Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.06 @ 15:15:42 Player: Grimbling Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (43) 215 Value Destroyed (1457) 1457 Prototype IDs (45) 900 Alien Tech Used (3) 600 Bonus (9019) 9019 TOTAL SCORE: 20791 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 209/300 Energy 97/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Coolant Injector Advanced Visual Processing Unit Improved Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Thermal Shield Advanced Remote Datajack Enhanced Force Lance SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Deuterium Engine Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Diametric Drive Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Matter Compressor Gravity Neutralizer Triangulator Advanced Visual Processing Unit Improved Signal Interpreter Experimental Targeting Computer Experimental Transmission Jammer Improved Propulsion Shielding Thermal Shield Improved Thermal Shield Hacking Suite Authchip [Weapon] > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Datajack Enhanced Force Lance SGEMP Prototype [Rating: 160] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion VTOL Module Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [NC] Protection Improved Propulsion Shielding Weapon Makeshift Spear Energy Gun EM Pulse Gun Special Weapon Improved Plasma Cutter Impact Weapon Gravity Flail Slashing Weapon Plasma Sword Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Slots Evolved 17 | . 1 2 2 . . . 2 . . 2 . . . . 2 . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 4 | . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . Utility 11 | . 1 . 2 . . . 2 . . . . . . . 2 . 2 . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 185 | 6 3 8 . 6 8 4 7 5 2 17 . 8 . 1 18 2 3 2 2 15 19 15 34 Power 34 | 1 . 1 . . 1 . . 1 . 3 . 2 . . 5 1 1 2 . 2 2 4 8 Engine 16 | 1 . 1 . . 1 . . 1 . 2 . 1 . . 3 . 1 2 . 1 . . 2 Core 6 | . . . . . . . . . . 1 . 1 . . 2 1 . . . 1 . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . 2 4 6 Propulsion 60 | 2 . 5 . 3 2 1 2 3 1 11 . 3 . . 9 1 . . . 4 3 3 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Flight 57 | . . 5 . 3 2 1 2 3 1 11 . 2 . . 9 1 . . . 4 3 3 7 Utility 65 | 1 3 1 . 3 4 2 3 1 . 1 . 2 . . 2 . 2 . 2 9 11 6 12 Device 39 | . 2 . . . 2 2 . 1 . 1 . 2 . . 1 . 2 . 1 6 7 5 7 Storage 3 | 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Processor 7 | . . 1 . . 1 . 2 . . . . . . . 1 . . . . . 1 . 1 Hackware 10 | . . . . 1 . . 1 . . . . . . . . . . . 1 3 1 1 2 Protection 6 | . . . . 2 1 . . . . . . . . . . . . . . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 . 1 . . 1 1 2 . 1 2 . 1 . 1 2 . . . . . 3 2 7 Energy Gun 9 | 2 . . . . 1 . 2 . . . . . . 1 2 . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 5 | . . 1 . . . . . . . 1 . 1 . . . . . . . . . . 2 Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 5 | . . . . . . . . . 1 . . . . . . . . . . . 1 1 2 Special Melee Weapon 3 | . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 Unidentified Prototypes 19 | . . . . . 1 . 1 . . 1 . . . . 1 . . . . 1 8 3 3 Parts Lost 63 | . . . . 4 . . 2 2 1 5 . 2 . 1 . 2 . 1 . 8 6 10 19 Power 13 | . . . . . . . . 1 . 1 . 1 . . . 1 . 1 . 2 1 2 3 Propulsion 21 | . . . . 3 . . 1 . 1 3 . 1 . 1 . 1 . . . . . 4 6 Utility 25 | . . . . . . . . 1 . . . . . . . . . . . 6 5 4 9 Weapon 4 | . . . . 1 . . 1 . . 1 . . . . . . . . . . . . 1 Highest Loss Streak 18 | . . . . 3 . . 2 2 1 3 . 2 . 1 . 2 . 1 . 6 3 10 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 89 100 83 80 85 95 94 88 92 92 81 88 100 100 95 86 85 87 89 84 82 79 50 Engine 5 | . 12 10 8 8 8 8 7 7 7 7 6 6 6 6 4 5 5 6 10 4 . . 1 Core 1 | . . . . . . . . . . . . 3 6 6 4 3 5 3 . 3 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 6 11 4 Leg 2 | . 25 1 . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . 38 33 31 33 31 28 28 28 30 25 22 31 31 24 22 20 20 20 18 13 15 10 Device 12 | . 14 12 8 8 8 6 7 3 7 6 6 9 12 12 16 16 20 23 22 18 19 17 11 Storage 5 | . 12 10 8 8 8 8 7 7 7 6 6 6 6 6 5 5 5 5 5 4 1 . . Processor 12 | . . 7 8 8 9 16 19 21 21 18 18 14 12 12 16 16 15 15 15 12 10 12 10 Hackware 9 | . . . . 