Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 10:15:29 Player: YA-B01 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (4984) 4984 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2414) 2414 TOTAL SCORE: 12283 Bonus ------- High Alert Combat Kills 557 Follower Combat Kills 461 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -204 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 92/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Hacking Suite Proton Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Hunter] > --- WEAPON ----------- Remote Datajack Great Axe > --- INVENTORY -------- Improved Sensor Array Hacking Suite Relay Coupler [NC] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Behemoth] Shock Rifle Plasma Cannon Flak Gun Gauss Cannon [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 . . . 4 . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 5 | . . 1 . . . 3 . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 159 | 6 11 23 6 31 4 21 34 12 2 9 Power 13 | 1 4 2 1 1 . 1 2 . . 1 Engine 9 | 1 4 2 1 . . . . . . 1 Core 4 | . . . . 1 . 1 2 . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 2 6 . 2 . 4 11 1 . 1 Treads 15 | 2 2 5 . 1 . . 4 . . 1 Leg 14 | . . 1 . 1 . 4 7 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 1 3 6 . 5 1 9 9 6 1 4 Device 12 | . . 1 . 2 . 3 1 2 1 2 Storage 5 | 1 1 . . . . . . 1 . 2 Processor 2 | . . 1 . . . 1 . . . . Hackware 13 | . . . . . 1 3 7 2 . . Protection 13 | . 2 4 . 3 . 2 1 1 . . Artifact . | . . . . . . . . . . . Weapon 72 | 2 2 9 5 23 3 7 12 5 1 3 Energy Gun 21 | 1 1 6 2 4 . 2 3 2 . . Energy Cannon 18 | . 1 1 1 10 1 1 2 . . 1 Ballistic Gun 6 | 1 . . . . . 2 1 1 . 1 Ballistic Cannon 3 | . . . . . . . . 1 1 1 Launcher 6 | . . 1 . 5 . . . . . . Special Weapon 8 | . . . . . 2 2 3 1 . . Impact Weapon 7 | . . 1 2 4 . . . . . . Slashing Weapon 3 | . . . . . . . 3 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 28 | . . 3 . 7 . 2 10 6 . . Power 2 | . . . . . . . 1 1 . . Propulsion 7 | . . . . 1 . . 5 1 . . Utility 14 | . . 2 . 4 . 1 3 4 . . Weapon 5 | . . 1 . 2 . 1 1 . . . Highest Loss Streak 5 | . . 1 . 2 . 2 2 5 . . To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 88 | . 99 95 100 97 100 96 78 87 . 31 Engine 6 | . 14 11 11 10 . . . . . . Core 2 | . . . . . 11 7 6 5 . . Treads 19 | . 28 28 33 31 22 8 7 . . 4 Leg 6 | . . 2 . 1 11 18 12 22 . . Device 5 | . . 8 11 9 . 3 3 3 . 6 Storage 9 | . 14 11 11 11 11 7 7 5 . 5 Hackware 8 | . . . . . 11 26 18 28 . . Protection 8 | . 13 11 11 10 11 7 5 2 . . Energy Gun 8 | . 8 19 15 9 . 2 3 1 . . Energy Cannon 3 | . 8 1 5 4 11 5 1 . . 4 Ballistic Gun 2 | . 10 . . . . 2 2 1 . 3 Special Weapon 1 | . . . . . 11 4 2 4 . . Slashing Weapon 1 | . . . . . . . 4 5 . . Peak Build Rating 61 | 6 9 24 24 26 27 46 61 45 5 30 Average Rating 25 | 4 8 17 23 23 26 38 40 37 1 18 On Entrance 18 | . 6 9 24 23 26 27 46 37 1 1 Naked Turns 468 | . . . . . . . . 49 335 84 Heaviest Build 36 | 10 25 35 33 36 30 32 35 35 7 29 Greatest Support 150 | 40 40 63 60 60 40 63 150 40 3 20 Greatest Overweight (x) 9 | 3 . . . . . . 9 1 2 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 5 5 Most Carried 10 | 2 10 10 10 10 10 10 10 10 5 5 Average Carried 8 | 1 8 9 10 9 9 8 9 7 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 10 10 10 10 10 10 10 5 5 4 Class Distribution -------------------- 57% | Mutant 25% | Scavenger-Mutant 15% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Bothacker-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Matter Collected 2577 | 233 204 265 50 443 79 298 568 242 . 195 Remotely . | . . . . . . . . . . . Salvage Created 5023 | . 