Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 22:43:34 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2229) 2229 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 6489 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 892/1000 Matter 78/300 Energy 17/100 System Corruption 3% Temperature Cool (9) Movement Treading (225) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads Advanced Treads Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Layered Medium Armor Plating > --- WEAPON (5) ------- Beam Rifle > --- INVENTORY (20) --- High-capacity Matter Pod (0) Advanced Sensor Array Beam Rifle Thermic Laser Thermic Laser Heavy Assault Rifle Gauss Rifle Heavy Assault Cannon Heavy Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Thermic Laser Minigun Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core High-capacity Matter Pod Layered Medium Armor Plating Beam Rifle Beam Rifle Thermic Laser Thermic Laser Heavy Assault Rifle Gauss Rifle Heavy Assault Cannon Heavy Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Maul [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 5 | . . . . 2 2 1 Weapon 3 | . . 2 1 . . . Parts Attached 78 | . 5 26 14 9 16 8 Power 6 | . 1 2 1 . 1 1 Engine 3 | . 1 2 . . . . Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 15 | . 2 7 2 . 2 2 Treads 7 | . . 4 . . 2 1 Leg 3 | . 2 . . . . 1 Wheel 5 | . . 3 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 1 6 1 4 5 2 Device 10 | . 1 3 . 3 2 1 Storage 1 | . . 1 . . . . Processor 2 | . . 1 . . 1 . Hackware . | . . . . . . . Protection 6 | . . 1 1 1 2 1 Artifact . | . . . . . . . Weapon 38 | . 1 11 10 5 8 3 Energy Gun 11 | . 1 4 1 2 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 22 | . . 4 8 3 5 2 Ballistic Cannon 3 | . . 2 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . 1 7 . . 5 12 Power 5 | . 1 2 . . . 2 Propulsion 6 | . . 2 . . 2 2 Utility 4 | . . . . . 2 2 Weapon 10 | . . 3 . . 1 6 Highest Loss Streak 8 | . 1 4 . . 2 8 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 91 | . 87 90 90 100 99 84 Engine 4 | . 12 7 7 . . . Core 2 | . . . 1 7 6 4 Treads 8 | . . 4 9 7 11 18 Leg 5 | . 28 5 . . . 3 Wheel 8 | . . 11 18 15 7 . Device 9 | . 3 8 . 15 17 8 Storage 8 | . 14 11 9 7 6 5 Processor 1 | . . . . . 2 5 Protection 5 | . . 1 9 7 12 6 Energy Gun 12 | . 27 16 3 8 9 5 Ballistic Gun 17 | . . 14 22 29 22 20 Ballistic Cannon 2 | . . 5 9 . . . Naked Turns . | . . . . . . . Heaviest Build 79 | 14 15 67 77 67 79 79 Greatest Support 88 | 20 20 20 20 20 66 88 Greatest Overweight (x) 7 | . . 6 3 3 7 1 Average Overweight (x) 2 | . . 2 2 3 2 . Largest Inventory Capacity 20 | . 8 20 20 20 20 20 Average Capacity 17 | . 8 17 20 20 20 20 Most Carried 20 | . 8 20 20 20 20 18 Average Carried 15 | . 6 13 19 19 18 16 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 6 7 20 20 19 17 14 Class Distribution -------------------- 54% | Scavenger-Tank 15% | Scavenger-Gunner 14% | Mutant 8% | Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2094 | 200 280 413 421 155 248 377 Remotely . | . . . . . . . Salvage Created 2587 | . 303 955 231 155 336 607 Parts 146 | . 16 54 19 5 27 25 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 3 | . 2 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 59 | . 8 21 10 3 5 12 Melee 2 | . . 2 . . . . Guns 51 | . 8 19 5 3 5 11 Cannons 5 | . . . 5 . . . Classes Destroyed 12 | . 5 4 . . 2 1 Worker 4 | . . 2 . . 1 1 Builder 1 | . . . . . 1 . Hauler 2 | . 1 1 . . . . Recycler 1 | . . 1 . . . . Operator 2 | . 1 . 1 . . . Watcher 2 | . 1 1 . . . . Swarmer 23 | . 6 7 6 . . 