6 8 8 11 14 14 12 12 12 12 12 11 11 10 10 12 16 11 13 5 Energy Gun 5 | . 25 19 8 6 5 11 7 7 2 . . . . 2 4 . . . . . 2 . . Piercing Weapon 3 | . . . . . . . . . 4 6 6 6 6 6 5 5 5 5 5 4 4 6 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 19 19 16 14 16 14 15 16 15 15 21 13 19 19 23 24 20 29 30 31 36 44 65 54 Greatest Support 58 | 20 20 16 16 16 15 15 16 16 16 26 20 31 31 31 42 41 41 41 41 41 50 56 58 Greatest Overweight (x) 6 | 3 . . . . . . 1 1 . 1 . . . . 6 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 7 8 8 8 5 5 Average Carried 6 | 2 7 7 7 7 7 8 7 7 7 7 8 7 8 8 7 7 6 6 7 7 6 4 4 Final Capacity 10 | 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 5 8 8 6 8 8 8 8 8 7 8 8 8 8 8 8 7 7 7 8 8 5 5 5 Class Distribution -------------------- 29% | Hacker-Sprinter 23% | Hacker-Ninja 19% | Hacker-Scout 17% | Hacker-Mutant 6% | Bothacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -8/Garrison Hacker-Sprinter | -8/Materials Bothacker-Sprinter | -8/Storage Bothacker-Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Scout | -7/Lower Caves Bothacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/DSF Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Matter Collected 1699 | 260 39 70 10 22 38 . 71 119 30 155 20 70 . 10 170 . 30 18 . 97 55 142 273 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1770 | 122 313 77 . 42 21 . 108 90 21 281 . 95 . 76 257 . . . . 72 74 57 64 Parts 102 | 5 11 8 . 8 4 . 10 6 . 8 . 9 . 3 12 . . . . 4 4 4 6 Haulers Intercepted 6 | . 1 . . . . . 2 . . 1 . . . . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Combat Hostiles Destroyed 18 | . 3 2 . 2 . . . 3 1 2 . 3 . 1 . . . . . . 1 . . Melee 7 | . . . . . . . . . 1 2 . 2 . 1 . . . . . . 1 . . Guns 10 | . 3 2 . 2 . . . 3 . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Classes Destroyed 13 | 2 3 1 . 1 1 . . . . 1 . . . 1 1 . . . . . 1 1 . Worker 5 | . . . . . 1 . . . . 3 . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . . . 2 . . 1 . . . . 2 . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 Watcher 6 | . 1 2 . . . . . . . . . . . . 1 . . . . 2 . . . Swarmer 8 | . . 2 . . . . . 3 1 . . 2 . . . . . . . . . . . Cutter 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Grunt 4 | . 3 . . . . . . . . 1 . . . . . . . . . . . . . Sentry 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Programmer 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . Best Kill Streak 3 | 2 2 2 . 2 1 . 2 3 1 3 . 2 . 1 2 . . . . 1 1 1 1 Combat Bots Only 3 | . 1 2 . 2 . . . 3 1 1 . 2 . 1 . . . . . . 1 . . Max Kills in Single Turn 1 | 1 1 1 . 1 1 . 1 1 1 1 . 1 . 1 1 . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . 1 . 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Damage Taken 6804 | 20 58 106 . 289 . 139 98 69 156 155 . 156 . 34 . 124 33 92 . 528 1169 1127 2451 Core 2073 | 10 . 29 . 54 . 31 23 7 54 26 . 47 . . . 14 . . . 71 256 364 1087 Absorbed by Shields 66 | . . . . 66 . . . . . . . . . . . . . . . . . . . Redirected to Shielding 368 | . . . . . . . . . . . . . . . . . . . . . 267 . 101 Regen/Repaired (Parts) 82 | . 8 . . . . 74 . . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 96 96 92 . . . 84 . . 88 . . . . 91 . 98 . . 100 . 74 . . Volleys Fired 62 | 3 11 5 . 9 5 3 7 8 . 4 . 7 . . . . . . . . . . . Largest 2 | 2 2 2 . 1 1 2 1 1 . 1 . 1 . . . . . . . . . . . Hottest 85 | 80 80 80 . 40 55 85 61 55 . 5 . 20 . . . . . . . . . . . Shots Fired 83 | 6 22 10 . 9 5 5 7 8 . 4 . 7 . . . . . . . . . . . Gun 72 | 6 22 10 . 9 5 5 7 8 . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special 11 | . . . . . . . . . . 4 . 7 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal 21 | . . . . . 5 5 4 . . . . 7 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 58 | 6 22 10 . 9 . . 3 8 . . . . . . . . . . . . . . . Robot Hit Streak 13 | 5 13 5 . 4 8 2 4 6 . 5 . 7 . . . . . . . . . . . Robot Miss Streak 2 | . 2 1 . 1 1 1 1 1 . . . 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 108 | 5 17 6 . 4 4 3 7 7 1 25 . 9 . 1 5 . . . . 6 3 2 3 Core Hits 53 | 2 10 4 . 4 2 . 3 6 . 6 . 3 . 1 4 . . . . 3 2 1 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 1 . . . 