Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.12 @ 11:06:38 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (2646) 2646 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6211 Bonus ------- None Cogmind --------- Core Integrity 783/850 Matter 135/300 Energy 160/160 System Corruption 0% Temperature Cool (77) Movement Walking (156) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Power Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Force Rifle > --- INVENTORY (18) --- Angular Momentum Engine Light Angular Momentum Engine Fission Core Medium Treads Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel Gravmag Array High-capacity Storage Unit Improved Signal Interpreter Focal Shield Coil Gun Heavy Flak Cannon Proton Missile Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Laser > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Medium Treads Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel Gravmag Array High-capacity Storage Unit Improved Signal Interpreter Focal Shield Force Rifle Coil Gun Heavy Flak Cannon Proton Missile Launcher Katana [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 2 1 . . . Utility 5 | . . . 1 2 . 2 Weapon . | . . . . . . . Parts Attached 105 | . 6 19 16 13 29 22 Power 11 | . 2 1 2 . 3 3 Engine 7 | . 2 1 2 . 2 . Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 45 | . 2 12 9 7 9 6 Treads 6 | . . 6 . . . . Leg 39 | . 2 6 9 7 9 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | . 1 1 1 3 5 4 Device 4 | . . . 1 1 1 1 Storage 2 | . 1 1 . . . . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 7 | . . . . 1 4 2 Artifact . | . . . . . . . Weapon 34 | . 1 5 4 3 12 9 Energy Gun 19 | . . 2 3 2 6 6 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 6 | . . 3 1 . 2 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . . . 1 2 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 59 | . 2 9 9 2 27 10 Power 9 | . 1 1 2 . 3 2 Propulsion 25 | . 1 4 4 1 11 4 Utility 5 | . . . . . 4 1 Weapon 20 | . . 4 3 1 9 3 Highest Loss Streak 8 | . 2 3 5 1 8 4 Average Slot Usage (%) 96 | . 98 95 98 99 91 97 Engine 7 | . 13 10 8 7 5 . Core 1 | . . . . . . 5 Treads 2 | . . 14 . . . . Leg 33 | . 27 26 43 37 35 32 Device 4 | . . . 9 7 5 6 Storage 18 | . 27 22 18 15 15 13 Processor 4 | . . . . 7 7 13 Protection 4 | . . . . 7 5 11 Energy Gun 6 | . . 6 9 6 8 9 Ballistic Gun 8 | . 25 12 8 7 2 . Naked Turns . | . . . . . . . Heaviest Build 76 | 10 31 59 62 71 76 65 Greatest Support 85 | 20 20 46 53 53 63 85 Greatest Overweight (x) 2 | . 2 2 2 1 1 1 Average Overweight (x) . | . 1 1 1 1 1 . Largest Inventory Capacity 18 | 6 12 18 18 18 18 18 Average Capacity 16 | 6 11 16 18 18 18 18 Most Carried 18 | 6 12 18 18 18 18 18 Average Carried 14 | 6 9 15 16 17 14 13 Final Capacity 18 | 6 12 18 18 18 18 18 Final Carried 18 | 6 10 17 18 18 13 17 Class Distribution -------------------- 72% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 1471 | 200 106 229 289 203 429 15 Remotely . | . . . . . . . Salvage Created 2924 | 51 226 536 497 447 799 368 Parts 133 | 3 7 30 26 22 33 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 1 . . 1 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 60 | . 5 13 10 9 17 6 Guns 51 | . 5 10 10 9 12 5 Cannons 3 | . . 3 . . . . AOE 5 | . . . . . 5 . Classes Destroyed 8 | 1 1 3 1 . 2 . Recycler 2 | 1 . . . . . 1 Operator 2 | . . 1 . . 1 . Watcher 1 | . . . . . 1 . Swarmer 10 | . . 3 . . 4 3 Grunt 36 | . 5 7 7 8 6 3 Duelist 1 | . . . 1 . . . Sentry 12 | . . 3 2 1 6 . Programmer 1 | . . . . . 1 . Best Kill Streak 4 | 1 2 3 4 3 4 4 Combat Bots Only 4 | . 2 3 4 3 4 3 Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 7027 | . 565 1280 816 714 2541 1111 Core 769 | . 134 134 125 65 244 67 Absorbed by Shields 8 | . . . . . 8 . Core Remaining (%) 68 | 100 46 66 77 . 55 . Volleys Fired 242 | 2 21 49 25 39 72 34 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 40 88 88 121 86 160 149 Shots Fired 399 | 4 42 91 48 71 96 47 Gun 361 | 4 37 70 48 71 84 47 Cannon 26 | . 