Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 01:08:49 Player: Centeno Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (3308) 3308 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 6579 Bonus ------- High Alert Combat Kills 66 Friendly Fire -15 Cogmind --------- Core Integrity 436/700 Matter 250/300 Energy 51/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (5) ---- Compact Battery (200) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Armored Treads Compact Battery Compact Matter Pod Seismic Detector Hardened Light Armor Plating Improved Light Armor Plating Graphene Brace Hacking Suite Improved Assault Rifle Improved Assault Rifle Minigun Rocket Launcher Rocket Launcher Heavy Flail [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 3 | . . . 2 1 . Weapon 1 | . . 1 . . . Parts Attached 73 | 6 6 22 27 5 7 Power 7 | 1 . 1 4 1 . Engine 4 | 1 . 1 2 . . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 22 | 2 . 9 6 1 4 Treads 22 | 2 . 9 6 1 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 5 1 10 2 . Device 10 | . 2 . 6 2 . Storage 4 | 1 3 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . . 1 3 . . Artifact . | . . . . . . Weapon 25 | 2 1 11 7 1 3 Energy Gun 5 | 1 1 3 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 16 | 1 . 5 7 1 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 23 | . 1 6 3 2 11 Power 2 | . . 1 . 1 . Propulsion 6 | . . 2 . . 4 Utility 6 | . . . 2 . 4 Weapon 9 | . 1 3 1 1 3 Highest Loss Streak 11 | . 1 1 2 2 11 To Critical Strikes . | . . . . . . Average Backups 19 | 1 8 19 24 23 16 Power . | . 1 . 1 . . Propulsion 5 | . 2 6 7 6 4 Utility 5 | . 1 5 7 7 6 Weapon 6 | . 3 6 9 8 5 Tool/Special . | . . . . . . Unused Backups 24 | . . 7 7 . 10 Power . | . . . . . . Propulsion 5 | . . . 3 . 2 Utility 11 | . . 4 3 . 4 Weapon 8 | . . 3 1 . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 99 99 99 75 Engine 9 | . 14 10 8 . . Treads 29 | . 28 32 27 30 21 Device 10 | . 14 7 11 15 14 Storage 10 | . 14 11 9 7 4 Processor 2 | . . . 5 . . Protection 5 | . . 3 9 14 10 Energy Gun 8 | . 14 14 . . . Ballistic Gun 20 | . 14 16 26 22 14 Peak Build Rating 58 | 6 8 18 58 38 34 Average Rating 20 | 5 7 13 31 36 26 On Entrance 16 | . 6 8 18 34 34 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 110 | 13 90 100 110 108 107 Greatest Support 83 | 40 40 60 69 83 83 Greatest Overweight (x) 2 | . 2 2 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 17 25 25 25 18 Most Carried 25 | 3 14 25 25 24 22 Average Carried 19 | 1 8 19 24 23 15 Final Capacity 25 | 8 25 25 25 25 5 Final Carried 25 | 3 13 25 25 22 1 Class Distribution -------------------- 36% | Gunner 21% | Mutant 14% | Scavenger-Tank 14% | Scavenger-Gunner 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 3176 | 252 185 679 1627 283 150 Remotely 140 | . . . . 140 . Salvage Created 4763 | 67 372 1295 2356 356 317 Parts 254 | 7 17 82 131 14 3 Haulers Intercepted 8 | . 1 4 3 . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 82 | . 6 25 42 8 1 Guns 78 | . 5 23 42 8 . AOE 4 | . 1 2 . . 1 Classes Destroyed 14 | 1 3 4 5 . 1 Worker 1 | . . 1 . . . Tunneler 4 | 4 . . . . . Hauler 8 | . 1 4 3 . . Recycler 3 | . . 1 2 . . Operator 2 | . . . 1 1 . Watcher 12 | . 2 5 5 . . Swarmer 19 | . . 9 7 3 . Cutter 2 | . . . 2 . . Grunt 43 | . 6 9 23 5 . Brawler 1 | . . . 1 . . Sentry 14 | . . 7 7 . . Hunter 1 | . . . 1 . . Heavy 1 | . . . 1 . . Compactor 1 | . . . . . 1 Best Kill Streak 7 | 2 3 7 7 5 1 Combat Bots Only 7 | . 3 7 7 5 1 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded 1 | . 1 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 341 | . 40 102 165 24 10 Missed 70 | . 7 20 36 6 1 Hits 271 | . 