1 . . . 1 1 . 1 . . 1 . . . . . . . 1 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Impale 4 | . . . . . . . . . 1 1 . . . . 1 . . . . . . . 1 Melee Attacks 99 | . . . . . . . 2 . 3 29 1 4 . 1 5 . 3 4 . 23 10 5 9 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Impact 5 | . . . . . . . . . . . . . . . . . . . . . 4 1 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 85 | . . . . . . . . . 3 26 1 4 . 1 5 . 3 4 . 23 6 4 5 Sneak Attacks 14 | . . . . . . . . . . 9 . . . . 3 . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3201 | 113 301 102 . 42 76 38 88 79 54 935 . 220 . 53 246 . . . . 279 145 144 286 Guns 734 | 69 240 102 . 42 76 38 88 79 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 105 | 44 61 . . . . . . . . . . . . . . . . . . . . . . Melee 2184 | . . . . . . . . . 54 917 . 104 . 53 246 . . . . 279 145 144 242 Ramming 62 | . . . . . . . . . . 18 . . . . . . . . . . . . 44 Kinetic 90 | . . . . . . . . . . . . . . . . . . . . . . . 90 Thermal 396 | 44 61 . . . 76 38 61 . . . . 116 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 559 | 69 240 102 . 42 . . 27 79 . . . . . . . . . . . . . . . Impact 124 | . . . . . . . . . . . . . . . . . . . . . 88 36 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1970 | . . . . . . . . . 54 917 . 104 . 53 246 . . . . 279 57 108 152 Highest Corruption 2 | . 1 . . . . . . . . 1 1 1 1 1 . . 1 1 1 1 2 1 1 Average Corruption 1 | . 1 . . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 13 | . 4 . . . . . . . . . . 1 1 1 . . . . . 1 2 1 2 Message Errors 5 | . 1 . . . . . . . . . . 1 . . . . . . . . 1 . 2 Matter Fused 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Discharges 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Alerts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 277 | 14 . . . . . . . . 62 67 . . . . 16 . . . . 32 . 26 60 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 14 | 14 . . . . . . . . . . . . . . . . . . . . . . . Melee 263 | . . . . . . . . . 62 67 . . . . 16 . . . . 32 . 26 60 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 50 | 21 . . . . . . . . . 9 . . . . . . . . . . . . 20 Shots 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 10 | . . . . . . . . . . 1 . . . . . . . . . . . . 9 Targets Rammed 10 | . . . . . . . . . . 1 . . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 356 | 36 81 61 . 28 56 42 48 36 1 43 . 66 127 222 . . . . . . 23 356 47 Average Temperature 44 | 20 30 19 . 19 29 14 18 16 1 14 . 31 65 75 . . . . . . 12 55 24 Received Heat Transfer 1192 | . 51 93 . 223 . 126 66 . 21 45 . . . . . . . 18 . 84 123 81 261 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Heat Transferred 816 | 50 100 . . . 222 111 111 . . . . 222 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Peak Influence 575 | 10 128 220 55 347 147 213 121 . . 203 . . . . 83 54 101 . . 185 406 287 575 Initial 169 | . 4 12 40 27 123 44 40 . . 84 . . . . 4 44 16 . . 37 66 169 96 Average 133 | 2 48 98 43 169 127 87 59 . . 136 . . . . 33 30 52 . . 97 171 188 324 Maximum Alert Level 2 | . . 1 . 1 . 1 . . . 1 . . . . . . . . . . 2 1 2 Low Security (%) 76 | 100 100 98 100 47 100 97 100 . . 99 . . . . 100 100 100 . . 100 65 47 19 Level 1 20 | . . 1 . 52 . 2 . . . . . . . . . . . . . . 29 52 59 Level 2 3 | . . . . . . . . . . . . . . . . . . . . . 4 . 20 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . 2 . . . 3 2 . . 3 . . . . 1 1 6 . . 2 5 6 8 Investigation 24 | . . 1 . . . 2 1 . . 3 . . . . 1 . 5 . . 2 1 3 5 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Reinforcement 12 | . . 1 . . . 1 . . . . . . . . . 1 1 . . . 3 2 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 8 | . . . . . . . . . . . . . . . 1 . 2 . . 1 . 1 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Distress Signals 11 | . . 2 . . 1 . 1 . . . . . . . . . . . . 2 1 3 1 Communications Jammed 39 | . . . . . . . . . . . . . . . . . . . . . 16 18 5 Distress Signals 37 | . . . . . . . . . . . . . . . . . . . . . 14 18 5 Times Spotted 280 | . 6 16 . 13 3 21 7 7 10 11 1 3 . 2 2 4 10 8 . 27 37 30 62 Peak Tracking Total 27 | . 2 12 . 6 3 20 5 3 7 7 1 2 . 1 1 4 9 5 . 17 13 16 27 Tactical Retreats 48 | . 1 2 . 