Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 13:44:52 Player: Johge Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2215) 2215 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-210) -210 TOTAL SCORE: 5755 Bonus ------- Friendly Fire -210 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 43/100 System Corruption 6% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit System Shield > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (20) --- High-capacity Storage Unit Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Improved Medium Laser Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg High-capacity Storage Unit High-capacity Matter Pod Improved Terrain Scan Processor Matter Filter Precision Beam Rifle Ion Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Improved Grenade Launcher Remote Datajack Mining Laser [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 3 | . . . 1 . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 94 | 6 4 4 11 17 25 1 10 1 15 Power 19 | 1 2 1 . 5 8 . 2 . . Engine 12 | 1 2 . . 4 4 . 1 . . Core 7 | . . 1 . 1 4 . 1 . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 2 3 7 5 1 . . 3 Treads . | . . . . . . . . . . Leg 23 | 2 . 2 3 7 5 1 . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 . 1 . 7 . 2 1 1 Device 4 | . . . . . 2 . . 1 1 Storage 5 | 1 2 . . . 1 . 1 . . Processor 2 | . . . 1 . . . 1 . . Hackware 1 | . . . . . 1 . . . . Protection 3 | . . . . . 3 . . . . Artifact . | . . . . . . . . . . Weapon 37 | 2 . 1 7 5 5 . 6 . 11 Energy Gun 6 | 1 . . . . 1 . 2 . 2 Energy Cannon 6 | . . . 3 1 . . . . 2 Ballistic Gun 8 | 1 . . . 1 2 . 2 . 2 Ballistic Cannon 5 | . . . 2 1 1 . . . 1 Launcher 7 | . . . 2 1 1 . 1 . 2 Special Weapon 5 | . . 1 . 1 . . 1 . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 2 1 . Parts Lost 38 | . 3 . 1 6 5 . 4 . 19 Power 9 | . 1 . . 2 2 . 2 . 2 Propulsion 11 | . . . 1 2 2 . . . 6 Utility 5 | . . . . . 1 . 1 . 3 Weapon 13 | . 2 . . 2 . . 1 . 8 Highest Loss Streak 14 | . 3 . 1 6 2 . 4 . 14 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 92 | . 83 82 93 98 96 92 94 100 74 Engine 7 | . 13 5 . 12 10 7 6 7 2 Core 6 | . . 8 11 4 4 7 6 7 5 Leg 29 | . 28 27 28 35 29 30 30 30 18 Device 4 | . . . . . 7 7 7 8 11 Storage 14 | . 27 28 22 18 8 7 11 15 13 Processor 3 | . . . 11 9 2 . 3 5 . Hackware 3 | . . . . . 6 7 7 7 7 Protection 3 | . . . . . 9 7 2 . . Energy Gun 2 | . 7 . . . . 7 6 7 5 Energy Cannon 1 | . . . 7 4 . . . . 3 Ballistic Gun 2 | . 7 . . 1 7 . 5 7 . Ballistic Cannon 3 | . . . 6 2 5 7 1 . . Launcher 2 | . . . 5 9 . . . . 1 Special Weapon 1 | . . 12 1 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 12 49 50 61 68 92 87 87 62 67 Greatest Support 70 | 20 20 20 30 68 68 70 70 70 69 Greatest Overweight (x) 16 | . 2 16 5 2 2 1 1 . 14 Average Overweight (x) . | . . 2 1 . 1 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 20 20 20 20 20 20 20 20 Most Carried 20 | 3 2 7 13 15 20 19 18 13 12 Average Carried 12 | . 1 5 8 11 16 17 14 12 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 18 | 1 2 7 13 15 17 18 12 12 2 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2324 | 216 74 41 395 205 650 383 203 . 157 Remotely . | . . . . . . . . . . Salvage Created 1951 | . 114 . 314 430 770 . 126 . 197 Parts 129 | . 7 . 15 37 52 . 8 . 10 Haulers Intercepted 3 | . 1 . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 3 7 . 9 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 52 | . 3 . 6 16 15 . 5 . 7 Guns 17 | . 3 . . 1 9 . 3 . 1 Cannons 16 | . . . 6 4 4 . . . 2 AOE 17 | . . . . 10 2 . 2 . 3 Classes Destroyed 15 | . 3 . 5 3 1 . . . 3 Worker 2 | . . . 1 . 1 . . . . Builder 5 | . . . . 3 2 . . . . Hauler 3 | . 1 . . 2 . . . . . Recycler 2 | . . . . 1 1 . . . . Mechanic 1 | . 1 . . . . . . . . Drone 1 | . . . . . . . . . 