642 1755 133 1105 . 469 851 18 . 50 Parts 281 | . 53 106 7 57 . 22 32 1 . 3 Haulers Intercepted 8 | . 2 5 . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Combat Hostiles Destroyed 94 | . 14 31 2 24 . 8 13 1 . 1 Melee 7 | . . . . . . . 7 . . . Guns 46 | . 10 22 2 7 . 3 1 1 . . Cannons 23 | . 3 3 . 9 . 5 2 . . 1 AOE 13 | . . 4 . 8 . . 1 . . . Classes Destroyed 14 | . 7 5 . 1 . 1 . . . . Worker 3 | . . 2 . . . . . . . 1 Builder 2 | . 1 1 . . . . . . . . Tunneler 3 | . . 3 . . . . . . . . Hauler 8 | . 2 5 . . . 1 . . . . Recycler 2 | . . 1 . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 2 | . 2 . . . . . . . . . Watcher 9 | . 3 5 1 . . . . . . . Swarmer 24 | . 6 9 . 4 . 3 1 1 . . Grunt 41 | . 8 12 1 12 . 2 5 . . 1 Duelist 2 | . . 1 . . . . 1 . . . Sentry 18 | . . 9 1 5 . . 3 . . . Hunter 1 | . . . . . . 1 . . . . Programmer 8 | . . . . 3 . 2 3 . . . Thug 1 | . . . . 1 . . . . . . Best Kill Streak 5 | . 5 4 2 4 . 2 3 1 . 1 Combat Bots Only 4 | . 3 4 1 4 . 2 3 1 . 1 Max Kills in Single Turn 3 | . 1 2 1 3 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 . 3 . . 1 . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Hostile Shots Fired 827 | . 62 149 12 130 . 56 257 83 14 64 Missed 282 | . 17 39 1 32 . 26 103 26 7 31 Damage Taken 7553 | . 476 1408 152 1654 . 416 1793 1046 134 474 Core 1633 | . 80 137 29 223 . 6 296 380 134 348 Absorbed by Shields 200 | . . . . . . . 63 137 . . Redirected to Shielding 5 | . 5 . . . . . . . . . Regen/Repaired (Parts) 183 | . . . . . . . . 183 . . Core Remaining (%) 56 | 100 68 . . . 2 . 56 . . . Volleys Fired 382 | . 62 100 12 70 . 42 61 22 2 11 Largest 3 | . 2 2 2 2 . 2 2 2 1 3 Hottest 153 | . 110 110 113 118 . 118 119 78 48 153 Shots Fired 649 | . 120 194 20 108 . 67 84 30 3 23 Gun 418 | . 96 164 18 52 . 31 40 11 . 6 Cannon 161 | . 24 24 2 40 . 28 18 5 3 17 Launcher 22 | . . 6 . 16 . . . . . . Special 48 | . . . . . . 8 26 14 . . Kinetic 105 | . 49 . . . . 12 11 13 3 17 Thermal 281 | . 71 92 12 40 . 28 32 . . 6 Explosive . | . . . . . . . . . . . Electromagnetic 215 | . . 102 8 68 . 19 15 3 . . Robot Hit Streak 25 | . 10 25 11 10 . 9 13 11 . 7 Robot Miss Streak 5 | . 4 2 1 3 . 5 4 3 . 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 464 | . 74 146 13 72 . 38 81 25 . 15 Core Hits 203 | . 34 61 5 50 . 13 23 12 . 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . 3 . . . . . . . . Critical Strikes 22 | . 3 14 1 1 . . 3 . . . Burn 12 | . 3 9 . . . . . . . . Corrupt 4 | . . 2 1 1 . . . . . . Smash 3 | . . 3 . . . . . . . . Sever 3 | . . . . . . . 3 . . . Melee Attacks 173 | . . 7 3 77 . . 82 4 . . Impact 87 | . . 7 3 77 . . . . . . Slashing 86 | . . . . . . . 82 4 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9427 | . 861 3016 222 1919 . 694 1986 358 4 367 Guns 4377 | . 575 1938 222 536 . 362 487 211 . 46 Cannons 2324 | . 278 244 . 592 . 332 416 141 . 321 Explosions 1286 | . . 423 . 791 . . 72 . . . Melee 1306 | . . 295 . . . . 1011 . . . Ramming 134 | . 8 116 . . . . . 6 4 . Kinetic 1217 | . 231 . . . . 225 158 337 . 266 Thermal 3885 | . 622 1082 85 1004 . 332 659 . . 101 Explosive . | . . . . . . . . . . . Electromagnetic 2885 | . . 1523 137 915 . 137 158 15 . . Impact 295 | . . 295 . . . . . . . . Slashing 1011 | . . . . . . . 1011 . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . 2 1 1 11 11 1 5 19 19 21 Average Corruption 5 | . 2 1 1 5 11 1 4 15 19 19 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 205 | . 14 11 3 57 13 2 61 8 14 22 Message Errors 50 | . 2 5 . 12 1 1 20 1 3 5 Matter Fused 45 | . 4 2 1 9 7 1 13 1 4 3 Heat Flow Errors 23 | . 3 . 1 9 2 . 