Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 18:49:59

Player: Cracklepappy

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (792)      792
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1957

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             14/400
Matter                     253/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (4) ------
           Heat Sink
     Large Storage Unit
           Tractor Beam
           Tractor Beam
>          --- WEAPON (2) -------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (10) ---
     Light Ion Engine
           Wheel
    Medium Storage Unit
     Large Storage Unit
           Signal Interpreter
  Improved Medium Laser
  Improved Assault Rifle
  Improved Assault Rifle
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Core Shielding
     Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
   Compact Wheel
    Medium Storage Unit
    Medium Storage Unit
     Large Storage Unit
           Signal Interpreter
  Improved Assault Rifle
           Grenade Launcher
           Mining Claw
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             40   | 6   16  18  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   2   4   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  8    | 2   2   4   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   3   6   
    Device                 5    | .   1   4   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   18   | 2   10  6   
    Energy Gun             4    | .   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          10   | 2   4   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 16   | .   5   11  
  Power                    3    | .   2   1   
  Propulsion               5    | .   2   3   
  Utility                  4    | .   .   4   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      6    | .   4   6   
Average Slot Usage (%)     85   | .   85  85  
  Engine                   10   | .   12  7   
  Wheel                    19   | .   19  18  
  Device                   9    | .   6   12  
  Storage                  12   | .   14  11  
  Protection               9    | .   3   13  
  Energy Gun               8    | .   15  2   
  Ballistic Gun            9    | .   6   12  
  Slashing Weapon          6    | .   5   7   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 9   27  34  
  Greatest Support         26   | 20  26  26  
  Greatest Overweight (x)  3    | 1   3   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         8    | 5   6   10  
  Most Carried             10   | 6   9   10  
  Average Carried          7    | 4   5   9   
  Final Capacity           10   | 6   10  10  
  Final Carried            9    | 4   9   9   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           768  | 242 262 264 
  Remotely                 16   | .   .   16  
Salvage Created            1049 | 80  386 583 
  Parts                    63   | 5   27  31  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  23   | .   9   14  
  Melee                    3    | .   .   3   
  Guns                     10   | .   4   6   
  AOE                      10   | .   5   5   
Classes Destroyed          10   | 2   5   3   
  Worker                   5    | .   3   2   
  Builder                  2    | .   2   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   .   1   
  Recycler                 3    | 1   1   1   
  Watcher                  2    | .   2   .   
  Swarmer                  7    | .   3   4   
  Grunt                    10   | .   6   4   
  Brawler                  2    | .   .   2   
  Sentry                   4    | .   .   4   
Best Kill Streak           9    | 1   4   9   
  Combat Bots Only         9    | .   3   9   
Max Kills in Single Turn   4    | 1   3   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   2   4   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1842 | .    646  1196 
  Core                     567  | .    181  386  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         63   | 100  27   .    
Volleys Fired              91   | 6    43   42   
  Largest                  2    | 2    2    2    
  Hottest                  90   | 40   90   46   
Shots Fired                126  | 12   57   57   
  Gun                      117  | 12   50   55   
  Cannon                   .    | .    .    .    
  Launcher                 9    | .    7    2    
  Special                  .    | .    .    .    
  Kinetic                  87   | 12   27   48   
  Thermal                  6    | .    6    .    
  Explosive                9    | .    7    2    
  Electromagnetic          24   | .    17   7    
  Robot Hit Streak         12   | 5    8    12   
  Robot Miss Streak        6    | 1    6    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           114  | 9    37   68   
  Core Hits                64   | 4    29   31   
  Critical Hits            1    | .    .    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              34   | .    6    28   
  Impact                   .    | .    .    .    
  Slashing                 34   | .    6    28   
  Piercing                 .    | .    .    .    
  Sneak Attacks            5    | .    2    3    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3317 | 75   1177 2065 
  Guns                     1053 | 75   327  651  
  Cannons                  .    | .    .    .    
  Explosions               1498 | .    666  832  
  Melee                    766  | .    184  582  
  Ramming                  .    | .    .    .    
  Kinetic                  784  | 75   150  559  
  Thermal                  228  | .    228  .    
  Explosive                1333 | .    501  832  
  Electromagnetic          206  | .    114  92   
  Impact                   .    | .    .    .    
