Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 11:45:37

Player: Anting

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (134)     670
Value Destroyed (4799)     4799
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1341)               1341
              TOTAL SCORE: 9730

 Bonus
-------
High Alert Combat Kills    656
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
           Relay Coupler [Grunt] (22)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Signal Interpreter
  Improved Propulsion Shielding
  Improved Propulsion Shielding
     Light Armor Plating
     Light Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Hardlight Generator
           Hacking Suite
           Hacking Suite
           Relay Coupler [NC] (25)
           Relay Coupler [Swarmer] (43)
           Relay Coupler [Duelist] (29)
           Relay Coupler [Sentry] (20)
           Relay Coupler [Demolisher] (21)
           Relay Coupler [Specialist] (18)
           Relay Coupler [Hunter] (17)
  Improved Field Recycling Unit (0)
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Structural Scanner
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Shield Generator
>          --- WEAPON -----------
  Improved Assault Rifle
     Heavy Mace
>          --- INVENTORY --------
  Improved Propulsion Shielding
  Improved Propulsion Shielding
     Light Armor Plating
     Light Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Hardlight Generator
           Hacking Suite
           Hacking Suite
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
           Relay Coupler [Demolisher]
           Relay Coupler [Specialist]
           Relay Coupler [Hunter]
      Mini Grenade Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Advanced Targeting Computer
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   1   
  Utility                  3    | .   .   .   1   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             90   | 6   6   5   23  9   17  17  7   
  Power                    12   | 1   1   1   5   .   2   1   1   
    Engine                 8    | 1   1   1   4   .   .   1   .   
    Core                   4    | .   .   .   1   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   2   1   12  3   10  8   3   
    Treads                 39   | 2   2   1   12  3   10  8   1   
    Leg                    2    | .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   1   4   4   3   2   3   
    Device                 4    | .   .   .   .   2   .   .   2   
    Storage                4    | 1   1   1   .   1   .   .   .   
    Processor              3    | .   1   .   1   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   3   1   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   2   2   2   2   6   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   1   2   2   2   2   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 37   | .   2   1   5   3   6   8   12  
  Power                    7    | .   1   1   1   .   1   2   1   
  Propulsion               14   | .   .   .   2   1   2   3   6   
  Utility                  6    | .   .   .   1   .   1   1   3   
  Weapon                   10   | .   1   .   1   2   2   2   2   
  Highest Loss Streak      9    | .   1   1   2   1   2   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  96  96  95  99  97  86  
  Engine                   8    | .   13  11  10  9   .   5   .   
  Core                     1    | .   .   .   .   .   8   2   4   
  Treads                   31   | .   27  28  32  35  35  35  19  
  Device                   1    | .   .   .   .   9   .   .   10  
  Storage                  10   | .   14  14  11  9   9   9   7   
  Processor                13   | .   10  14  11  9   18  18  15  
  Protection               4    | .   .   .   7   5   9   8   2   
  Energy Gun               2    | .   13  .   .   .   .   .   .   
  Ballistic Gun            18   | .   14  28  21  17  17  16  6   
Peak Build Rating          38   | 6   8   9   23  30  31  34  38  
  Average Rating           20   | 3   7   8   17  25  29  32  33  
  On Entrance              16   | .   6   8   9   23  29  30  28  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             100  | 12  27  47  58  99  100 99  97  
  Greatest Support         92   | 40  40  40  69  89  83  92  92  
  Greatest Overweight (x)  27   | .   .   1   1   1   1   2   27  
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   
Largest Inventory Capacity 25   | 8   15  20  20  25  25  25  25  
  Average Capacity         20   | 6   14  16  20  23  25  25  25  
  Most Carried             25   | 5   15  17  20  25  25  25  21  
  Average Carried          18   | 1   10  15  19  22  24  24  19  
  Final Capacity           25   | 8   15  20  20  25  25  25  25  
  Final Carried            25   | 1   15  17  20  23  25  20  20  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  
Matter Collected           2847 | 257  210  111  750  295  661  552  11   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5033 | .    578  32   1526 690  1060 1147 .    
  Parts                    277  | .    33   2    99   29   61   53   .    
Haulers Intercepted        9    | .    1    .    5    2    .    1    .    
Recyclers Shooed           5    | .    1    .    1    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Fac 
Combat Hostiles Destroyed  102  | .   14  2   24  15  26  21  .   
  Melee                    2    | .   .   .   .   1   .   1   .   
  Guns                     96   | .   14  2   24  14  26  16  .   
  AOE                      1    | .   .   .   .   .   .   1   .   
Classes Destroyed          14   | .   6   2   2   1   1   2   .   
  Worker                   7    | .   .   1   3   .   .   3   .   
  Builder                  2    | .   .   .   1   .   .   1   .   
