Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 23:22:25 Player: jumpy Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (1831) 1831 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8631 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 285/300 Energy 249/250 System Corruption 21% Temperature Cool (87) Movement Hovering (120) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (7) --- Improved Antigrav System > --- UTILITY (9) ------ Small Battery > --- WEAPON (3) ------- Ionic Axe > --- INVENTORY (5) ---- Advanced ECM Suite Improved Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Visual Processing Unit Advanced Terrain Scanner Surveybot 17 Chip Advanced Shield Generator Hacking Suite > --- WEAPON ----------- HERF Cannon Long-range Missile Launcher Ionic Axe > --- INVENTORY -------- Advanced ECM Suite Improved Datajack Ionic Axe Ionic Axe [Rating: 101] Favorites ----------- Power F-cell Engine Engine F-cell Engine Reactor Particle Reactor Propulsion Titanium Leg Treads Improved Heavy Treads Leg Titanium Leg Hover Unit Combat Airjet Flight Unit Field Propulsion Array Utility Visual Processing Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . . . 4 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 5 | . . 1 1 . . . 2 . . 1 Utility 7 | . . 1 1 . . . 2 1 1 1 Weapon 1 | . . . . . . . . 1 . . Parts Attached 61 | 7 3 6 2 1 4 1 8 5 7 17 Power 6 | 1 . . . 1 . . . . 1 3 Engine 2 | 1 . . . 1 . . . . . . Core . | . . . . . . . . . . . Reactor 4 | . . . . . . . . . 1 3 Propulsion 21 | 2 . 3 1 . 4 . 2 . 3 6 Treads 6 | 2 . . . . . . . . . 4 Leg 4 | . . 3 1 . . . . . . . Wheel . | . . . . . . . . . . . Hover 10 | . . . . . 4 . 2 . 2 2 Flight 1 | . . . . . . . . . 1 . Utility 18 | 2 1 1 1 . . 1 4 1 3 4 Device 10 | 1 . 1 . . . . 3 1 1 3 Storage 4 | 1 1 . . . . 1 . . . 1 Processor 2 | . . . 1 . . . 1 . . . Hackware 2 | . . . . . . . . . 2 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 2 2 . . . . 2 4 . 4 Energy Gun . | . . . . . . . . . . . Energy Cannon 4 | . . 2 . . . . . 1 . 1 Ballistic Gun 3 | 2 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . Slashing Weapon 5 | . . . . . . . 1 2 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . 1 . 1 Parts Lost 32 | . . 1 . . 1 . . . 17 13 Power 4 | . . . . . . . . . 2 2 Propulsion 12 | . . . . . 1 . . . 8 3 Utility 11 | . . 1 . . . . . . 4 6 Weapon 5 | . . . . . . . . . 3 2 Highest Loss Streak 10 | . . 1 . . 1 . . . 7 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 8 | 4 7 9 10 12 13 10 7 7 8 2 Power . | . 1 1 1 1 2 1 . . . . Propulsion 3 | 1 2 4 6 8 8 3 . . . . Utility 1 | . 2 1 1 1 1 1 3 4 4 1 Weapon 1 | 1 2 2 2 2 2 2 2 2 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 22 | 2 . . . . 1 8 2 . 6 3 Power 4 | . . . . . . 1 1 . 1 1 Propulsion 7 | . . . . . 1 6 . . . . Utility 4 | 1 . . . . . . . . 3 . Weapon 4 | 1 . . . . . 1 . . 1 1 Tool/Special 3 | . . . . . . . 1 . 1 1 Average Slot Usage (%) 78 | . 100 86 84 90 89 81 96 94 64 37 Engine 7 | . 14 11 9 9 9 9 6 5 4 . Treads 3 | . 28 2 . . . . . . . 8 Leg 10 | . . 29 31 36 33 . . . . . Hover 14 | . . . . . 1 36 38 35 14 . Device 10 | . 14 10 9 9 9 9 19 17 8 4 Storage 7 | . 14 11 9 9 9 9 6 5 4 . Processor 7 | . . . 8 9 9 9 12 11 10 6 Hackware 1 | . . . . . . . . . 6 3 Energy Cannon 8 | . . 5 18 18 17 9 6 5 3 2 Ballistic Gun 2 | . 27 16 . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 3 9 1 Peak Build Rating 101 | 7 8 19 25 31 31 31 51 58 69 101 Average Rating 35 | 5 7 15 23 30 30 29 47 55 55 61 On Entrance 25 | . 7 7 19 25 31 28 29 51 58 28 Naked Turns 71 | . . . . . . . . . . 