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 1 . . 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 96 | 100 100 100 . 100 100 100 50 Level 1 3 | . . . . . . . 49 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 241 | . 86 51 . 35 50 . 241 Initial . | . . . . . . . . Average 16 | . 13 7 . 1 4 . 143 Influence Increases 1239 | . 365 56 . 50 517 . 251 Destroy 0b10 Robot/C 800 | . 240 40 . 40 300 . 180 Destroy 0b10 Robot/NC 55 | . 20 . . . 35 . . Destroy Leader 206 | . 56 10 . 10 90 . 40 Successful Hack 22 | . 10 . . . 12 . . Disable Machine 16 | . 4 4 . . 8 . . Destroy Structure 35 | . 5 2 . . 12 . 16 Lose Combat Pursuer 105 | . 30 . . . 60 . 15 Influence Decreases 998 | . 365 35 21 50 517 . 10 Entered New Map 21 | . . . 21 . . . . Time Decay 946 | . 365 30 . 50 501 . . Lost Part 31 | . . 5 . . 16 . 10 Squads Dispatched 5 | . 1 . . . 2 . 2 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . . 2 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 18 2 . 2 28 . 11 Peak Tracking Total 5 | . 3 1 . 2 4 . 5 Tactical Retreats 6 | . 1 . . . 4 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Disabled 4 | . 1 1 . . 2 . . Max in Single Turn 1 | . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Accessed 4 | . 2 . . . 1 1 . Terminals 4 | . 2 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . 4 . . . 3 1 . Successful 6 | . 2 . . . 3 1 . Failed 2 | . 2 . . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 4 . 1 . 2 . . Terminals 8 | . 4 . . . 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 2 . . . 3 1 . Record 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . . Terminal Index 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Active Infowar (turns) 3306 | 57 . . . . 2880 34 335 Sensors 57 | 57 . . . . . . . T.N.C. 3249 | . . . . . 2880 34 335 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Turns Passed 5787 | 100 1068 197 532 571 2885 34 400 Spaces Moved 2065 | 54 572 63 273 340 659 11 93 Core 10 | 9 . . . . . . 1 Treads 2055 | 45 572 63 273 340 659 11 92 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 315 315 315 Average Speed 242 | 144 160 160 160 160 387 315 373 Slowest Speed 3700 | 200 160 160 160 160 552 315 3700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 52 | 4 85 14 60 76 53 . 77 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 3 | . . . . 3 . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 37 | . 4 2 . . 10 . 21 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 36 | . 4 2 . . 9 . 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total 2611 | 72 660 155 368 356 871 12 117 Wait 340 | . 35 91 81 10 120 . 3 Move 2059 | 54 571 62 272 339 658 10 93 Hop . | . . . . . . . . Pick Up 56 | 9 11 . 8 . 26 . 2 Fast Attach 7 | 5 . . 2 . . . . Attach 16 | 2 1 . 1 . 9 2 1 Detach 2 | . . . . . 2 . . Swap 8 | 2 1 . 1 . 3 . 1 Drop 10 | . 7 . 3 . . . . Fire 107 | . 34 2 . 5 49 . 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . . . . 2 4 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 15) 101 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Evolved 1 slot: Utility x1 292 | -10/Materials | Identified exit to Mines 292 | -10/Materials | Discovered exit to Mines (range 15) 306 | -10/Materials | Build established: Hacker-Mutant 603 | -10/Materials | Identified exit to Materials 603 | -10/Materials | Discovered exit to Materials (range 15) 956 | -10/Materials | Discovered exit to Materials (range 16) 1169 | -10/Materials | Entered Mines 1182 | -10/Mines | Met a Derelict bent on vengeance 1315 | -10/Mines | Discovered exit to Materials (range 8) 1354 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1356 | -10/Mines | Identified exit to Exiles 1356 | -10/Mines | Discovered exit to Exiles (range 5) 1366 | -10/Mines | Entered Exiles 1411 | -10/Exiles | Met 8R-AWN 1435 | -10/Exiles | Met EX-HEX 1483 | -10/Exiles | Met EX-BIN 1507 | -10/Exiles | Aligned with FarCom system 1508 | -10/Exiles | Given EX-Vault access code 1548 | -10/Exiles | Opened EX-Vault 1557 | -10/Exiles | Found Prototype Storage 1564 | -10/Exiles | Identified Superbattery 1679 | -10/Exiles | Found Prototype Device 1686 | -10/Exiles | Found Prototype Processor 1724 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1777 | -10/Exiles | Met EX-DEC 1885 | -10/Exiles | Identified exit to Mines 1885 | -10/Exiles | Discovered exit to Mines (range 10) 1898 | -10/Exiles | Stole three prototypes: Superbattery, Skeleton Box, Modified TNC 1898 | -10/Exiles | Entered Mines 2336 | -9/Mines | Learned Materials stockpile data 2455 | -9/Mines | Identified exit to Materials 2455 | -9/Mines | Discovered