5 2 1 . Energy Discharges 27 | . 3 3 1 7 2 . 7 . 1 3 Parts Rejected 2 | . . . . 1 . . . 1 . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 24 | . 1 1 . 9 1 . 9 . . 3 Data Loss (major) 10 | . . . . 2 . . 4 . 2 2 Misfires 8 | . 1 . . 2 . . 2 . 1 2 Alerts 3 | . . . . 1 . . 1 . 1 . Misdirections 8 | . . . . . . . . 3 1 4 Weapon Failures 4 | . . . . 4 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 210 | . . 133 . 43 . 6 28 . . . Projectiles 66 | . . . . 32 . 6 28 . . . Explosions 41 | . . 30 . 11 . . . . . . Melee 103 | . . 103 . . . . . . . . Knockbacks 6 | . . . . . . . . 3 . 3 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . 3 . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 297 | . . 134 . 104 . . 54 3 2 . Shots 9 | . . 3 . 5 . . 1 . . . Rammed 25 | . 4 18 . . . . . 1 2 . Targets Rammed 29 | . 4 22 . . . . . 1 2 . Kicked . | . . . . . . . . . . . Crushed 4 | . . 4 . . . . . . . . Highest Temperature 344 | . 344 342 129 290 254 54 313 180 186 . Average Temperature 85 | . 95 80 41 85 108 26 106 40 81 . Received Heat Transfer 1939 | . 165 483 81 348 . 12 495 177 91 87 Effects 5 | . . 3 . . 1 . 1 . . . Energy Bleed 3 | . . 1 . . 1 . 1 . . . Interference 2 | . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . 3 . 1 . . 1 . . . Combat Hostiles 3 | . . 2 . . . . 1 . . . Parts Fried 12 | . . 9 1 1 . . 1 . . . Impact Corruptions 4 | . . 4 . . . . . . . . Robots Melted 2 | . 1 . . . . . 1 . . . Combat Hostiles 2 | . 1 . . . . . 1 . . . Parts Melted 25 | . 4 6 . 8 . 3 4 . . . Heat Transferred 8311 | . 1661 3075 185 1452 . 555 1183 . . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 14 | . . 4 . 8 . 1 1 . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Peak Influence 1605 | . 326 537 338 1516 696 316 1605 863 568 369 Initial 842 | . . 83 211 125 682 291 139 842 434 298 Average 432 | . 176 217 287 678 690 201 686 763 501 321 Maximum Alert Level 5 | . 1 2 1 4 2 1 5 3 2 1 Low Security (%) 33 | 100 49 64 1 10 . 71 7 . . . Level 1 28 | . 50 18 98 30 . 28 18 . . 100 Level 2 19 | . . 17 . 12 100 . 34 39 100 . Level 3 11 | . . . . 25 . . 21 60 . . Level 4 7 | . . . . 21 . . 16 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 4 1 1 . . 5 . 4 . 1 Investigation 5 | . 4 . . . . . . 1 . . Extermination 5 | . . . . . . 3 . 1 . 1 Reinforcement 4 | . . 1 1 . . 2 . . . . Assault 2 | . . . . . . . . 2 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Distress Signals 6 | . 4 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 217 | . 29 44 6 30 . 22 41 27 7 11 Peak Tracking Total 12 | . 6 4 4 5 . 4 12 10 6 10 Tactical Retreats 19 | . 2 3 1 2 . 2 4 2 2 1 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Traps Triggered 9 | . 3 2 . . . . 2 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 4 | . . . . . . . 4 . . . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . . . . . . 4 . . . Triggered 4 | . . . . . . . 4 . . . Most Traps Carried 2 | . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Machines Disabled 24 | . 2 5 2 4 . 3 8 . . . Max in Single Turn 3 | . 1 1 1 2 . 3 1 . . . Garrison Relay 5 | . . . . 2 . . 3 . . . Phase Generator 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Machines Accessed 48 | . 9 14 3 3 4 6 2 4 1 2 Terminals 31 | . 7 10 1 3 3 2 2 1 1 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . 1 . . . . . 1 . . Recycling Units 8 | . 2 1 1 . 1 2 . 1 . . Scanalyzers 3 | . . 2 . . . 1 . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . . Total Hacks 123 | . 31 42 8 5 8 11 7 6 1 4 Successful 60 | . 10 29 4 1 5 5 2 3 1 . Failed 63 | . 21 13 4 4 3 6 5 3 . 4 Catastrophic 14 | . 5 . . 