Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.12 @ 23:51:16

Player: Finestep

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (192)     960
Value Destroyed (5465)     5465
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (610)                610
              TOTAL SCORE: 12235

 Bonus
-------
High Alert Combat Kills    173
Follower Combat Kills      593
Met Data Miner             300
Friendly Fire              -456

 Cogmind 
---------
Core Integrity             300/850
Matter                     300/300
Energy                     11/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
          Large Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (15) ---
  High-capacity Matter Pod (200)
       Advanced Signal Interpreter
                Transmission Jammer
       Improved Light Armor Plating
       Improved Light Armor Plating
         Medium Insulated Plating
         Medium Insulated Plating
     Long-range Tractor Beam
         Cooled Particle Cannon
         Cooled Particle Cannon
          Heavy Plasma Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
      Makeshift Leg
        Armored Leg
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Targeting Computer
                Transmission Jammer
       Improved Utility Shielding
       Improved Medium Armor Plating
>               --- WEAPON -----------
         Cooled Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY --------
        Compact Wheel
  High-capacity Battery
  High-capacity Matter Pod
       Advanced Signal Interpreter
                Transmission Jammer
       Improved Light Armor Plating
                Focal Shield
     Long-range Tractor Beam
                Phase Cannon
                Flak Gun
                Flak Gun
                Flak Gun
       Advanced EMP Blaster
                Micro-nuke Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             150  | 7   9   .   15  .   2   4   6   29  27  7   14  3   9   18  
  Power                    13   | 1   1   .   3   .   .   .   2   1   2   .   1   .   1   1   
    Engine                 13   | 1   1   .   3   .   .   .   2   1   2   .   1   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   1   .   3   .   .   1   2   5   6   .   5   .   2   9   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    30   | 2   1   .   3   .   .   1   2   5   6   .   5   .   2   3   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 2   1   .   4   .   2   1   1   7   8   3   2   .   2   5   
    Device                 9    | 1   .   .   2   .   .   1   .   1   1   .   .   .   2   1   
    Storage                7    | 1   1   .   1   .   1   .   1   .   1   .   .   .   .   1   
    Processor              3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             18   | .   .   .   .   .   1   .   .   4   5   3   2   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   6   .   5   .   .   2   1   16  11  4   6   3   4   3   
    Energy Gun             4    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          15   | .   .   .   .   .   .   .   .   .   3   2   3   3   3   1   
    Ballistic Gun          26   | 2   4   .   1   .   .   2   1   11  5   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   2   .   1   .   .   .   .   2   .   2   3   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   
Parts Lost                 35   | .   1   .   1   .   .   4   1   2   1   .   3   .   4   18  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               14   | .   .   .   1   .   .   1   .   2   1   .   .   .   2   7   
  Utility                  9    | .   1   .   .   .   .   1   1   .   .   .   2   .   .   4   
  Weapon                   9    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   5   
  Highest Loss Streak      15   | .   1   .   1   .   .   4   1   1   1   .   2   .   2   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  100 99  100 100 97  96  96  99  100 98  71  94  90  
  Engine                   9    | .   14  14  11  11  11  11  9   9   7   7   7   7   7   9   
  Leg                      28   | .   28  28  32  33  33  32  26  26  29  30  30  30  25  23  
  Device                   5    | .   3   .   10  11  2   8   9   9   4   .   .   .   6   6   
  Storage                  10   | .   19  28  14  11  11  11  17  11  7   7   7   7   7   6   
  Processor                6    | .   .   .   7   11  11  11  6   6   7   7   7   7   7   6   
  Protection               10   | .   .   .   .   .   8   .   .   6   17  23  21  15  15  11  
  Energy Gun               2    | .   .   .   13  22  22  .   .   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   .   .   .   .   .   .   .   .   .   22  22  2   22  19  
  Ballistic Gun            12   | .   28  28  8   .   .   21  27  26  21  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 13  14  14  23  23  34  32  42  47  59  63  64  57  64  72  
  Greatest Support         81   | 20  23  23  39  39  39  39  36  36  60  60  65  65  65  81  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   .   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   10  10  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   8   8   10  12  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   8   8   10  10  13  15  15  15  15  15  15  15  15  15  
  Average Carried          12   | 2   7   8   8   10  10  14  14  14  14  14  14  14  13  13  
  Final Capacity           15   | 8   8   8   10  10  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   8   8   10  10  13  15  15  14  15  15  14  14  12  11  

 Class Distribution 
--------------------
 31% | Mutant
 24% | Scavenger-Tank
 23% | Tank
 11% | Gunner
  7% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -8/Storage
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
             Tank | -7/Lower Caves
           Mutant | -7/Data Miner
             Tank | -6/Proximity Caves
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4088 | 306  285  .    268  .    .    88   282  1233 962  142  207  .    132  183  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8123 | 156  395  .    733  .    .    153  407  1728 1500 335  669  .    505  1542 
  Parts                    401  | 11   27   .    55   .    .    7    24   81   66   8    30   .    10   82   
Haulers Intercepted        12   | .    1    .    5    .    .    .    .    5    1    .    .    .    .    .    