  Hauler                   9    | .   1   .   5   2   .   1   .   
  Recycler                 3    | .   1   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 4    | .   1   .   2   .   .   1   .   
  Watcher                  8    | .   1   .   4   .   1   2   .   
  Swarmer                  26   | .   6   .   4   4   9   3   .   
  Grunt                    51   | .   8   .   11  9   11  12  .   
  Brawler                  2    | .   .   .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   19   | .   .   .   9   1   5   4   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   
Best Kill Streak           9    | .   5   1   4   4   9   4   .   
  Combat Bots Only         9    | .   5   1   4   4   9   3   .   
Max Kills in Single Turn   2    | .   1   1   1   1   2   2   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  
Hostile Shots Fired        858  | .    91   5    186  87   163  180  146  
  Missed                   227  | .    22   .    55   18   42   53   37   
Damage Taken               9191 | .    705  109  1730 1081 1756 1892 1918 
  Core                     1557 | .    129  12   194  162  89   256  715  
  Absorbed by Shields      79   | .    .    .    .    .    .    .    79   
  Regen/Repaired (Parts)   277  | .    118  .    159  .    .    .    .    
Core Remaining (%)         50   | 100  .    43   51   .    .    7    .    
Volleys Fired              400  | .    65   8    135  45   82   65   .    
  Largest                  2    | .    2    2    2    2    2    2    .    
  Hottest                  70   | .    70   40   46   46   46   46   .    
Shots Fired                794  | .    129  16   268  90   164  127  .    
  Gun                      792  | .    129  16   268  90   164  125  .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    .    2    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  737  | .    74   16   268  90   164  125  .    
  Thermal                  55   | .    55   .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    .    .    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         27   | .    11   7    20   27   25   21   .    
  Robot Miss Streak        4    | .    4    2    3    1    2    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    .    .    1    2    4    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    1    .    
Shots Hit Robots           617  | .    87   11   206  79   112  120  2    
  Core Hits                240  | .    29   6    73   31   51   50   .    
  Critical Kills           2    | .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    
  Critical Strikes         9    | .    5    .    .    1    .    3    .    
    Burn                   5    | .    5    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    
    Smash                  3    | .    .    .    .    .    .    3    .    
Melee Attacks              24   | .    .    .    .    .    .    16   8    
  Impact                   24   | .    .    .    .    .    .    16   8    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9469 | .    1133 97   2650 1213 1723 2568 85   
  Guns                     8268 | .    1122 80   2598 1129 1716 1623 .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               148  | .    .    .    .    .    .    148  .    
  Melee                    820  | .    .    .    .    .    .    735  85   
  Ramming                  233  | .    11   17   52   84   7    62   .    
  Kinetic                  7763 | .    617  80   2598 1129 1716 1623 .    
  Thermal                  505  | .    505  .    .    .    .    .    .    
  Explosive                148  | .    .    .    .    .    .    148  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   820  | .    .    .    .    .    .    735  85   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    1    .    .    .    .    4    
  Average Corruption       1    | .    .    1    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    5    .    .    .    .    2    
    Message Errors         4    | .    .    2    .    .    .    .    2    
    Matter Fused           1    | .    .    1    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            302  | .    .    .    .    .    56   246  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               56   | .    .    .    .    .    56   .    .    
  Melee                    246  | .    .    .    .    .    .    246  .    
Knockbacks                 2    | .    .    .    .    .    .    1    1    
  Impact                   2    | .    .    .    .    .    .    1    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      140  | .    .    .    .    .    140  .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    
  Rammed                   30   | .    6    2    6    7    1    8    .    
Targets Rammed             38   | .    7    3    9    9    1    9    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  8    | .    1    1    3    2    .    1    .    
Highest Temperature        103  | .    103  102  43   19   27   33   .    
  Average Temperature      16   | .    28   34   9    5    6    5    .    
  Received Heat Transfer   3612 | .    264  60   741  414  786  864  483  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    4    .    
  Combat Hostiles          3    | .    .    .    .    .    .    3    .    
  Parts Fried              5    | .    .    .    .    .    .    5    .    
  Impact Corruptions       9    | .    .    .    .    .    .    9    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    .    .    
  Heat Transferred         1813 | .    1813 .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  
Peak Influence             1323 | .    275  97   336  361  1323 932  433  
  Initial                  644  | .    .    97   1    121  113  644  419  
  Average                  298  | .    109  20   209  187  646  733  291  
Maximum Alert Level        4    | .    1    .    1    1    4    3    2    
  Low Security (%)         43   | 100  71   100  36   64   4    .    8    
  Level 1                  30   | .    28   .    63   35   31   .    45   
  Level 2                  13   | .    .    .    .    .    27   47   45   
  Level 3                  7    | .    .    .    .    .    5    52   .    
