Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.21 @ 13:19:56 Player: Lyra Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (145) 725 Value Destroyed (5550) 5550 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (6062) 6062 TOTAL SCORE: 18917 Bonus ------- High Alert Combat Kills 790 Follower Combat Kills 391 Entered Garrisons 1400 Used RIF Installer 3500 Friendly Fire -19 Cogmind --------- Core Integrity 0/1150 Matter 216/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (6) ------ Improved Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Power Amplifier Advanced Power Amplifier Improved Force Field Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Improved Reaction Control System Improved Powered Armor Improved Focal Shield Relay Coupler [Hunter] > --- WEAPON ----------- Force Rifle Improved Remote Datajack > --- INVENTORY -------- Field Propulsion Drive Advanced Power Amplifier Improved Medium Armor Plating Improved Force Field Improved Grenade Launcher [Rating: 102] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Reactive Plating Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Flak Cannon Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . . 2 . . 2 . . . 2 . 2 . 2 . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 7 | . . 1 . . 1 . . . 1 . 2 . 1 . 1 . . Utility 4 | . . 1 . . 1 . . . 1 . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 229 | 7 19 28 5 19 . 42 45 2 11 1 6 3 13 4 12 7 5 Power 18 | 1 2 4 1 2 . 3 1 . 1 . . . 1 . . 1 1 Engine 12 | 1 2 4 1 2 . 2 . . . . . . . . . . . Core 6 | . . . . . . 1 1 . 1 . . . 1 . . 1 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 60 | 2 6 11 . 4 . 14 11 . 1 . 2 . 5 . 4 . . Treads 7 | . . 1 . 3 . 3 . . . . . . . . . . . Leg 35 | 2 6 9 . 1 . 11 6 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 18 | . . 1 . . . . 5 . 1 . 2 . 5 . 4 . . Utility 98 | 1 3 6 2 7 . 14 26 2 9 1 3 2 7 3 6 4 2 Device 30 | . 1 1 . 1 . 6 5 1 2 . 1 1 1 1 4 3 2 Storage 15 | 1 2 2 . 2 . 4 4 . . . . . . . . . . Processor 1 | . . . . . . . . . 1 . . . . . . . . Hackware 20 | . . 1 . . . . 8 . 3 . . 1 6 . 1 . . Protection 32 | . . 2 2 4 . 4 9 1 3 1 2 . . 2 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 53 | 3 8 7 2 6 . 11 7 . . . 1 1 . 1 2 2 2 Energy Gun 6 | . . . . 1 . 1 1 . . . . . . 1 1 . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 3 6 . 2 2 . . . . . . . . . . . . . Ballistic Cannon 14 | . . 6 . . . 6 2 . . . . . . . . . . Launcher 7 | . 2 1 . 2 . . 1 . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . Impact Weapon 7 | . . . . 1 . 4 1 . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 1 . Special Melee Weapon 3 | . . . . . . . 2 . . . . . . . . . 1 Unidentified Prototypes 5 | . 1 1 1 . . . 2 . . . . . . . . . . Parts Lost 55 | . 5 3 1 3 . 14 2 4 . 1 . . 2 . 1 15 4 Power 8 | . 1 1 1 . . 2 1 . . . . . . . . 2 . Propulsion 19 | . 2 . . 1 . 7 . . . . . . 2 . 1 6 . Utility 18 | . . 1 . 1 . 5 . 3 . 1 . . . . . 5 2 Weapon 10 | . 2 1 . 1 . . 1 1 . . . . . . . 2 2 Highest Loss Streak 14 | . 3 1 1 3 . 6 1 3 . 1 . . 1 . 1 14 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 89 96 97 98 81 82 96 89 92 87 90 94 94 94 88 57 13 Engine 5 | . 12 10 8 10 9 4 . . . . . . . . . . . Core 4 | . . . . . . 4 8 9 7 7 6 6 10 11 10 7 . Treads 6 | . . 1 . 12 27 10 7 . . . . . . . . . . Leg 18 | . 27 30 33 20 . 18 21 . . . . . . . . . . Flight 6 | . . . . . . . 6 36 38 38 45 46 41 41 35 23 . Device 8 | . 5 8 . 10 9 9 5 16 9 3 5 4 . 4 13 17 9 Storage 6 | . 14 11 11 6 9 5 8 9 7 7 6 6 5 . . . . Hackware 3 | . . 3 11 . . . 7 . 