Recyclers Shooed           15   | .    1    .    .    .    .    .    .    4    7    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      50   | .    .    .    .    .    .    .    .    .    .    9    17   .    24   .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  122  | .   10  .   13  .   .   3   6   19  17  6   19  .   11  18  
  Guns                     56   | .   5   .   8   .   .   3   6   19  15  .   .   .   .   .   
  Cannons                  36   | .   .   .   .   .   .   .   .   .   2   2   12  .   8   12  
  AOE                      26   | .   5   .   5   .   .   .   .   .   .   2   6   .   3   5   
Classes Destroyed          17   | 2   6   .   1   .   .   1   1   1   2   .   1   .   .   2   
  Worker                   16   | .   1   .   2   .   .   .   .   5   6   .   .   .   .   2   
  Builder                  8    | .   1   .   1   .   .   .   .   2   .   .   .   .   .   4   
  Tunneler                 4    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   12   | .   1   .   5   .   .   .   .   5   1   .   .   .   .   .   
  Recycler                 17   | 1   1   .   1   .   .   .   1   6   5   .   .   .   .   2   
  Operator                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Watcher                  10   | .   2   .   2   .   .   .   1   2   1   .   .   .   .   2   
  Swarmer                  35   | .   6   .   11  .   .   .   .   4   .   2   8   .   4   .   
  Grunt                    41   | .   4   .   1   .   .   2   2   10  11  3   1   .   5   2   
  Brawler                  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   .   1   .   .   .   4   4   2   1   1   .   .   4   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   4   
  Programmer               7    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   4   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Commander                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | 3   8   .   5   .   .   3   4   9   6   3   6   .   4   10  
  Combat Bots Only         8    | .   4   .   4   .   .   3   2   8   4   3   6   .   4   6   
Max Kills in Single Turn   4    | 1   3   .   3   .   .   1   1   2   2   2   3   .   3   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   2   .   3   .   .   .   .   .   .   2   3   .   3   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               7388  | .    430  .    378  47   .    490  65   756  752  206  1054 .    747  2463 
  Core                     1243  | .    94   .    57   .    .    67   .    162  80   40   118  .    75   550  
  Absorbed by Shields      72    | .    .    .    54   18   .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  123   | .    .    .    .    .    .    .    .    .    5    9    13   .    13   83   
  Regen/Repaired (Parts)   309   | .    .    .    .    .    .    .    85   .    .    .    .    .    .    224  
Core Remaining (%)         71    | 100  .    62   .    .    .    69   .    70   .    .    .    .    55   .    
Volleys Fired              398   | 16   41   .    50   4    .    11   14   66   75   14   29   .    23   55   
  Largest                  3     | 2    2    .    2    2    .    2    3    3    3    3    3    .    3    3    
  Hottest                  270   | 40   40   .    90   90   .    90   69   73   76   90   90   .    90   270  
Shots Fired                1013  | 32   78   .    99   8    .    20   42   189  224  30   80   .    67   144  
  Gun                      674   | 32   74   .    98   8    .    20   42   187  213  .    .    .    .    .    
