Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 19:31:25 Player: Hazmat Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (3479) 3479 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (605) 605 TOTAL SCORE: 6544 Bonus ------- High Alert Combat Kills 405 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 160/160 System Corruption 11% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (15) --- Aluminum Leg Improved Heat Sink Hacking Suite Hacking Suite System Shield Authchip [R/NC] Authchip [R/Combat] Relay Coupler [NC] (27) Relay Coupler [Swarmer] (43) Relay Coupler [Grunt] (26) Relay Coupler [Sentry] (24) Advanced Beam Rifle Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Reaction Control System > --- WEAPON ----------- Heavy Particle Gun Blade Saw > --- INVENTORY -------- Armored Treads Advanced Treads Advanced Treads Medium Storage Unit Transport Network Coupler Hacking Suite Hacking Suite System Shield Advanced Beam Rifle Improved Assault Rifle Improved Assault Rifle Datajack [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Concussive RPG Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 103 | 5 5 25 23 45 Power 13 | 1 . 4 3 5 Engine 10 | 1 . 4 3 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 42 | 2 . 9 11 20 Treads 15 | . . 4 5 6 Leg 25 | 2 . 5 6 12 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 15 | . 2 2 4 7 Device 7 | . 1 1 1 4 Storage 3 | . 1 1 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 33 | 2 3 10 5 13 Energy Gun 12 | 2 . 2 2 6 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 8 | . . 5 2 1 Ballistic Cannon 4 | . 2 2 . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 . . 1 Unidentified Prototypes 6 | . . 4 2 . Parts Lost 27 | . . 2 5 20 Power 7 | . . . 2 5 Propulsion 8 | . . 1 2 5 Utility 7 | . . . 1 6 Weapon 5 | . . 1 . 4 Highest Loss Streak 8 | . . 1 3 8 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 93 | . 98 98 92 88 Engine 12 | . 14 10 16 9 Core 1 | . . . . 6 Treads 13 | . . 17 21 8 Leg 21 | . 28 25 11 22 Device 11 | . 13 11 11 10 Storage 10 | . 13 11 9 9 Protection 2 | . . . 3 4 Energy Gun 5 | . 1 6 3 10 Ballistic Gun 6 | . . 8 12 3 Ballistic Cannon 4 | . 22 5 . . Naked Turns . | . . . . . Heaviest Build 51 | 7 17 25 49 51 Greatest Support 88 | 20 20 88 88 84 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 8 10 15 15 Average Capacity 12 | 5 7 8 14 15 Most Carried 15 | 2 8 9 14 15 Average Carried 9 | . 6 7 9 12 Final Capacity 15 | 5 8 10 15 15 Final Carried 14 | 1 8 8 13 14 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2202 | 192 287 594 533 596 Remotely . | . . . . . Salvage Created 3137 | . 212 1096 1093 736 Parts 217 | . 19 88 60 50 Haulers Intercepted 7 | . 1 4 2 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 71 | . 4 27 16 24 Melee 3 | . . . . 3 Guns 49 | . . 17 12 20 Cannons 15 | . 4 8 2 1 AOE 3 | . . 2 1 . Classes Destroyed 15 | . 6 4 2 3 Worker 7 | . . 5 2 . Builder 5 | . 1 2 2 . Tunneler 1 | . . 1 . . Hauler 7 | . 1 4 2 . Recycler 3 | . 1 . 2 . Operator 2 | . 1 . 1 . Watcher 4 | . 1 2 1 . Swarmer 28 | . . 16 3 9 Cutter 3 | . . . . 3 Grunt 26 | . 4 6 8 8 Brawler 3 | . . . . 3 Duelist 1 | . . . 1 . Sentry 8 | . . 5 3 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 10 | . 2 10 5 4 Combat Bots Only 7 | . 2 7 4 4 Max Kills in Single Turn 4 | . 1 4 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 595 | . 31 133 146 285 Missed 160 | . 14 44 35 67 Damage Taken 5431 | . 185 942 1469 2835 Core 661 | . 22 79 164 396 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 511 | . . 98 413 . Core Remaining (%) 90 | 100 91 80 . . Volleys Fired 265 | . 25 76 87 77 Largest 2 | . 2 2 2 2 Hottest 130 | . 70 90 78 130 Shots Fired 469 | . 50 149 134 136 Gun 352 | . . 106 113 133 Cannon 117 | . 50 43 21 3 Launcher . | . . . . . Special . | . . . . . Kinetic 285 | . 50 101 99 35 Thermal 112 | . . . 14 98 Explosive . | . . . . . Electromagnetic 72 | . . 48 21 3 Robot Hit Streak 14 | . 6 10 11 14 Robot Miss Streak 7 | . 5 6 7 3 Penetration Max . | . . . . . Secondary Targets 11 | . . 3 1 7 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 309 | . 26 93 89 101 Core Hits 144 | . 9 51 45 39 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 14 | . 2 2 1 9 Burn 3 | . . . . 3 Destroy 1 | . . . 1 . Blast 4 | . 2 2 . . Sever 6 | . . . . 6 Melee Attacks 31 | . . . . 31 Impact . | . . . . . Slashing 31 | . . . . 31 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6082 | . 