Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 14:33:40 Player: Laraso Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (439) 439 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2334 Bonus ------- None Cogmind --------- Core Integrity 475/550 Matter 30/300 Energy 100/100 System Corruption 2% Temperature Cool (69) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Ion Cannon Mini Grenade Launcher > --- INVENTORY (10) --- Light Ion Engine Small Storage Unit Hardened Light Armor Plating Ion Cannon Improved Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 25 | 5 3 9 1 7 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 3 . 2 Treads . | . . . . . Leg 7 | 2 . 3 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 1 1 3 Device 2 | . 1 1 . . Storage 3 | 1 1 . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 8 | 1 1 4 . 2 Energy Gun 1 | . . 1 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 1 1 2 . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 9 | . . . . 9 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Highest Loss Streak 8 | . . . . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 92 99 99 93 Engine 10 | . 14 11 11 8 Leg 37 | . 28 44 44 34 Device 5 | . 10 11 5 . Storage 11 | . 14 11 11 12 Protection 4 | . . . 5 8 Ballistic Gun 16 | . 24 16 11 17 Launcher 6 | . . 4 11 9 Naked Turns . | . . . . . Heaviest Build 32 | 10 18 25 28 32 Greatest Support 43 | 20 20 43 43 43 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 2 8 10 10 10 Average Carried 8 | . 6 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 8 10 10 7 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 504 | 215 80 115 44 50 Remotely . | . . . . . Salvage Created 431 | . 80 143 53 155 Parts 29 | . 5 7 4 13 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 11 | . 2 2 2 5 Guns 6 | . 2 2 . 2 AOE 5 | . . . 2 3 Classes Destroyed 6 | . 1 2 1 2 Worker 2 | . . . 2 . Mechanic 2 | . . 1 . 1 Swarmer 3 | . . . . 3 Grunt 2 | . 2 . . . Sentry 5 | . . 2 2 1 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 2 2 4 5 Combat Bots Only 4 | . 2 2 2 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1457 | . 108 152 139 1058 Core 158 | . . 31 52 75 Absorbed by Shields 109 | . . 56 53 . Core Remaining (%) 93 | 100 100 . 79 . Volleys Fired 50 | . 8 10 6 26 Largest 3 | . 2 2 2 3 Hottest 83 | . 40 53 53 83 Shots Fired 92 | . 16 20 10 46 Gun 73 | . 16 19 4 34 Cannon 4 | . . . . 4 Launcher 15 | . . 1 6 8 Special . | . . . . . Kinetic 73 | . 16 19 4 34 Thermal 4 | . . . . 4 Explosive 15 | . . 1 6 8 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 9 10 2 10 Robot Miss Streak 4 | . 1 1 2 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 56 | . 12 16 4 24 Core Hits 35 | . 5 7 8 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1148 | . 149 250 242 507 Guns 667 | . 149 187 43 288 Cannons 22 | . . . . 22 Explosions 459 | . . 63 199 197 Melee . | . . . . . Ramming . | . . . . . Kinetic 667 | . 149 187 43 288 Thermal 22 | . . . . 22 Explosive 459 | . . 63 199 197 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . . . 8 45 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 60 | . 2 9 15 60 Average Temperature 14 | . 2 9 6 19 Received Heat Transfer 398 | . 66 49 49 234 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 37 | . . . . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 284 | . 65 149 218 284 Initial 84 | . . 27 57 84 Average 122 | . 31 71 160 207 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 65 | 100 100 100 40 30 Level 1 34 | . . . 59 69 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 17 | . 3 4 2 8 Peak Tracking Total 3 | . 2 3 2 3 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 2 | . . 1 . 1 Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 4 | . . 2 . 2 Successful 3 | . . 1 . 2 Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 980 | 64 146 262 194 314 Spaces Moved 634 | 56 89 166 145 178 Core 16 | 16 . . . . Treads . | . . . . . Legs 618 | 40 89 166 145 178 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 118 | 100 120 120 120 122 Slowest Speed 260 | 120 120 120 120 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 17 | 3 20 16 32 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 104 | . . 4 40 60 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 102 | . . 4 40 58 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 775 | 62 112 214 156 231 Wait 20 | . 4 9 . 7 Move 630 | 55 88 165 144 178 Hop . | . . . . . Pick Up 29 | 2 8 10 2 7 Fast Attach 8 | 4 1 1 1 1 Attach 17 | 1 2 8 . 6 Detach 6 | . 1 4 . 1 Swap . | . . . . . Drop 15 | . . 7 3 5 Fire 50 | . 8 10 6 26 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 15) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 379 | -9/Materials | Discovered new exit (range 13) 473 | -9/Materials | Entered Mines 658 | -9/Mines | Discovered new exit (range 9) 667 | -9/Mines | Entered Materials 667 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 737 | -8/Materials | Crushed by falling debris 981 | -8/Materials | Self-destructed Last Messages --------------- 00932_ Med. Armor Plating destroyed. 00933_ K-01 Serf collects debris. 00938_ Penetrated by Slug. 00938_ H-55 Commando destroyed. 00941_ K-01 Serf collects debris. 00945_ R-06 Scavenger collects Targeting Computer. 00945_ K-01 Serf collects debris. 00947_ R-06 Scavenger collects Lgt. Nuclear Core. 00948_ K-01 Serf collects debris. 00951_ Critical hit (Burn: +37). 00953_ Aluminum Leg destroyed. 00953_ K-01 Serf collects debris. 00955_ Aluminum Leg destroyed. 00959_ R-06 Scavenger collects Carbon-fiber Leg. 00961_ K-01 Serf collects debris. 00963_ Com. Matter Pod destroyed. 00964_ Imp. Aluminum Leg destroyed. 00979_ ZV6>,BQGQD,:Y3SEDWPGU=,1/ 00979_ Imp. Ion Engine destroyed. 00981_ Imp. Assault Rifle destroyed. 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T T ????????????? | | ????? %= ## ######???????????? | | ????????#### ###/"## #?? #???????????????? | | ???????????## #?# #######???#???????????????? | | ????????????# ??# #######???????????????????? | | ????????????# ???# ! gg@ #???????????????????? | | ????????????+ ????# #g#####???????????????????? | | ????????????#?????# ##????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# ][ #?????????????????????????? | | ??????????????????# ![ #?????????????????????????? | | ??????????????????#][ #?????????????????????????? | | ??????????????????######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 288 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialIonMallet Manual? 0 Play Time 00:13:28 Cumulative 13.2 hours Start 2022.03.23 @ 14:23:45 End 2022.03.23 @ 14:33:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 23 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdcb8039-9d2c-4911-82e2-3dd4ebd1bf59