1 2 3 1 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 50 | . 18 13 4 . 5 3 . 3 . 4 Terminals 83 | . 24 30 3 5 7 3 7 1 1 2 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 3 | . . 1 . . . . . 2 . . Recycling Units 18 | . 7 3 3 . 1 3 . 1 . . Scanalyzers 11 | . . 8 . . . 3 . . . . Garrison Access 6 | . . . 2 . . 2 . 2 . . Terminal Hacks 27 | . 3 14 2 1 3 1 2 . 1 . Part Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 9 | . 1 5 1 . 1 1 . . . . Open Door 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . . 1 . 1 . Alert Level 2 | . . 2 . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . Locate Traps 6 | . 2 4 . . . . . . . . Security Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Security Stations 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 4 | . 1 1 . . 1 1 . . . . Retrieve Components 4 | . 1 1 . . 1 1 . . . . Scanalyzer 9 | . . 8 . . . 1 . . . . Insert Component 5 | . . 4 . . . 1 . . . . Analyze 4 | . . 4 . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . . Unlock Access 3 | . . . 1 . . 1 . 1 . . Unauthorized Hacks 15 | . 6 6 1 . 1 1 . . . . Terminals 11 | . 4 5 . . 1 1 . . . . Assimilate 4 | . 3 1 . . . . . . . . Botnet 4 | . . 3 . . 1 . . . . . Operators 3 | . 1 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 1 1 . . . . . . . Monitor 1 | . 1 . . . . . . . . . Recyclers 3 | . 1 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 47 | . 9 14 3 2 4 6 2 4 1 2 Full Trace Events 4 | . 4 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 13 | . . . . . . . . 13 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 14 | . 2 9 . . 1 2 . . . . Parts Scanalyzed 4 | . . 3 . . . 1 . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . 1 . . 1 . . . Coupler Efficiency 1 | . . . . . . . 1 . . . Robots Hacked 28 | . . . . . . 5 15 8 . . Non-combat 4 | . . . . . . 2 . 2 . . Combat 24 | . . . . . . 3 15 6 . . Robot Hacks Applied 35 | . . . . . . 5 19 11 . . parse_system 1 | . . . . . . . . 1 . . no_distress 1 | . . . . . . . . 1 . . find_station 1 | . . . . . . . . 1 . . broadcast_data 1 | . . . . . . . 1 . . . disrupt_area 1 | . . . . . . . 1 . . . spike_heat 1 | . . . . . . . 1 . . . disable_weapons 2 | . . . . . . . 2 . . . go_dormant 1 | . . . . . . . 1 . . . overwrite_iff 10 | . . . . . . 1 7 2 . . formatsys_low 1 | . . . . . . . . 1 . . formatsys_high 15 | . . . . . . 4 6 5 . . Relay Couplers Released 21 | . . . . 8 . . 13 . . . Machine Destruction 21 | . . . . 8 . . 13 . . . Attached 12 | . . . . . 1 2 7 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 3 | . . . . 3 . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Total Allies 28 | . 1 . . 2 . 5 12 8 . . Largest Group 4 | . 1 1 . 2 . 2 3 4 . . Highest-Rated Group 179 | . 10 10 . 70 . 61 61 179 . . Highest-Rated Ally 85 | . 10 10 . 39 . 32 32 85 . . Total Orders 5 | . . . . . . 1 1 3 . . STAY 1 | . . . . . . . 1 . . . ROAM 2 | . . . . . . 1 . 1 . . FOLLOW 1 | . . . . . . . . 1 . . AID 1 | . . . . . . . . 1 . . Ally Attacks 123 | . . . . 40 . 28 46 9 . . Total Damage 1926 | . . . . 424 . 468 744 290 . . Kills 18 | . . . . 5 . 3 8 2 . . Allies Corrupted 1 | . . . . 1 . . . . . . Allies Melted 2 | . . . . . . 2 . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Turns Passed 13500 | 63 1794 3048 292 2306 321 1548 2722 657 358 391 Spaces Moved 7032 | 37 804 1522 138 1043 190 957 1390 446 219 286 Core 506 | 12 . . . . . . 12 95 219 168 Treads 4986 | 25 804 1522 138 1043 190 440 706 . . 118 Legs 1540 | . . . . . . 