Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 02:28:16 Player: Ms. V3-11A Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (3143) 3143 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 6961 Bonus ------- High Alert Combat Kills 208 Cogmind --------- Core Integrity 0/850 Matter 140/300 Energy 62/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Armor Integrity Analyzer Weapon Cycler Improved Shield Generator Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Coolant Injector Large Storage Unit Improved Terrain Scanner Targeting Computer Armor Integrity Analyzer Particle Charger Weapon Cycler Hardened Light Armor Plating Improved Light Armor Plating Shield Generator Improved Shield Generator System Shield System Shield Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Particle Gun Heavy Particle Gun Advanced EMP Blaster Missile Launcher Missile Launcher [Rating: 48] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 5 | . . 1 1 1 2 Weapon 1 | . . . . 1 . Parts Attached 98 | 2 2 31 12 36 15 Power 9 | . . 3 . 4 2 Engine 6 | . . 3 . 1 2 Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 17 | 2 . 6 3 6 . Treads 17 | 2 . 6 3 6 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | . 2 6 5 10 5 Device 5 | . . 1 . 3 1 Storage 2 | . 1 . 1 . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 18 | . 1 5 4 6 2 Artifact . | . . . . . . Weapon 44 | . . 16 4 16 8 Energy Gun 7 | . . 3 1 . 3 Energy Cannon 6 | . . 3 . 3 . Ballistic Gun 24 | . . 10 2 10 2 Ballistic Cannon . | . . . . . . Launcher 7 | . . . 1 3 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 3 1 2 . Corrupted Parts 1 | . . 1 . . . System Corruption 2 | . . 2 . . . Parts Lost 37 | . . 7 2 10 18 Power 3 | . . . . . 3 Propulsion 12 | . . 2 1 6 3 Utility 9 | . . 3 1 1 4 Weapon 13 | . . 2 . 3 8 Highest Loss Streak 15 | . . 2 2 3 15 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 90 | . 89 85 92 95 75 Engine 6 | . 14 11 9 2 1 Core 2 | . . . . 4 3 Treads 26 | . 28 23 35 26 14 Device 5 | . . 6 . 6 8 Storage 8 | . 14 11 9 7 5 Processor 4 | . . . . 7 12 Protection 13 | . 4 11 18 15 10 Energy Gun 4 | . 28 3 8 . 1 Energy Cannon 3 | . . . . 6 5 Ballistic Gun 13 | . . 17 9 14 9 Naked Turns . | . . . . . . Heaviest Build 137 | 12 30 38 102 115 137 Greatest Support 80 | 40 40 60 80 80 60 Greatest Overweight (x) 11 | . . 11 1 5 5 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 21 | 8 12 15 23 25 22 Most Carried 25 | 6 5 15 25 25 25 Average Carried 18 | 4 2 11 20 24 21 Final Capacity 25 | 8 15 15 25 25 5 Final Carried 25 | 2 5 15 25 25 5 Class Distribution -------------------- 51% | Scavenger-Tank 25% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 2225 | 193 47 853 150 753 229 Remotely . | . . . . . . Salvage Created 3857 | . 101 1557 150 1685 364 Parts 231 | . 14 96 8 100 13 Haulers Intercepted 4 | . . 3 . 1 . Recyclers Shooed 4 | . . 2 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 77 | . 5 31 3 31 7 Guns 50 | . 5 27 3 14 1 Cannons 15 | . . 4 . 10 1 AOE 11 | . . . . 6 5 Classes Destroyed 12 | . 2 5 1 3 1 Worker 5 | . . . . 5 . Builder 2 | . . . . 2 . Hauler 4 | . . 3 . 1 . Recycler 8 | . . 3 . 4 1 Mechanic 2 | . . 1 . . 1 Swarmer 22 | . 4 10 . 5 3 Grunt 30 | . 1 12 . 15 2 Duelist 2 | . . 1 . 1 . Sentry 13 | . . 8 1 4 . Hunter 3 | . . . 2 . 1 Programmer 6 | . . . . 6 . Heavy 1 | . . . . . 1 Best Kill Streak 6 | . 3 4 1 6 6 Combat Bots Only 5 | . 3 4 1 3 5 Max Kills in Single Turn 4 | . 1 1 1 4 4 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 7575 | . 180 1823 406 2296 2870 Core 1396 | . 25 257 14 245 855 Absorbed by Shields . | . . . . . . Redirected to Shielding 11 | . . . . 11 . Regen/Repaired (Parts) 115 | . . . . 115 . Core Remaining (%) 77 | 100 90 35 97 65 . Volleys Fired 252 | . 12 126 22 68 24 Largest 3 | . 2 2 2 3 3 Hottest 143 | . 80 73 78 131 143 Shots Fired 522 | . 24 222 44 194 38 Gun 425 | . 24 206 44 125 26 Cannon 86 | . . 16 . 62 8 Launcher 11 | . . . . 7 4 Special . | . . . . . . Kinetic 353 | . . 