506 1973 1764 1839 Guns 3986 | . . 1197 1201 1588 Cannons 1459 | . 506 454 456 43 Explosions 405 | . . 322 83 . Melee 208 | . . . . 208 Ramming 24 | . . . 24 . Kinetic 2949 | . 506 1010 1036 397 Thermal 1678 | . . 322 165 1191 Explosive 83 | . . . 83 . Electromagnetic 1140 | . . 641 456 43 Impact . | . . . . . Slashing 208 | . . . . 208 Piercing . | . . . . . Highest Corruption 11 | . . 3 1 11 Average Corruption 5 | . . 1 1 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . . 3 . 28 Message Errors 9 | . . 1 . 8 Matter Fused 3 | . . 1 . 2 Energy Discharges 4 | . . . . 4 Data Loss (minor) 8 | . . 1 . 7 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 5 | . . . . 5 Overload Shots . | . . . . . Overflow Damage 61 | . 8 . 53 . Projectiles 8 | . 8 . . . Explosions 53 | . . . 53 . Melee . | . . . . . Knockbacks 9 | . 6 3 . . Impact . | . . . . . Kinetic 9 | . 6 3 . . Secondary . | . . . . . Self-Inflicted Damage 86 | . . 17 69 . Shots 2 | . . 1 1 . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 623 | . 210 186 532 623 Average Temperature 156 | . 78 51 194 219 Received Heat Transfer 1290 | . 102 153 477 558 Effects 41 | . 4 . 7 30 Shutdowns 10 | . . . 3 7 Energy Bleed 3 | . 1 . . 2 Interference 9 | . 3 . 3 3 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . 1 2 Damage (minor) 1 | . . . . 1 Damage (major) 12 | . . . . 12 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 6 | . . 3 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 3154 | . . 500 333 2321 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 5 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1305 | . 172 550 485 1305 Initial 300 | . . . 185 300 Average 424 | . 63 238 345 824 Maximum Alert Level 4 | . . 2 2 4 Low Security (%) 29 | 100 100 45 7 . Level 1 27 | . . 31 55 14 Level 2 20 | . . 23 37 15 Level 3 20 | . . . . 63 Level 4 1 | . . . . 6 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . . 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 113 | . 8 37 28 40 Peak Tracking Total 7 | . 3 7 5 7 Tactical Retreats 15 | . . 2 2 11 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . 1 1 2 1 Indirectly . | . . . . . Trap Hack Attempts 14 | . 14 . . . Triggered 1 | . 1 . . . Disarmed 1 | . 1 . . . Reprogrammed 2 | . 2 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . 1 1 . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 11 | . . 1 4 6 Max in Single Turn 2 | . . 1 2 1 Garrison Relay 7 | . . . . 7 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 14 | . 3 5 5 1 Terminals 8 | . 3 3 1 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 41 | . 7 16 16 2 Successful 28 | . 5 11 12 . Failed 13 | . 2 5 4 2 Catastrophic 3 | . . 1 1 1 Database Lockouts . | . . . . . Manual 5 | . 4 1 . . Terminals 19 | . 7 7 3 2 Fabricators . | . . . . . Repair Stations 9 | . . 3 6 . Recycling Units 1 | . . . 1 . Scanalyzers 10 | . . 6 4 . Garrison Access 2 | . . . 2 . Terminal Hacks 8 | . 5 3 . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 2 5 . Scan Component 4 | . . 1 3 . Repair 3 | . . 1 2 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 10 | . . 6 4 . Insert Component 5 | . . 3 2 . Analyze 5 | . . 3 2 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . 1 . Used . | . . . . . Hacking Detections 12 | . 3 5 3 1 Full Trace Events 3 | . . . 2 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 3 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 2 . Time 117 | . . 26 91 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 3 2 . Part Schematics Acquired 5 | . . 3 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 29 | . . . . 29 Machine Destruction 29 | . . . . 29 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3726 | 51 560 912 1016 1187 Spaces Moved 1827 | 36 372 443 430 546 Core 4 | 4 . . . . Treads 537 | . . 141 249 147 Legs 1286 | 32 372 302 181 399 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 127 120 Average Speed 134 | 112 120 127 152 137 Slowest Speed 330 | 120 120 145 237 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 56 42 35 57 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . 16 16 . Melee . | . . . . . Projectile . | . . . . . AOE 32 | . . 16 16 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2545 | 46 435 644 650 770 Wait 202 | . 7 66 91 38 Move 1824 | 35 371 442 430 546 Hop . | . . . . . Pick Up 65 | 6 11 13 16 19 Fast Attach 32 | . . 11 2 19 Attach 34 | 5 2 4 8 15 Detach 1 | . . . . 1 Swap 37 | . 3 10 13 11 Drop 37 | . 2 22 2 11 Fire 265 | . 