4 Grunt 16 | . 2 7 2 2 . 3 Duelist 1 | . . 1 . . . . Sentry 10 | . . 6 2 1 1 . Hunter 6 | . . . . . 4 2 Programmer 3 | . . . . . . 3 Best Kill Streak 6 | . 6 6 4 2 3 5 Combat Bots Only 6 | . 6 5 4 2 3 5 Max Kills in Single Turn 3 | . 2 2 2 1 2 3 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 378 | . 43 86 47 4 78 120 Missed 88 | . 14 18 10 2 18 26 Damage Taken 4377 | . 249 930 419 31 845 1903 Core 334 | . 14 147 40 . 25 108 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 94 63 92 100 97 . Volleys Fired 145 | . 27 46 20 6 14 32 Largest 5 | . 2 4 5 5 5 5 Hottest 251 | . 90 169 176 193 251 225 Shots Fired 538 | . 54 167 77 30 69 141 Gun 505 | . 54 157 54 30 69 141 Cannon 33 | . . 10 23 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 338 | . . 95 68 18 53 104 Thermal 177 | . 31 72 9 12 16 37 Explosive . | . . . . . . . Electromagnetic 23 | . 23 . . . . . Robot Hit Streak 18 | . 7 9 12 10 11 18 Robot Miss Streak 5 | . 3 4 4 3 3 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 3 | . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 319 | . 31 98 36 21 40 93 Core Hits 137 | . 14 44 17 9 17 36 Critical Kills 3 | . . . . 1 1 1 Critical Parts Destroyed 2 | . . . . 1 . 1 Critical Strikes 28 | . 2 5 3 3 2 13 Burn 20 | . 2 5 . 1 1 11 Destroy 5 | . . . . 2 1 2 Blast 3 | . . . 3 . . . Melee Attacks 10 | . . 7 . . 3 . Impact 10 | . . 7 . . 3 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5917 | . 416 1510 1019 340 618 2014 Guns 4629 | . 410 1082 301 340 618 1878 Cannons 868 | . . 150 718 . . . Explosions 136 | . . . . . . 136 Melee 278 | . . 278 . . . . Ramming 6 | . 6 . . . . . Kinetic 3482 | . . 545 947 196 438 1356 Thermal 1813 | . 208 687 72 144 180 522 Explosive 136 | . . . . . . 136 Electromagnetic 202 | . 202 . . . . . Impact 278 | . . 278 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 107 | . . 53 36 . . 18 Projectiles 63 | . . 27 36 . . . Explosions 18 | . . . . . . 18 Melee 26 | . . 26 . . . . Knockbacks 3 | . . 2 1 . . . Impact 1 | . . 1 . . . . Kinetic 2 | . . 1 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 144 | . . . . . . 144 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed 2 | . 2 . . . . . Kicked 2 | . 2 . . . . . Crushed . | . . . . . . . Highest Temperature 375 | . 314 328 375 166 157 327 Average Temperature 121 | . 145 118 137 86 52 125 Received Heat Transfer 597 | . 36 198 126 18 30 189 Effects 6 | . 2 1 1 . . 2 Energy Bleed 5 | . 2 1 . . . 2 Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 23 | . 3 6 . . . 14 Heat Transferred 6584 | . 753 2221 185 444 600 2381 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 525 | . 236 518 525 339 298 430 Initial 238 | . . 99 132 238 165 65 Average 272 | . 154 348 339 280 205 211 Maximum Alert Level 2 | . 1 2 2 1 1 2 Low Security (%) 30 | . 75 12 21 . 57 36 Level 1 53 | . 24 51 50 100 42 61 Level 2 15 | . . 35 27 . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 2 . 1 1 10 Investigation . | . . . . . . . Extermination 1 | . . . . 1 . . Reinforcement 6 | . . 2 . . 1 3 Assault . | . . . . . . . Garrison 7 | . . . . . . 7 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 1 1 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 11 29 16 3 8 22 Peak Tracking Total 8 | . 4 7 6 3 3 8 Tactical Retreats 6 | . . 1 2 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . 2 1 . . 3 Max in Single Turn 3 | . . 1 1 . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 3 4 2 2 4 1 Terminals 15 | . 3 4 2 2 4 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 56 | . 15 13 6 9 12 1 Successful 27 | . 