4 7 6 7 15 11 6 . . Protection 10 | . . 9 11 15 9 12 13 7 7 10 7 6 . 4 5 6 . Energy Gun 2 | . . . . 9 9 3 1 . . . . . . 1 4 . . Ballistic Gun 4 | . 27 1 15 11 9 . . . . . . . . . . . . Ballistic Cannon 6 | . . 19 6 . . 8 8 . . . . . . . . . . Impact Weapon 2 | . . . . . . 5 1 9 7 3 4 6 5 3 . . . Special Melee Weapon 1 | . . . . . . . 6 1 . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 10 31 43 43 58 58 65 75 28 24 24 40 32 37 43 46 45 14 Greatest Support 60 | 20 20 51 45 60 60 60 60 29 25 25 37 37 49 49 58 46 3 Greatest Overweight (x) 14 | . 5 2 . 1 . 3 14 2 . . 1 . 1 . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 10 10 10 10 10 10 10 5 5 5 Average Capacity 11 | 7 9 14 15 13 20 11 15 10 10 10 10 10 10 5 5 5 5 Most Carried 20 | . 10 15 15 20 20 20 20 10 10 10 10 10 10 10 5 5 5 Average Carried 10 | . 7 13 15 11 20 10 14 9 9 9 6 9 9 4 4 4 4 Final Capacity 20 | 8 15 15 15 20 20 20 10 10 10 10 10 10 10 5 5 5 5 Final Carried 20 | . 10 15 15 20 20 20 10 9 10 10 10 10 10 5 5 4 4 Class Distribution -------------------- 52% | Scavenger-Mutant 22% | Mutant 15% | Sprinter 7% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Sprinter | -8/Garrison Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -6/Factory Sprinter | -6/Garrison Sprinter | -5/Factory Sprinter | -5/Garrison Sprinter | -4/Factory Sprinter | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 4355 | 197 445 762 294 453 . 865 806 15 19 . 42 . 180 118 125 34 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4501 | . 576 1032 427 618 . 1204 324 76 19 . 42 . 149 . . 34 . Parts 264 | . 47 86 20 42 . 50 11 1 . . 2 . 1 . . 4 . Haulers Intercepted 7 | . 2 2 1 . . . 2 . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . 2 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 117 | . 17 29 11 22 . 30 7 . . . . . . . . 1 . Melee 1 | . . . . . . 1 . . . . . . . . . . . Guns 42 | . 11 1 9 9 . 12 . . . . . . . . . . . Cannons 49 | . . 25 2 . . 16 6 . . . . . . . . . . AOE 22 | . 6 2 . 13 . . . . . . . . . . . 1 . Classes Destroyed 13 | . 6 4 . . . 1 . . . . . . 1 . . 1 . Worker 6 | . 2 3 . . . . . . . . 1 . . . . . . Builder 2 | . 1 1 . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . Hauler 7 | . 2 2 1 . . . 2 . . . . . . . . . . Recycler 5 | . . 2 . . . . 2 . . . . . 1 . . . . Operator 3 | . 1 . . . . . . . 1 . 1 . . . . . . Watcher 4 | . . 4 . . . . . . . . . . . . . . . Swarmer 40 | . 6 8 3 6 . 14 3 . . . . . . . . . . Grunt 54 | . 11 11 6 13 . 11 2 . . . . . . . . . . Duelist 2 | . . 2 . . . . . . . . . . . . . . . Sentry 18 | . . 8 2 3 . 3 2 . . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 8 6 5 13 . 4 4 . 1 . 1 . 2 . . 1 . Combat Bots Only 13 | . 6 6 5 13 . 4 3 . . . . . . . . 1 . Max Kills in Single Turn 3 | . 3 2 2 2 . 2 1 . 1 . 1 . 1 . . 1 . Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 3 | . 3 2 . 2 . . . . . . . . . . . 1 . Melee 1 | . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 10107 | . 695 1080 572 536 34 1803 865 632 54 164 37 351 294 148 545 1627 670 Core 2250 | . 112 138 83 23 . 203 102 168 6 33 27 61 118 22 59 628 467 Absorbed by Shields 1175 | . . . . 121 12 574 . 154 . 48 . 60 . 20 58 128 . Core Remaining (%) 68 | 100 55 . . 39 . . . 14 . 94 . 89 . 86 . . . Volleys Fired 337 | . 64 70 35 36 . 77 36 . . . . . 9 2 2 2 4 Largest 2 | . 2 2 2 2 . 2 2 . . . . . 1 1 1 1 1 Hottest 121 | . 60 78 78 79 . 121 88 . . . . . 7 7 80 36 65 Shots Fired 597 | . 125 126 70 66 . 130 61 . . . . . 9 2 2 2 4 Gun 289 | . 117 5 58 50 . 54 . . . . . . . . 1 . 4 Cannon 268 | . . 119 12 . . 76 61 . . . . . . . . . . Launcher 28 | . 