  Cannon                   316   | .    .    .    .    .    .    .    .    .    11   24   76   .    66   139  
  Launcher                 23    | .    4    .    1    .    .    .    .    2    .    6    4    .    1    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  616   | 32   74   .    52   .    .    16   42   187  213  .    .    .    .    .    
  Thermal                  316   | .    .    .    .    .    .    .    .    .    11   24   76   .    66   139  
  Explosive                13    | .    4    .    1    .    .    .    .    1    .    1    4    .    1    1    
  Electromagnetic          68    | .    .    .    46   8    .    4    .    1    .    5    .    .    .    4    
  Robot Hit Streak         26    | 5    4    .    12   3    .    26   14   17   13   17   22   .    14   13   
  Robot Miss Streak        7     | 3    4    .    7    2    .    .    3    3    4    3    6    .    3    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    .    .    1    .    .    2    .    7    4    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    1    1    .    .    .    .    .    
Shots Hit Robots           630   | 19   37   .    66   7    .    20   29   128  140  22   35   .    41   86   
  Core Hits                337   | 5    29   .    36   3    .    8    15   63   64   9    25   .    21   59   
  Critical Kills           2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Melee Attacks              12    | .    .    .    .    .    .    .    .    3    9    .    .    .    .    .    
  Impact                   12    | .    .    .    .    .    .    .    .    3    9    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15666 | 238  932  .    1157 113  .    313  441  2179 2369 1011 1735 .    1523 3655 
  Guns                     6500  | 238  391  .    847  113  .    313  441  2037 2120 .    .    .    .    .    
  Cannons                  5422  | .    .    .    .    .    .    .    .    .    249  531  926  .    1258 2458 
  Explosions               3669  | .    541  .    310  .    .    .    .    74   .    480  809  .    258  1197 
  Melee                    68    | .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    
  Ramming                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kinetic                  5673  | 238  391  .    209  .    .    237  441  2037 2120 .    .    .    .    .    
  Thermal                  5694  | .    .    .    202  .    .    .    .    .    249  531  926  .    1258 2528 
  Explosive                2447  | .    541  .    108  .    .    .    .    74   .    238  809  .    258  419  
  Electromagnetic          1777  | .    .    .    638  113  .    76   .    .    .    242  .    .    .    708  
  Impact                   68    | .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    1    1    .    .    .    .    .    .    1    1    1    1    1    1    
  Average Corruption       1     | .    1    1    .    .    .    .    .    .    1    1    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    3    1    .    .    .    .    .    .    3    4    3    1    2    .    
    Message Errors         3     | .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Matter Fused           5     | .    1    .    .    .    .    .    .    .    1    1    1    1    .    .    
    Energy Discharges      2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3     | .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overflow Damage            338   | .    57   .    29   .    .    .    .    28   .    32   104  .    .    88   
  Projectiles              96    | .    .    .    .    .    .    .    .    .    .    12   46   .    .    38   
  Explosions               214   | .    57   .    29   .    .    .    .    .    .    20   58   .    .    50   
  Melee                    28    | .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      356   | .    66   .    18   .    .    .    .    24   .    13   67   .    .    168  
  Shots                    13    | .    2    .    1    .    .    .    .    1    .    2    2    .    .    5    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        499   | .    13   .    158  108  .    88   .    24   81   36   55   .    84   499  
  Average Temperature      47    | .    4    .    48   53   .    38   .    9    24   16   18   .    24   89   
  Received Heat Transfer   1794  | .    165  .    36   24   .    216  36   342  285  84   156  .    219  231  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Parts Fried              13    | .    .    .    5    .    .    1    .    .    .    4    .    .    .    3    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             14    | .    .    .    2    .    .    .    .    .    .    1    3    .    2    6    
  Heat Transferred         7549  | .    .    .    300  .    .    .    .    .    333  740  1258 .    1720 3198 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Peak Influence             640  | 20  436 169 550 210 .   60  223 536 327 .   .   .   .   640 
  Initial                  202  | .   13  169 65  156 .   .   23  28  202 .   .   .   .   144 
  Average                  231  | 8   172 169 298 188 .   55  99  317 197 .   .   .   .   342 
Maximum Alert Level        2    | .   2   .   2   1   .   .   1   2   1   .   .   .   .   2   
  Low Security (%)         48   | 100 65  100 34  39  .   100 94  19  33  .   .   .   .   38  