33 82 129 18 9 Melee 10 | . . . 1 . 9 Projectile 261 | . 33 82 128 18 . AOE 2 | . . . 2 . . Critical Strikes 15 | . 1 3 6 . 5 Actively Blocked 3 | . . . . . 3 Damage Taken 4469 | . 537 1004 2144 265 519 Core 629 | . 116 116 133 18 246 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 8 | . . . 8 . . Core Remaining (%) 74 | 100 53 71 75 . . Volleys Fired 261 | 12 32 80 106 21 10 Largest 3 | 2 2 3 3 3 3 Hottest 130 | 60 60 130 84 79 74 Shots Fired 713 | 24 64 229 316 61 19 Gun 706 | 24 64 224 316 61 17 Cannon 2 | . . 2 . . . Launcher 5 | . . 3 . . 2 Special . | . . . . . . Kinetic 545 | 12 32 107 316 61 17 Thermal 109 | 12 21 76 . . . Explosive 5 | . . 3 . . 2 Electromagnetic 54 | . 11 43 . . . Robot Hit Streak 21 | 6 11 12 21 14 15 Robot Miss Streak 4 | 1 4 4 3 1 1 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 1 8 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 475 | 17 39 141 233 33 12 Core Hits 192 | 4 19 53 95 18 3 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 4 | . 1 2 1 . . Burn 2 | . . 2 . . . Destroy 2 | . 1 . 1 . . Melee Attacks 9 | . . 4 . . 5 Impact 9 | . . 4 . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8297 | 201 685 2171 4262 570 408 Guns 7701 | 201 545 2031 4222 570 132 Cannons . | . . . . . . Explosions 556 | . 140 140 . . 276 Melee . | . . . . . . Ramming 40 | . . . 40 . . Kinetic 6339 | 98 273 1044 4222 570 132 Thermal 1006 | 103 274 629 . . . Explosive 368 | . . 92 . . 276 Electromagnetic 544 | . 138 406 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 3 2 . 15 Average Corruption 2 | . . 2 1 . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . . 36 8 . 5 Message Errors 11 | . . 9 2 . . Matter Fused 11 | . . 11 . . . Heat Flow Errors 9 | . . 5 3 . 1 Energy Discharges 4 | . . 2 1 . 1 Data Loss (minor) 6 | . . 3 2 . 1 Data Loss (major) 1 | . . 1 . . . Misfires 5 | . . 3 . . 2 Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 36 | . 17 8 . . 11 Projectiles . | . . . . . . Explosions 36 | . 17 8 . . 11 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 217 | . 86 36 . . 95 Shots 5 | . 2 1 . . 2 Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 277 | . 201 277 261 4 128 Average Temperature 65 | . 86 71 34 4 77 Received Heat Transfer 1557 | . 276 309 855 117 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 6 . . . Heat Transferred 2532 | 225 500 1807 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 79 | 100 100 66 87 36 100 Level 1 18 | . . 33 7 63 . Level 2 1 | . . . 4 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 520 | 5 73 312 520 338 8 Initial 232 | . 3 . 125 232 . Average 88 | . 10 97 110 180 . Influence Increases 2482 | 20 230 811 1182 226 13 Destroy 0b10 Robot/C 1620 | . 120 500 840 160 . Destroy 0b10 Robot/NC 150 | 20 15 55 55 5 . Destroy Leader 430 | . 36 148 216 30 . Successful Hack 78 | . 35 25 18 . . Destroy Structure 69 | . 9 38 8 1 13 Lose Combat Pursuer 135 | . 15 45 45 30 . Influence Decreases 2482 | 15 235 513 968 738 13 Entered New Map 455 | . 2 . 173 280 . Time Decay 1412 | 15 182 484 578 150 3 Lost Part 92 | . 10 22 30 20 10 Purge Threat 523 | . 41 7 187 288 . Squads Dispatched 16 | . . 3 11 2 . Investigation 6 | . . 1 4 1 . Extermination . | . . . . . . Reinforcement 7 | . . 2 4 1 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 4 | . 2 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 13 41 55 11 2 Peak Tracking Total 4 | . 2 4 4 4 2 Tactical Retreats 8 | . 1 2 3 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . . 2 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . 3 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 25 | . 7 6 10 2 . Terminals 16 | . 