8 2 . 16 . . . . . . . . . . . 2 . Special 12 | . . . . . . . . . . . . . 9 2 1 . . Kinetic 497 | . 117 124 70 33 . 92 61 . . . . . . . . . . Thermal 56 | . . . . 17 . 38 . . . . . . . . 1 . . Explosive 28 | . 8 2 . 16 . . . . . . . . . . . 2 . Electromagnetic 4 | . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 19 | . 19 12 11 12 . 11 12 . . . . . 4 6 7 2 3 Robot Miss Streak 13 | . 6 3 3 2 . 8 13 . . . . . 1 . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 3 . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 464 | . 78 80 49 40 . 120 73 2 1 . 2 . 10 2 1 2 4 Core Hits 277 | . 43 43 16 32 . 92 42 1 . . 1 . . . . 6 1 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 . 1 . 2 . . . . . . . . . . . Critical Strikes 13 | . . 6 1 1 . 5 . . . . . . . . . . . Burn 2 | . . . . . . 2 . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . Blast 6 | . . 5 1 . . . . . . . . . . . . . . Smash 4 | . . . . 1 . 3 . . . . . . . . . . . Melee Attacks 70 | . . . . 1 . 25 22 3 2 1 7 . 6 1 . . 2 Impact 47 | . . . . 1 . 25 1 3 2 1 7 . 6 1 . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . 8 . . . 1 . 2 . . . 1 Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9605 | . 1106 1906 799 1391 . 2754 696 150 31 . 173 . 284 . . 278 37 Guns 2244 | . 604 39 620 444 . 512 . . . . . . . . . . 25 Cannons 3346 | . . 1553 179 . . 918 696 . . . . . . . . . . Explosions 1935 | . 502 272 . 895 . . . . . . . . . . . 266 . Melee 1984 | . . . . 26 . 1320 . 150 31 . 173 . 284 . . . . Ramming 96 | . . 42 . 26 . 4 . . . . . . . . . 12 12 Kinetic 5076 | . 604 1592 799 282 . 1103 696 . . . . . . . . . . Thermal 489 | . . . . 162 . 327 . . . . . . . . . . . Explosive 1935 | . 502 272 . 895 . . . . . . . . . . . 266 . Electromagnetic 25 | . . . . . . . . . . . . . . . . . 25 Impact 1984 | . . . . 26 . 1320 . 150 31 . 173 . 284 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . 1 2 2 . . . . 1 1 . . . . 1 6 6 Average Corruption 2 | . . 1 1 2 . . . . 1 1 . . . . 1 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 40 | . . 1 4 25 . . . . 1 2 . . . . 1 4 2 Message Errors 11 | . . . 2 7 . . . . . 1 . . . . . 1 . Matter Fused 10 | . . . . 7 . . . . . 1 . . . . 1 1 . Heat Flow Errors 5 | . . 1 1 1 . . . . 1 . . . . . . 1 . Energy Discharges 4 | . . . 1 2 . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . 4 . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . . Misfires 2 | . . . . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 565 | . . 37 . 59 . 183 6 11 21 . 54 . 194 . . . . Projectiles 35 | . . 29 . . . . 6 . . . . . . . . . . Explosions 32 | . . . . 32 . . . . . . . . . . . . . Melee 498 | . . 8 . 27 . 183 . 11 21 . 54 . 194 . . . . Knockbacks 72 | . . 17 2 1 . 30 20 . . . 1 . 1 . . . . Impact 5 | . . . . 1 . 2 . . . . 1 . 1 . . . . Kinetic 59 | . . 13 1 . . 26 19 . . . . . . . . . . Secondary 8 | . . 4 1 . . 2 1 . . . . . . . . . . Self-Inflicted Damage 197 | . . 55 . 69 . . . . . . . . . . . 70 3 Shots 7 | . . 2 . 3 . . . . . . . . . . . 2 . Rammed 11 | . . . . . . . . . . . . . . . . 4 7 Targets Rammed 23 | . . 3 . 8 . 1 . . . . . . . . . 4 7 Kicked 12 | . . 3 . 8 . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 443 | . 25 240 102 197 . 443 229 26 247 127 199 192 312 324 300 154 . Average Temperature 96 | . 13 72 24 55 . 140 89 11 66 46 75 116 133 146 125 38 . Received Heat Transfer 2779 | . 276 324 258 218 12 670 333 101 18 75 . 78 99 20 67 221 9 Effects 8 | . . . . . . . . . . . . . 4 1 3 . . Energy Bleed 5 | . . . . . . . . . . . . . 2 . 3 . . Interference 3 | . . . . . . . . . . . . . 