71 Heaviest Build 59 | 13 28 34 34 41 41 37 33 39 49 59 Greatest Support 253 | 40 40 51 68 68 68 37 49 49 49 253 Greatest Overweight (x) 3 | . . 1 . . 1 . . . 2 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 5 Average Capacity 11 | 7 11 15 15 15 15 13 10 10 9 5 Most Carried 15 | 7 8 10 13 14 15 14 10 10 10 5 Average Carried 9 | 4 7 9 10 12 13 11 9 9 8 2 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 5 5 Final Carried 14 | 7 7 9 12 14 11 10 10 10 5 2 Class Distribution -------------------- 51% | Mutant 22% | Scavenger-Mutant 13% | Scavenger-Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Hacker-Scout | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Matter Collected 980 | 322 12 186 20 10 . 76 80 8 21 245 Remotely . | . . . . . . . . . . . Salvage Created 2453 | 183 76 368 130 151 381 . 108 8 76 972 Parts 159 | 19 8 34 9 10 17 . 7 4 9 42 Haulers Intercepted 3 | . . 1 . . . . 1 . . 1 Recyclers Shooed 2 | . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Combat Hostiles Destroyed 36 | . 4 11 2 2 6 . . . 1 10 Melee 2 | . . . . . . . . . 1 1 Guns 14 | . 4 10 . . . . . . . . Cannons 13 | . . . 2 2 6 . . . . 3 AOE 5 | . . . . . . . . . . 5 Classes Destroyed 14 | 2 2 4 1 1 2 . . . . 2 Worker 2 | . . 1 . . . . . . . 1 Builder 3 | . . . 1 . . . . 1 . 1 Tunneler 8 | 7 . . . . . . . . 1 . Hauler 3 | . . 1 . . . . 1 . . 1 Recycler 3 | 1 . . . . 1 . . . . 1 Mechanic 1 | . . . . . . . . . . 1 Operator 2 | . . 1 . . . . 1 . . . Watcher 2 | . . . . 1 . . . . . 1 Swarmer 10 | . 3 7 . . . . . . . . Grunt 10 | . 1 3 . . . . . . . 6 Sentry 9 | . . 1 2 2 3 . . . . 1 Demolisher 1 | . . . . . 1 . . . . . Hunter 2 | . . . . . . . . . . 2 Programmer 4 | . . . . . 2 . . . 1 1 Best Kill Streak 7 | 3 3 7 2 1 4 . 1 1 1 7 Combat Bots Only 7 | . 3 7 1 1 3 . . . 1 6 Max Kills in Single Turn 3 | 1 1 1 1 1 1 . 1 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Hostile Shots Fired 536 | . 15 63 11 4 27 . 18 2 138 258 Missed 206 | . 3 24 6 4 7 . 14 1 55 92 Hits 330 | . 12 39 5 . 20 . 4 1 83 166 Melee 9 | . . . . . . . . . . 9 Projectile 321 | . 12 39 5 . 20 . 4 1 83 157 AOE 9 | . . . . . 8 . . . 1 . Critical Strikes 17 | . . 1 . . 1 . . . . 15 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 6806 | . 95 405 75 . 530 . 34 18 1996 3653 Core 2311 | . 8 114 29 . 66 . 12 . 762 1320 Absorbed by Shields 337 | . . . . . . . . . . 337 Reduced by Siege Mode 18 | . . . . . . . . . . 18 Core Remaining (%) 82 | 100 96 71 . . . 82 98 100 33 . Volleys Fired 144 | 26 10 47 6 8 14 . 1 1 . 31 Largest 2 | 2 2 2 2 2 2 . 1 1 . 1 Hottest 136 | 40 100 136 136 136 136 . 68 90 . 88 Shots Fired 252 | 52 19 94 12 16 26 . 1 1 . 31 Gun 160 | 52 18 90 . . . . . . . . Cannon 87 | . . 4 12 16 26 . 1 1 . 27 Launcher 4 | . . . . . . . . . . 4 Special 1 | . 1 . . . . . . . . . Kinetic 160 | 52 18 90 . . . . . . . . Thermal 61 | . 1 4 12 16 26 . 1 1 . . Explosive 4 | . . . . . . . . . . 4 Electromagnetic 27 | . . . . . . . . . . 27 Robot Hit Streak 11 | 11 10 9 10 4 7 . . . . 7 Robot Miss Streak 3 | 3 2 3 1 2 3 . . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 190 | 41 10 58 9 6 19 . 2 2 7 36 Core Hits 95 | 18 6 27 3 4 9 . 2 1 3 22 Critical Kills 2 | . . 2 . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 6 | . 1 2 . . . . . . . 3 Meltdown 1 | . . 1 . . . . . . . . Destroy 2 | . 1 1 . . . . . . . . Sever 3 | . . . . . . . . . . 3 Melee Attacks 46 | . . . . . . . 9 3 17 17 Impact 8 | . . . . . . . 6 2 . . Slashing 38 | . . . . . . . 