517 672 351 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 170 165 165 120 120 50 50 50 Average Speed 151 | 144 160 164 170 167 165 141 157 111 54 118 Slowest Speed 500 | 200 160 170 170 170 165 165 500 190 150 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 45 | 3 97 94 25 89 38 15 91 12 26 8 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 59 | . . . 2 37 . . 16 4 . . Terrain Destroyed 222 | . 43 13 2 128 . 8 23 4 . 1 Melee 59 | . . . 2 37 . . 16 4 . . Projectile 1 | . . . . . . . . . . 1 AOE 162 | . 43 13 . 91 . 8 7 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Total 8934 | 44 1202 1845 169 1351 197 1086 1695 573 455 317 Wait 1022 | . 301 145 7 116 . 51 99 79 214 10 Move 7024 | 36 803 1521 138 1042 189 956 1389 446 218 286 Hop . | . . . . . . . . . . . Pick Up 53 | 2 10 10 . 9 1 5 10 5 . 1 Fast Attach 57 | 6 3 5 1 4 2 5 20 4 . 7 Attach 26 | . 1 3 . 6 . 7 2 3 2 2 Detach 13 | . . . . 1 . 6 1 3 2 . Swap 76 | . 7 15 5 21 2 9 12 5 . . Drop 59 | . 11 17 3 5 3 5 14 1 . . Fire 382 | . 62 100 12 70 . 42 61 22 2 11 Melee 173 | . . 7 3 77 . . 82 4 . . Ram 3 | . . . . . . . . 1 2 . Kick . | . . . . . . . . . . . Crush 26 | . 4 22 . . . . . . . . Escape Stasis 16 | . . . . . . . 1 . 15 . Rewire . | . . . . . . . . . . . Trap 4 | . . . . . . . 4 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 11) 693 | -10/Materials | Discovered new exit (range 13) 1020 | -10/Materials | Discovered new exit (range 16) 1514 | -10/Materials | Discovered new exit (range 16) 1634 | -10/Materials | Discovered new exit (range 16) 1858 | -10/Materials | Entered another Materials area 1858 | -9/Materials | Accompanied by 1 ally 1858 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2733 | -9/Materials | Discovered new exit (range 11) 2906 | -9/Materials | Build established: Scavenger-Mutant 3186 | -9/Materials | Discovered new exit (range 14) 3306 | -9/Materials | Build established: Mutant 3840 | -9/Materials | Discovered new exit (range 4) 3880 | -9/Materials | Discovered new exit (range 8) 4864 | -9/Materials | Discovered new exit (range 15) 4906 | -9/Materials | Entered Storage 5198 | -9/Storage | Identified exit to Garrison 5198 | -9/Storage | Entered Garrison 5382 | -9/Garrison | Crushed by falling debris 5382 | -9/Garrison | Core integrity fell below 50% 5424 | -9/Garrison | Triggered checkpoint 5602 | -9/Garrison | Triggered checkpoint 5775 | -9/Garrison | Spotted B-75 Beast 6180 | -9/Garrison | Rescued a captive Derelict 6188 | -9/Garrison | Rescued a captive Derelict 6216 | -9/Garrison | Triggered checkpoint 6233 | -9/Garrison | Garrison Relay disabled 6287 | -9/Garrison | Discovered new exit (range 5) 6410 | -9/Garrison | Triggered checkpoint 6420 | -9/Garrison | Triggered checkpoint 6522 | -9/Garrison | Triggered checkpoint 6642 | -9/Garrison | Triggered checkpoint 6645 | -9/Garrison | Discovered new exit (range 15) 6879 | -9/Garrison | Discovered new exit (range 14) 6936 | -9/Garrison | Phase Generator disabled 6993 | -9/Garrison | Core integrity fell below 20% 7003 | -9/Garrison | System corruption reached 10% 7260 | -9/Garrison | Triggered checkpoint 7303 | -9/Garrison | Installed Relay Interface Framework 7344 | -9/Garrison | Garrison Relay disabled 7504 | -9/Garrison | Entered Recycling 7654 | -9/Recycling | Identified exit to Factory 7741 | -9/Recycling | Build established: Bothacker-Mutant 7825 | -9/Recycling | Entered Factory 7825 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 8218 | -7/Factory | Identified exit to Garrison 8755 | -7/Factory | Build established: Scavenger-Mutant 9373 | -7/Factory | Entered Garrison 9501 | -7/Garrison | Learned Factory security intel 10061 | -7/Garrison | Triggered checkpoint 10173 | -7/Garrison | Lost 3 allies 10199 | -7/Garrison | Triggered checkpoint 11044 | -7/Garrison | Garrison Relay disabled 11080 | -7/Garrison | Discovered new exit (range 10) 11435 | -7/Garrison | Garrison Relay disabled 11496 | -7/Garrison | Discovered new exit (range 10) 11598 | -7/Garrison | Triggered checkpoint 11848 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 11867 | -7/Garrison | Discovered new exit (range 15) 11931 | -7/Garrison | Triggered checkpoint 12000 | -7/Garrison | Garrison Relay disabled 12095 | -7/Garrison | Entered Factory 12095 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12119 | -6/Factory | Repaired Med. Storage Unit 12165 | -6/Factory | Build established: Bothacker-Mutant 12445 | -6/Factory | First assault squad dispatched 12527 | -6/Factory | Spotted B-75 Beast 12544 | -6/Factory | Assimilated Beast 5a with formatsys_high 12570 | -6/Factory | Lost 3 allies 12653 | -6/Factory | Lost 5 allies 12656 | -6/Factory | System corruption reached 10% 12693 | -6/Factory | Lost 5 parts (1p1n3u) 12703 | -6/Factory | Released all parts (8) 12752 | -6/Factory | Identified exit to Garrison 12752 | -6/Factory | Entered Garrison 12840 | -6/Garrison | Triggered checkpoint 13010 | -6/Garrison | Build established: Mutant 13073 | -6/Garrison | Core integrity fell below 50% 13090 | -6/Garrison | Triggered checkpoint 13104 | -6/Garrison | Discovered new exit (range 8) 13110 | -6/Garrison | Entered Factory 13433 | -6/Factory | Released all parts (7) 13481 | -6/Factory | Core integrity fell below 20% 13501 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13433_ Released Gauss Cannon. 13433_ Released Hpw. Shotgun. 13433_ Released Lgt. Ion Engine. 13433_ Acquired 6 matter. 13439_ Acquired 3 matter. 13440_ System corrupted: Substantial component data lost. 13443_ Connecting with Fabricator... 13443_ Current location identified: Factory 13462_ System corrupted: Matter fused (-6). 13473_ Connecting with Terminal... 13475_ K-01 Serf destroyed. 13475_ K-01 Serf collects debris. 13479_ R-10 Processor collects Lgt. Ion Engine. 13483_ R-10 Processor collects Wheel. 13490_ System corrupted: Energy discharge (-40). 13491_ Chain reaction triggered in Lgt. Nuclear Core. 13491_ S-27 Virus destroyed. 13494_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | #????????????# #????????????# ???# | | """"" #????????????# #????????????# ?????? | | #????????????# #????????????##????????? | | """"" #????????????+ +??????????????????????? | | #????????????# #??????????????????????? | | #????????????# #??????????????????????? | | ########????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# =#??????????????????????? | | ????????????????????# %#??????????????????????? | | ????????????????????# !#??????????????????????? | | ????????????????????# R#??????????????????????? | | ????????????????????# t#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# u###########+##?????????? | | ????????????????????# k ????????? | | ????????????????????# A ????????? | | ????????????????????# @ k ????????? | | ????????????????????# u ????????? | | ????????????????????# gAkg????????? | | ????????????????????############### ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 475 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 127 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed EM Shotgun | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledLegDatajack Manual? 0 Play Time 01:42:21 Cumulative 105.6 hours Start 2024.08.26 @ 15:10:20 End 2024.08.27 @ 10:15:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 77 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dbe1bd2-ef86-49e2-b955-2226b5047c99