Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.20 @ 09:05:50

Player: sodiumTsss

Result: Destroyed by U1-VO6(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (373)      373
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1048

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (610) Ox7
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Angular Momentum Engine
>            --- PROPULSION (2) ---
             Carbon-fiber Leg
>            --- UTILITY (2) ------
      Medium Storage Unit
             Huge Storage Unit
>            --- WEAPON (2) -------
  Subdweller Laser
             Beamcaster
>            --- INVENTORY (25) ---
             Targeting Computer
             Scrap Shield
             Scrap Shield Fragment (45)

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
>            --- UTILITY ----------
      Medium Storage Unit
             Huge Storage Unit
>            --- WEAPON -----------
  Subdweller Laser
             Beamcaster
>            --- INVENTORY --------
             Targeting Computer
             Scrap Shield
             Scrap Shield Fragment
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 5   4   3   9   
  Power                    5    | 1   1   1   2   
    Engine                 5    | 1   1   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   1   3   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   .   .   1   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  4    | .   2   .   2   
    Device                 .    | .   .   .   .   
    Storage                4    | .   2   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   1   1   2   
    Energy Gun             3    | 1   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   4   3   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   2   1   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   95  73  81  
  Engine                   13   | .   14  8   14  
  Leg                      11   | .   28  4   9   
  Wheel                    1    | .   .   .   2   
  Flight                   3    | .   .   8   3   
  Storage                  25   | .   24  28  24  
  Energy Gun               19   | .   14  14  22  
  Ballistic Gun            4    | .   1   6   4   
  Ballistic Cannon         2    | .   12  2   .   
Peak Build Rating          17   | 5   7   7   17  
  Average Rating           10   | 3   6   5   13  
  On Entrance              4    | .   5   7   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             130  | 6   93  93  130 
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  29   | .   4   28  29  
  Average Overweight (x)   5    | .   3   15  6   
Largest Inventory Capacity 25   | 5   25  25  25  
  Average Capacity         24   | 5   23  25  25  
  Most Carried             6    | 2   3   3   6   
  Average Carried          2    | .   1   1   3   
  Final Capacity           25   | 5   25  25  25  
  Final Carried            4    | .   2   .   4   

 Class Distribution 
--------------------
 52% | Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           565  | 258 134 61  112 
  Remotely                 .    | .   .   .   .   
Salvage Created            449  | 46  255 93  55  
  Parts                    28   | .   18  9   1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      14   | .   .   .   14  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  11   | 1   4   5   1   
  Guns                     5    | 1   1   2   1   
  Cannons                  6    | .   3   3   .   
Classes Destroyed          6    | 1   3   1   1   
  Worker                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    7    | 1   4   2   .   
  Subdweller               1    | .   .   .   1   
Best Kill Streak           4    | 1   4   4   1   
  Combat Bots Only         4    | 1   1   4   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        117  | 13  23  61  20  
  Missed                   38   | 5   8   15  10  
Damage Taken               997  | 90  165 467 275 
  Core                     271  | 21  43  135 72  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         91   | 91  .   .   .   
Volleys Fired              58   | 8   27  17  6   
  Largest                  2    | 2   2   2   2   
  Hottest                  135  | 70  85  85  135 
Shots Fired                112  | 16  53  32  11  
  Gun                      71   | 16  27  17  11  
  Cannon                   41   | .   26  15  .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  53   | 8   27  15  3   
  Thermal                  59   | 8   26  17  8   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         6    | 6   6   6   4   
  Robot Miss Streak        4    | 1   4   3   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           60   | 11  24  18  7   
  Core Hits                23   | 2   11  7   3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | 1   .   2   .   
    Burn                   3    | 1   .   2   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           957  | 124 421 302 110 
  Guns                     534  | 124 173 127 110 
  Cannons                  423  | .   248 175 .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  494  | 48  248 175 23  
  Thermal                  463  | 76  173 127 87  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            15   | .   .   15  .   
  Projectiles              15   | .   .   15  .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 2    | .   1   1   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  2    | .   1   1   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        237  | 172 195 237 42  
  Average Temperature      83   | 87  64  127 19  
  Received Heat Transfer   339  | 48  93  156 42  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | 2   .   .   .   
  Heat Transferred         1456 | 296 518 518 124 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             145  | 20  120 145 .   
  Initial                  13   | .   13  10  .   
  Average                  32   | 2   33  35  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | 1   11  8   12  
  Peak Tracking Total      5    | 1   3   5   5   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   1   .   .   
  Successful               1    | .   1   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Record                   1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               5875 | 125  997  964  3789 
Spaces Moved               1125 | 92   264  80   689  
  Core                     46   | 25   .    11   10   
  Treads                   .    | .    .    .    .    
  Legs                     759  | 67   264  34   394  
  Wheels                   237  | .    .    .    237  
  Hover                    .    | .    .    .    .    
  Flight                   83   | .    .    35   48   
  Fastest Speed            50   | 50   120  400  130  
  Average Speed            499  | 100  344  1160 535  
  Slowest Speed            1800 | 120  400  1800 1800 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       21   | 6    34   17   27   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1291 | 109 301 100 781 
  Wait                     59   | .   .   .   59  
  Move                     1122 | 91  263 79  689 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 5   5   1   12  
  Fast Attach              .    | .   .   .   .   
  Attach                   20   | 5   4   3   8   
  Detach                   1    | .   1   .   .   
  Swap                     1    | .   .   .   1   
  Drop                     7    | .   1   .   6   
  Fire                     58   | 8   27  17  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   77 | -11/Scrapyard | Discovered new exit (range 8)
  126 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  968 | -10/Materials | Discovered new exit (range 16)
 1123 | -10/Materials | Entered Mines
 1288 | -10/Mines     | Core integrity fell below 50%
 1312 | -10/Mines     | Lost 3 parts (1p2n)
 1925 | -10/Mines     | Discovered new exit (range 6)
 2087 | -10/Mines     | Entered Subcaves
 2894 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2900 | -10/Subcaves  | Core integrity fell below 20%
 3314 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3358 | -10/Subcaves  | Build established: Scavenger-Mutant
 3382 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
 3393 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 3421 | -10/Subcaves  | Lost 3 allies
 3531 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 3560 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 5876 | -10/Subcaves  | Destroyed by U1-VO6(R) with Subdweller Machine Gun

 Last Messages 
---------------
Sub. Power Source falls loose from the Twisted
  Machinery.
TH-D47(g) triggered Piercing Trap.
Spikes shoot up from the floor.
TH-D47(g) suffers critical hit (Impale).
Subatomizers dissect the Bore Cannon.
XO-PGC(u) tweaks Twisted Machinery.
Subatomizers dissect the Sub. Optics, destroying
  it.
XO-PGC(u) builds Twisted Machinery.
XO-PGC(u) tweaks Twisted Machinery. <x3>
Use the buttons at the bottom right of the parts
  list, or press c/e/w/q, to visualize various
  stats related to parts and inventory items.
Experienced players can activate Tactical HUD
  mode in the options menu, or press Ctrl-F7,
  for more detailed HUD info.
TH-D47(g) suffers critical hit (Destroy).
TH-D47(g) destroyed.
Subatomizers dissect the Imp. Heat Sink.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              BoltUltimateMaul
  Manual?         0
Play Time         00:18:51
  Cumulative      0.5 hours
  Start           2024.12.19 @ 23:14:07
  End             2024.12.20 @ 09:05:50
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: baeefad0-dedf-4ee3-ac19-21e7fda41dbf