191 22 122 18 Thermal 142 | . 24 15 22 65 16 Explosive 8 | . . . . 7 1 Electromagnetic 19 | . . 16 . . 3 Robot Hit Streak 20 | . 8 20 11 11 9 Robot Miss Streak 8 | . 4 6 2 5 8 Penetration Max . | . . . . . . Secondary Targets 6 | . . 6 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 327 | . 14 148 29 106 30 Core Hits 201 | . 6 58 8 96 33 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 2 . 2 . Burn 2 | . . 2 . . . Meltdown 1 | . . . . 1 . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7544 | . 149 2286 421 3044 1644 Guns 4304 | . 149 2013 421 1279 442 Cannons 1450 | . . 265 . 1049 136 Explosions 1757 | . . . . 691 1066 Melee . | . . . . . . Ramming 33 | . . 8 . 25 . Kinetic 3704 | . . 1936 196 1244 328 Thermal 1888 | . 149 77 225 1084 353 Explosive 1448 | . . . . 691 757 Electromagnetic 471 | . . 265 . . 206 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 2 . 4 . Average Corruption 2 | . . 2 . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . 14 . 19 . Message Errors 5 | . . 2 . 3 . Matter Fused 5 | . . . . 5 . Heat Flow Errors 8 | . . 3 . 5 . Energy Discharges 2 | . . 2 . . . Parts Rejected 1 | . . 1 . . . Parts Fused 2 | . . 1 . 1 . Data Loss (minor) 6 | . . 3 . 3 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . 1 . 1 . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 141 | . . . . 16 125 Projectiles 2 | . . . . 2 . Explosions 139 | . . . . 14 125 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 177 | . . . . 158 19 Shots 4 | . . . . 2 2 Rammed 4 | . . 3 . 1 . Targets Rammed 5 | . . 3 . 2 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 421 | . 126 421 189 384 65 Average Temperature 87 | . 44 109 84 85 24 Received Heat Transfer 1800 | . 42 654 18 852 234 Effects 7 | . . 4 . 3 . Shutdowns 2 | . . 1 . 1 . Energy Bleed 2 | . . . . 2 . Interference 2 | . . 2 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 6 | . 1 1 . 2 2 Heat Transferred 3594 | . 350 370 444 1836 594 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 770 | . 235 553 259 770 389 Initial 359 | . . 14 233 . 359 Average 233 | . 72 247 154 261 344 Maximum Alert Level 3 | . 1 2 1 3 1 Low Security (%) 43 | 100 91 36 56 40 1 Level 1 44 | . 8 53 43 37 98 Level 2 11 | . . 9 . 19 . Level 3 1 | . . . . 3 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 3 . 6 3 Investigation 2 | . . 1 . 1 . Extermination 4 | . . . . 4 . Reinforcement 7 | . 1 2 . 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 11 | . 4 3 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 127 | . 12 50 4 50 11 Peak Tracking Total 6 | . 4 5 1 6 6 Tactical Retreats 8 | . 3 4 . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 9 | . . . . 6 3 Max in Single Turn 3 | . . . . 2 3 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 18 | . . 6 3 9 . Terminals 16 | . . 6 3 7 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 45 | . . 16 6 23 . Successful 16 | . . 7 2 7 . Failed 29 | . . 9 4 16 . Catastrophic 9 | . . 4 2 3 . Database Lockouts . | . . . . . . Manual 17 | . . 15 . 2 . Terminals 39 | . . 16 6 17 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 7 | . . 1 2 4 . Record 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . . 1 . Hauler Manifests 2 | . . 1 . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . . 6 . 1 . Terminals 6 | . . 6 . . . Botnet 6 | . . 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Jam 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . . 6 3 9 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 6281 | 5 491 1509 930 2873 473 Spaces Moved 2372 | 1 237 559 369 1035 171 Core 41 | . . 4 . . 37 Treads 2331 | 1 237 555 369 1035 134 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 160 160 160 160 240 50 Average Speed 215 | 160 160 182 224 241 222 Slowest Speed 600 | 160 160 600 240 560 560 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 2 43 48 35 31 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . . . . 45 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 60 | . . . . 