Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.18 @ 14:20:03 Player: Era Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (31) 155 Value Destroyed (1100) 1100 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 6575 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 719/850 Matter 161/300 Energy 5/100 System Corruption 0% Temperature Cool (16) Movement Flying (165) Ox2 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Cooled VTOL Module > --- UTILITY (8) ------ Improved Heat Sink Enhanced Optical Array Improved Propulsion Shielding Drone Bay (1/2) > --- WEAPON (3) ------- Autogun > --- INVENTORY (4) ---- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Compact Battery Advanced Weight Redist. System Visual Processing Unit Enhanced Optical Array Layered Light Armor Plating Improved Shield Generator System Shield > --- WEAPON ----------- AWS/Thermal Remote Datajack > --- INVENTORY -------- Xenon Bombardment Thruster Autogun [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun AWS/Thermal Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . . . . 4 2 . . 2 . Power 1 | . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . . . 3 1 . . 2 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 64 | 5 7 2 2 1 6 4 4 19 12 2 Power 9 | 1 1 . 1 . 1 . 1 3 1 . Engine 7 | 1 1 . 1 . . . 1 3 . . Core 2 | . . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 2 . . . 2 . . 7 4 . Treads 2 | 2 . . . . . . . . . . Leg 7 | . 2 . . . . . . 5 . . Wheel 3 | . . . . . 2 . . 1 . . Hover . | . . . . . . . . . . . Flight 5 | . . . . . . . . 1 4 . Utility 17 | 1 1 1 . . 3 3 . 2 5 1 Device 8 | . . . . . 2 2 . 1 2 1 Storage 3 | 1 . 1 . . . . . 1 . . Processor 2 | . 1 . . . . . . . 1 . Hackware 2 | . . . . . . 1 . . 1 . Protection 2 | . . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 21 | 1 3 1 1 1 . 1 3 7 2 1 Energy Gun 3 | . . . . 1 . . 1 1 . . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 7 | 1 . . . . . . 1 2 2 1 Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . . . Special Weapon 5 | . 1 1 . . . . 1 2 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 . Parts Lost 10 | . . . . . . . . . 3 7 Power 2 | . . . . . . . . . 1 1 Propulsion 1 | . . . . . . . . . . 1 Utility 5 | . . . . . . . . . 2 3 Weapon 2 | . . . . . . . . . . 2 Highest Loss Streak 10 | . . . . . . . . . 3 10 Average Slot Usage (%) 89 | . 89 100 99 87 81 79 83 88 75 62 Engine 10 | . 14 14 13 14 9 5 5 11 5 . Treads 1 | . 13 . . . . . . . . . Leg 12 | . 14 28 28 28 12 . . 2 . . Wheel 4 | . . . . . 5 15 15 12 . . Flight 1 | . . . . . . . . . 10 13 Device 9 | . . . . . 18 21 23 15 16 9 Storage 9 | . 14 14 14 14 9 3 . 6 6 2 Processor 9 | . 7 14 14 14 9 7 7 7 6 6 Hackware 3 | . . . . . . . 7 7 10 7 Protection 3 | . . . . . 9 7 7 7 5 6 Energy Gun 3 | . . . . 11 9 7 11 6 . . Ballistic Gun 6 | . 14 14 14 2 . . 1 . 3 6 Ballistic Cannon 1 | . 8 3 . . . . . . . . Launcher 1 | . . . 11 2 . . . . . . Special Weapon 3 | . 2 10 2 . . . . . 6 5 Special Melee Weapon 1 | . . . . . . . . 5 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 11 14 42 43 45 60 60 32 33 30 17 Greatest Support 45 | 3 40 26 26 26 32 32 32 36 45 12 Greatest Overweight (x) 10 | 3 4 1 1 1 2 1 . 10 1 1 Average Overweight (x) . | 2 . . 1 1 1 . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 4 4 4 4 Average Capacity 7 | 5 6 11 12 12 12 8 4 4 4 4 Most Carried 12 | 2 6 10 12 12 11 8 4 4 4 3 Average Carried 5 | . 