2 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . 1 . . . 5 . . 3 . 2 . 4 . . . . Impact Corruptions 20 | . . 2 . 2 . 7 1 1 1 . 2 . 4 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . . Heat Transferred 1332 | . . . . 407 . 925 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 1390 | . 479 478 553 1126 563 1390 767 592 532 413 301 255 476 504 465 467 338 Initial 677 | . . 165 186 359 548 365 677 195 310 193 216 210 133 333 264 318 245 Average 648 | . 265 227 355 953 553 1037 529 358 398 275 247 222 250 365 339 348 268 Maximum Alert Level 4 | . 2 2 2 4 2 4 3 2 2 2 1 1 2 2 2 2 1 Low Security (%) 9 | 100 34 38 19 . . . . 2 . 25 . . 46 . . . . Level 1 28 | . 55 46 33 5 . 4 24 65 47 73 100 100 38 75 83 80 100 Level 2 22 | . 10 14 46 4 100 19 56 31 52 1 . . 15 24 16 19 . Level 3 20 | . . . . 70 . 19 19 . . . . . . . . . . Level 4 19 | . . . . 19 . 56 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 4 3 2 . . . 5 . 4 . 1 . 3 . 3 . 3 Investigation 21 | . 2 2 1 . . . 4 . 4 . 1 . 3 . 3 . 1 Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 2 1 . . . . 1 . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 15 | . 3 2 3 . . . 3 . 1 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 368 | . 29 38 15 24 1 44 38 28 13 12 2 20 28 10 17 38 11 Peak Tracking Total 21 | . 7 6 5 9 1 6 7 17 6 13 2 20 9 10 9 21 6 Tactical Retreats 51 | . 1 1 1 . . 13 4 5 3 3 . 1 8 2 3 4 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 29 | . 2 2 1 1 . 7 2 3 . 3 . 1 . . 2 5 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 5 . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 12 | . 1 . 1 3 . 3 . 1 . 1 1 . . 1 . . . Max in Single Turn 1 | . 1 . 1 1 . 1 . 1 . 1 1 . . 1 . . . Garrison Relay 10 | . . . . 3 . 4 . 1 . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 52 | . 2 7 3 . 1 . 7 . 9 . 2 . 8 . 10 . 3 Terminals 32 | . 2 6 1 . . . 4 . 7 . 1 . 4 . 5 . 2 Fabricators 4 | . . . . . . . . . . . . . 2 . 2 . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . 1 Recycling Units 4 | . . . . . . . 1 . . . . . 1 . 2 . . Scanalyzers 3 | . . 1 . . . . 1 . 1 . . . . . . . . Garrison Access 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Total Hacks 112 | . 6 18 6 . 1 . 15 . 18 . 4 . 20 . 17 . 7 Successful 56 | . 1 11 4 . 1 . 10 . 5 . 2 . 9 . 10 . 3 Failed 56 | . 5 7 2 . . . 5 . 13 . 2 . 11 . 7 . 4 Catastrophic 15 | . 1 1 . . . . 2 . 3 . . . 2 . 3 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 71 | . 6 12 3 . . . 11 . 8 . 3 . 15 . 12 . 1 Terminals 76 | . 6 17 4 . . . 8 . 14 . 2 . 11 . 9 . 5 Fabricators 7 | . . . . . . . . . . . . . 4 . 3 . . Repair Stations 3 | . . . 1 . . . . . . . . . . . . . 2 Recycling Units 10 | . . . . . . . 4 . . . . . 3 . 3 . . Scanalyzers 4 | . . 1 . . . . 1 . 2 . . . . . . . . Garrison Access 12 | . . . 1 . 1 . 2 . 2 . 2 . 2 . 2 . . Terminal Hacks 25 | . 1 10 1 . . . 4 . 2 . . . 1 . 3 . 3 Record 1 | . . . . . . . 1 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . Terminal Index 4 | . 1 1 . . . . 1 . . . . . . . 1 . . Scanalyzer Index 2 | . . 2 . . . . . . . . . . . . . . . Alert Level 3 | . . 2 1 . . . . . . . . . . . . . . Unreport Threat 6 | . . 2 . . . . 2 . 2 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 Zone Layout 2 | . . 1 . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . 1 . . . . . 2 . 2 . . Report Inventory 3 | . . . . . . . . . . . . . 1 . 2 . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Unlock Access 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Unauthorized Hacks 18 | . . 1 1 . . . 4 . 2 . 1 . 5 . 4 . . Terminals 6 | . . . 