Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.11 @ 11:06:43 Player: negentropy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1214) 1214 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3114 Bonus ------- None Cogmind --------- Core Integrity 209/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -8/Materials Parts ------- Power (2) Propulsion (4) Utility (4) Large Storage Unit Large Storage Unit Melee Analysis Suite Utility Shielding Weapon (2) Mace Heavy Mace Inventory (16) Ion Engine Nuclear Core Light Nuclear Core Light Treads Advanced Treads Large Matter Pod (150) Armor Integrity Analyzer Heavy Laser Advanced Beam Cannon Assault Rifle Flak Cannon Datajack Datajack Heavy Mace Heavy Mace Katana Peak State ------------ Power Nuclear Core Nuclear Core Propulsion Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Utility Large Storage Unit Large Storage Unit Melee Analysis Suite Utility Shielding Weapon Mace Heavy Mace Inventory Ion Engine Improved Ion Engine Light Treads Advanced Treads Large Matter Pod Medium Laser Heavy Laser Advanced Beam Cannon Assault Rifle Heavy Assault Rifle Flak Cannon Datajack Datajack Heavy Mace Katana [Rating: 26] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 2 | . 1 1 . Weapon . | . . . . Parts Attached 43 | 8 4 6 25 Power 6 | 2 . . 4 Engine 4 | 2 . . 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 13 | 2 . 3 8 Treads 9 | 2 . 3 4 Leg 4 | . . . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 3 1 2 Device 1 | . . 1 . Storage 3 | 1 1 . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection 2 | 1 1 . . Artifact . | . . . . Weapon 16 | 2 1 2 11 Energy Gun 3 | 1 . 1 1 Energy Cannon 3 | . . 1 2 Ballistic Gun 3 | 1 . . 2 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . . . 8 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 3 | . . . 3 Average Slot Usage (%) 97 | . 100 93 97 Engine 8 | . 12 10 7 Core 5 | . . . 7 Treads 18 | . 25 27 15 Leg 11 | . . . 17 Device 2 | . . 6 2 Storage 12 | . 12 10 13 Processor 8 | . 12 10 8 Protection 8 | . 12 10 8 Energy Gun 2 | . 10 2 . Energy Cannon 2 | . . 7 1 Ballistic Gun 4 | . 12 10 2 Ballistic Cannon 2 | . . . 3 Impact Weapon 5 | . . . 8 Naked Turns . | . . . . Heaviest Build 54 | 15 22 27 54 Greatest Support 82 | 40 40 60 82 Greatest Overweight (x) 4 | 4 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 8 10 10 16 Average Capacity 12 | 7 8 10 14 Most Carried 16 | 6 8 10 16 Average Carried 10 | 4 5 9 13 Final Capacity 16 | 8 10 10 16 Final Carried 16 | 5 8 10 16 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1075 | 280 7 115 673 Remotely . | . . . . Salvage Created 1724 | 79 130 334 1181 Parts 77 | 6 6 22 43 Haulers Intercepted 5 | . 1 2 2 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 28 | . 2 4 22 Melee 6 | . . . 6 Guns 4 | . 2 1 1 Cannons 15 | . . 3 12 Classes Destroyed 11 | 2 2 4 3 Worker 2 | . . 1 1 Builder 1 | . . . 1 Tunneler 1 | 1 . . . Hauler 5 | . 1 2 2 Recycler 4 | 1 . . 3 Operator 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 4 | . . . 4 Grunt 19 | . 2 3 14 Sentry 4 | . . 1 3 Hunter 1 | . . . 1 Best Kill Streak 6 | 2 2 3 6 Combat Bots Only 6 | . 2 2 6 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1845 | . 73 87 1685 Core 371 | . 12 18 341 Absorbed by Shields 103 | . . 30 73 Core Remaining (%) 96 | 100 95 95 . Volleys Fired 86 | 4 11 21 50 Largest 2 | 1 2 2 2 Hottest 112 | 50 70 88 112 Shots Fired 158 | 4 22 42 90 Gun 90 | 4 22 32 32 Cannon 68 | . . 10 58 Launcher . | . . . . Special . | . . . . Kinetic 102 | . 11 21 70 Thermal 56 | 4 11 21 20 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 56 | 4 7 16 56 Robot Miss Streak 2 | . 1 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 199 | 4 17 36 142 Core Hits 102 | 3 7 16 76 Critical Hits 3 | . . 2 1 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 1 | . . 1 . Melee Attacks 68 | . . . 68 Impact 68 | . . . 68 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . . 5 Combat Hostiles . | . . . . Follow-up Attacks 11 | . . . 11 Damage Inflicted 3770 | 48 158 409 3155 Guns 678 | 48 158 223 249 Cannons 1239 | . . 186 1053 Explosions . | . . . . Melee 1853 | . . . 1853 Ramming . | . . . . Kinetic 1335 | . 69 148 1118 Thermal 582 | 48 89 261 184 Explosive . | . . . . Electromagnetic . | . . . . Impact 1853 | . . . 1853 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 273 | . . . 