Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.12 @ 10:50:59 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (5014) 5014 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1254) 1254 TOTAL SCORE: 11258 Bonus ------- High Alert Combat Kills 423 Follower Combat Kills 905 Friendly Fire -74 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 86/325 System Corruption 9% Temperature Cool (194) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (3) -------- Antimatter Reactor > --- PROPULSION (4) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (6) ------ Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Core Analyzer Improved Hacking Suite > --- WEAPON (4) ------- Force Rifle Force Rifle Long-range Proton Cannon > --- INVENTORY (4) ---- Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Enhanced Optical Array Core Analyzer Layered Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Force Rifle Long-range Proton Cannon Disruptor Cannon Cooled Plasma Cannon > --- INVENTORY -------- Advanced Drone Bay Force Rifle Micro-nuke Launcher [Rating: 111] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Heavy Siege Treads Treads Advanced Heavy Siege Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Power Shielding Weapon Scythe Energy Gun Force Rifle Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 2 | . . 1 1 . . . . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . 1 1 . 2 . . . Weapon 2 | . . . . 2 . . . . Parts Attached 173 | . 5 14 23 58 12 48 7 6 Power 32 | . . 3 6 10 1 8 3 1 Engine 17 | . . 3 4 4 1 5 . . Core 11 | . . . 2 6 . 3 . . Reactor 4 | . . . . . . . 3 1 Propulsion 44 | . 2 2 6 12 4 16 2 . Treads 16 | . . 2 . 5 . 7 2 . Leg 11 | . . . 6 3 . 2 . . Wheel 6 | . 2 . . . 3 1 . . Hover 11 | . . . . 4 1 6 . . Flight . | . . . . . . . . . Utility 51 | . 2 2 6 17 7 12 2 3 Device 20 | . . 1 1 6 4 4 1 3 Storage 6 | . 2 . 2 2 . . . . Processor 9 | . . 1 1 3 2 2 . . Hackware 5 | . . . . 2 . 3 . . Protection 11 | . . . 2 4 1 3 1 . Artifact . | . . . . . . . . . Weapon 46 | . 1 7 5 19 . 12 . 2 Energy Gun 15 | . 1 6 3 1 . 3 . 1 Energy Cannon 12 | . . . . 3 . 8 . 1 Ballistic Gun 5 | . . 1 2 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 4 . . . . Slashing Weapon 10 | . . . . 9 . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 3 . 3 1 1 . . Parts Lost 87 | . 1 10 15 26 12 21 . 2 Power 20 | . . 2 5 6 4 2 . 1 Propulsion 20 | . . 2 4 5 1 8 . . Utility 21 | . . 1 2 8 3 7 . . Weapon 26 | . 1 5 4 7 4 4 . 1 Highest Loss Streak 11 | . 1 7 4 10 11 10 . 2 Average Slot Usage (%) 82 | . 95 91 91 83 90 67 87 83 Engine 9 | . 14 16 20 10 5 4 9 . Core 4 | . . . 1 6 11 4 2 . Reactor 2 | . . . . . . . 4 16 Treads 7 | . . 15 1 6 5 6 11 11 Leg 2 | . 11 . 15 2 . 1 . . Wheel 1 | . 16 6 . . 3 . . . Hover 1 | . . . . 3 . 2 . . Device 6 | . . 4 4 5 15 4 11 10 Storage 7 | . 24 22 22 9 . . . . Processor 9 | . . 5 2 5 19 12 11 11 Hackware 2 | . . . . . . 6 5 5 Protection 3 | . . . 6 4 3 5 4 1 Energy Gun 3 | . 13 14 3 . . 3 5 5 Energy Cannon 4 | . . . . 1 . 5 17 16 Ballistic Gun 2 | . 14 6 13 1 . . . . Impact Weapon 3 | . . . . 7 5 . . . Slashing Weapon 7 | . . . . 14 18 2 . . Naked Turns 53 | . . . . 