2 7 11 11 8 5 2 3 2 2 Final Capacity 12 | 6 6 12 12 12 12 4 4 4 4 4 Final Carried 12 | . 4 9 12 12 8 3 3 4 3 1 Class Distribution -------------------- 48% | Mutant 30% | Hacker-Mutant 10% | Hacker-Tank 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Hacker-Tank | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Matter Collected 785 | 209 63 138 . 30 . . 106 185 18 36 Remotely . | . . . . . . . . . . . Salvage Created 1326 | . 63 68 . 164 . . 375 615 18 23 Parts 63 | . 6 6 . . . . 23 25 2 1 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 33 | . . 5 . 12 . . 9 6 . 1 Guns 29 | . . 3 . 12 . . 8 5 . 1 Cannons 2 | . . 2 . . . . . . . . AOE 2 | . . . . . . . 1 1 . . Classes Destroyed 10 | . 2 2 . 1 . . 3 2 . . Builder 5 | . 1 . . . . . . 4 . . Recycler 2 | . 1 . . . . . . 1 . . Carrier 1 | . . . . . . . . 1 . . Watcher 2 | . . . . . . . . 1 1 . Swarmer 8 | . . 3 . . . . 4 . . 1 Grunt 7 | . . 2 . . . . 2 3 . . Sentry 1 | . . . . . . . 1 . . . Hunter 1 | . . . . . . . 1 . . . Programmer 4 | . . . . . . . 1 3 . . Assembled 12 | . . . . 12 . . . . . . Best Kill Streak 12 | . 1 3 . 12 . . 4 5 1 1 Combat Bots Only 12 | . . 3 . 12 . . 4 2 . 1 Max Kills in Single Turn 2 | . 1 1 . 1 . . 1 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Damage Taken 1670 | . 63 179 . 178 1 45 219 135 312 538 Core 249 | . 22 8 . 29 . . 41 18 52 79 Absorbed by Shields 139 | . . . . . . 16 75 48 . . Core Remaining (%) 91 | 100 . . . 76 100 . . 91 . . Volleys Fired 58 | . 4 16 . . . . 10 11 8 9 Largest 2 | . 2 2 . . . . 1 1 1 1 Hottest 120 | . 55 120 . . . . 100 30 30 25 Shots Fired 143 | . 8 24 . 27 . . 37 30 8 9 Gun 109 | . 4 9 . 27 . . 34 23 3 9 Cannon 9 | . 4 5 . . . . . . . . Launcher . | . . . . . . . . . . . Special 25 | . . 10 . . . . 3 7 5 . Kinetic 38 | . 8 14 . . . . . 4 3 9 Thermal 86 | . . 10 . 27 . . 30 19 . . Explosive . | . . . . . . . . . . . Electromagnetic 7 | . . . . . . . 7 . . . Robot Hit Streak 59 | . 3 10 . 13 . . 18 48 59 8 Robot Miss Streak 2 | . 1 1 . 2 . . 1 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Autonomous 73 | . . . . 27 . . 27 19 . . Shots Hit Robots 136 | . 6 13 . 23 . . 32 47 8 7 Core Hits 68 | . 2 6 . 12 . . 12 27 2 7 Critical Hits 2 | . 1 . . . . . . . . 1 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . Melee Attacks 17 | . . . . . . . . 17 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . . 16 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3141 | . 69 252 . 665 2 . 920 1017 64 152 Guns 2498 | . 38 118 . 660 . . 876 612 64 130 Cannons 64 | . 31 33 . . . . . . . . Explosions 449 | . . . . . . . 44 405 . . Melee . | . . . . . . . . . . . Ramming 58 | . . 29 . 5 2 . . . . 22 Kinetic 483 | . 69 151 . . . . . 69 64 130 Thermal 2066 | . . 72 . 660 . . 791 543 . . Explosive . | . . . . . . . . . . . Electromagnetic 534 | . . . . . . . 129 405 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . Effects 4 | . . . . . . . . 4 . . Message Errors 2 | . . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . 2 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 98 | . . 86 . 2 1 . . . . 9 Shots 2 | . . 2 . . . . . . . . Rammed 12 | . . 2 . 1 1 . . . . 8 Targets Rammed 12 | . . 2 . 1 1 . . . . 8 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 78 | . . 78 . 2 . . 14 . . 7 Average Temperature 21 | . . 24 . 2 . . 