5 . 2 . 1 3 1 1 . . . . 1 . 3 . 4 6 5 13 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Traps Triggered 15 | . . . . 8 . . . . . 1 . . . . 4 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Machines Disabled 10 | . 1 . . 2 1 1 1 . . . . . . . . . . . . . 2 . 2 Max in Single Turn 1 | . 1 . . 1 1 1 1 . . . . . . . . . . . . . 1 . 1 Garrison Access 6 | . . . . . . 1 . . . 2 . . . . 1 . . . . . 1 . 1 Garrison Relay 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Machines Accessed 91 | . 8 5 2 . 1 9 4 . . 11 . 1 4 . 5 . 5 . . 7 9 10 10 Terminals 60 | . 6 4 1 . 1 6 1 . . 6 . . . . 2 . 5 . . 5 6 8 9 Fabricators 7 | . . . . . . . 1 . . . . . . . 2 . . . . . 2 2 . Repair Stations 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 1 . . . . . . . . . . . . 2 . . . Scanalyzers 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . . . Garrison Access 9 | . . . 1 . . 1 1 . . 3 . . . . 1 . . . . . 1 . 1 Total Hacks 265 | . 23 15 3 . 4 24 13 . . 28 . 1 28 . 9 . 16 . . 21 23 34 23 Successful 182 | . 21 11 3 . 4 14 9 . . 22 . 1 28 . 5 . 6 . . 11 15 19 13 Failed 83 | . 2 4 . . . 10 4 . . 6 . . . . 4 . 10 . . 10 8 15 10 Catastrophic 6 | . 1 . . . . 1 . . . 1 . . . . . . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . 12 8 1 . 1 10 8 . . 14 . . . . 4 . 16 . . 13 16 17 12 Terminals 186 | . 20 14 2 . 4 16 8 . . 18 . . . . 3 . 16 . . 15 19 29 22 Fabricators 14 | . . . . . . . 1 . . . . . . . 5 . . . . . 3 5 . Repair Stations 9 | . 2 . . . . 7 . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . . . 2 . . . . . . . . . . . . 6 . . . Scanalyzers 6 | . . 1 . . . . . . . 5 . . . . . . . . . . . . . Garrison Access 12 | . . . 1 . . 1 2 . . 5 . . . . 1 . . . . . 1 . 1 Terminal Hacks 87 | . 12 5 1 . 3 4 4 . . 6 . 1 28 . 1 . 1 . . 2 5 8 6 Record 12 | . . . . . . . . . . . . . 11 . . . . . . . . . 1 Part Schematic 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 5 2 1 . 1 . . . . 1 . . 3 . . . . . . . 1 . . Open Door 4 | . . . . . . 2 . . . . . 1 . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 4 | . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . Emergency Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . Machine Index 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 12 | . 2 1 . . . 1 2 . . 2 . . . . . . . . . 1 1 2 . Locate Traps 3 | . 1 1 . . . . . . . 1 . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Recall Investigation 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . 1 2 Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . 1 . . . . . . 4 . Load Schematic 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . Build 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Repair Station Hacks 7 | . 2 . . . . 5 . . . . . . . . . . . . . . . . . Scan Component 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . Repair 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . 1 . . . . . . . . . . . . 2 . . . Retrieve Components 4 | . 1 . . . . . 1 . . . . . . . . . . . . 2 . . . Scanalyzer 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Analyze 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . 1 . . 1 1 . . 3 . . . . 1 . . . . . 1 . 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . 1 . . . 2 . . . . 1 . . . . . 1 . 1 Coupler Status 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . Unauthorized Hacks 65 | . 6 6 1 . 1 4 3 . . 8 . . . . 2 . 5 . . 7 9 7 6 Terminals 56 | . 6 5 1 . 1 4 1 . . 7 . . . . 2 . 5 . . 5 6 7 6 Assimilate 4 | . . 1 . . . . . . . 1 . . . . 1 . . . . . 1 . . Botnet 52 | . 6 4 1 . 1 4 1 . . 6 . . . . 1 . 5 . . 5 5 7 6 Fabricators 4 | . . . . . . . 1 . . . . . . . . . . . . . 3 . . Fabnet 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Recyclers 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Researchers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . Eject 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 7 4 2 . 1 6 2 . . 10 . . . . 3 . 5 . . 7 7 10 8 Full Trace Events 26 | . 3 1 . . . 5 . . . 2 . . . . 1 . 5 . . 2 . 2 5 Feedback Events 6 | . 1 . . . . . . . . 1 . . . . . . 1 . . 1 . 1 1 Corruption 5 | . 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 4 . . . . . . . . . 