5 21 . . . . Launcher 12 | . . . . . 12 . Special . | . . . . . . . Kinetic 190 | 4 37 54 22 39 34 . Thermal 144 | . 5 36 9 32 44 18 Explosive 8 | . . . . . 8 . Electromagnetic 57 | . . 1 17 . 10 29 Robot Hit Streak 27 | 2 7 21 13 12 27 7 Robot Miss Streak 4 | 1 2 4 3 4 2 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 302 | 2 28 65 42 51 82 32 Core Hits 164 | 2 10 28 30 22 54 18 Critical Hits 2 | . . . . . 1 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Melee Attacks 32 | . . . . 5 9 18 Impact . | . . . . . . . Slashing 32 | . . . . 5 9 18 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 1 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6265 | 29 356 889 724 901 1930 1436 Guns 4453 | 29 262 616 709 898 1371 568 Cannons 347 | . 82 265 . . . . Explosions 1194 | . . . . . 422 772 Melee 212 | . . . . . 116 96 Ramming 59 | . 12 8 15 3 21 . Kinetic 1957 | 29 262 471 362 423 410 . Thermal 2852 | . 82 397 115 475 888 895 Explosive 203 | . . . . . 203 . Electromagnetic 982 | . . 13 232 . 292 445 Impact . | . . . . . . . Slashing 212 | . . . . . 116 96 Piercing . | . . . . . . . Highest Corruption 2 | . . 2 . . 1 . Average Corruption 1 | . . 2 . . 1 . Corruption Purged . | . . . . . . . Effects 3 | . . 1 . . 2 . Message Errors 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 293 | . 9 . . . 133 151 Projectiles 9 | . 9 . . . . . Explosions 178 | . . . . . 27 151 Melee 106 | . . . . . 106 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 232 | . 6 . . . 83 143 Shots 6 | . . . . . 4 2 Rammed 2 | . 1 1 . . . . Targets Rammed 13 | . 2 2 1 1 7 . Kicked 11 | . 1 1 1 1 7 . Crushed . | . . . . . . . Highest Temperature 386 | . 83 174 162 135 386 68 Average Temperature 70 | . 23 62 42 56 114 19 Received Heat Transfer 2322 | . 291 423 387 330 594 297 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . 1 . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . . 4 . . 9 1 Heat Transferred 5041 | . 148 781 296 925 2021 870 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 241 | 5 148 202 197 241 233 178 Average Influence 79 | 3 46 88 78 57 123 81 Maximum Alert Level 1 | . . 1 . 1 1 . Low Security (%) 96 | 100 100 94 100 92 93 100 Level 1 3 | . . 5 . 7 6 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 2 2 4 3 2 Investigation 1 | . . . . . . 1 Extermination 3 | . . . . 1 1 1 Reinforcement 11 | . 2 2 2 3 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 6 | . . 2 1 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 14 22 13 16 24 15 Peak Tracking Total 8 | . 5 5 4 4 6 8 Tactical Retreats 7 | . . 1 . 2 1 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 8 | . . 1 . 1 5 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 6 | . . 1 . . . 5 Max in Single Turn 2 | . . 1 . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 14 | . 3 1 2 2 4 2 Terminals 14 | . 3 1 2 2 4 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 5 1 8 5 8 3 Successful 11 | . 2 . 4 2 2 1 Failed 19 | . 3 1 4 3 6 2 Catastrophic 6 | . . 1 . 1 2 2 Database Lockouts . | . . . . . . . Manual 18 | . 2 1 4 5 3 3 Terminals 30 | . 5 1 8 5 8 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 . 3 . . . Robot Analysis 1 | . . . 1 . . . Alert Level 2 | . . . 2 . . . Locate Traps 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . . . 5 5 5 3 Terminals 6 | . . . 1 2 2 1 Botnet 6 | . . . 1 2 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 1 2 2 4 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 4312 | 10 619 803 501 896 710 773 Spaces Moved 2067 | 4 331 349 199 472 239 473 Core . | . . . . . . . Treads 174 | . . 174 . . . . Legs 1893 | 4 331 175 199 472 239 473 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 150 150 150 150 124 Average Speed 147 | 120 150 166 150 150 150 124 Slowest Speed 200 | 120 180 200 180 150 153 156 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 2 58 39 17 13 43 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 23 | . . . . 3 3 17 Terrain Destroyed 108 | . . . . 