1 Watcher 1 | . . . 1 . . . . . . Swarmer 15 | . 3 . . 6 . . 2 . 4 Grunt 14 | . . . 3 6 5 . . . . Brawler 2 | . . . 1 . 1 . . . . Duelist 1 | . . . . . . . . . 1 Sentry 10 | . . . 2 3 4 . 1 . . Hunter 3 | . . . . 1 2 . . . . Programmer 5 | . . . . . 3 . 2 . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 11 | . 3 . 5 11 7 . 4 . 4 Combat Bots Only 6 | . 2 . 4 6 4 . 4 . 4 Max Kills in Single Turn 4 | . 3 . 2 4 3 . 2 . 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . 2 2 . 2 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 580 | . 24 . 15 93 278 . 51 . 119 Missed 188 | . 6 . 5 28 100 . 12 . 37 Damage Taken 5849 | . 399 36 118 1065 1796 . 896 . 1539 Core 992 | . 85 12 26 158 108 . 96 . 507 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 . 61 93 71 . . . . . Volleys Fired 192 | . 8 12 18 31 67 . 30 . 26 Largest 2 | . 2 1 2 2 2 . 2 . 2 Hottest 160 | . 60 100 104 160 104 . 104 . 121 Shots Fired 337 | . 16 12 34 54 126 . 51 . 44 Gun 175 | . 16 . . 6 89 . 37 . 27 Cannon 115 | . . . 34 30 33 . 4 . 14 Launcher 25 | . . . . 16 4 . 4 . 1 Special 22 | . . 12 . 2 . . 6 . 2 Kinetic 197 | . 8 . 16 17 116 . 29 . 11 Thermal 105 | . . 12 18 21 6 . 18 . 30 Explosive 25 | . . . . 16 4 . 4 . 1 Electromagnetic 8 | . 8 . . . . . . . . Robot Hit Streak 14 | . 3 4 5 5 14 . 9 . 9 Robot Miss Streak 6 | . 4 . 4 4 4 . 6 . 4 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 3 | . 1 . . . . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 Shots Hit Robots 204 | . 9 1 21 26 84 . 32 . 31 Core Hits 117 | . 4 1 7 37 45 . 12 . 11 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . 1 . 1 . . . 1 Meltdown 1 | . . . . . . . . . 1 Blast 2 | . . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6890 | . 314 48 530 2104 2116 . 1030 . 748 Guns 2042 | . 116 . . 35 1142 . 424 . 325 Cannons 1703 | . . . 530 395 513 . 53 . 212 Explosions 2926 | . 198 . . 1650 434 . 433 . 211 Melee . | . . . . . . . . . . Ramming 27 | . . . . . 27 . . . . Kinetic 2576 | . 85 . 228 131 1584 . 409 . 139 Thermal 1392 | . 62 48 302 323 71 . 188 . 398 Explosive 2864 | . 136 . . 1650 434 . 433 . 211 Electromagnetic 31 | . 31 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 1 1 1 6 6 6 Average Corruption 2 | . . . . 1 1 1 4 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . . 7 1 7 11 2 6 Message Errors 10 | . . . . 3 . 1 5 1 . Matter Fused 8 | . . . . 1 1 3 2 . 1 Energy Discharges 5 | . . . . 2 . 1 1 1 . Data Loss (minor) 8 | . . . . 1 . 1 3 . 3 Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 426 | . 203 . 35 76 8 . 19 . 85 Projectiles 42 | . . . 35 4 . . 3 . . Explosions 384 | . 203 . . 72 8 . 16 . 85 Melee . | . . . . . . . . . . Knockbacks 8 | . . . 1 . 4 . 2 . 1 Impact . | . . . . . . . . . . Kinetic 8 | . . . 1 . 4 . 2 . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 460 | . 247 . . 58 . . 155 . . Shots 8 | . 3 . . 2 . . 3 . . Rammed . | . . . . . . . . . . Targets Rammed 5 | . . 1 1 . 3 . . . . Kicked 5 | . . 1 1 . 3 . . . . Crushed . | . . . . . . . . . . Highest Temperature 283 | . 7 120 283 266 29 . 12 . 50 Average Temperature 64 | . 4 49 95 82 10 . 5 . 18 Received Heat Transfer 1383 | . 24 . 48 354 339 . 90 . 528 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . 1 Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 2535 | . 100 100 481 531 148 . 398 . 777 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 395 | . 125 52 157 395 384 . . . . Initial 179 | . . 48 . 34 179 . . . . Average 168 | . 74 36 63 214 272 . . . . Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 55 | 100 100 100 100 46 11 . . . . Level 1 44 | . . . . 53 88 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 2 . 2 5 4 . . . . Investigation 3 | . 1 . 1 1 . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 5 | . 