1 Robots Built 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . . . . . . . . . . . . . . . . . 100 . Total Robot Build Rating 20 | . . . . . . . . . . . . . . . . . . . . . . 20 . Part Schematics Acquired 12 | . . . . . . . . . . 2 . . 10 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . Time 58 | . 13 . . . . 45 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 3 . . . . . . . . . . . . . . . . . . 3 . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . 1 . . 2 . . . . . . . . . . . 2 . Non-combat 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Combat 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . Robot Hacks Applied 5 | . . . . . . . 2 . . 3 . . . . . . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . amplify_resonance 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . overwrite_iff 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . streamctrl_high 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . formatsys_high 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . 7 . . 3 . . 4 . . . . . . . . . . . . . Ejected 7 | . . . . . . . 3 . . 4 . . . . . . . . . . . . . Machine Destruction 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . Attached 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 1 1 1 . . . . . 3 3 Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Total Allies 13 | . . 1 . . . . 1 . . 2 . . . 1 1 . . . . . 1 6 . Largest Group 3 | . . 1 . . . . 1 . . 2 . . . 1 1 1 . . . . 1 3 . Highest-Rated Group 144 | . . 10 . . . . 32 . . 29 . . . 96 26 26 . . . . 26 144 . Highest-Rated Ally 96 | . . 10 . . . . 32 . . 19 . . . 96 26 26 . . . . 26 58 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 21 | . . . . . . . . . . . . . . 3 . . . . . . . 18 . Total Damage 771 | . . . . . . . . . . . . . . 97 . . . . . . . 674 . Kills 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 . . 1 . 1 . . . 1 1 . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Decoded 0b10 Intel 10 | . . . . . . . . . . . . . . . 3 1 1 . . 5 . . . Patrols 6 | . . . . . . . . . . . . . . . 1 . . . . 5 . . . Investigations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Guards 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Turns Passed 4490 | 126 471 156 8 298 64 146 148 161 184 303 72 163 35 109 275 42 70 127 99 257 369 374 433 Spaces Moved 9669 | 87 343 340 23 439 136 321 438 480 667 734 239 381 89 288 545 117 205 358 328 668 951 637 855 Core 225 | 16 . . . . . . . . . . . . . . 4 . . . . . . . 205 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 414 | 71 343 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 9030 | . . 340 23 439 136 321 438 480 667 734 239 381 89 288 541 117 205 358 328 668 951 637 650 Fastest Speed 24 | 50 120 29 29 28 27 27 26 26 26 24 29 25 25 25 26 29 29 29 29 26 26 29 28 Average Speed 33 | 119 120 29 29 28 27 27 26 26 26 25 29 29 25 25 33 30 29 29 29 27 32 29 34 Slowest Speed 355 | 200 120 31 29 30 30 27 95 95 26 107 29 32 25 28 355 37 29 32 29 29 34 114 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 87 | . . 7 . 3 2 15 6 . 1 8 . . . . . . . . . 15 18 4 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 41 34 5 62 15 50 11 70 73 14 53 55 74 55 13 92 6 60 38 25 95 30 75 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . Known Exits Taken 21 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . . 4 5 . 2 1 . 3 . . . . 1 . . . . Spaces Dug 33 | . . . . . . . . . 2 6 1 . . . . . 3 3 . 10 3 3 2 Terrain Destroyed 49 | 5 11 . . . . . . . 2 6 1 . . . . . 3 3 . 10 3 3 2 Melee 33 | . . . . . . . . . 2 6 1 . . . . . 3 3 . 10 3 3 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 16 | 5 11 . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res Tes Res Qua Total 10624 | 100 381 379 24 599 155 359 455 504 671 808 239 412 101 323 625 122 210 376 330 704 978 807 962 Wait 388 | . 13 23 . 8 . 45 . 10 . 15 . 5 13 31 47 . . 11 . 3 . 138 26 Move 9480 | 86 342 325 22 431 131 291 425 479 664 718 238 380 88 287 544 116 204 357 327 641 915 628 841 Hop 78 | . . 7 . 3 2 14 6 . 1 7 . . . . . . . . . 11 17 4 6 Pick Up 45 | 5 7 4 . 5 2 . 2 . . 4 . 3 . 1 3 2 . . . 1 3 3 . Fast Attach 136 | 6 3 3 . 2 6 3 6 2 1 12 . 6 . 