  Level 4                  4    | .    .    .    .    .    30   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    2    1    4    4    .    3    2    
  Investigation            6    | .    .    1    2    2    .    1    .    
  Extermination            2    | .    .    .    .    .    .    .    2    
  Reinforcement            6    | .    2    .    2    1    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    1    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Fac 
Distress Signals           14   | .   1   1   5   2   1   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              202  | .   30  2   46  29  44  41  10  
  Peak Tracking Total      9    | .   5   1   4   4   8   9   8   
  Tactical Retreats        17   | .   3   .   1   .   4   9   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Fac 
Traps Triggered            8    | .   .   1   2   1   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Gar Mat Fac 
Machines Disabled          8    | .   1   .   1   .   6   .   .   
  Max in Single Turn       2    | .   1   .   1   .   2   .   .   
  Garrison Relay           4    | .   .   .   .   .   4   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Fac 
Machines Accessed          30   | .   7   2   9   5   3   2   2   
  Terminals                22   | .   6   .   6   4   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                63   | .   16  2   16  13  5   8   3   
  Successful               34   | .   6   2   11  5   2   6   2   
  Failed                   29   | .   10  .   5   8   3   2   1   
    Catastrophic           7    | .   2   .   2   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   45   | .   14  .   11  12  .   6   2   
  Terminals                53   | .   14  .   12  12  5   8   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   2   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Terminal Hacks             16   | .   3   2   6   .   2   3   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   
  Recall Investigation     2    | .   .   .   2   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   .   .   .   
  Scan Component           2    | .   1   .   1   .   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   
  Retrieve Components      2    | .   .   .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   
  Unlock Access            2    | .   .   .   .   1   .   .   1   
Unauthorized Hacks         10   | .   1   .   1   4   .   3   1   
  Terminals                10   | .   1   .   1   4   .   3   1   
    Botnet                 9    | .   1   .   1   4   .   2   1   
    Operators              1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   7   .   4   4   3   1   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   
  Time                     58   | .   26  .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   .   20  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   14  .   .   
  Machine Destruction      14   | .   .   .   .   .   14  .   .   
  Attached                 1    | .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Gar Mat Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Fac 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  
Turns Passed               11646 | 57   1715 1871 2643 1288 1737 1464 871  
Spaces Moved               4660  | 43   874  655  1262 497  563  476  290  
  Core                     22    | 21   .    .    .    .    .    .    1    
  Treads                   4630  | 22   874  655  1262 497  563  476  281  
  Legs                     8     | .    .    .    .    .    .    .    8    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  240  240  240  
  Average Speed            195   | 106  160  194  160  206  240  240  290  
  Slowest Speed            1400  | 160  160  240  240  240  240  320  1400 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    98   95   89   31   71   38   15   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    1    .    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    3    
Terrain Destroyed          98    | .    .    .    .    .    77   18   3    
  Melee                    3     | .    .    .    .    .    .    .    3    
  Projectile               .     | .    .    .    .    .    .    .    .    
  AOE                      95    | .    .    .    .    .    77   18   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Fac  
Total                      6380 | 53   1060 1232 1639 660  789  634  313  
  Wait                     1018 | .    89   554  162  82   97   33   1    
  Move                     4654 | 42   873  654  1261 497  562  475  290  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  96   | 5    18   5    25   12   16   8    7    
  Fast Attach              9    | 2    1    1    3    .    .    2    .    
  Attach                   44   | 4    4    .    8    6    7    8    7    
  Detach                   1    | .    .    .    .    .    1    .    .    
  Swap                     37   | .    1    4    12   3    10   7    .    
  Drop                     57   | .    2    3    24   6    11   11   .    
  Fire                     400  | .    65   8    135  45   82   65   .    
  Melee                    24   | .    .    .    .    .    .    16   8    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    38   | .    7    3    9    9    1    9    .    