3 1 17 17 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 1 1 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . Damage Inflicted 4645 | 361 93 509 181 121 464 . 96 154 252 2414 Guns 916 | 361 87 468 . . . . . . . . Cannons 1537 | . . 41 181 121 451 . . . . 743 Explosions 880 | . . . . . . . . . . 880 Melee 1237 | . . . . . . . 96 154 252 735 Ramming 75 | . 6 . . . 13 . . . . 56 Kinetic 916 | 361 87 468 . . . . . . . . Thermal 794 | . . 41 181 121 451 . . . . . Explosive 880 | . . . . . . . . . . 880 Electromagnetic 743 | . . . . . . . . . . 743 Impact 166 | . . . . . . . 53 113 . . Slashing 1071 | . . . . . . . 43 41 252 735 Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . . 2 . . . 2 21 Average Corruption 10 | . . . . . 1 . . . 1 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . . 1 . . . . 11 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 236 | . . . . . 6 . . 6 33 191 Projectiles 25 | . . . . . 6 . . . . 19 Explosions 99 | . . . . . . . . . . 99 Melee 112 | . . . . . . . . 6 33 73 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . . . . 14 Shots . | . . . . . . . . . . . Rammed 12 | . 1 . . . . . . . . 11 Targets Rammed 14 | . 1 . . . 2 . . . . 11 Kicked 2 | . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 441 | . 20 132 246 189 441 . 16 48 52 252 Average Temperature 84 | . 8 31 109 67 172 . 8 26 25 41 Received Heat Transfer 837 | . 12 156 27 . 18 . 12 9 486 117 Effects 5 | . . . . . 5 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . Interference 2 | . . . . . 2 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 4 | . . . . . . . . . . 4 Longest Duration 4 | . . . . . . . . . . 4 Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 10 | . . . . . . . . . . 10 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 6 | . . 3 2 1 . . . . . . Heat Transferred 1406 | . . 74 333 222 777 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 . 100 100 100 91 Level 1 1 | . . . . . . . . . . 8 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 230 | 10 70 160 77 35 88 . 7 20 82 230 Initial 57 | . . 10 57 29 . . . . . . Average 34 | 1 32 90 52 16 17 . . 3 5 88 Influence Increases 1522 | 40 153 292 65 83 259 . 18 37 134 441 Destroy 0b10 Robot/C 720 | . 80 220 40 40 120 . . . 20 200 Destroy 0b10 Robot/NC 120 | 40 . 15 5 5 5 . 10 5 5 30 Destroy Leader 150 | . 20 42 20 22 . . 2 . 10 34 Trap Triggered on 0b10 10 | . . . . . . . . . 10 . Successful Hack 21 | . 7 . . . 14 . . . . . Select Force Hacks 90 | . . . . . 90 . . . . . Disable Machine 45 | . . 15 . . 15 . . . . 15 Destroy Structure 66 | . 1 . . 1 . . 6 2 14 42 Partial Spotted 45 | . . . . . . . . 15 15 15 Lose Combat Pursuer 255 | . 45 . . 15 15 . . 15 60 105 Influence Decreases 1488 | 40 127 181 130 155 178 81 18 37 134 407 Entered New Map 220 | . . 16 80 43 . 81 . . . . Time Decay 1044 | 40 127 155 50 112 168 . 18 37 50 287 Lost Part 224 | . . 10 . . 10 . . . 84 120 Squads Dispatched 11 | . 2 . . . . . 2 . 2 5 Investigation 2 | . 1 . . . . . . . . 1 Extermination 3 | . . . . . . . 1 . 1 1 Reinforcement 3 | . 1 . . . . . 1 . 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Distress Signals 6 | . 1 1 1 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 91 | . 6 12 5 4 6 . 4 3 24 27 Peak Tracking Total 9 | . 5 6 5 2 3 . 4 2 9 8 Tactical Retreats 11 | . 1 . . 1 1 . . 1 2 5 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Traps Triggered 4 | . 1 . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . Triggered 1 | . . . . . . . . . 1 . Most Traps Carried 2 | . . . . . . 2 2 2 2 . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Machines Disabled 3 | . . 1 . . 1 . . . . 1 Max in Single Turn 1 | . . 1 . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Machines Accessed 15 | . 1 1 . 1 7 4 . 1 . . Terminals 8 | . 1 1 . 1 4 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 46 | . 4 4 . 2 14 21 . 1 . . Successful 33 | . 1 2 . 1 8 21 . . . . Failed 13 | . 3 2 . 1 6 . . 1 . . Catastrophic 5 | . . 1 . 1 2 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 4 4 . 1 8 . . . . . Terminals 22 | . 4 4 . 2 11 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 23 | . . . . 1 1 21 . . . . Record 20 | . . . . . . 20 . . . . Robot Schematic 1 | . . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 1 2 . . 7 . . . . . Terminals 7 | . 1 2 . . 4 . . . . . Botnet 1 | . . 1 . . . . . . . . Disrupt 2 | . 1 1 . . . . . . . . Skim 4 | . . . . . 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . Tunnel 3 | . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 1 . 2 2 . . 1 . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Active Infowar (turns) 4629 | 68 305 338 111 291 816 994 465 215 451 575 Optics 3884 | . . . 104 291 816 994 465 215 451 548 Sensors 1099 | . . . . . . . 456 215 428 . Terrain 1316 | . . . . . . . 455 215 323 323 Seismic 3088 | 68 305 338 111 291 760 994 221 . . . ECM 5 | . . . . . . . . . . 5 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Turns Passed 5013 | 251 305 352 111 291 816 994 465 215 451 762 Spaces Moved 4627 | 106 169 161 64 144 601 1607 406 339 474 556 Core 185 | 5 . . . . . . . . 33 147 Treads 483 | 101 169 12 . . . . . . . 201 Legs 907 | . . 149 64 144 550 . . . . . Wheels . | . . . . . . . . . . . Hover 2920 | . . . . . 51 1607 406 339 431 86 Flight 132 | . . . . . . . . . 10 122 Fastest Speed 40 | 50 160 130 130 130 59 59 47 47 40 40 Average Speed 82 | 154 160 132 130 130 125 59 48 47 65 91 Slowest Speed 200 | 160 160 200 130 130 130 59 59 47 196 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 6 31 20 8 20 95 91 9 10 16 16 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 7 | . . . . . 3 4 . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . Scrap Searched 3 | . . . . . . 3 . . . . Spaces Dug 16 | . 1 . . . . . 6 1 7 1 Terrain Destroyed 41 | . 1 . . . . . 6 1 7 26 Melee 14 | . . . . . . . 6 . 7 1 Projectile 2 | . 1 . . . . . . 1 . . AOE 25 | . . . . . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Total 5535 | 149 185 222 79 231 636 1657 657 387 588 744 Wait 560 | . 2 4 4 77 9 30 222 36 78 98 Move 4615 | 105 168 160 63 143 600 1606 405 338 473 554 Hop 1 | . . . . . . . . . . 1 Pick Up 47 | 9 . 3 4 2 2 9 8 1 4 5 Fast Attach 36 | 7 . 3 1 . . 1 2 3 7 12 Attach 22 | . . 1 1 . 4 . 5 1 2 8 Detach 3 | . . . . . . . . . 1 2 Swap 8 | . 3 2 . 1 . . 1 1 . . Drop 39 | 2 1 2 . . 5 11 4 3 6 5 Fire 144 | 26 10 47 6 8 14 . 1 1 . 31 Melee 44 | . . . . . . . 9 3 15 17 Ram 4 | . . . . . . . . . . 4 Kick 2 | . . . . . 2 . . . . . Crush 8 | . 1 . . . . . . . . 7 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -5/Factory -4/Factory (discovered 3 exits: *Res x2 / Ext) -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 252 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 16) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 743 | -9/Materials | Destroyed 7 combat bots 858 | -9/Materials | Discovered new exit (range 13) 909 | -9/Materials | Entered another Materials area 909 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 943 | -8/Materials | Discovered new exit (range 17) 1020 | -8/Materials | Entered Storage 1269 | -8/Storage | Used back door to open Recycling access 1269 | -8/Storage | Discovered new exit (range 5) 1311 | -8/Storage | Entered Recycling 1362 | -8/Recycling | Scanned before Scraplab entrance 1632 | -8/Recycling | Discovered new exit (range 18) 2120 | -8/Recycling | Entered Scraplab 2125 | -8/Recycling | Discovered new exit (range 3) 2127 | -8/Recycling | Entered Scraptown 2127 | -8/Scraptown | System corruption cleaned by C-Scrubber 2219 | -8/Scraptown | Visited Junk Repository 2249 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2251 | -8/Scraptown | Visited SPCMW 2266 | -8/Scraptown | Learned location of Extension (-4) 2368 | -8/Scraptown | Build established: Scavenger-Mutant 2388 | -8/Scraptown | Discovered new exit (range 13) 2435 | -8/Scraptown | Visited Awakened 2447 | -8/Scraptown | Visited TADAMA 2457 | -8/Scraptown | Visited Artisan Demo Area 2504 | -8/Scraptown | Visited The Evicted 2556 | -8/Scraptown | Visited Cyclists 2588 | -8/Scraptown | Visited UFD Registry 2588 | -8/Scraptown | Registered with UFD as "Plasmamaster" 2612 | -8/Scraptown | Entered Cyclist Reading Room 2665 | -8/Scraptown | Visited Cartography Club 2678 | -8/Scraptown | Visited Science Testing Area 2690 | -8/Scraptown | Visited Research Penetration Think Tank 2711 | -8/Scraptown | Visited LU-1G1's Boring Crew 2734 | -8/Scraptown | Visited Observation Area 2749 | -8/Scraptown | Visited Scrapoid Pod Storage 2761 | -8/Scraptown | Visited Curators Association 2771 | -8/Scraptown | Visited Abandonware Association 2777 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 2777 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 2791 | -8/Scraptown | Visited Science Guys 2818 | -8/Scraptown | Visited Botcube Research 2993 | -8/Scraptown | Learned location of Warlord (-5) 2993 | -8/Scraptown | Learned location of Testing (-2) 2993 | -8/Scraptown | Learned 12 Factory zone layouts 2993 | -8/Scraptown | Learned 20 Factory zone layouts 2993 | -8/Scraptown | Learned 4 Mines zone layouts 2993 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 2993 | -8/Scraptown | Learned 4 Armory zone layouts 2993 | -8/Scraptown | Learned location of 1 exit from Factory 2993 | -8/Scraptown | Learned location of 3 exits from Lower Caves 2993 | -8/Scraptown | Learned location of 3 exits from Proximity Caves 3012 | -8/Scraptown | Found Surveybot 17 Chip 3060 | -8/Scraptown | Met Optimus 3060 | -8/Scraptown | Accepted into 0bPrime 3089 | -8/Scraptown | Discovered new exit (range 5) 3121 | -8/Scraptown | Entered Factory 3121 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3122 | -6/Factory | Identified exit to Factory 3123 | -6/Factory | Identified exit to Lower Caves 3440 | -6/Factory | Build established: Scavenger-Scout 3586 | -6/Factory | Entered another Factory area 3586 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3667 | -5/Factory | Discovered new exit (range 16) 3801 | -5/Factory | Entered another Factory area 3801 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3802 | -4/Factory | Identified exit to Research 3802 | -4/Factory | Identified exit to Extension 3867 | -4/Factory | Lost 5 parts (4n1u) 4163 | -4/Factory | Lost 5 parts (1p1n2u1w) 4234 | -4/Factory | Core integrity fell below 50% 4252 | -4/Factory | Entered Research 4252 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4253 | -3/Research | Identified exit to Armory 4260 | -3/Research | Lost 7 parts (1p3n1u2w) 4729 | -3/Research | Garrison activated, responded to threat 4815 | -3/Research | Spotted B-86 Titan 4831 | -3/Research | System corruption reached 10% 4868 | -3/Research | Core integrity fell below 50% 4883 | -3/Research | Lost 10 parts (2p2n5u1w) 4894 | -3/Research | Core integrity fell below 20% 5014 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04934_ Acquired 10 matter. 