6 2 6 2 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 4 | . 1 2 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 81 | . 27 16 33 5 . Successful 34 | . 14 7 11 2 . Failed 45 | . 13 8 21 3 . Catastrophic 9 | . 1 . 6 2 . Database Lockouts 2 | . . 1 1 . . Manual 31 | . 14 6 9 2 . Terminals 61 | . 26 10 20 5 . Fabricators . | . . . . . . Repair Stations 4 | . . 1 3 . . Recycling Units 7 | . 1 2 4 . . Scanalyzers 7 | . . 3 4 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 24 | . 13 4 5 2 . Part Schematic 1 | . 1 . . . . Robot Analysis 5 | . 5 . . . . Prototype ID Bank 3 | . 1 . 2 . . Terminal Index 1 | . . 1 . . . Scanalyzer Index 2 | . . 1 1 . . Unreport Threat 6 | . 1 1 2 2 . Locate Traps 2 | . 2 . . . . Reprogram Traps 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Surveillance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 4 | . 1 2 1 . . Retrieve Components 4 | . 1 2 1 . . Scanalyzer 4 | . . 1 3 . . Retrieve Study 4 | . . 1 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 6 4 9 2 . Full Trace Events 7 | . 1 1 4 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 1 3 . . Parts Repaired 1 | . . . 1 . . Time 53 | . . . 53 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 21 | . 3 14 4 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 124 | . . . . . 124 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 4082 | . 1017 1856 752 322 135 A.S.S. 1 | . . . 1 . . Seismic 4081 | . 1017 1856 751 322 135 Robot Analysis Total 5 | . 5 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 6824 | 219 1017 2642 2488 322 136 Spaces Moved 2456 | 104 388 887 916 115 46 Core 12 | 1 . . . . 11 Treads 2444 | 103 388 887 916 115 35 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 200 212 50 Average Speed 218 | 158 219 240 207 212 166 Slowest Speed 320 | 160 320 320 240 212 212 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 42 | 7 80 67 68 5 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 9 | . . 4 . . 5 Terrain Destroyed 70 | . 7 37 3 . 23 Melee 9 | . . 4 . . 5 Projectile 4 | . . . 3 . 1 AOE 57 | . 7 33 . . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3350 | 131 492 1224 1276 148 79 Wait 399 | 5 51 179 161 3 . Move 2452 | 103 387 886 915 115 46 Hop . | . . . . . . Pick Up 80 | 4 12 33 26 1 4 Fast Attach 14 | 6 . . 5 . 3 Attach 31 | . 2 8 9 5 7 Detach 2 | . . . 1 1 . Swap 43 | . 4 16 18 2 3 Drop 57 | 1 4 18 33 . 1 Fire 261 | 12 32 80 106 21 10 Melee 9 | . . 4 . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 220 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 8) 823 | -10/Materials | Discovered new exit (range 12) 1081 | -10/Materials | Discovered new exit (range 15) 1237 | -10/Materials | Entered another Materials area 1237 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1551 | -9/Materials | Build established: Gunner 1716 | -9/Materials | Central database locked down 2019 | -9/Materials | Discovered new exit (range 8) 2606 | -9/Materials | Build established: Scavenger-Gunner 2669 | -9/Materials | Discovered new exit (range 12) 2948 | -9/Materials | Destroyed 7 combat bots 3052 | -9/Materials | Discovered new exit (range 13) 3376 | -9/Materials | Build established: Scavenger-Tank 3879 | -9/Materials | Entered another Materials area 3879 | -8/Materials | Evolved 2 slots: Utility x2 4259 | -8/Materials | Central database locked down 4473 | -8/Materials | Repaired Broken Imp. Heat Sink 4684 | -8/Materials | Build established: Gunner 5033 | -8/Materials | Discovered new exit (range 4) 5869 | -8/Materials | Found Prototype Device 5874 | -8/Materials | Identified Active Sensor Suite 6115 | -8/Materials | Build established: Tank 6126 | -8/Materials | Discovered