6 . . 7 Received Heat Transfer 489 | . 48 24 . 60 . . 24 12 135 186 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . . . . . 6 . . Heat Transferred 2605 | . . 150 . 851 . . 975 629 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Peak Influence 381 | . 95 147 . 15 15 12 381 272 240 158 Initial 172 | . . 8 . . 4 . 6 172 18 148 Average 64 | . 42 15 . 8 9 . 185 125 41 138 Maximum Alert Level 1 | . . . . . . . 1 1 1 . Low Security (%) 90 | 100 100 100 . 100 100 100 52 87 92 100 Level 1 9 | . . . . . . . 47 12 7 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . . . . . 1 . 4 3 . Investigation 2 | . . . . . . 1 . 1 . . Extermination 4 | . . . . . . . . 3 1 . Reinforcement 2 | . . . . . . . . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . 5 5 . 12 1 . 9 9 27 10 Peak Tracking Total 12 | . 5 3 . 9 3 . 4 3 12 9 Tactical Retreats 13 | . 1 . . . . . 2 . 8 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Traps Triggered 9 | . . . . . . 1 3 4 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Machines Disabled 15 | . . 7 . . . . . 8 . . Max in Single Turn 6 | . . 6 . . . . . 4 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Machines Accessed 26 | . 3 1 4 1 3 1 . 7 6 . Terminals 12 | . 2 1 . . 2 . . 2 5 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 3 | . 1 . . . . . . 2 . . Recycling Units 2 | . . . . . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Total Hacks 104 | . 11 2 39 1 13 3 . 19 16 . Successful 75 | . 6 2 39 1 10 1 . 9 7 . Failed 29 | . 5 . . . 3 2 . 10 9 . Catastrophic 2 | . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . Terminals 37 | . 9 2 . . 7 . . 5 14 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 9 | . 2 . . . . . . 7 . . Recycling Units 11 | . . . . . 6 . . 5 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 . . 2 . Terminal Hacks 57 | . 5 2 39 1 5 . . . 5 . Record 44 | . 2 . 39 . . . . . 3 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . 1 . Maintenance Status 1 | . . . . . 1 . . . . . Assault Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 2 | . . . . . . . . 2 . . Repair Station Hacks 6 | . 1 . . . . . . 5 . . Scan Component 4 | . 1 . . . . . . 3 . . Repair 2 | . . . . . . . . 2 . . Recycling Unit Hacks 7 | . . . . . 5 . . 2 . . Recycle Component 2 | . . . . . 2 . . . . . Process 1 | . . . . . 1 . . . . . Report Inventory 2 | . . . . . 1 . . 1 . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 2 . Unlock Access 2 | . . . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 . . . 2 1 . 4 4 . Full Trace Events 2 | . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . Time 38 | . . . . . . . . 38 . . Parts Recycled 2 | . . . . . 2 . . . . . Recycled Matter 36 | . . . . . 36 . . . . . Retrieved Matter 36 | . . . . . 36 . . . . . Retrieved Components 5 | . . . . . . . . 5 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . . . 1 . . . Robots Hacked 11 | . . . . . . . . 8 3 . Non-combat 10 | . . . . . . . . 7 3 . Combat 1 | . . . . . . . . 1 . . Robot Hacks Applied 14 | . . . . . . . . 10 4 . parse_system 3 | . . . . . . . . 3 . . no_distress 4 | . . . . . . . . 3 1 . find_chute 1 | . . . . . . . . . 1 . ignore_repairs 1 | . . . . . . . . 1 . . find_fabricator 2 | . . . . . . . . 2 . . find_recycling 1 | . . . . . . . . . 1 . find_station 1 | . . . . . . . . 