1 . . . . . 1 . . . 2 . 2 . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . Botnet 4 | . . . 1 . . . . . . . . . 1 . 2 . . Disrupt 1 | . . . . . . . . . . . . . 1 . . . . Fabricators 3 | . . . . . . . . . . . . . 2 . 1 . . Fabnet 3 | . . . . . . . . . . . . . 2 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 . . . . . . . 1 . . Reject 1 | . . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . . . . . . Extract 2 | . . 1 . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 . 1 . . . . Eject 4 | . . . . . . . 1 . 1 . 1 . 1 . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . Hacking Detections 40 | . 2 6 1 . 1 . 5 . 7 . 2 . 6 . 7 . 3 Full Trace Events 10 | . . 1 1 . . . . . 3 . . . 2 . 2 . 1 Feedback Events 2 | . . . . . . . . . 1 . . . . . 1 . . Corruption 2 | . . . . . . . . . 1 . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 9 . . . . 1 . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 7 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Hotswap 1 | . . . . . . . . . . 1 . . . . . . . Command Fork 1 | . . . . . . . . . . . . . . . . 1 . Zone Cloak 1 | . . . . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . . Structural Interface 1 | . . . . . . 1 . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . 1 . . . Robots Hacked 26 | . . . . . . . 14 . . . . . 6 2 3 . 1 Non-combat 8 | . . . . . . . 4 . . . . . 4 . . . . Combat 18 | . . . . . . . 10 . . . . . 2 2 3 . 1 Robot Hacks Applied 26 | . . . . . . . 15 . . . . . 8 2 1 . . no_distress 1 | . . . . . . . 1 . . . . . . . . . . drop_inventory 3 | . . . . . . . 1 . . . . . 2 . . . . find_station 1 | . . . . . . . 1 . . . . . . . . . . purge_threat 2 | . . . . . . . 1 . . . . . 1 . . . . block_reporting 3 | . . . . . . . 1 . . . . . 2 . . . . find_garrison 1 | . . . . . . . . . . . . . 1 . . . . disable_weapons 1 | . . . . . . . . . . . . . . 1 . . . overwrite_iff 5 | . . . . . . . 3 . . . . . . 1 1 . . formatsys_high 9 | . . . . . . . 7 . . . . . 2 . . . . Relay Couplers Released 55 | . . . . 15 . 13 3 5 4 4 4 . 4 3 . . . Ejected 15 | . . . . . . . 3 . 4 . 4 . 4 . . . . Machine Destruction 40 | . . . . 15 . 13 . 5 . 4 . . . 3 . . . Attached 16 | . . . . . . . 7 . 1 . . 1 6 . 1 . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . 6 6 6 Autooverrided 3 | . . . . . . . . . . . . . . . 2 . 1 Robots Rewired 4 | . . . . . . . . 3 . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 22 | . . . . . . . 10 3 1 . 1 . 2 1 3 . 1 Largest Group 4 | . . . . . . . 4 3 1 . 1 . 1 1 1 . 1 Highest-Rated Group 81 | . . . . . . . 81 72 10 . 34 . 49 29 56 . 49 Highest-Rated Ally 56 | . . . . . . . 29 24 10 . 34 . 49 29 56 . 49 Total Orders 2 | . . . . . . . 1 . . . 1 . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . Ally Attacks 84 | . . . . . . . 55 13 . . . . 5 7 4 . . Total Damage 1673 | . . . . . . . 939 474 . . . . 114 115 31 . . Kills 12 | . . . . . . . 8 3 . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 10963 | 67 688 1272 266 1715 32 3216 1776 197 218 91 64 39 396 165 307 247 207 Spaces Moved 9746 | 55 360 676 121 1025 21 1749 1534 451 768 244 134 117 859 342 634 316 340 Core 402 | 13 1 . . . . . 4 6 . . . . . . . 38 340 Treads 1044 | . . . . 304 21 531 188 . . . . . . . . . . Legs 3698 | 42 359 676 121 721 . 1218 561 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4602 | . . . . . . . 781 445 768 244 134 117 859 342 634 278 . Fastest Speed 15 | 50 120 120 120 120 160 120 26 26 23 23 18 18 15 22 19 27 50 Average Speed 86 | 103 128 142 120 147 160 159 90 27 23 23 21 19 21 22 23 33 52 Slowest Speed 750 | 120 300 260 120 240 160 400 750 150 23 23 90 21 97 24 27 100 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . . . . . . 20 3 . 3 1 18 . 1 12 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 51 68 22 51 5 98 73 81 28 68 4 28 17 40 21 69 11 Regions Visited 17 Branch Regions 1 Pre-discovered Areas 2 | . . . 1 . . . . . . . . . . . 1 . . Known Exits Taken 8 | . . 1 1 . 1 . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 6 | . . . . . . . 1 . 1 . . . 4 . . . . Terrain Destroyed 121 | . 55 17 . 21 . . 1 . 1 . . . 4 . . 22 . Melee 6 | . . . . . . . 1 . 1 . . . 4 . . . . Projectile 5 | . . 5 . . . . . . . . . . . . . . . AOE 110 | . 55 12 . 21 . . . . . . . . . . . 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Total 11540 | 62 482 858 171 1169 20 1991 1856 497 802 277 156 128 1041 428 792 445 365 Wait 694 | . 17 44 7 11 . 25 156 12 11 . . 4 162 72 108 63 2 Move 9615 | 54 359 675 120 1023 20 1747 1533 412 761 242 127 113 823 340 630 296 340 Hop 48 | . . . . . . . . 16 3 . 3 1 17 . 1 7 . Pick Up 158 | . 13 18 . 44 . 21 26 1 9 2 4 1 4 4 6 2 3 Fast Attach 102 | 7 7 7 4 10 . 30 19 . 1 . . 1 6 1 6 1 2 Attach 47 | . 1 3 . 4 . 3 7 1 5 1 6 . 2 3 2 6 3 Detach 16 | . 1 1 . 2 . 3 . . . 1 2 . . . 1 4 1 Swap 80 | . 11 18 1 5 . 9 19 1 5 . . 2 5 . 4 . . Drop 146 | 1 9 19 4 20 . 22 34 1 5 2 1 . 6 5 12 4 1 Fire 337 | . 64 70 35 36 . 77 36 . . . . . 9 2 2 2 4 Melee 70 | . . . . 1 . 25 22 3 2 1 7 . 6 1 . . 2 Ram 11 | . . . . . . . . . . . . . . . . 4 7 Kick 12 | . . 3 . 8 . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 168 | . . . . 5 . 23 . 30 . 28 . 6 . . 20 56 . Rewire 36 | . . . . . . 5 4 20 . . 6 . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -5/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Gar) -5/Garrison -4/Factory (discovered 5 exits: Res x4 / Gar) -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 646 | -10/Materials | Lost 3 parts (2n1w) 649 | -10/Materials | Discovered new exit (range 15) 749 | -10/Materials | Build established: Scavenger-Mutant 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1201 | -9/Materials | Discovered new exit (range 8) 1367 | -9/Materials | Discovered new exit (range 13) 1627 | -9/Materials | Identified exit to Mines 1627 | -9/Materials | Identified exit to Storage 1881 | -9/Materials | Discovered new exit (range 11) 1969 | -9/Materials | Build established: Mutant 2028 | -9/Materials | Entered Storage 2117 | -9/Storage | Learned location of Armory (-3) 2152 | -9/Storage | Garrison activated, responded to threat 2278 | -9/Storage | Core integrity fell below 50% 2293 | -9/Storage | Identified exit to Garrison 2294 | -9/Storage | Entered Garrison 2354 | -9/Garrison | Triggered checkpoint 2380 | -9/Garrison | Garrison Relay disabled 2438 | -9/Garrison | Triggered checkpoint 2446 | -9/Garrison | Triggered checkpoint 2486 | -9/Garrison | Destroyed 13 combat bots 2517 | -9/Garrison | Lost 3 parts (1n1u1w) 2694 | -9/Garrison | Triggered checkpoint 2720 | -9/Garrison | Garrison Relay disabled 2755 | -9/Garrison | Discovered new exit (range 15) 2903 | -9/Garrison | Discovered new exit (range 13) 2925 | -9/Garrison | Installed Relay Interface Framework 3425 | -9/Garrison | Build established: Scavenger-Mutant 3648 | -9/Garrison | Triggered checkpoint 3672 | -9/Garrison | Garrison Relay disabled 4009 | -9/Garrison | Entered Materials 4009 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4040 | -8/Materials | Identified exit to Garrison 4041 | -8/Materials | Entered Garrison 4142 | -8/Garrison | Triggered checkpoint 4142 | -8/Garrison | Garrison