  Slashing                 766  | .    184  582  
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    5    .    
  Average Corruption       3    | .    3    .    
  Corruption Purged        .    | .    .    .    
  Effects                  1    | .    1    .    
    Data Loss (minor)      1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            109  | .    59   50   
  Projectiles              .    | .    .    .    
  Explosions               68   | .    18   50   
  Melee                    41   | .    41   .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      157  | .    26   131  
  Shots                    4    | .    1    3    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        130  | .    130  42   
  Average Temperature      41   | .    47   17   
  Received Heat Transfer   609  | .    282  327  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         285  | .    285  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             262  | 10  262 214 
  Average Influence        83   | 4   102 74  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         87   | 100 75  96  
  Level 1                  12   | .   24  3   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   13  34  
  Peak Tracking Total      9    | .   6   9   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            6    | .   5   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          11   | .   6   5   
  Terminals                10   | .   6   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   14  12  
  Successful               9    | .   4   5   
  Failed                   16   | .   9   7   
    Catastrophic           3    | .   1   2   
  Database Lockouts        3    | .   3   .   
  Manual                   18   | .   10  8   
  Terminals                25   | .   14  11  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   4   4   
  Part Schematic           1    | .   1   .   
  Robot Analysis           1    | .   .   1   
  Prototype ID Bank        1    | .   1   .   
  Unreport Threat          4    | .   1   3   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 1    | .   .   1   
  Insert Component         1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   6   4   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1562 | 74  677 811 
Spaces Moved               1089 | 52  518 519 
  Core                     54   | 39  15  .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   1035 | 13  503 519 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  90  
  Average Speed            97   | 84  96  100 
  Slowest Speed            200  | 100 200 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       43   | 4   76  51  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          44   | .   26  18  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      44   | .   26  18  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1399 | 71  632 696 
  Wait                     100  | .   30  70  
  Move                     1087 | 51  517 519 
  Hop                      .    | .   .   .   
  Pick Up                  32   | 8   11  13  
  Fast Attach              14   | 2   6   6   
  Attach                   15   | 4   3   8   
  Detach                   .    | .   .   .   
  Swap                     11   | .   7   4   
  Drop                     15   | .   9   6   
  Fire                     91   | 6   43  42  
  Melee                    34   | .   6   28  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: [*Mat] / [*Min x2])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  106 | -10/Materials | Central database locked down
  243 | -10/Materials | Lost 4 parts (1p2n1w)
  303 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 14)
  412 | -10/Materials | Discovered new exit (range 13)
  585 | -10/Materials | Core integrity fell below 50%
  647 | -10/Materials | Discovered new exit (range 4)
  752 | -10/Materials | Entered another Materials area
  752 | -9/Materials  | Evolved 2 slots: Utility x2
  985 | -9/Materials  | Discovered new exit (range 16)
 1102 | -9/Materials  | Discovered new exit (range 15)
 1318 | -9/Materials  | Core integrity fell below 50%
 1332 | -9/Materials  | Core integrity fell below 20%
 1359 | -9/Materials  | Lost 6 parts (1p2n2u1w)
 1363 | -9/Materials  | Destroyed 9 combat bots
 1374 | -9/Materials  | Discovered new exit (range 16)
 1563 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01486_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Alert(Purge)
No threats on record.
01527_ Connecting with Terminal...
>>Analysis(Parasite)
Downloading analysis...
    Parasite
    Tier: 4
  Parasites remotely drain energy from all nearby robots for an unknown
  purpose. This can temporarily incapacitate the victims, but also cools
  them significantly.
01552_ W-16 Scout sends out distress signal.
01560_ C-30 ARC bursts open, deploying its payload.
01560_ L-31 Rogue unfolds itself.
01560_ G-34 Mercenary unfolds itself. <x2>
01562_ U-05 Engineer destroyed.
01562_ K-01 Serf collects debris.
01563_ Acquired 16 matter.

 Map 
-----
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|          ?????   #???????#      #????????????????? |
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| ###    "????"""  #???????????????????????????????? |
| ??????????  """  #???????????????????????????????? |
| ?????????"  """  #???????????????????????????????? |
| ????????         #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumSwarmReconstructor
  Manual?         0
Play Time         00:18:21
  Cumulative      106.2 hours
  Start           2020.08.21 @ 18:30:25
  End             2020.08.21 @ 18:49:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             48
Gallery%          61
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 223e1192-8246-43b9-81be-c5868e221f34