Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.05 @ 03:48:19 Player: BeebBeebBoob Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (69) 345 Value Destroyed (1908) 1908 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (930) 930 TOTAL SCORE: 10763 Bonus ------- High Alert Combat Kills 30 Entered Garrisons 400 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 222/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Reinforced Quantum Reactor Heavy Gatling Laser Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array Improved Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Improved Signal Interpreter Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Cloaking Device Improved Power Shielding Improved Power Shielding Improved Hacking Suite > --- WEAPON ----------- Gamma Bomb Array Gamma Bomb Array > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Experimental Q-thruster Cloaking Device Heavy Gatling Laser [Rating: 138] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Impulse Thruster Array Leg Aluminum Leg Flight Unit Impulse Thruster Array Utility Hacking Suite Device Advanced ECM Suite Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Gatling Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Gamma Bomb Array Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Slots Evolved 19 | . 1 2 2 2 2 2 . 2 2 2 . . 2 . Power 2 | . . . . . . . . 1 . 1 . . . . Propulsion 7 | . . . 1 1 . . . 1 2 1 . . 1 . Utility 9 | . 1 1 1 1 2 2 . . . . . . 1 . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 131 | 8 5 17 14 7 4 3 4 15 21 4 6 2 17 4 Power 13 | 1 1 . 1 1 1 . . 2 3 1 . . . 2 Engine 1 | 1 . . . . . . . . . . . . . . Core 5 | . 1 . 1 1 1 . . 1 . . . . . . Reactor 7 | . . . . . . . . 1 3 1 . . . 2 Propulsion 42 | 2 . 8 2 4 . . 1 6 7 2 2 2 6 . Treads . | . . . . . . . . . . . . . . . Leg 6 | 2 . 4 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 36 | . . 4 2 4 . . 1 6 7 2 2 2 6 . Utility 51 | 3 2 8 5 2 3 3 3 4 5 . 3 . 8 2 Device 22 | 1 . 4 2 2 1 . . . 2 . 3 . 5 2 Storage . | . . . . . . . . . . . . . . . Processor 8 | 1 1 2 1 . . . 3 . . . . . . . Hackware 9 | . . . . . 2 2 . 2 3 . . . . . Protection 12 | 1 1 2 2 . . 1 . 2 . . . . 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 25 | 2 2 1 6 . . . . 3 6 1 1 . 3 . Energy Gun 6 | . . . . . . . . . 5 . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 11 | 2 1 1 5 . . . . 2 . . . . . . Ballistic Cannon 3 | . . . . . . . . 1 1 1 . . . . Launcher 2 | . . . . . . . . . . . . . 2 . Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon 1 | . 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 2 . 1 1 1 . Parts Lost 41 | . . . . . . . 6 3 6 2 . 5 10 9 Power 4 | . . . . . . . . 1 1 1 . 1 . . Propulsion 12 | . . . . . . . 1 . 1 . . 2 3 5 Utility 20 | . . . . . . . 4 2 3 1 . 2 4 4 Weapon 5 | . . . . . . . 1 . 1 . . . 3 . Highest Loss Streak 6 | . . . . . . . 6 2 4 2 . 5 6 6 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . Average Slot Usage (%) 84 | . 97 96 85 99 99 100 87 90 87 72 70 66 55 31 Engine 1 | . 11 . . . . . . . . . 3 3 . . Core 4 | . . 10 8 7 6 5 5 8 . . . . . . Reactor 2 | . . . . . . . . . 8 7 4 4 3 2 Leg 4 | . 25 17 . . . . . . . . . . . . Flight 18 | . . 2 20 28 25 22 20 19 21 25 25 23 21 11 Device 13 | . 6 1 18 27 25 22 20 15 18 11 10 14 8 5 Processor 11 | . 18 26 14 7 6 5 5 20 8 4 4 4 3 2 Hackware 7 | . . . . . 11 22 17 9 17 12 12 12 4 2 Protection 4 | . 9 8 4 7 6 5 5 4 . . . . 7 5 Energy Gun 1 | . . . . . . . . . 3 11 6 . . . Ballistic Gun 10 | . 15 19 14 21 18 16 11 8 5 . . . . . Ballistic Cannon 1 | . . . . . . . . 4 2 . 4 4 1 . Impact Weapon 2 | . 