25 76 87 77 Melee 31 | . . . . 31 Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap 14 | . 14 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 7) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x2 758 | -9/Materials | Destroyed 7 combat bots 958 | -9/Materials | Repaired Lgt. Cannon 1066 | -9/Materials | Discovered new exit (range 12) 1121 | -9/Materials | Destroyed 7 combat bots 1151 | -9/Materials | Discovered new exit (range 12) 1371 | -9/Materials | Discovered new exit (range 15) 1524 | -9/Materials | Entered another Materials area 1524 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1912 | -8/Materials | Lost 3 parts (1p1n1u) 2300 | -8/Materials | Repaired Broken Adv. Treads 2341 | -8/Materials | Repaired Arm. Treads 2538 | -8/Materials | Identified exit to Garrison 2540 | -8/Materials | Entered Garrison 2744 | -8/Garrison | Core integrity fell below 50% 2812 | -8/Garrison | Garrison Relay disabled 2899 | -8/Garrison | System corruption reached 10% 2929 | -8/Garrison | Lost 8 parts (2p1n3u2w) 3076 | -8/Garrison | Triggered checkpoint 3116 | -8/Garrison | Garrison Relay disabled 3147 | -8/Garrison | Discovered new exit (range 11) 3218 | -8/Garrison | Build established: Scavenger-Mutant 3226 | -8/Garrison | Triggered checkpoint 3288 | -8/Garrison | Lost 3 parts (1p2u) 3328 | -8/Garrison | Triggered checkpoint 3390 | -8/Garrison | Discovered new exit (range 12) 3440 | -8/Garrison | Triggered checkpoint 3452 | -8/Garrison | Core integrity fell below 20% 3480 | -8/Garrison | Lost 3 parts (1p2n) 3486 | -8/Garrison | Garrison Relay disabled 3642 | -8/Garrison | Triggered checkpoint 3668 | -8/Garrison | Garrison Relay disabled 3694 | -8/Garrison | Garrison Relay disabled 3697 | -8/Garrison | Garrison Relay disabled 3700 | -8/Garrison | Garrison Relay disabled 3727 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- unit. Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Grunt] tumbles out of relay unit. Garrison Relay disabled. Relay Coupler [Sentry] tumbles out of relay unit. Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Sentry] tumbles out of relay unit. Garrison Relay disabled. Relay Coupler [Sentry] tumbles out of relay unit. Relay Coupler [Demolisher] tumbles out of relay unit. Relay Coupler [NC] tumbles out of relay unit. P-60 Hacker springs to life. Particle Gun destroyed. P-60 Hacker springs to life. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######???????????????????????? | | ???????????????????#"""""###?????????????????????? | | ?????????????????#?#"""""# #?????????????????????? | | ?????????????????# # #p#?????????????????????? | | ?????????????????# # # #?????????????????????? | | ?????????????????# ""^ "" #?????????????????##### | | ????????????????## " "! ##????????????????# | | ????????????????#" ! ! ! ! "#????????????????# < | | ????????????????#"!! ! ! !!"#????????????????# | | ????????????????#!!!" "@! #????????????????# # | | ????????????????#"! #^ # !"#????????????????# # | | ????????????????#""!+% # ""#????????????????# # | | ????????????????###!#* #p###????????????????# # | | ??????????????????#?# % ###??????????????????# # | | ????????????????????#% #????????????????????# # | | ????????????????????#=###????????????????????# # | | ????????????????????#%#??????????????????????# # | | ????????????????????#*#??????????????????????# # | | ????????????????????# #??????????????????????# # | | ????????????#T###"""#+#??????????????????????# # | | ???????????# #??????????????????????# # | | ?????????????######## #??????????????????????# | | ????????????????????# #??????????????????????# | | ????????????????????# #??????????????????????# # | | ????????????????????# #??????????????????????# # | | ????????????????????# #??????????????????????# # | | ????????????????????# #??????????????????????# # | | ????????????????????# #??????????????????????# # | | ????????????????????# #??????????????????????# # | | ????????????######### #######????????????????# # | | ??????? #????????????????# # | | ??????? ^ #????????????????# # | | ??????????###### ######## #????????????????# # | | ???????????????# ????????# #????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 59 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed RecoilBiomechanicalSpoofer Manual? 0 Play Time 00:59:53 Cumulative 13.2 hours Start 2024.06.17 @ 18:33:57 End 2024.06.17 @ 19:31:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6892f885-c9ae-4518-a67d-157e6944153e