1 . 1 1 2 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 9 | . . . 6 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . 9 . 11 23 30 . 6 . 11 Peak Tracking Total 10 | . 7 . 6 10 6 . 5 . 4 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . . 1 1 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 11 | . 3 . . 3 3 . 2 . . Max in Single Turn 3 | . 3 . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 16 | . 2 1 2 6 3 . 2 . . Terminals 7 | . 1 . 2 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 1 3 . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 48 | . 6 1 9 20 5 . 7 . . Successful 32 | . 3 1 6 14 1 . 7 . . Failed 16 | . 3 . 3 6 4 . . . . Catastrophic 4 | . 1 . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . 3 . 9 15 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . 1 5 . . . . Recycling Units 7 | . 3 . . 4 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 25 | . 1 1 6 10 . . 7 . . Record 12 | . 1 . 1 4 . . 6 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 2 | . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 4 | . . . 2 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Dispatch Records 2 | . . . . 2 . . . . . Patrol Status 1 | . . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 1 1 . . . . Scan Component 2 | . . . . 1 1 . . . . Recycling Unit Hacks 5 | . 2 . . 3 . . . . . Process 2 | . . . . 2 . . . . . Report Inventory 2 | . 1 . . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . 1 4 2 . . . . Full Trace Events 5 | . 1 . 1 3 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 4 | . . . . 4 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . 2 parse_system 2 | . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 5730 | 77 159 578 767 778 1435 994 601 105 236 Spaces Moved 2592 | 49 76 196 260 432 581 489 344 83 82 Core 5 | 2 . 1 . . . . . . 2 Treads . | . . . . . . . . . . Legs 2587 | 47 76 195 260 432 581 489 344 83 80 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 260 190 125 195 195 125 125 127 Average Speed 185 | 117 167 263 233 148 197 195 144 125 187 Slowest Speed 850 | 120 260 850 470 260 270 195 195 125 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 33 29 27 41 19 63 53 9 10 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . 7 2 . . Spaces Dug 9 | . . 9 . . . . . . . Terrain Destroyed 179 | . 14 10 3 103 20 . 19 . 10 Melee . | . . . . . . . . . . Projectile 29 | . . 10 3 9 3 . 1 . 3 AOE 149 | . 14 . . 94 16 . 18 . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 3134 | 68 92 220 382 507 738 530 389 84 124 Wait 169 | 7 . . 80 8 37 36 . . 1 Move 2583 | 48 75 195 259 431 580 488 343 82 82 Hop . | . . . . . . . . . . Pick Up 69 | 7 4 8 13 15 17 3 1 1 . Fast Attach . | . . . . . . . . . . Attach 51 | 6 2 3 7 8 9 . 6 . 10 Detach . | . . . . . . . . . . Swap 43 | . 2 1 4 9 16 1 4 1 5 Drop 18 | . 1 . . 5 9 2 1 . . Fire 192 | . 8 12 18 31 67 . 30 . 26 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 5 | . . 1 1 . 3 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . . 4 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Sto x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Lost 3 parts (1p2w) 198 | -10/Materials | Discovered new exit (range 6) 237 | -10/Materials | Entered Mines 240 | -10/Mines | Discovered new exit (range 9) 287 | -10/Mines | Received a Mining Laser from a helpful Derelict 317 | -10/Mines | Build established: Mutant 435 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 815 | -10/Mines | Entered Materials 815 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1370 | -9/Materials | Discovered new exit (range 15) 1370 | -9/Materials | Discovered new exit (range 7) 1465 | -9/Materials | Discovered new exit (range 9) 1540 | -9/Materials | Discovered new exit (range 