8 5 3 6 5 . Failed 29 | . 7 8 3 3 7 1 Catastrophic 6 | . 1 1 2 . 1 1 Database Lockouts . | . . . . . . . Manual 31 | . 12 6 3 4 6 . Terminals 55 | . 15 13 6 9 12 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 6 4 2 5 4 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 2 . . 1 . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Alert Level 5 | . 1 1 1 1 1 . Unreport Threat 1 | . . 1 . . . . Locate Traps 5 | . 1 1 . 1 2 . Zone Layout 4 | . 1 1 . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 1 1 1 1 . Terminals 6 | . 2 1 1 1 1 . Botnet 6 | . 2 1 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 3 4 2 2 4 1 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2993 | . 324 1007 356 291 463 552 Spaces Moved 1464 | 1 174 502 179 191 231 186 Core . | . . . . . . . Treads 248 | . . . . . 62 186 Legs 272 | 1 174 97 . . . . Wheels 944 | . . 405 179 191 169 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 110 | 120 120 110 110 125 125 145 Average Speed 140 | 120 120 131 120 125 156 197 Slowest Speed 260 | 120 120 260 125 125 225 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 1 40 51 25 6 6 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 50 | . . 2 13 1 4 30 Melee 3 | . . . . . 3 . Projectile 18 | . . 2 13 1 . 2 AOE 28 | . . . . . . 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2055 | . 237 740 266 230 289 293 Wait 273 | . 21 116 38 15 18 65 Move 1458 | . 173 501 178 190 230 186 Hop . | . . . . . . . Pick Up 35 | . 3 20 4 4 4 . Fast Attach 19 | . 2 12 4 . . 1 Attach 26 | . 1 6 4 2 7 6 Detach 13 | . 1 8 2 . . 2 Swap 33 | . 2 8 6 7 9 1 Drop 41 | . 5 16 10 6 4 . Fire 145 | . 27 46 20 6 14 32 Melee 10 | . . 7 . . 3 . Ram . | . . . . . . . Kick 2 | . 2 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Weapon x2 477 | -9/Materials | Discovered new exit (range 12) 600 | -9/Materials | Lost 3 parts (1p1n1w) 794 | -9/Materials | Identified exit to Storage 872 | -9/Materials | Build established: Scavenger-Gunner 937 | -9/Materials | Lost 4 parts (1p1n2w) 1306 | -9/Materials | Discovered new exit (range 16) 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1649 | -8/Materials | Build established: Scavenger-Tank 1671 | -8/Materials | Discovered new exit (range 16) 1688 | -8/Materials | Entered Factory 1688 | -7/Factory | Evolved 2 slots: Utility x2 1716 | -7/Factory | Identified exit to Factory 1979 | -7/Factory | Entered another Factory area 1979 | -6/Factory | Evolved 2 slots: Utility x2 2428 | -6/Factory | Discovered new exit (range 4) 2442 | -6/Factory | Entered another Factory area 2442 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2653 | -5/Factory | Garrison activated, responded to threat 2776 | -5/Factory | Garrison activated, responded to threat 2963 | -5/Factory | Garrison activated, responded to threat 2994 | -5/Factory | Self-destructed Last Messages --------------- 02985_ Critical hit (Destroy). 02985_ Thermic Laser destroyed. 02985_ Slug penetrates G-50 Soldier. 02986_ Lyr. Medium Armor Plating destroyed. 02988_ Slug penetrates Wall. 02988_ Penetrated by Slug. 02988_ Slug penetrates A-15 Conveyor. 02988_ Gauss Rifle destroyed. 02989_ Slug penetrates G-50 Soldier. 02990_ G-50 Soldier heat short circuits Carbon-fiber Leg. 02991_ Penetrated by Slug. 02991_ Destroyed Adv. Heat Sink. 02991_ Slug penetrates G-50 Soldier. 02992_ G-50 Soldier overheating. 02993_ G-50 Soldier heat damages Broken Carbon-fiber Leg, Carbon-fiber Leg. 02994_ Adv. Treads destroyed. 02994_ Penetrated by Slug. 02994_ Gauss Rifle destroyed. 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