Relay disabled 4241 | -8/Garrison | Lost 4 parts (1p2n1u) 4521 | -8/Garrison | Discovered new exit (range 8) 4537 | -8/Garrison | Expanded RIF knowledge: Structural Interface 4646 | -8/Garrison | Triggered checkpoint 4699 | -8/Garrison | Garrison Relay disabled 4764 | -8/Garrison | Triggered checkpoint 4894 | -8/Garrison | Discovered new exit (range 11) 4992 | -8/Garrison | Triggered checkpoint 5119 | -8/Garrison | Garrison Relay disabled 5224 | -8/Garrison | Triggered checkpoint 5224 | -8/Garrison | Triggered checkpoint 5224 | -8/Garrison | Triggered checkpoint 5284 | -8/Garrison | Lost 6 parts (2n4u) 5606 | -8/Garrison | Discovered new exit (range 15) 5764 | -8/Garrison | Triggered checkpoint 5794 | -8/Garrison | Garrison Relay disabled 7257 | -8/Garrison | Entered Materials 7743 | -8/Materials | Build established: Bothacker-Mutant 7777 | -8/Materials | Discovered new exit (range 8) 8323 | -8/Materials | Discovered new exit (range 13) 8429 | -8/Materials | Build established: Scavenger-Mutant 8570 | -8/Materials | Core integrity fell below 50% 8987 | -8/Materials | Build established: Sprinter 9030 | -8/Materials | Identified exit to Garrison 9033 | -8/Materials | Entered Garrison 9052 | -8/Garrison | Triggered checkpoint 9055 | -8/Garrison | Garrison Relay disabled 9142 | -8/Garrison | Triggered checkpoint 9147 | -8/Garrison | Triggered checkpoint 9163 | -8/Garrison | Discovered new exit (range 11) 9184 | -8/Garrison | Discovered new exit (range 10) 9192 | -8/Garrison | Triggered checkpoint 9211 | -8/Garrison | Core integrity fell below 20% 9216 | -8/Garrison | Triggered checkpoint 9224 | -8/Garrison | Discovered new exit (range 14) 9229 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 9230 | -8/Garrison | Entered Factory 9230 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9239 | -7/Factory | Lost 3 parts (3u) 9392 | -7/Factory | Discovered new exit (range 9) 9392 | -7/Factory | Discovered new exit (range 5) 9394 | -7/Factory | Identified exit to Factory 9448 | -7/Factory | Identified exit to Garrison 9448 | -7/Factory | Entered Garrison 9466 | -7/Garrison | Triggered checkpoint 9473 | -7/Garrison | Discovered exit to Factory (range 5) 9477 | -7/Garrison | Garrison Relay disabled 9480 | -7/Garrison | Triggered checkpoint 9535 | -7/Garrison | Discovered exit to Factory (range 8) 9538 | -7/Garrison | Expanded RIF knowledge: Hotswap 9539 | -7/Garrison | Entered Factory 9539 | -6/Factory | Evolved 2 slots: Propulsion x2 9597 | -6/Factory | Identified exit to Garrison 9603 | -6/Factory | Entered Garrison 9604 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 9614 | -6/Garrison | Triggered checkpoint 9624 | -6/Garrison | Triggered checkpoint 9633 | -6/Garrison | Found Imp. Powered Armor 9639 | -6/Garrison | Discovered new exit (range 11) 9641 | -6/Garrison | Identified exit to Factory 9642 | -6/Garrison | Entered Factory 9642 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9685 | -5/Factory | Discovered new exit (range 10) 9687 | -5/Factory | Identified exit to Upper Caves 9858 | -5/Factory | Identified exit to Extension 10033 | -5/Factory | Identified exit to Garrison 10038 | -5/Factory | Entered Garrison 10040 | -5/Garrison | Expanded RIF knowledge: Program Shield 10119 | -5/Garrison | Spotted B-75 Beast 10130 | -5/Garrison | Triggered checkpoint 10147 | -5/Garrison | Garrison Relay disabled 10163 | -5/Garrison | Triggered checkpoint 10193 | -5/Garrison | Discovered new exit (range 10) 10202 | -5/Garrison | Identified exit to Factory 10203 | -5/Garrison | Entered Factory 10203 