  Level 1                  35   | .   29  .   44  60  .   .   5   42  66  .   .   .   .   21  
  Level 2                  16   | .   5   .   20  .   .   .   .   37  .   .   .   .   .   40  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   4   .   .   .   .   .   1   2   4   .   .   .   1   6   
  Investigation            4    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Reinforcement            7    | .   2   .   .   .   .   .   1   1   2   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Distress Signals           11   | .   2   .   4   .   .   .   2   1   1   .   .   .   .   1   
Communications Jammed      53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  
  Distress Signals         52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   52  
Times Spotted              192  | .   14  .   32  3   .   4   8   24  23  10  22  .   23  29  
  Peak Tracking Total      12   | .   6   .   5   3   .   3   3   4   4   7   5   .   10  12  
  Tactical Retreats        3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Traps Triggered            4    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Machines Disabled          7    | .   1   .   1   .   .   .   .   3   .   .   .   .   .   2   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Machines Accessed          39   | .   2   .   5   .   1   .   3   7   13  1   .   4   .   3   
  Terminals                21   | .   1   .   5   .   .   .   2   6   7   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Recycling Units          3    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Total Hacks                133  | .   7   .   20  .   4   .   9   17  36  4   .   30  .   6   
  Successful               85   | .   5   .   8   .   4   .   7   8   16  4   .   30  .   3   
  Failed                   48   | .   2   .   12  .   .   .   2   9   20  .   .   .   .   3   
    Catastrophic           4    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   4   .   5   .   .   .   3   7   12  .   .   .   .   1   
  Terminals                69   | .   5   .   20  .   .   .   7   13  24  .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   
  Recycling Units          7    | .   2   .   .   .   .   .   .   4   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Terminal Hacks             59   | .   3   .   6   .   4   .   3   3   6   4   .   30  .   .   
  Record                   19   | .   .   .   .   .   4   .   .   .   .   4   .   11  .   .   
  Part Schematic           13   | .   1   .   .   .   .   .   1   .   .   .   .   11  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        7    | .   1   .   1   .   .   .   1   1   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         12   | .   1   .   2   .   .   .   2   3   3   .   .   .   .   1   
  Terminals                9    | .   .   .   2   .   .   .   2   2   3   .   .   .   .   .   
    Track                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   1   .   .   .   1   2   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         30   | .   2   .   5   .   .   .   3   7   11  .   .   .   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   .   .   .   .   1   .   1   .   .   11  .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   117 .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Time                     76   | .   .   .   .   .   .   .   32  .   .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   3   .   .   .   .   .   .   7   1   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               7    | .    .    4    .    .    .    .    .    .    .    .    .    .    3    .    
  Largest Group            4    | .    .    4    3    2    1    1    .    .    .    .    .    .    3    .    
  Highest-Rated Group      145  | .    .    71   40   32   16   16   .    .    .    .    .    .    145  .    
  Highest-Rated Ally       96   | .    .    31   16   16   16   16   .    .    .    .    .    .    96   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               119  | .    .    .    56   8    .    5    .    .    .    .    .    .    50   .    
  Total Damage             1871 | .    .    .    546  110  .    32   .    .    .    .    .    .    1183 .    
  Kills                    26   | .    .    .    13   3    .    .    .    .    .    .    .    .    10   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   .   2   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               8345 | 139  386  328  814  156  360  312  538  1083 1358 475  661  129  671  935  
Spaces Moved               4894 | 65   210  274  529  111  291  227  249  437  859  348  449  102  362  381  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4886 | 63   210  274  529  111  291  227  249  437  859  348  449  102  362  375  
  Wheels                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  120  120  122  122  122  120  115  
  Average Speed            137  | 117  120  120  120  120  120  120  185  189  120  122  122  122  156  174  
  Slowest Speed            196  | 120  120  120  120  120  120  120  190  190  122  192  192  122  190  196  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    44   79   50   41   58   65   23   60   20   60   66   75   52   12   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     5    | .    1    .    .    .    1    .    .    1    .    .    .    1    1    .    