13) 1582 | -9/Materials | Entered another Materials area 1582 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1812 | -8/Materials | Garrison activated, responded to threat 1902 | -8/Materials | Lost 6 parts (2p2n2w) 2344 | -8/Materials | Discovered new exit (range 4) 2360 | -8/Materials | Entered Factory 2360 | -7/Factory | Evolved 2 slots: Utility x2 3581 | -7/Factory | Discovered new exit (range 9) 3795 | -7/Factory | Entered Lower Caves 4516 | -7/Lower Caves | Discovered new exit (range 12) 4789 | -7/Lower Caves | Entered another Lower Caves area 4814 | -7/Lower Caves | Encountered a Warlord checkpoint 5064 | -7/Lower Caves | Lost 4 parts (2p1u1w) 5069 | -7/Lower Caves | Learned Extension emergency access door positions 5069 | -7/Lower Caves | Learned Research security intel 5226 | -7/Lower Caves | Learned Factory interactive machine intel 5380 | -7/Lower Caves | Discovered new exit (range 8) 5390 | -7/Lower Caves | Entered Zion 5469 | -7/Zion | Given the Hacking Drone Bay 5474 | -7/Zion | Found Prototype Device 5475 | -7/Zion | Identified Hacking Drone Bay 5482 | -7/Zion | Discovered new exit (range 11) 5495 | -7/Zion | Entered Proximity Caves 5549 | -6/Proximity Caves | Spotted B-75 Beast 5593 | -6/Proximity Caves | Destroyed B-75 Beast 5596 | -6/Proximity Caves | Lost 4 parts (1p3n) 5603 | -6/Proximity Caves | Spotter reported a threat 5689 | -6/Proximity Caves | Core integrity fell below 50% 5717 | -6/Proximity Caves | Core integrity fell below 20% 5731 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 10 matter. Jacked G-50 Soldier... >>parse_system Reading system data... Acquired 5 matter. Jacked G-50 Soldier... >>parse_system Reading system data... Acquired 5 matter. G-50 Soldier heat short circuits Carbon-fiber Leg. Acquired 10 matter. Destroyed Broken Carbon-fiber Leg. G-50 Soldier heat damages core (-12). G-50 Soldier overheating. Imp. Medium Laser destroyed. Mining Laser destroyed. Acquired 5 matter. G-50 Soldier suffers critical hit (Burn). G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ? ?## ?????????????????????????????????????? | | ?? ## ?????????????????????????????????????? | | ??? # ?????????????????????????????????????? | | ???? ##???????????????????????????????????? | | ????? #???????????????????????????????????? | | ?????#" ##?????????????????????????????????? | | ? #####" # ##????????????????????????????????? | | ??? # ####?????????????????????????????? | | ?????? # ##????????????????????????????? | | ????????#" #????????????????????????????? | | ?????????#" #???????????????????????????????? | | ?????????#" ##???????????????????????????????? | | ?????????#" #??????#?????????????????????????? | | ?????????## #?????# ?????????????????????????? | | ???????### #????? ?????????????????????????? | | ??????## ##???? #?????????????????????????? | | ####### ##??? ?????????????????????????? | | # #?## #????????????? ???????????? | | #?# ???????????## ??????????? | | ######## # ##? #?????????? ??????????? | | ######## ### #????????? ??????????? | | # #??????? #?????????? | | # # # #?###?? #?????????? | | ###### ##### # ###;## #??????????? | | #????## ##???#### g % % ????????????? | | #?????## #???????## =%@* ##???????????????????? | | ???????####????????## #g####????????????????????? | | ????????????????????######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 210 Armor Coverage 600 Evasion (%) 55 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Please Form A Line Serviceable Loadout Tourist Troublemaker Challenges ------------ None Game ------ Seed MiningAuthchipCalibrator Manual? 0 Play Time 01:10:49 Cumulative 4.2 hours Start 2024.04.02 @ 12:33:53 End 2024.04.02 @ 13:44:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0882016f-f8d2-45d8-8951-f40497898895