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10440 | -4/Factory | Identified exit to Research 10453 | -4/Factory | Search patrols dispatched 10510 | -4/Factory | Identified exit to Garrison 10510 | -4/Factory | Entered Garrison 10566 | -4/Garrison | Spotted B-86 Titan 10644 | -4/Garrison | Triggered checkpoint 10662 | -4/Garrison | Discovered new exit (range 10) 10708 | -4/Garrison | Triggered checkpoint 10732 | -4/Garrison | Triggered checkpoint 10741 | -4/Garrison | Core integrity fell below 50% 10746 | -4/Garrison | Discovered new exit (range 12) 10754 | -4/Garrison | Expanded RIF knowledge: Command Fork 10757 | -4/Garrison | Entered Factory 10769 | -4/Factory | Lost 14 parts (1p6n5u2w) 10931 | -4/Factory | Core integrity fell below 20% 10936 | -4/Factory | Spotted B-86 Titan 10942 | -4/Factory | Build established: Mutant 10964 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10931_ Slammed into S-27 Virus. 10931_ Destabilizing: System interference. 10931_ Imp. Focal Shield temporarily disabled. 10932_ Slammed into S-27 Virus. 10932_ Adv. Datajack destroyed. 10937_ Knocked back. 10942_ B-86 Titan activates siege mode. 10946_ Imp. Coolant Injector destroyed. 10947_ U-05 Engineer builds a Wall. 10949_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10950_ Slug penetrates Wall. 10950_ Slug penetrates K-01 Serf. 10951_ K-01 Serf collects debris. 10953_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 10960_ Slammed into K-01 Serf. 10962_ Imp. Focal Shield broken. 10962_ Destabilizing: Short circuit. 10964_ Slammed into K-01 Serf. 10964_ Destabilizing: Core damaged (-11). Map ----- +----------------------------------------------------+ | ??????????????????????????????# # | | ???????????????????????? ?????# ?# #######"# | | ??????????????????????? ???# ?# #???????# | | ??????????????????????# ??#####??# #???????### | | ?????????????????????? ^ #???##### #?????????? | | ?????????????????????# ""### #?????????? | | ???????????????????? ########### | | ???????????????????? H | | ???????????????????? ########### | | ????????????????????? ##### #?????????? | | ????????????????????? ??????### ########????? | | ??????????????????????############## # #????? | | ?????????????????????????+ + #????? | | ????????????????????????????##### # ! #????? | | ????????????????????????????????# #?? ""#????? | | ????????????????????????????????# #????""#????? | | ????????????????????????????????# #??????#????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ???????????????????????????????##+##+#####???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# = #???????? | | ?????????????????##+############ = #???????? | | ????????????????# k @ ss #???????? | | ?????????? ##################/#???????? | | ?????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 625 Resistance: KI 30 Evasion (%) 74 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 42 Item Schematics ----------------- Plasma Cutter | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Hvy. Ion Engine | -9/Materials | Extracted Hpw. Tractor Beam | -9/Materials | Extracted Mining Claw | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Shield Generator | -8/Materials | Extracted Adv. Reaction Control System | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed TrapArmorPod Manual? 0 Play Time 03:28:06 Cumulative 103.1 hours Start 2022.05.20 @ 23:05:58 End 2022.05.21 @ 13:19:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 35 Gallery% 62 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 6351abd9-910f-41dd-9e52-6df825179a9c