8 10 1 . . . . . . . . . . . Naked Turns 48 | . . . . . . . . . . . . . . 48 Heaviest Build 66 | 10 15 18 19 22 24 26 26 36 45 59 58 49 66 47 Greatest Support 70 | 20 20 23 19 25 28 28 31 41 58 70 61 59 66 59 Greatest Overweight (x) 2 | . . 2 . . . . . . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 4 5 5 5 5 5 5 5 4 Average Carried 4 | 2 4 4 4 3 3 2 4 3 4 4 4 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 4 5 3 4 5 4 5 5 5 2 4 3 Class Distribution -------------------- 44% | Hacker-Sprinter 28% | Hacker-Mutant 13% | Wizard-Sprinter 10% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Mutant | -2/Garrison Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Matter Collected 2285 | 198 157 340 247 264 82 58 39 355 99 78 77 110 181 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2638 | 23 273 700 404 289 274 15 83 371 134 . . . 72 . Parts 147 | 3 11 43 26 15 12 1 5 17 14 . . . . . Haulers Intercepted 8 | . 1 3 . . 2 . . 1 . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Combat Hostiles Destroyed 43 | . 5 11 8 5 . . 3 7 4 . . . . . Guns 37 | . 2 11 8 5 . . 3 4 4 . . . . . Cannons 3 | . . . . . . . . 3 . . . . . . Classes Destroyed 13 | 1 3 3 1 1 . . 1 1 2 . . . . . Worker 4 | . . . 1 . 1 1 . . 1 . . . . . Builder 1 | . . . . . . . . . 1 . . . . . Tunneler 3 | 2 . . . . 1 . . . . . . . . . Hauler 8 | . 1 3 . . 2 . . 1 . . . . 1 . Recycler 2 | . . 2 . . . . . . . . . . . . Operator 2 | . . . . 1 . . . . 1 . . . . . Drone 1 | . . . . . . . . . 1 . . . . . Watcher 7 | . 1 2 2 . 1 . . . 1 . . . . . Swarmer 15 | . . 5 3 . . . . 4 3 . . . . . Cutter 3 | . . . . . . . 3 . . . . . . . Grunt 15 | . 5 2 3 5 . . . . . . . . . . Sentry 8 | . . 4 2 . . . . 2 . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 10 | 2 3 7 10 3 3 1 3 5 3 . . . 1 . Combat Bots Only 8 | . 2 5 8 3 . . 3 5 2 . . . . . Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 1 1 1 . . . 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Damage Taken 7213 | . 98 144 277 166 . . 417 667 961 143 351 438 1673 1878 Core 2195 | . 27 18 111 23 . . 37 47 129 46 59 88 374 1236 Absorbed by Shields 237 | . . . . . . . . . . 13 . 88 . 136 Redirected to Shielding 174 | . . . . . . . . . . . . . 92 82 Regen/Repaired (Parts) 412 | . . . . . . . . 384 . . 28 . . . Core Remaining (%) 92 | 100 89 95 79 96 100 . 96 95 90 . . 86 . . Volleys Fired 165 | 2 11 30 20 22 9 1 16 20 29 . . . 5 . Largest 3 | 2 1 2 2 3 3 3 3 3 3 . . . 1 . Hottest 200 | 40 20 46 46 66 66 66 66 100 200 . . . 66 . Shots Fired 356 | 4 11 60 39 66 27 3 33 55 53 . . . 5 . Gun 328 | 4 11 60 39 66 27 3 33 40 45 . . . . . Cannon 28 | . . . . . . . . 15 8 . . . 5 . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 327 | 4 11 60 39 66 27 3 33 55 24 . . . 5 . Thermal 29 | . . . . . . . . . 29 . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 38 | 3 10 34 38 28 10 5 5 26 22 . . . 24 . Robot Miss Streak 3 | . 1 1 1 1 3 . 3 2 3 . . . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . Secondary Targets 7 | . . 1 3 2 . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . . . . . . . Shots Hit Robots 286 | 3 21 53 39 44 20 3 22 46 30 . . . 5 . Core Hits 132 | 2 5 25 16 18 11 2 10 22 17 . . . 2 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 4 1 . . . . . 1 . . . . . . Critical Strikes 11 | . 4 1 . . . . . 3 2 . . . 1 . Destroy 4 | . 2 1 . . . . . 1 . . . . . . Blast 5 | . . . . . . . . 2 2 . . . 1 . Smash 2 | . 2 . . . . . . . . . . . . . Melee Attacks 15 | . 12 . 3 . . . . . . . . . . . Impact 13 | . 12 . 1 . . . . . . . . . . . Slashing 2 | . . . 2 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5093 | 41 511 811 709 537 480 32 244 669 841 . . . 