  Escape Stasis            2    | .    .    .    .    .    2    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 3 exits: *Fac x2 / Sto)
-7/Factory (discovered 1 exit: Gar)

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 16)
    58 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
   529 | -10/Materials | Discovered new exit (range 16)
   655 | -10/Materials | Discovered new exit (range 15)
  1180 | -10/Materials | Discovered new exit (range 8)
  1187 | -10/Materials | Discovered new exit (range 14)
  1536 | -10/Materials | Discovered new exit (range 16)
  1577 | -10/Materials | Repaired Lgt. Treads
  1599 | -10/Materials | Discovered new exit (range 13)
  1716 | -10/Materials | Core integrity fell below 50%
  1773 | -10/Materials | Entered Mines
  1774 | -10/Mines     | Assembled infested the area
  1788 | -10/Mines     | Met a Derelict bent on vengeance
  2376 | -10/Mines     | Met a Derelict shopkeep closing up shop
  2902 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3112 | -10/Mines     | Discovered new exit (range 6)
  3230 | -10/Mines     | Discovered new exit (range 5)
  3233 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  3445 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  3644 | -10/Mines     | Entered Materials
  3644 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4288 | -9/Materials  | Build established: Scavenger-Mutant
  4359 | -9/Materials  | Identified exit to Mines
  4366 | -9/Materials  | Identified exit to Materials
  5044 | -9/Materials  | Repaired Hrd. Light Armor Plating
  5757 | -9/Materials  | Build established: Mutant
  6287 | -9/Materials  | Entered another Materials area
  6287 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6446 | -8/Materials  | Discovered new exit (range 16)
  6746 | -8/Materials  | Discovered new exit (range 15)
  6829 | -8/Materials  | Discovered new exit (range 14)
  7565 | -8/Materials  | Garrison activated, responded to threat
  7575 | -8/Materials  | Identified exit to Garrison
  7575 | -8/Materials  | Entered Garrison
  7652 | -8/Garrison   | Phase Generator disabled
  7791 | -8/Garrison   | Triggered checkpoint
  7967 | -8/Garrison   | Triggered checkpoint
  8004 | -8/Garrison   | Discovered new exit (range 25)
  8004 | -8/Garrison   | Discovered new exit (range 78)
  8004 | -8/Garrison   | Discovered new exit (range 60)
  8004 | -8/Garrison   | Discovered new exit (range 46)
  8028 | -8/Garrison   | Garrison Relay disabled
  8069 | -8/Garrison   | Triggered checkpoint
  8658 | -8/Garrison   | Triggered checkpoint
  8730 | -8/Garrison   | Garrison Relay disabled
  8741 | -8/Garrison   | Destroyed 9 combat bots
  8764 | -8/Garrison   | Build established: Scavenger-Mutant
  8903 | -8/Garrison   | Triggered checkpoint
  9052 | -8/Garrison   | Garrison Relay disabled
  9189 | -8/Garrison   | Installed Relay Interface Framework
  9210 | -8/Garrison   | Garrison Relay disabled
  9283 | -8/Garrison   | Spotted B-75 Beast
  9312 | -8/Garrison   | Entered Materials
  9401 | -8/Materials  | Identified exit to Storage
  9637 | -8/Materials  | Garrison activated, responded to threat
  9717 | -8/Materials  | Core integrity fell below 50%
  9815 | -8/Materials  | Build established: Mutant
  9998 | -8/Materials  | Discovered new exit (range 12)
 10540 | -8/Materials  | Core integrity fell below 20%
 10570 | -8/Materials  | Discovered new exit (range 8)
 10644 | -8/Materials  | Lost 3 parts (1p1n1w)
 10776 | -8/Materials  | Entered Factory
 10776 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11113 | -7/Factory    | Lost 3 parts (2n1u)
 11629 | -7/Factory    | Core integrity fell below 50%
 11641 | -7/Factory    | Identified exit to Garrison
 11642 | -7/Factory    | Core integrity fell below 20%
 11647 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
11637_ Slug penetrates Garrison Access.
11638_ Titanium Leg destroyed.
11640_ K-01 Serf collects debris.
11641_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
11641_ EXIT=UNLOCKED: GARRISON
11641_ K-01 Serf collects debris.
11641_ U-05 Engineer lays Concrete.
11642_ Critical hit (Burn: +37).
11643_ U-05 Engineer lays Concrete.
11644_ K-01 Serf cleans the Repair Station. <x2>
11644_ U-05 Engineer lays Concrete.
11644_ Penetrated by Slug.
11644_ Hvy. Mace destroyed.
11645_ U-05 Engineer lays Concrete.
11646_ NULP/C83#5SD7U&O:,<8LS/J:CCE&:UYB PUX
11646_ U-05 Engineer lays Concrete. <x3>
11647_ K-01 Serf cleans the Repair Station.
11647_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????? #         #   """ """ +              |
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| ????????#   ? #         #           #            # |
| ????????#     ####;g;;;##############            # |
| ????????#          g   m  u                      # |
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| ???????????""   " "                              # |
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| ?????????? """  " "  #   @     ####            #   |
| ????????????    " "  #   ""G"" #???????  ????????? |
| ????????????    " "  #    ">"  #??????? "????????? |
| ???????????   ? " "  #         #??????? "????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           4
Relay Coupler Types        1
Relay Coupler Value        22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              WeaponAerolevMallet
  Manual?         0
Play Time         01:15:26
  Cumulative      35.7 hours
  Start           2025.01.25 @ 20:59:33
  End             2025.01.27 @ 11:45:37
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          30
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4452e6b-44fb-40ec-befc-9ec237e874fb