1 . . check_alert 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Turns Passed 7958 | 422 721 1381 1105 262 460 256 740 1543 992 76 Spaces Moved 5548 | 122 345 753 722 135 269 215 442 1078 1408 59 Core 158 | 122 35 . . . . . . 1 . . Treads 158 | . 158 . . . . . . . . . Legs 2071 | . 152 753 722 135 147 . . 154 8 . Wheels 1701 | . . . . . 122 215 442 922 . . Hover . | . . . . . . . . . . . Flight 1460 | . . . . . . . . 1 1400 59 Fastest Speed 32 | 50 120 120 150 150 110 100 100 100 32 34 Average Speed 106 | 184 146 149 150 150 148 106 100 104 37 70 Slowest Speed 550 | 200 250 150 150 150 180 110 100 550 120 106 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . 25 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 9 26 98 95 33 24 7 47 27 23 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . 1 . . Scrap Searched 5 | . . 3 . 2 . . . . . . Spaces Dug 3 | . . 3 . . . . . . . . Terrain Destroyed 53 | . . 43 . 4 . . 5 1 . . Melee . | . . . . . . . . . . . Projectile 8 | . . 3 . 4 . . . 1 . . AOE 45 | . . 40 . . . . 5 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Total 7496 | 320 553 963 746 196 332 245 724 1482 1850 85 Wait 1680 | 189 184 183 13 54 47 16 237 327 423 7 Move 5488 | 121 344 752 721 134 268 214 440 1077 1358 59 Hop 24 | . . . . . . . . . 24 . Pick Up 68 | 5 10 6 6 3 6 3 3 13 13 . Fast Attach 7 | . . . . . . . . 7 . . Attach 49 | 5 4 1 2 1 6 4 3 10 11 2 Detach 5 | . . 1 . . . . . 3 1 . Swap 8 | . 3 1 . . . . 1 2 1 . Drop 52 | . 4 1 4 3 4 8 2 15 11 . Fire 58 | . 4 16 . . . . 10 11 8 9 Melee 17 | . . . . . . . . 17 . . Ram 9 | . . . . . 1 . . . . 8 Kick 3 | . . 2 . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 24 | . . . . . . . 24 . . . Rewire 4 | . . . . . . . 4 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 423 | -11/Scrapyard | Entered Materials 424 | -10/Materials | Build established: Mutant 439 | -10/Materials | Identified exit to Mines 1144 | -10/Materials | Entered Mines 1175 | -10/Mines | Discovered new exit (range 9) 1247 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1249 | -10/Mines | Discovered new exit (range 5) 1506 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1512 | -10/Mines | Discovered new exit (range 12) 1991 | -10/Mines | Learned Materials emergency access door positions 2525 | -10/Mines | Entered Exiles 2548 | -10/Exiles | Discovered new exit (range 17) 2597 | -10/Exiles | Met 8R-AWN 2618 | -10/Exiles | Met EX-HEX 2709 | -10/Exiles | Met EX-DEC 2776 | -10/Exiles | Learned location of Zion (-7) 2877 | -10/Exiles | Discovered new exit (range 15) 3008 | -10/Exiles | Visited The Gauntlet 3283 | -10/Exiles | Met EX-BIN 3427 | -10/Exiles | Aligned with FarCom system 3429 | -10/Exiles | Given EX-Vault access code 3468 | -10/Exiles | Opened EX-Vault 3482 | -10/Exiles | Found Prototype Energy Gun 3516 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3630 | -10/Exiles | Left Exiles lab with AWS/Thermal 3630 | -10/Exiles | Entered Mines 3678 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3683 | -9/Mines | Identified AWS/Thermal 3713 | -9/Mines | Assembled infested the area 3718 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3722 | -9/Mines | Learned Materials stockpile data 3790 | -9/Mines | Destroyed 12 combat bots 3870 | -9/Mines | Discovered new exit (range 13) 3892 | -9/Mines | Entered Materials 3892 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 4182 | -8/Materials | Build