3 51 54 Melee 23 | . . . . 3 3 17 Projectile . | . . . . . . . AOE 85 | . . . . . 48 37 Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 2887 | 5 417 482 351 585 467 580 Wait 309 | . 45 35 92 41 78 18 Move 2061 | 3 330 348 198 471 238 473 Hop . | . . . . . . . Pick Up 61 | . 8 17 10 6 8 12 Fast Attach 30 | . 2 9 6 . 8 5 Attach 42 | . 2 6 5 4 15 10 Detach . | . . . . . . . Swap 33 | . 2 4 5 9 6 7 Drop 39 | . 5 12 9 9 1 3 Fire 242 | 2 21 49 25 39 72 34 Melee 32 | . . . . 5 9 18 Ram . | . . . . . . . Kick 12 | . 2 1 1 1 7 . Crush 1 | . . 1 . . . . Escape Stasis 25 | . . . . . 25 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / [Rec]) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 11 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 6) 506 | -10/Materials | Core integrity fell below 50% 626 | -10/Materials | Discovered new exit (range 4) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x2 1192 | -9/Materials | Discovered new exit (range 6) 1247 | -9/Materials | Lost 3 parts (1p1n1w) 1418 | -9/Materials | Discovered new exit (range 5) 1433 | -9/Materials | Entered another Materials area 1433 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1564 | -8/Materials | Build established: Scavenger-Mutant 1844 | -8/Materials | Lost 5 parts (1p1n3w) 1926 | -8/Materials | Discovered new exit (range 5) 1934 | -8/Materials | Entered Factory 1934 | -7/Factory | Evolved 2 slots: Utility x2 2727 | -7/Factory | Discovered new exit (range 21) 2830 | -7/Factory | Entered Storage 3023 | -7/Storage | Lost 3 parts (1n2w) 3259 | -7/Storage | Discovered new exit (range 22) 3303 | -7/Storage | Lost 6 parts (4n2w) 3370 | -7/Storage | Lost 3 parts (1p1n1w) 3420 | -7/Storage | Lost 5 parts (1p1n2u1w) 3461 | -7/Storage | Discovered new exit (range 16) 3517 | -7/Storage | Lost 8 parts (1p3n2u2w) 3540 | -7/Storage | Entered Factory 3540 | -6/Factory | Evolved 2 slots: Utility x2 3809 | -6/Factory | Lost 4 parts (1p2n1w) 4215 | -6/Factory | Lost 3 parts (1p1u1w) 4313 | -6/Factory | Self-destructed Last Messages --------------- 04202_ K-01 Serf collects debris. 04205_ R-10 Processor collects VTOL Module. 04207_ K-01 Serf cleans the Pressure Siphon. 04209_ Acquired Prototype Energy Gun. 04209_ Identified Prc. Shock Rifle. 04209_ Malfunction: Power surge. 04209_ Adv. Targeting Computer permanently disabled. 04210_ K-01 Serf cleans the Pressure Siphon. 04211_ Dropped Faulty Prc. Shock Rifle. 04214_ K-01 Serf collects debris. 04214_ R-10 Processor collects Faulty Prc. Shock Rifle. 04217_ K-01 Serf collects debris. 04246_ Acquired Fission Core. 04284_ U-05 Engineer builds a Wall. 04290_ ALERT: Rogue bot located, Programmers report to Factory Zone 4J. 04307_ Acquired Hrd. Light Armor Plating. 04309_ C-30 ARC bursts open, deploying its payload. 04309_ S-27 Virus unfolds itself. 04309_ Hvy. Laser destroyed. 04311_ Carbon-fiber Leg destroyed. 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""" #?????????????# | | ???########## # #?????????????# ####### | | ????????????# # """ #?????????????# #?????? | | ????????????# + """ #?????????????# #?????? | | ????????????# # """ #?????????????# #?????? | | ????????????# # ############### ####??? | | ???????????## ########+# """" + #??? | | ???????????# #?????# # """" ###### #??? | | ???????????# ####### # """" #????? #??? | | ?????####### # """" #????? ?? | | ???###"""""# + #????? #? | | ####" " """ # #????? #? | | " " """ # == #????? #? | | ###"" " """ ""T"" + = #????? #? | | ??##" " """ """"" ######+####????? #? | | ??# " " #???????????????? #? | | ??##" % " #???????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 110 Armor Coverage 225 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed PowerGreatPerforator Manual? 0 Play Time 01:06:07 Cumulative 64.7 hours Start 2019.11.08 @ 20:51:53 End 2019.11.12 @ 11:06:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 38 Gallery% 45 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91602259-832a-4bb1-8968-972df7dda474