04939_ Acquired Mic. Antimatter Reactor. 04942_ System corrupted: Component data lost. 04945_ Acquired Imp. Antigrav System. 04946_ Acquired 20 matter. 04948_ Acquired Sml. Battery. 04950_ Acquired Imp. Antigrav System. 04951_ P-80 Master resets P-80 Master, system corruption cleaned. 04952_ Acquired 20 matter. 04965_ Slug penetrates Wall. 04966_ RW5JSSUAJ%BZD 04972_ Penetrated by Slug. 04972_ Slug penetrates Wall. 04986_ System corrupted: Imp. Antigrav System rejected. 04986_ Acquired Imp. Antigrav System. 04988_ Imp. Antigrav System destroyed. 05008_ System corrupted: Heat flow error (+285). 05014_ Penetrated by Slug. 05014_ Slug penetrates Wall. 05014_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?? ? ? # ############ ####????????????????? | | ?#??? ??? # ######## ### ###?????????????????? | | ?? ????? # ##### # # %##??????????????????? | | ??#???###### #### #### ##??????????????????? | | ??? ??? " #??????????????????? | | ????? ?? ?# #??????????????????? | | ??? ? ?????# #??????????????????? | | ????????" ?# % #??????????????????? | | ???????"???######### ##### #??????????????????? | | ??????"?????????# # % #??????????????????? | | ????????? ???? # # ###+####???????????? | | ?????????? ?????# + #???????????? | | ?????????????#??# """" # #???????????? | | ????????????????# """" # #???????????? | | ????????????????# """" # #???????????? | | ????????????????# """" # "" #???????????? | | ???????????????## # """ ##??#???????? | | ??????????????#?# = # """ #######?????? | | ?????????????############# ????? | | ?????????????############# ????? | | ??????????#?## # k ???? | | ???????????### # """ ???? | | ??????????#### """ # """ #######?#???? | | ############## Y" # """ #####?#??? ? | | ; """ # #######?##? | | ############# @ ##########? ? | | #????######## # h #########? | | #??????################## #####?###? ? | | #???? ##### # h ##########?? | | #??? ##### # #########? ? | | +?? ##### """ """ # ##########? ? | | # ##### """ """ # k #########? ? | | #? ##### """ """ # [[ ########## | | +? ##### + [!! ##########??? | | /#?########## # [! #########?? | | ######### """ """ # ###^^^ # ### ? | | ######### """ """ !# ###### # ### ? | | ######### """ """ # ###### # ##??? | | ######### # ###### # ###??? | | ######### # ###### # ###??? | | ###################### ###### # ###??? | | ########################## ###### ##+#######??? | | ########################## ###### ? ?? | | ####################### #######+###########???? | | ## / ### ######? ?? | | ## #########+### ######???? | | ## """ "" ###### #""" #######??? | | " ## """ G" ###### #""" + ???? | | ## """ "" ###### #""" ######???? | | ## ###### # ####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 39 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 1210 ECM Strength 2 Evasion (%) 65 Recoil Reduction 7 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ H-55 Commando | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordBlastSaw Manual? 0 Play Time 00:37:32 Cumulative 148.3 hours Start 2025.07.11 @ 22:34:19 End 2025.07.11 @ 23:22:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 379 Rogue 379 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 69 Gallery% 58 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa8440ca-b810-4282-8f68-f6ca9ddddbfe