202 16 Guns 3555 | 41 119 811 539 537 249 32 244 373 610 . . . . . Cannons 729 | . . . . . . . . 296 231 . . . 202 . Explosions 231 | . . . . . 231 . . . . . . . . . Melee 562 | . 392 . 170 . . . . . . . . . . . Ramming 16 | . . . . . . . . . . . . . . 16 Kinetic 3804 | 41 119 811 539 537 249 32 244 669 361 . . . 202 . Thermal 711 | . . . . . 231 . . . 480 . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 438 | . 392 . 46 . . . . . . . . . . . Slashing 124 | . . . 124 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . 1 . . . . . . . . . 2 2 4 9 Average Corruption 2 | . 1 . . . . . . . . . 1 2 2 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . 1 2 5 3 Message Errors 2 | . . . . . . . . . . . 1 . 1 . Matter Fused 1 | . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . 1 . . Parts Rejected 2 | . . . . . . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 227 | . 90 . 95 . 34 . . . 8 . . . . . Projectiles 8 | . . . . . . . . . 8 . . . . . Explosions 34 | . . . . . 34 . . . . . . . . . Melee 185 | . 90 . 95 . . . . . . . . . . . Knockbacks 5 | . 1 . 1 . . . . 1 1 . . . . 1 Impact 3 | . 1 . 1 . . . . . . . . . . 1 Kinetic 2 | . . . . . . . . 1 1 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . . . . . . . 8 Shots . | . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 523 | . 14 14 28 202 27 1 . 300 523 446 477 220 469 88 Average Temperature 119 | . 2 6 10 76 13 1 . 109 169 179 140 81 96 33 Received Heat Transfer 1022 | . 108 60 216 150 . . . 75 87 18 9 140 63 96 Effects 32 | . . . . . . . . 1 13 10 4 . 4 . Shutdowns 9 | . . . . . . . . . 6 3 . . . . Energy Bleed 3 | . . . . . . . . . 1 1 1 . . . Interference 11 | . . . . . . . . 1 1 5 . . 4 . Matter Decay 3 | . . . . . . . . . . 1 2 . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . Damage (major) 4 | . . . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . 3 . 2 . . . . . . . . . . . Impact Corruptions 6 | . 4 . 2 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . . . 2 . . . . . Heat Transferred 923 | . . . . . 150 . . . 773 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Peak Influence 771 | 10 182 265 329 254 73 38 84 380 550 298 264 45 771 585 Initial 450 | . 4 55 79 58 5 25 19 22 148 183 125 1 2 450 Average 167 | 2 74 108 245 132 14 31 54 125 237 202 146 5 327 494 Maximum Alert Level 3 | . . 1 1 1 . . . 1 2 1 1 . 3 2 Low Security (%) 65 | 100 100 78 32 66 100 100 100 68 35 77 91 100 32 . Level 1 25 | . . 21 67 33 . . . 31 54 22 8 . 30 . Level 2 8 | . . . . . . . . . 9 . . . 30 100 Level 3 . | . . . . . . . . . . . . . 6 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . . 2 1 . 2 5 2 . 3 . 8 . Investigation 9 | . 1 . . . . . . 2 . . 2 . 4 . Extermination 6 | . . . . 1 1 . . 2 . . 1 . 1 . Reinforcement 8 | . . . . 1 . . 2 . 2 . . . 3 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 1 . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Distress Signals 8 | . . 1 1 . . . . . 3 . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 302 | . 7 19 10 9 3 . 6 32 43 13 23 9 83 45 Peak Tracking Total 43 | . 4 4 7 3 5 . 3 8 15 11 14 7 20 43 Tactical Retreats 45 | . . 2 . . . . 2 5 9 2 2 1 17 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Traps Triggered 14 | . . . . 1 . . . . 2 1 . 2 3 5 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Machines Disabled 4 | . 1 . . 1 1 . . . 1 . . . . . Max in Single Turn 1 | . 1 . . 1 1 . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Machines Accessed 54 | . 3 2 3 4 2 2 . 10 11 1 9 . 7 . Terminals 39 | . 3 2 3 3 . 2 . 6 8 1 6 . 5 . Fabricators 6 | . . . . 