  Known Exits Taken        4    | .    .    .    1    .    .    .    1    .    1    .    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    .    1    1    1    .    1    .    1    1    1    .    .    
Scrap Searched             7    | .    .    .    .    .    .    1    .    .    .    1    2    .    3    .    
Spaces Dug                 52   | .    .    .    .    .    .    .    .    11   9    25   3    .    .    4    
Terrain Destroyed          249  | .    24   .    9    .    .    .    .    11   9    28   103  .    21   44   
  Melee                    9    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
  Projectile               46   | .    .    .    .    .    .    .    .    .    .    3    19   .    4    20   
  AOE                      194  | .    24   .    9    .    .    .    .    11   .    25   84   .    17   24   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  
Total                      5762 | 92   274  273  625  126  303  246  296  565  1026 372  501  107  415  541  
  Wait                     126  | .    2    .    9    10   5    .    17   3    19   .    .    .    1    60   
  Move                     4880 | 64   209  273  528  110  290  226  248  436  858  347  448  101  361  381  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | 5    6    .    9    1    4    5    5    9    13   .    3    .    1    14   
  Fast Attach              58   | 7    1    .    7    .    .    1    2    16   9    2    .    2    2    9    
  Attach                   30   | .    .    .    3    .    1    3    2    3    4    .    3    1    3    7    
  Detach                   2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Swap                     62   | .    8    .    5    .    1    .    2    10   14   5    11   .    4    2    
  Drop                     102  | .    7    .    14   1    2    .    6    19   25   3    7    2    3    13   
  Fire                     398  | 16   41   .    50   4    .    11   14   66   75   14   29   .    23   55   
  Melee                    12   | .    .    .    .    .    .    .    .    3    9    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   16   | .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   23 | -11/Scrapyard      | Discovered new exit (range 15)
  140 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  342 | -10/Materials      | Discovered new exit (range 14)
  526 | -10/Materials      | Entered Mines
  529 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  543 | -10/Mines          | Discovered new exit (range 10)
  769 | -10/Mines          | Discovered new exit (range 7)
  844 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  854 | -10/Mines          | Entered Materials
  854 | -9/Materials       | Accompanied by 3 allies
  854 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  855 | -9/Materials       | Identified exit to Mines
 1243 | -9/Materials       | Discovered new exit (range 8)
 1668 | -9/Materials       | Entered Mines
 1668 | -9/Mines           | Accompanied by 2 allies
 1756 | -9/Mines           | Discovered new exit (range 13)
 1810 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1810 | -9/Mines           | Discovered new exit (range 5)
 1824 | -9/Mines           | Entered Exiles
 1824 | -9/Exiles          | Accompanied by 1 ally
 1856 | -9/Exiles          | Met 8R-AWN
 1875 | -9/Exiles          | Met EX-HEX
 1939 | -9/Exiles          | Met EX-DEC
 1960 | -9/Exiles          | Learned location of Zion (-6)
 2016 | -9/Exiles          | Discovered new exit (range 14)
 2164 | -9/Exiles          | Discovered new exit (range 14)
 2184 | -9/Exiles          | Entered Mines
 2184 | -8/Mines           | Accompanied by 1 ally
 2229 | -8/Mines           | Lost 4 parts (1n1u2w)
 2469 | -8/Mines           | Discovered new exit (range 16)
 2496 | -8/Mines           | Entered Materials
 2496 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2562 | -8/Materials       | Repaired Imp. Aluminum Leg
 2852 | -8/Materials       | Build established: Scavenger-Gunner
 2883 | -8/Materials       | Identified exit to Storage
 3034 | -8/Materials       | Entered Storage
 3199 | -8/Storage         | Build established: Gunner
 3239 | -8/Storage         | Destroyed 8 combat bots
 3800 | -8/Storage         | Discovered new exit (range 16)
 4117 | -8/Storage         | Entered Factory
 4117 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4497 | -7/Factory         | Fabricated Micro-nuke Launcher?