45 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 3076 | 6 324 838 428 1251 229 Wait 238 | . 70 76 4 79 9 Move 2367 | . 236 558 368 1034 171 Hop . | . . . . . . Pick Up 57 | . 3 24 15 11 4 Fast Attach 34 | . 2 9 4 14 5 Attach 29 | 2 . 7 4 8 8 Detach 6 | . . 2 2 . 2 Swap 35 | . . 15 4 14 2 Drop 53 | 4 1 18 5 21 4 Fire 252 | . 12 126 22 68 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 3 . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 6 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 15) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1282 | -9/Materials | Discovered new exit (range 16) 1681 | -9/Materials | Build established: Scavenger-Mutant 1900 | -9/Materials | Discovered new exit (range 12) 1967 | -9/Materials | Core integrity fell below 50% 2006 | -9/Materials | Entered another Materials area 2006 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2613 | -8/Materials | Discovered new exit (range 16) 2936 | -8/Materials | Entered Factory 2936 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3230 | -7/Factory | Build established: Scavenger-Tank 3422 | -7/Factory | Repaired Lgt. Treads 3960 | -7/Factory | Lost 3 parts (1n1u1w) 5208 | -7/Factory | Lost 3 parts (2n1w) 5731 | -7/Factory | Discovered new exit (range 16) 5809 | -7/Factory | Entered another Factory area 5809 | -6/Factory | Evolved 2 slots: Utility x2 6260 | -6/Factory | Core integrity fell below 50% 6280 | -6/Factory | Core integrity fell below 20% 6282 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06267_ Acquired Flak Gun. 06271_ Critical hit (Destroy). 06271_ Flak Gun destroyed. 06271_ Penetrated by Slug. 06272_ Knocked back. 06272_ Slug penetrates Wall. 06273_ Acquired 3 matter. 06274_ Acquired Hvy. EM Pulse Gun. 06274_ Slug penetrates Earth. 06275_ Hvy. EM Pulse Gun destroyed. 06277_ The unstable cave ceiling collapses. 06278_ Acquired 1 matter. 06279_ Penetrated by Slug. 06279_ H-61 Shepherd destroyed. 06279_ Penetrated by Slug. 06280_ U-05 Engineer lays Concrete. 06280_ Acquired 133 matter. 06280_ U-05 Engineer lays Concrete. 06282_ K-01 Serf collects debris. 06282_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???#?#?############## ######## | | ????#??####### ######## | | ?????###??#### | | ????########## | | ???########### | | ???########### ######## | | ??#?### ##########?###? | | ??#?### ##?############ | | ???#### #############?# | | ???#### ############### | | ????### ############### | | ??##### ############?## | | ?###### ####?######??## | | ?############# ##?#?########?? | | #?##?###?##?## #######?####?#? | | ?############# #############?? | | ###### ##?#### k #########?##??? | | ######;;###### ###?######?#?#? | | ; # ############??? | | ; # ##########???#? | | # % %# ###########???? | | # ! ; ####?######?#?? | | # !!! # ############??? | | # *!!!k ######## ????? | | # ! !!!;% =* ######## ??? | | # @!! = % ###### ???? | | # [ ###### ??? | | # [ ## #### "????? | | # =! # ## "????? | | # ; !%= #?""???? | | ############# h #??????? | | ############## h #??"???? | | # """""?" # # ""???? | | ? """?""? # #??????? | | #??"??"""" # # ?????? | | #? "?""""? # #?#????? | | ? ? # ????? | | ???? ? + "" """ ????? | | ?? ? ? ?? # """ """ ???? | | ??#?#??##?#### """ """ ??? | | ? ? ? ? ?# "" "" """??? | | ????? ? ? ?? # "" ""? "????? | | ?????? ??? # ? ? ??????? | | ????"??"? ?# ? ? ? ????????? | | ???????"?? ??? ???????????? | | ?????????"? ?+ ? ?????????????? | | ?????????"???# ??????????????? | | ???????????? ? ????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 825 Resistance: TH 10 Propulsion Shielding 33 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightEncryptedMatter Manual? 0 Play Time 00:51:36 Cumulative 98.6 hours Start 2023.05.10 @ 01:24:27 End 2023.05.10 @ 02:28:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 46 Adventurer 19 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 51 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: d8f13558-0c57-441d-b10f-da412b8d4103