1 12 1 1 . 2 9 17 11 32 Attach 33 | . . 4 . 4 2 . . 1 1 3 . 2 . . 2 1 1 1 . 3 1 3 4 Detach 33 | . 1 2 . 3 2 . 1 . . 3 . 2 . . . . . 1 1 3 2 1 11 Swap 18 | . . 1 . . . 1 1 2 . 2 . . . . 4 . 1 1 . 3 1 1 . Drop 100 | . 4 5 2 2 5 2 5 2 1 10 . 3 . 2 8 2 . 1 . 7 13 13 13 Fire 62 | 3 11 5 . 9 5 3 7 8 . 4 . 7 . . . . . . . . . . . Melee 98 | . . . . . . . 2 . 3 29 1 4 . 1 5 . 3 4 . 23 9 5 9 Ram 10 | . . . . . . . . . . 1 . . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 143 | . . . . 132 . . . . . . . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 1 exit: *Acc) History --------- Turn | Location | Event 57 | -11/Scrapyard | Identified exit to Materials 57 | -11/Scrapyard | Discovered exit to Materials (range 15) 127 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 351 | -10/Materials | Identified exit to Materials 351 | -10/Materials | Discovered exit to Materials (range 16) 482 | -10/Materials | Identified exit to Mines 482 | -10/Materials | Discovered exit to Mines (range 16) 512 | -10/Materials | Repaired Flight Unit 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Propulsion x2 706 | -9/Materials | Identified exit to Materials 754 | -9/Materials | Entered another Materials area 754 | -8/Materials | Evolved 2 slots: Utility x2 759 | -8/Materials | Identified exit to Storage 759 | -8/Materials | Discovered exit to Storage (range 16) 761 | -8/Materials | Identified exit to Garrison 762 | -8/Materials | Entered Garrison 768 | -8/Garrison | Installed Relay Interface Framework 817 | -8/Garrison | Garrison Relay disabled 906 | -8/Garrison | Build established: Hacker-Sprinter 917 | -8/Garrison | Identified exit to Materials 917 | -8/Garrison | Discovered exit to Materials (range 8) 975 | -8/Garrison | Discovered exit to Materials (range 14) 992 | -8/Garrison | Triggered checkpoint 1005 | -8/Garrison | Garrison Relay disabled 1014 | -8/Garrison | Triggered checkpoint 1060 | -8/Garrison | Entered Materials 1064 | -8/Materials | Lost 3 parts (2n1w) 1070 | -8/Materials | Discovered exit to Storage (range 7) 1124 | -8/Materials | Entered Storage 1154 | -8/Storage | Repaired Sensor Array 1177 | -8/Storage | Repaired Surge Thruster 1256 | -8/Storage | Identified exit to Factory 1256 | -8/Storage | Discovered exit to Factory (range 20) 1270 | -8/Storage | Entered Factory 1270 | -7/Factory | Evolved 2 slots: Utility x2 1352 | -7/Factory | Garrison activated, responded to threat 1371 | -7/Factory | Identified exit to Lower Caves 1371 | -7/Factory | Discovered exit to Lower Caves (range 9) 1418 | -7/Factory | Entered Lower Caves 1576 | -7/Lower Caves | Identified exit to Lower Caves 1576 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 1579 | -7/Lower Caves | Entered another Lower Caves area 1594 | -7/Lower Caves | Identified exit to Factory 1594 | -7/Lower Caves | Discovered exit to Factory (range 11) 1594 | -7/Lower Caves | Learned location of Extension (-4) 1653 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1687 | -7/Lower Caves | Identified exit to Zion 1687 | -7/Lower Caves | Discovered exit to Zion (range 8) 1763 | -7/Lower Caves | Entered Factory 1763 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1929 | -6/Factory | Lost 3 parts (1p2n) 1948 | -6/Factory | Identified exit to Lower Caves 2027 | -6/Factory | Spotted B-75 Beast 2066 | -6/Factory | Entered Lower Caves 2067 | -6/Lower Caves | Encountered a Warlord checkpoint 2113 | -6/Lower Caves | Identified exit to Lower Caves 2113 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 2138 | -6/Lower Caves | Entered another Lower Caves area 2144 | -6/Lower Caves | Learned Factory terminal intel 2300 | -6/Lower Caves | Identified exit to Data Miner 2300 | -6/Lower Caves | Discovered exit to Data Miner (range 4) 2301 | -6/Lower Caves | Entered Data Miner 2301 | -6/Data Miner | Identified exit to Proximity Caves 2301 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 2305 | -6/Data Miner | Met Data Miner 2311 | -6/Data Miner | Learned location of Section 7 (-2) 2311 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2316 | -6/Data Miner | Build established: Hacker-Scout 2316 | -6/Data Miner | Received God Mode back