 4666 | -7/Factory         | Identified exit to Lower Caves
 4716 | -7/Factory         | Build established: Scavenger-Tank
 5475 | -7/Factory         | Entered Lower Caves
 5509 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5585 | -7/Lower Caves     | Learned location of 1 exit from Factory
 5793 | -7/Lower Caves     | Learned 8 Research zone layouts
 5793 | -7/Lower Caves     | Learned Research garrison access intel
 5803 | -7/Lower Caves     | Destroyed NW-4OA(g)
 5913 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5920 | -7/Lower Caves     | Discovered new exit (range 15)
 5943 | -7/Lower Caves     | Learned Factory terminal intel
 5950 | -7/Lower Caves     | Entered another Lower Caves area
 5957 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6009 | -7/Lower Caves     | Discovered new exit (range 6)
 6019 | -7/Lower Caves     | Build established: Tank
 6085 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6270 | -7/Lower Caves     | Learned Factory stockpile data
 6369 | -7/Lower Caves     | Attacked by a faux Warlord
 6591 | -7/Lower Caves     | Discovered new exit (range 7)
 6611 | -7/Lower Caves     | Entered Data Miner
 6613 | -7/Data Miner      | Discovered new exit (range 6)
 6636 | -7/Data Miner      | Met Data Miner
 6657 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6657 | -7/Data Miner      | Learned location of Section 7 (-2)
 6678 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6740 | -7/Data Miner      | Entered Proximity Caves
 6844 | -6/Proximity Caves | Identified exit to Factory
 6895 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 6896 | -6/Proximity Caves | Escorted by Enhanced Grunt
 7411 | -6/Proximity Caves | Entered Factory
 7411 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7412 | -6/Factory         | Identified exit to Factory
 7414 | -6/Factory         | Loaded intel: 26 terminal locations
 7691 | -6/Factory         | Repaired Imp. Medium Armor Plating
 7820 | -6/Factory         | Garrison activated, responded to threat
 7989 | -6/Factory         | Incoming investigation squad redirected
 8222 | -6/Factory         | Build established: Scavenger-Tank
 8315 | -6/Factory         | Cargo convoy interrupted
 8337 | -6/Factory         | Core integrity fell below 50%
 8346 | -6/Factory         | Self-destructed

 Last Messages 
---------------
08337_ H-66 Slayer destroyed.
08337_ X-62 Marksman destroyed.
08339_ U-05 Engineer builds a Wall.
08340_ P-60 Hacker resets X-67 Chaingunner, system corruption
  cleaned.
08340_ U-05 Engineer builds a Wall.
08341_ U-05 Engineer lays Concrete. <x2>
08343_ K-01 Serf collects debris.
08344_ U-05 Engineer lays Concrete.
08344_ U-05 Engineer builds a Wall.
08344_ U-05 Engineer lays Concrete. <x2>
08345_ The unstable cave ceiling collapses.
08345_ Acquired 56 matter.
08345_ Com. Wheel blown off.
08345_ Transmission Jammer blown off.
08345_ Adv. Targeting Computer blown off.
08345_ E-15 Imp destroyed.
08345_ U-05 Engineer builds a Wall.
08345_ U-05 Engineer lays Concrete. <x2>
08346_ Imp. Utility Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          31
Energy Capacity            800
Matter Stores              448
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Resistance: TH             20
Core Shielding             20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
         Lrg. Storage Unit | -10/Materials | Hacked
         Hcp. Storage Unit | -8/Materials  | Hacked
       Micro-nuke Launcher | -7/Factory    | Scanalyzed
 Imp. Gyrokinetic Inverter | -7/Data Miner | Free
        Antimatter Reactor | -7/Data Miner | Free
          Hpw. Shock Rifle | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free

 Robot Schematics 
------------------
 X-72 Disruptor | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
 Micro-nuke Launcher | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostShrapnelThruster
  Manual?         0
Play Time         00:55:17
  Cumulative      608.4 hours
  Start           2022.11.12 @ 22:58:45
  End             2022.11.12 @ 23:51:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          382
  Rogue           382
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/0/1/1/1/0/0/0/0
Lore%             87
Gallery%          88
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          68x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 828c7949-6eb7-4455-b76f-4db41fc07dd0