1 1 . . 2 1 . 1 . . . Repair Stations 3 | . . . . . . . . 2 . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . 1 . . . 1 . . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . 1 . Total Hacks 182 | . 7 3 8 6 7 18 . 42 38 10 28 . 15 . Successful 131 | . 5 3 4 3 6 15 . 27 33 7 22 . 6 . Failed 51 | . 2 . 4 3 1 3 . 15 5 3 6 . 9 . Catastrophic 4 | . . . . 1 . . . 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 47 | . 3 . 5 2 . 1 . 16 4 6 5 . 5 . Terminals 134 | . 7 3 8 5 . 18 . 24 26 10 21 . 12 . Fabricators 18 | . . . . 1 3 . . 7 4 . 3 . . . Repair Stations 14 | . . . . . . . . 11 . . 3 . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . Scanalyzers 11 | . . . . . 4 . . . 7 . . . . . Garrison Access 3 | . . . . . . . . . 1 . 1 . 1 . Terminal Hacks 87 | . 5 3 4 2 . 15 . 11 21 7 15 . 4 . Record 19 | . . . . . . 9 . . 7 . 3 . . . Part Schematic 2 | . . . . . . 1 . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . Prototype ID Bank 4 | . 1 1 . 1 . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Open DSF 3 | . . . . . . 1 . 2 . . . . . . Emergency Access Points 4 | . . 2 . . . . . . 1 . . . 1 . Terminal Index 6 | . 1 . 1 . . . . 1 1 1 1 . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . Alert Level 14 | . 1 . 2 . . 1 . 2 3 1 3 . 1 . Unreport Threat 3 | . . . 1 . . . . . . . 1 . 1 . Locate Traps 4 | . . . . . . 1 . . 1 1 1 . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . . . . . 1 . . . . Investigation Status 1 | . . . . . . . . 1 . . . . . . Extermination Status 1 | . . . . . . . . 1 . . . . . . Reinforcement Status 4 | . 1 . . . . . . 2 1 . . . . . Assault Status 1 | . . . . . . . . 1 . . . . . . Recall Investigation 5 | . 1 . . 1 . . . . 1 . 2 . . . Recall Extermination 6 | . . . . . . . . 1 2 1 2 . . . Recall Reinforcements 2 | . . . . . . . . . 2 . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks 15 | . . . . 1 2 . . 5 4 . 3 . . . Network Status 3 | . . . . 1 1 . . 1 . . . . . . Load Schematic 5 | . . . . . . . . 2 2 . 1 . . . Build 7 | . . . . . 1 . . 2 2 . 2 . . . Repair Station Hacks 13 | . . . . . . . . 10 . . 3 . . . Scan Component 6 | . . . . . . . . 5 . . 1 . . . Repair 6 | . . . . . . . . 5 . . 1 . . . Refit 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . 1 . Scanalyzer 11 | . . . . . 4 . . . 7 . . . . . Insert Component 5 | . . . . . 2 . . . 3 . . . . . Analyze 6 | . . . . . 2 . . . 4 . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . 1 . 1 . Unlock Access 2 | . . . . . . . . . . . 1 . 1 . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . Track 1 | . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 41 | . 3 1 2 4 1 1 . 7 10 . 6 . 6 . Full Trace Events 8 | . 1 . . . . . . 2 . . 2 . 3 . Feedback Events 4 | . 1 . . . . . . 1 . . . . 2 . Corruption 1 | . 1 . . . . . . . . . . . . . Hackware Fried 3 | . . . . . . . . 1 . . . . 2 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 152 | . . . . . 152 . . . . . . . . . Total Robot Build Rating 5 | . . . . . 5 . . . . . . . . . Part Schematics Acquired 6 | . . . . . 2 1 . . 2 . 1 . . . Parts Built 6 | . . . . . . . . 2 2 . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 411 | . . . . . . . . 72 48 . 291 . . . Total Part Build Rating 26 | . . . . . . . . 6 6 . 14 . . . Parts Repaired 6 | . . . . . . . . 5 . . 1 . . . Time 228 | . . . . . . . . 184 . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 2 . . . 3 . . . . . Part Schematics Acquired 4 | . . . . . 2 . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Total Allies 1 | . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . . Highest-Rated Group 21 | . . . . . 