door access code from Data Miner 2336 | -6/Data Miner | Entered Proximity Caves 2348 | -5/Proximity Caves | Learned Factory emergency access door positions 2396 | -5/Proximity Caves | Escorted by Enhanced Grunt 2396 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2435 | -5/Proximity Caves | Identified exit to Factory 2435 | -5/Proximity Caves | Discovered exit to Factory (range 6) 2445 | -5/Proximity Caves | Entered Factory 2445 | -5/Factory | Evolved 2 slots: Utility x2 2446 | -5/Factory | Identified exit to Upper Caves 2448 | -5/Factory | Loaded intel: 26 terminal locations 2591 | -5/Factory | Incoming investigation squad redirected 2708 | -5/Factory | Identified exit to DSF 2720 | -5/Factory | Entered DSF 2720 | -5/DSF | Accompanied by 1 ally 2743 | -5/DSF | Additional patrols routed to DSF 2757 | -5/DSF | Identified exit to Factory 2757 | -5/DSF | Discovered exit to Factory (range 14) 2758 | -5/DSF | Build established: Hacker-Ninja 2762 | -5/DSF | Entered Factory 2762 | -4/Factory | Evolved 2 slots: Utility x2 2775 | -4/Factory | Identified exit to Upper Caves 2775 | -4/Factory | Discovered exit to Upper Caves (range 17) 2787 | -4/Factory | Incoming investigation squad redirected 2794 | -4/Factory | Incoming investigation squad redirected 2829 | -4/Factory | Identified exit to Research 2829 | -4/Factory | Discovered exit to Research (range 13) 2832 | -4/Factory | Entered Upper Caves 2867 | -4/Upper Caves | Encountered a Warlord checkpoint 2876 | -4/Upper Caves | Spotted B-86 Titan 2885 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2956 | -4/Upper Caves | Identified exit to Upper Caves 2956 | -4/Upper Caves | Discovered exit to Upper Caves (range 10) 2959 | -4/Upper Caves | Entered another Upper Caves area 2964 | -4/Upper Caves | Discovered exit to Research (range 9) 3019 | -4/Upper Caves | Identified exit to Warlord 3019 | -4/Upper Caves | Discovered exit to Warlord (range 10) 3058 | -4/Upper Caves | Entered Research 3058 | -3/Research | Evolved 2 slots: Utility x2 3201 | -3/Research | Identified exit to Testing 3201 | -3/Research | Hacking Suite fried by hacking feedback 3273 | -3/Research | Found Prototype Device 3273 | -3/Research | Identified Exp. Thermal Shield 3314 | -3/Research | Incoming investigation squad redirected 3315 | -3/Research | Entered Testing 3341 | -3/Testing | Lost 6 parts (2p4u) 3355 | -3/Testing | Identified exit to Research 3355 | -3/Testing | Discovered exit to Research (range 20) 3414 | -3/Testing | Spotted Striker 3437 | -3/Testing | Spotted Striker 3444 | -3/Testing | Spotted Alpha 7 3445 | -3/Testing | Stole the SGEMP Prototype 3487 | -3/Testing | Found Prototype Device 3487 | -3/Testing | Identified Exp. ECM Suite 3511 | -3/Testing | Found Prototype Processor 3511 | -3/Testing | Identified Exp. Targeting Computer 3531 | -3/Testing | Found Enh. Force Lance 3675 | -3/Testing | Scanned by Researcher 3684 | -3/Testing | Entered Research 3684 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 3685 | -2/Research | Identified exit to Quarantine 3712 | -2/Research | Lost 3 parts (3u) 3816 | -2/Research | Found Prototype Device 3816 | -2/Research | Identified Exp. Transmission Jammer 3896 | -2/Research | Incoming investigation squad redirected 3930 | -2/Research | Fabricated X-67 Chaingunner (x2) 3942 | -2/Research | Spotted B-90 Cyclops 3957 | -2/Research | Found Unknown Device 3957 | -2/Research | Identified Antimissile System 3988 | -2/Research | Spotted B-90 Cyclops 4006 | -2/Research | Fabricated X-67 Chaingunner? 4034 | -2/Research | Identified exit to Access 4034 | -2/Research | Discovered exit to Access (range 12) 4054 | -2/Research | Spotted B-90 Cyclops 4058 | -2/Research | Entered Quarantine 4077 | -2/Quarantine | Lost 10 parts (2p4n4u) 4091 | -2/Quarantine | Incoming investigation squad redirected 4106 | -2/Quarantine | Found Alien Artifact 4106 | -2/Quarantine | Identified Core Reset Matrix 4106 | -2/Quarantine | Used Core Reset Matrix 4110 | -2/Quarantine | Detected hypermatrix surge 4110 | -2/Quarantine | Sensed 18 artifacts in vicinity 4144 | -2/Quarantine | Incoming investigation squad redirected 4155 | -2/Quarantine | Spotted Alpha 7 4180 | -2/Quarantine | Found Core Stripper 4200 | -2/Quarantine | Met incapacitated Sigix Warrior 4200 | -2/Quarantine | Lockdown squad dispatched 4254 | -2/Quarantine | Found Terrabomb 4254 | -2/Quarantine | Used Terrabomb 4295 | -2/Quarantine | Incoming investigation squad redirected 4308 | -2/Quarantine | Search patrols dispatched 4334 | -2/Quarantine | Build established: Hacker-Sprinter 4376 | -2/Quarantine | Core integrity fell below 50% 4416 | -2/Quarantine | Core integrity fell below 20% 4428 | -2/Quarantine | Lost 18 parts (2p6n9u1w) 4491 | -2/Quarantine | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04485_ Slammed into H-88 Terminator. 04487_ Slug penetrates Wall. 04487_ Slammed into H-88 Terminator. 04488_ Slug penetrates G-73 Enforcer. 04488_ Slug penetrates Wall. 04488_ Penetrated by Slug. 04488_ Slug penetrates Wall. 04488_ Slammed into H-88 Terminator. 04488_ Imp. Focal Shield broken. 04488_ Destabilizing: Short circuit. 04489_ Slammed into H-88 Terminator. 04490_ Adv. Visual Processing Unit broken. 04490_ Destabilizing: Short circuit. 04491_ Slammed into H-88 Terminator. 04491_ Destabilizing: System interference. 04491_ Adv. Coolant Injector temporarily disabled. 04491_ Penetrated by Slug. 04491_ G-73 Enforcer suffers critical hit (Destroy). 04491_ G-73 Enforcer destroyed. 04491_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??############/#########??????????????????????? | | #?? + #?????????????????????????????? | | #???""" """ # #?????????????????????????????? | | " #???""" """ # #?????????????????????????????? | | " #?# """ """ + #?????????????????????????????? | | #?# """ # #?????????????????????????????? | | #?# """ # #?????????????????????????????? | | #?# # ######################????????? | | #?# ] = # ####?????? | | ###?########### ! ??????? | | ??????????????# """ """ #?????? | | ??????????????# """ """ #?????? | | ??????????????####+########## """ """ #????????? | | ???????????????? ???????# #????????? | | ?????????????? """ ?????# ! "" "" #????????? | | ?????????????# "/" #????# ""R"" #????????? | | ?????????????# """ #????# """" #????????? | | ?????????????# "" " #????# #????????? | | ?????????????# """"" #????# #????????? | | ?????????????# #????# ### < #????????? | | ?????????????# #????# #?? #????????? | | ?????????????###########????# #??? ??????? | | ????????????????????????????# #????######?????? | | ????????????????????????????# #???????????????? | | ???????????????????##########h #???????????????? | | ???????????????????+ h@=[%[h #???????????????? | | ???????????????????###########/#######???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# """ """ #???????????? | | ????????????????????????# """ """ ###?????????? | | ????????????????????????# """ """ ""#?????????? | | ????????????????????????# ""#?????????? | | ????????????????????????# """ """ G#?????????? | | ????????????????????????# """ """ ""#?????????? | | ????????????????????????# """ """ ""#?????????? | | ????????????????????????# ###?????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????##############???????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 100 Energy Generation 55 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 22 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 90 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 76 Targeting Accuracy 12 Armor Integrity Analysis 40 Offensive Hacking 42 Defensive Hacking 12 Relay Coupler Types 2 Relay Coupler Value 61 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ H-88 Terminator | -2/Quarantine | Archive Fabricated ------------ X-67 Chaingunner | x2 | -2/Research X-67 Chaingunner | x2 | -2/Research Alien Tech Used ----------------- Core Reset Matrix Core Stripper Terrabomb Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed SpacefoldEtherialWarhead Manual? 0 Play Time 02:22:01 Cumulative 117.3 hours Start 2022.05.06 @ 11:47:35 End 2022.05.06 @ 15:15:42 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 0 Adventurer 1 Explorer 31 Win Type - Total 9 Types 5/0/2/2/0/0/0/0/0 Lore% 66 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a294fb47-5e06-484c-83f1-2291a92e51d2