273 Projectiles . | . . . . Explosions . | . . . . Melee 273 | . . . 273 Knockbacks 21 | . . . 21 Impact 5 | . . . 5 Kinetic 15 | . . . 15 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 286 | 30 152 211 286 Average Temperature 94 | 14 57 60 116 Received Heat Transfer 1251 | . 66 66 1119 Effects 6 | . . . 6 Interference 6 | . . . 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 8 | . . . 8 Impact Corruptions 15 | . . . 15 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1295 | 148 259 555 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 304 | 10 51 191 304 Average Influence 79 | 1 28 106 93 Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | . . . . Level 1 2 | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 2 6 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 2 7 56 Peak Tracking Total 7 | . 2 2 7 Tactical Retreats 12 | . . . 12 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 3 . 6 Terminals 5 | . 1 . 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 2 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 38 | . 14 . 24 Successful 31 | . 13 . 18 Failed 7 | . 1 . 6 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 5 . 17 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 9 | . 9 . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 15 | . 4 . 11 Record 8 | . 3 . 5 Prototype ID Bank 2 | . . . 2 Alert Level 1 | . . . 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . . . 1 Recall Investigation 1 | . . . 1 Recall Reinforcements 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 9 | . 9 . . Recycle Component 4 | . 4 . . Process 3 | . 3 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 . 6 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled 4 | . 4 . . Recycled Matter 59 | . 59 . . Retrieved Matter 48 | . 48 . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2263 | 176 308 325 1454 Spaces Moved 1074 | 92 164 156 662 Core 6 | 6 . . . Treads 714 | 86 164 156 308 Legs 354 | . . . 354 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 155 | 162 160 160 152 Slowest Speed 250 | 250 160 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 7 27 18 39 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1410 | 115 191 193 911 Wait 99 | . 1 6 92 Move 1071 | 91 163 155 662 Hop . | . . . . Pick Up 43 | 12 9 3 19 Fast Attach 3 | . . 1 2 Attach 17 | 7 3 1 6 Detach 2 | . 2 . . Swap 23 | 1 1 4 17 Drop 15 | . 1 2 12 Fire 86 | 4 11 21 50 Melee 51 | . . . 51 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 53 | -11/Scrapyard | Identified exit to Materials 53 | -11/Scrapyard | Discovered exit to Materials (range 15) 177 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Evolved 1 slot: Utility x1 259 | -10/Materials | Identified exit to Mines 259 | -10/Materials | Discovered exit to Mines (range 15) 312 | -10/Materials | Build established: Mutant 444 | -10/Materials | Identified exit to Materials 444 | -10/Materials | Discovered exit to Materials (range 16) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 789 | -9/Materials | Identified exit to Materials 789 | -9/Materials | Discovered exit to Materials (range 10) 810 | -9/Materials | Entered another Materials area 810 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1560 | -8/Materials | Repaired Lgt. Treads 1586 | -8/Materials | Repaired Ion Engine? 2218 | -8/Materials | Garrison activated, responded to threat 2228 | -8/Materials | Core integrity fell below 50% 2239 | -8/Materials | Lost 3 parts (2p1n) 2264 | -8/Materials | Self-destructed Last Messages --------------- 02220_ K-01 Serf collects debris. 02221_ Destroyed Particle Gun. 02221_ G-47 Trooper system corrupted by crushing effect. 02222_ G-47 Trooper system terminally corrupted. 02222_ Imp. Heat Sink fried. 02227_ K-01 Serf collects debris. 02233_ S-10 Pest destroyed. 02233_ K-01 Serf collects debris. 02238_ S-10 Pest destroyed. 02239_ K-01 Serf destroyed. 02247_ Atomic Centrifuge disabled. 02248_ S-10 Pest destroyed. 02249_ Aluminum Leg destroyed. 02255_ C-30 ARC bursts open, deploying its payload. 02255_ S-10 Pest unfolds itself. 02256_ G-47 Trooper knocked back. 02257_ R-06 Scavenger collects Wheel. 02259_ Aluminum Leg destroyed. 02261_ R-06 Scavenger collects Lgt. Ion Engine. 02262_ Carbon-fiber Leg destroyed. 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