21 . . . . . . . . . Highest-Rated Ally 21 | . . . . . 21 . . . . . . . . . Total Orders 3 | . . . . . 3 . . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . PICKUP 1 | . . . . . 1 . . . . . . . . . COLLECT 1 | . . . . . 1 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Turns Passed 4974 | 69 367 646 203 486 329 85 82 627 766 97 400 80 567 170 Spaces Moved 7764 | 45 195 549 251 654 212 254 97 756 1356 258 467 201 2042 427 Core 89 | 13 . . . . . . . . . . . . . 76 Treads . | . . . . . . . . . . . . . . . Legs 589 | 32 195 362 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7086 | . . 187 251 654 212 254 97 756 1356 258 467 201 2042 351 Fastest Speed 16 | 50 120 37 32 29 29 29 29 24 19 22 16 18 17 17 Average Speed 32 | 99 120 92 33 29 29 29 30 27 24 23 18 19 21 25 Slowest Speed 197 | 120 120 197 37 32 29 29 34 31 32 113 104 24 24 99 Overloaded Moves 118 | . . . . . . . . 87 31 . . . . . Propulsion Burnouts 1 | . . . . . . . . . 1 . . . . . Robots Hopped 114 | . . . 3 . 1 2 . 6 22 8 15 . 40 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 40 48 23 10 9 8 46 21 47 8 44 45 61 54 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 23 | . . . . . 18 . . 5 . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . 5 . . . . . . AOE 18 | . . . . . 18 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Res Tes Gar Acc Gar Total 9787 | 64 300 632 325 904 459 260 117 1127 1729 284 767 241 2128 450 Wait 1610 | . 66 11 18 192 233 1 . 324 309 20 300 26 88 22 Move 7510 | 44 194 548 244 653 209 249 96 743 1312 241 437 200 1967 373 Hop 101 | . . . 3 . 1 2 . 6 21 8 14 . 34 12 Pick Up 101 | 10 7 10 9 7 1 3 1 13 19 2 6 . 12 1 Fast Attach 30 | . 1 5 4 . . . 3 2 6 1 . . 8 . Attach 70 | 7 2 7 6 3 2 2 . 9 13 2 5 2 8 2 Detach 6 | . . 2 2 1 . . . 1 . . . . . . Swap 31 | 1 2 5 4 4 2 1 1 4 2 1 1 . 1 2 Drop 77 | . 5 14 12 4 2 1 . 5 18 2 4 1 5 4 Fire 165 | 2 11 30 20 22 9 1 16 20 29 . . . 5 . Melee 15 | . 12 . 3 . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 69 | . . . . 18 . . . . . 7 . 12 . 32 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / DSF) -5/DSF -4/Factory -3/Research -2/Research -2/Testing -2/Garrison -1/Access -1/Garrison (discovered 1 exit: *Acc) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 389 | -10/Materials | Identified exit to Materials 389 | -10/Materials | Discovered exit to Materials (range 6) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 634 | -9/Materials | Identified exit to Mines 634 | -9/Materials | Discovered exit to Mines (range 16) 898 | -9/Materials | Identified exit to Materials 898 | -9/Materials | Discovered exit to Materials (range 16) 1082 | -9/Materials | Discovered exit to Materials (range 4) 1083 | -9/Materials | Entered another Materials area 1083 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -8/Materials | Destroyed 8 combat bots 1264 | -8/Materials | Identified exit to Factory 1264 | -8/Materials | Discovered exit to Factory (range 11) 1286 | -8/Materials | Entered Factory 1286 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1537 | -7/Factory | Build established: Scavenger-Sprinter 1732 | -7/Factory | Identified exit to Factory 1732 | -7/Factory | Discovered exit to Factory (range 14) 1772 | -7/Factory | Entered another Factory area 1772 | -6/Factory | Evolved 2 slots: Utility x2 1809 | -6/Factory | Spotted B-75 Beast 1974 | -6/Factory | Fabricated R-10 Processor (x1) 2084 | -6/Factory | Identified exit to Factory 2084 | -6/Factory | Discovered exit to Factory (range 8) 2089 | -6/Factory | Build established: Hacker-Sprinter 2101 | -6/Factory | Entered another Factory area 2101 | -5/Factory | Evolved 2 slots: Utility x2 2148 | -5/Factory | Identified exit to Factory 2148 | -5/Factory | Discovered exit to Factory (range 12) 2175 | -5/Factory | Identified exit to DSF 2186 | -5/Factory | Entered DSF 2212 | -5/DSF | Additional patrols routed to DSF 2236 | -5/DSF | Discovered exit to Factory (range 16) 2268 | -5/DSF | Entered Factory 2268 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2297 | -4/Factory | Lost 6 parts (1n4u1w) 2320 | -4/Factory | Fabricated System Shield (x1) 2359 | -4/Factory | Fabricated Hacking Suite (x1) 2420 | -4/Factory | Repaired Imp. Medium Armor Plating 2472 | -4/Factory | Repaired Imp. Assault Rifle 2511 | -4/Factory | Repaired Cesium-ion Thruster 2538 | -4/Factory | Repaired Lgt. Assault Rifle 2618 | -4/Factory | Spotted B-86 Titan 2771 | -4/Factory | Repaired Imp. Surge Thruster 2804 | -4/Factory | Hacking Suite fried by hacking feedback 2838 | -4/Factory | Garrison activated, responded to threat 2880 | -4/Factory | Identified exit to Research 2880 | -4/Factory | Discovered exit to Research (range 9) 2895 | -4/Factory | Entered Research 2895 | -3/Research | Evolved 2 slots: Propulsion x2 2923 | -3/Research | Fabricated Hacking Suite (x1) 2949 | -3/Research | Fabricated Hacking Suite (x1) 3426 | -3/Research | Spotted B-86 Titan 3610 | -3/Research | Spotted B-86 Titan 3645 | -3/Research | Search patrols dispatched 3650 | -3/Research | Lost 4 parts (1p1n2u) 3659 | -3/Research | Identified exit to Research 3659 | -3/Research | Discovered exit to Research (range 10) 3661 | -3/Research | Entered another Research area 3661 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 3754 | -2/Research | Identified exit to Testing 3754 | -2/Research | Discovered exit to Testing (range 16) 3758 | -2/Research | Entered Testing 3838 | -2/Testing | Repaired Adv. ECM Suite 3987 | -2/Testing | Fabricated Adv. Cloaking Device (x1) 4080 | -2/Testing | Spotted Striker 4084 | -2/Testing | Spotted Striker 4129 | -2/Testing | Spotted PH-0LIGXAIYFU 4141 | -2/Testing | Fabricated Lgt. Regenerative Plating? 4158 | -2/Testing | Identified exit to Garrison 4158 | -2/Testing | Entered Garrison 4180 | -2/Garrison | Triggered checkpoint 4207 | -2/Garrison | Spotted B-90 Cyclops 4208 | -2/Garrison | Triggered checkpoint 4210 | -2/Garrison | Triggered checkpoint 4228 | -2/Garrison | Triggered checkpoint 4235 | -2/Garrison | Identified exit to Access 4235 | -2/Garrison | Discovered exit to Access (range 10) 4238 | -2/Garrison | Entered Access 4238 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4241 | -1/Access | System Shield fried by hacking feedback 4272 | -1/Access | Lost 6 parts (1p2n3u) 4467 | -1/Access | Hacking Suite fried by hacking feedback 4512 | -1/Access | Spotted B-99 Colossus 4529 | -1/Access | Lost 5 parts (1n2u2w) 4587 | -1/Access | Spotted B-99 Colossus 4628 | -1/Access | Found Gamma Bomb Array 4630 | -1/Access | Found Gamma Bomb Array 4765 | -1/Access | Search patrols dispatched 4804 | -1/Access | Identified exit to Garrison 4805 | -1/Access | Entered Garrison 4817 | -1/Garrison | Spotted B-99 Colossus 4820 | -1/Garrison | Triggered checkpoint 4846 | -1/Garrison | Spotted B-99 Colossus 4847 | -1/Garrison | Identified exit to Access 4847 | -1/Garrison | Discovered exit to Access (range 10) 4849 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4864 | -1/Garrison | Lost 3 parts (2n1u) 4927 | -1/Garrison | Released all parts (4) 4928 | -1/Garrison | Core integrity fell below 50% 4932 | -1/Garrison | Garrison Relay disabled 4942 | -1/Garrison | Triggered checkpoint 4951 | -1/Garrison | Triggered checkpoint 4958 | -1/Garrison | Lost 6 parts (3n3u) 4962 | -1/Garrison | Core integrity fell below 20% 4975 | -1/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04944_ Slug penetrates Wall. 04944_ Field strength at 58. 