new exit (range 13) 6155 | -8/Materials | Garrison activated, responded to threat 6313 | -8/Materials | Destroyed 7 combat bots 6367 | -8/Materials | Entered Factory 6367 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6486 | -7/Factory | Build established: Scavenger-Tank 6689 | -7/Factory | Sucked down chute 6689 | -7/Factory | Entered Waste 6690 | -7/Waste | Met a frightened Derelict 6704 | -7/Waste | EMP discharged 6751 | -7/Waste | Spotted C-40 Crusher 6759 | -7/Waste | Spotted C-40 Crusher 6776 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6779 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6782 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6785 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6788 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6792 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6795 | -7/Waste | Destroyed C-40 Crusher 6804 | -7/Waste | EMP discharged 6804 | -7/Waste | System corruption reached 10% 6808 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6821 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6824 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6825 | -7/Waste | Crushed by falling debris 6825 | -7/Waste | Self-destructed Last Messages --------------- 06802_ Acquired Lgt. Treads+. 06804_ Imp. Heat Sink fried beyond repair. 06804_ System corrupted (+7). 06804_ Adv. System Shield fried beyond repair. 06804_ Corrupted Lgt. Treads+ crushed. 06805_ Acquired Lgt. Treads+. 06805_ Corrupted Cryofiber Web crushed. 06806_ The unstable cave ceiling collapses. 06808_ Lgt. Treads+ crushed. 06811_ System corrupted: Heat flow error (+162). 06816_ Dropped Com. Matter Pod. 06817_ Extracted 150 matter. 06821_ Imp. Propulsion Shielding crushed. 06821_ Imp. Assault Rifle crushed. 06821_ Minigun crushed. 06824_ Graphene Brace crushed. 06824_ Seismic Detector crushed. 06825_ The unstable cave ceiling collapses. 06825_ Crushed by falling debris. 06825_ Com. Matter Pod crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????####???????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ?????????????????????????### #??????????????? | | ?????????????????????????? #??????????????? | | ?????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ??????????????????????????? #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????##### #??????????????? | | ???????????????????????# #????????? #??? | | ???????????????????????# ######## ##?? | | ???????????????????????# / ? | | ???????????????????????## = ? | | ??????????????????????###! ? | | ??????????????????????#@## ? | | ??????????????????????## # ######## #??? | | ?????????????###########;### #???????????#??? | | ?????????????# !*##?# #??????????????? | | ?????????????# %#??# #??????????????? | | ?????????????# #### ####???????????? | | ?????????????# ??????????? | | ?????????????# ! ??????????? | | ?????????????# ??????????? | | ?????????????# ??????????? | | ?????????????# #### #####??????????? | | ?????????????# #??# #??????????????? | | ?????????????# ##?# #??????????????? | | ?????????????###########"#?# #??????????????? | | ???????????????????????## ## ] #??????????????? | | ?????????????????????????########??????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 80% | -8/Materials | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Autogun | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed DisruptionLongswordRifle Manual? 0 Play Time 00:54:27 Cumulative 26.7 hours Start 2025.12.29 @ 02:15:32 End 2025.12.30 @ 01:08:49 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 25x20 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9509fdf1-3fdc-42f9-ac3e-61981cb8ba83