established: Skirmisher 4245 | -8/Materials | Discovered new exit (range 5) 4352 | -8/Materials | Entered Factory 4352 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4606 | -7/Factory | Identified exit to Garrison 4608 | -7/Factory | Entered Garrison 4832 | -7/Garrison | Triggered checkpoint 4908 | -7/Garrison | Triggered checkpoint 4982 | -7/Garrison | Build established: Hacker-Tank 5196 | -7/Garrison | Triggered checkpoint 5244 | -7/Garrison | Discovered new exit (range 10) 5275 | -7/Garrison | Installed Relay Interface Framework 5348 | -7/Garrison | Entered Factory 5669 | -7/Factory | Build established: Hacker-Mutant 5732 | -7/Factory | Discovered new exit (range 13) 6253 | -7/Factory | Repaired Lgt. Angular Momentum Engine 6268 | -7/Factory | Repaired Lgt. Ion Engine 6722 | -7/Factory | Discovered new exit (range 14) 6891 | -7/Factory | Entered another Factory area 6891 | -6/Factory | Evolved 2 slots: Utility x2 7782 | -6/Factory | Discovered new exit (range 16) 7882 | -6/Factory | Identified exit to Garrison 7883 | -6/Factory | Entered Garrison 7900 | -6/Garrison | Triggered checkpoint 7959 | -6/Garrison | Self-destructed Last Messages --------------- 07900_ Beams of light sweep through the air. An alarm sounds. 07918_ S-27 Virus suffers critical hit. 07918_ S-27 Virus destroyed. 07919_ Com. Battery destroyed. 07921_ Lgt. Fission Core destroyed. 07923_ Hpw. Shotgun destroyed. 07928_ Drone released from Drone Bay. 07932_ Drone destroyed. 07935_ Drone retrieved by Drone Bay. 07941_ Slammed into S-27 Virus. 07942_ Slammed into G-50 Soldier. 07943_ Acquired 13 matter. 07943_ Slammed into G-50 Soldier. 07948_ Remote Datajack destroyed. 07952_ Acquired 23 matter. 07955_ Y-54 Guardian springs to life. 07958_ Xenon Bombardment Thruster destroyed. 07958_ System Shield destroyed. [Achievement: 5k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????#YY#??????????????????????? | | ????????????????????YY?# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#?#####????????????????? | | ???????????????????????# ###!!!#????????????????? | | ???????????????????????# =g##???????????????? | | ???????????????????????# ######g#???????????????? | | ???????????????????????# #????# #???????????????? | | ???????????????????????# #????# #???????????????? | | ???????????????????????# #????#g#???????????????? | | ???????????????????????#gg###??# #???????????????? | | ???????????????s???????# #### #########???????? | | ???????????????s???????# + #???????? | | ???????????????????????# ############+##??????? | | ???????????????????????# ###?????????# #??????? | | ????????????##### ##### ############# #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# ####### ########################??????? | | ????????????????# ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control I Survived The Infestation Just Browsing Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Preemptive Strike Risk Taker Serviceable Loadout Shopping List Tourist Uninvited Guest Challenges ------------ None Game ------ Seed GodTrackerBoosters Manual? 0 Play Time 01:45:14 Cumulative 23.7 hours Start 2021.03.18 @ 12:33:44 End 2021.03.18 @ 14:20:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 32 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 33 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0704f639-0898-40cc-9211-24dda812c89a