04945_ Field strength at 48. 04946_ System corrupted: Component data lost. 04946_ Penetrated by Slug. 04946_ Field strength at 29. 04947_ Penetrated by Slug. 04947_ Field strength at 7. 04948_ Stasis field depleted. 04949_ Slug penetrates Reinforced Barrier. 04951_ Penetrated by Slug. 04951_ Beams of light sweep through the air. An alarm sounds. 04951_ Slug penetrates Wall. 04952_ Penetrated by Slug. 04952_ Slug penetrates Reinforced Barrier. 04960_ Penetrated by Slug. 04960_ Slug penetrates H-88 Terminator. 04962_ Penetrated by Slug. 04973_ Slammed into P-80 Master. 04974_ P-80 Master knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????# ## ## "### | | ???????????????????????????????# | | ???????????????????????????????# ^ | | ???????????????????????????????# " | | ???????????????????????????????# ## "%## #+### | | ???????????????????????????????# ## "## #?#?? | | ???????????????????????????????# ######## #???? | | ???????????????????????????????# #??????# #???? | | ???????????????????????????????# #??????# #???? | | ???????????????????????????????# #??????# #???? | | ???????????????????????????????# #??????# ##### | | ??????????##"""########++####### #??????# | | ????????? #??????# | | ????????? #??????##### # | | ????????? #??????????# # | | ????????????????####### ###########??????????# # | | ??????????????????????# #????????????????????# # | | ??????????????????????# #??????????????????# #! # | | ??????????????????????# #??????????????????#"!! | | ??????????????????????#h #??????????????????#" | | ??????????????????????# p#??????????????????#" | | ??????????????????????#ss########???????????#"# # | | ??????????????????????#hs##"""""#???????????### # | | ??????????????????????# s### ### #??????????# # | | ??????????????????????# sss s #??????????# # | | ??????????????????????# p@ #????????????# # | | ??????????????????????# ##"""""##????????????] | | ??????????????????????# #???????????????????? # | | ??????????????????????# #????????????????????! | | ??????????????????????# #????????????????????#### | | ??????????????????????# #???????????????????????? | | ??????????????????????# ##???????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????! ????????????????????????? | | ??????????????????????! ????????????????????????? | | ??????????????????????#!!????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 5 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Evasion (%) 78 Targeting Accuracy 18 Offensive Hacking 52 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -6/Factory | Scanalyzed System Shield | -6/Factory | Scanalyzed Mic. Antimatter Reactor | -5/Factory | Hacked Nuclear Pulse Array | -3/Research | Scanalyzed Adv. Datajack | -3/Research | Scanalyzed Lgt. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -6/Factory | Preloaded System Shield | x1 | -4/Factory Hacking Suite | x1 | -4/Factory Hacking Suite | x1 | -3/Research Hacking Suite | x1 | -3/Research Adv. Cloaking Device | x1 | -2/Testing | Preloaded Lgt. Regenerative Plating | x1 | -2/Testing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Denied? Dodgeball, But With Guns Origins Party Time root@ Challenges ------------ None Game ------ Seed BehemothSignalLaser Manual? 0 Play Time 02:44:25 Cumulative 19.4 hours Start 2022.07.05 @ 00:54:22 End 2022.07.05 @ 03:48:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ac8b35e-db85-4c52-9a5b-9a6e2720bb83