exit to Materials (range 9) 2469 | -9/Mines | Entered Materials 2469 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2472 | -8/Materials | Identified Skeleton Box 2474 | -8/Materials | Identified Modified TNC 2769 | -8/Materials | Build established: Hauler-Mutant 2769 | -8/Materials | Identified exit to Factory 2769 | -8/Materials | Discovered exit to Factory (range 10) 3169 | -8/Materials | Build established: Hauler-Skirmisher 3387 | -8/Materials | Discovered exit to Factory (range 11) 5069 | -8/Materials | Crushed by falling debris 5348 | -8/Materials | Build established: Hauler-Mutant 5354 | -8/Materials | Entered Factory 5354 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5356 | -7/Factory | FarCom data flow suspended 5388 | -7/Factory | Identified exit to DSF 5388 | -7/Factory | Entered DSF 5424 | -7/DSF | Additional patrols routed to DSF 5596 | -7/DSF | Identified exit to Factory 5596 | -7/DSF | Discovered exit to Factory (range 15) 5613 | -7/DSF | Sterilization system engaged 5614 | -7/DSF | Destroyed 7 combat bots 5633 | -7/DSF | Ambient heat levels rising (+10) 5648 | -7/DSF | Ambient heat levels rising (+10) 5663 | -7/DSF | Ambient heat levels rising (+10) 5678 | -7/DSF | Ambient heat levels rising (+10) 5693 | -7/DSF | Ambient heat levels rising (+10) 5708 | -7/DSF | Ambient heat levels rising (+10) 5723 | -7/DSF | Ambient heat levels rising (+10) 5738 | -7/DSF | Ambient heat levels rising (+10) 5753 | -7/DSF | Ambient heat levels rising (+10) 5756 | -7/DSF | Core integrity fell below 50% 5768 | -7/DSF | Ambient heat levels rising (+10) 5782 | -7/DSF | Core integrity fell below 20% 5783 | -7/DSF | Ambient heat levels rising (+10) 5789 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Lgt. Armor Plating damaged (-5). Acquired Imp. Treads. Power failure, Lgt. Ion Engine shutdown. Overheating: Lgt. Armor Plating damaged (-2). Overheating: Broken Imp. Grenade Launcher damaged (-19). Overheating: Modified TNC damaged (-5). Overheating: Core damaged (-119). Overheating: Matter decay (-31). Overheating: Energy bleed (-126). ALERT: Ambient heat levels +10. Overheating: Lgt. Armor Plating damaged (-2). Overheating: Modified TNC damaged (-7). Overheating: Matter decay (-15). Overheating: Matter decay (-20). Overheating: Matter decay (-13). Overheating: Core damaged (-98). ALERT: Ambient heat levels +10. Overheating: Hvy. Assault Rifle damaged (-35). Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ???????????????????????? # # ##"""""#??? | | ??????????????????????? ""##"# | | ?????????????????????? """""# | | ??????????????????????# ### #!%## ""###? | | ?????????????????????## ##????#???## ###??? | | ????????????????????? !!???????### ##???? | | ?????????????????????? !????????#!! !#???? | | ?????????????????????? !????????#!! !#???? | | ????????????????????### ###??????### ##???? | | ????????????????????#]] !!#??????#!! !#???? | | ?????????????????????]] !!#??????#!! !#???? | | ??????????????????????] !!???????#!! !#???? | | ????????????????####??#% #???######## ###??? | | ????????????# ??#!!!?## ###[[[# ## !!###? | | ??????# ## #!!!## %##[[[# ## !!" #? | | ??????# ^ % #??? | | ??????# ^ %[!% ##?? | | ??????# % [!=[%%"#?? | | ??????# ##!!!#[[[##% %##!!!#!!!##%!**##?? | | ????????????#!??#[[[?# # !!!#!!!?#!%**#??? | | ????????????????####### ########## ###??? | | ????????????????????#! # #????#!! !#???? | | ????????????????????#! = % #????#!! !#???? | | ????????????????????#! [= #????#!! !#???? | | ????????????????????## # #????### ##???? | | ????????????????????#@ #????#!! !#???? | | ????????????????????#== ##????#!! !#???? | | ????????????????????#= ########## ##???? | | ????????????????#!??### ###!!!#!!### ###??? | | ????????????##!!#!!!### ###!!!#!!## ""#### | | ????????? [%==%= """""# | | ?????????<%"%[%[ "##"# | | ????????????## # # //#!!!#!!##"""""#??? | | ????????????????###?# % //#########"""""#??? | | ????????????????????#########???????##"####??? | | ?????????????????????????????????????#"#?????? | | ?????????????????????????????????????#""?????? | | ??????????????????????????????????????##?????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 1775 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 11 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods Packrat Tank Challenges ------------ None Game ------ Seed NovaSpikedShooter Manual? 0 Play Time 00:32:52 Cumulative 10.4 hours Start 2026.06.04 @ 21:06:51 End 2026.06.04 @ 21:38:31 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 42 Rogue 41 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92f746d5-eed9-4425-9640-af86a77df928