53 . . . . Heaviest Build 90 | 13 41 56 70 85 42 64 89 90 Greatest Support 160 | 20 20 40 40 56 56 160 160 160 Greatest Overweight (x) 23 | . 2 3 4 23 13 10 . . Average Overweight (x) . | . 1 1 1 1 . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 4 4 4 4 Average Capacity 8 | 6 13 16 16 10 4 4 4 4 Most Carried 16 | 6 7 11 16 16 4 4 4 4 Average Carried 6 | 6 5 9 12 10 3 2 3 2 Final Capacity 16 | 6 16 16 16 4 4 4 4 4 Final Carried 15 | 6 4 11 15 3 2 3 3 1 Class Distribution -------------------- 48% | Mutant 16% | Generator-Gunner 14% | Scavenger-Mutant 8% | Assassin 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Mutant | -5/Factory Generator-Gunner | -5/Waste Generator-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2585 | 200 48 194 661 710 90 520 23 139 Remotely . | . . . . . . . . . Salvage Created 7232 | . 49 798 1119 1617 323 2040 666 620 Parts 322 | . 3 37 58 78 16 102 9 19 Haulers Intercepted 4 | . . 2 . 1 . 1 . . Recyclers Shooed 6 | . 1 3 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 95 | . 1 11 21 23 5 25 . 9 Melee 31 | . . . . 19 4 8 . . Guns 45 | . 1 11 21 1 . 8 . 3 Cannons 14 | . . . . . . 9 . 5 Classes Destroyed 15 | . 1 6 2 3 . 1 . 2 Worker 11 | . . 1 1 5 1 3 . . Builder 5 | . . . 1 2 . 2 . . Tunneler 2 | . . . . 2 . . . . Hauler 4 | . . 2 . 1 . 1 . . Recycler 7 | . . 2 1 3 . 1 . . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . . . . . 1 Watcher 4 | . . 2 . . 1 1 . . Swarmer 6 | . . . 3 3 . . . . Grunt 53 | . 1 9 13 9 . 15 . 6 Brawler 2 | . . 1 . 1 . . . . Duelist 1 | . . . . . . . . 1 Sentry 11 | . . 1 5 3 2 . . . Hunter 9 | . . . . 3 . 4 . 2 Programmer 13 | . . . . 4 3 6 . . Best Kill Streak 9 | . 1 5 7 4 1 9 . 7 Combat Bots Only 7 | . 1 3 4 3 1 6 . 7 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 13601 | . 120 890 1811 3574 1642 4743 . 821 Core 2510 | . 38 140 208 662 459 967 . 36 Absorbed by Shields 384 | . . . . 93 291 . . . Reduced by Siege Mode 620 | . . . . . . 367 . 253 Core Remaining (%) 60 | 100 84 65 62 5 46 . . . Volleys Fired 228 | . 5 53 88 10 . 47 5 20 Largest 4 | . 2 2 2 1 . 4 4 4 Hottest 347 | . 60 112 92 90 . 347 277 277 Shots Fired 480 | . 9 95 164 9 . 127 14 62 Gun 357 | . 9 95 164 8 . 54 3 24 Cannon 123 | . . . . 1 . 73 11 38 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 145 | . 5 18 114 8 . . . . Thermal 257 | . . 70 50 1 . 90 6 40 Explosive . | . . . . . . . . . Electromagnetic 78 | . 4 7 . . . 37 8 22 Robot Hit Streak 29 | . 2 19 18 5 . 27 7 29 Robot Miss Streak 3 | . 2 2 3 2 . 1 1 1 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 3 | . . 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 559 | . 4 72 121 111 45 148 11 47 Core Hits 220 | . 2 29 51 37 7 71 4 19 Critical Hits 11 | . . . . 2 1 8 . . Critical Kills 5 | . . . . 2 1 2 . . Critical Parts Destroyed 5 | . . . . . . 5 . . Melee Attacks 290 | . . . . 146 68 76 . . Impact 101 | . . . . 63 38 . . . Slashing 189 | . . . . 83 30 76 . . Piercing . | . . . . . . . . . Sneak Attacks 25 | . . . . 19 1 5 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 46 | . . . . 29 17 . . . Damage Inflicted 15565 | . 83 1095 2005 4658 1512 4733 331 1148 Guns 5042 | . 77 1095 2005 132 . 1233 47 453 Cannons 2099 | . . . . . . 1120 284 695 Explosions 115 | . . . . . . 115 . . Melee 8206 | . . . . 4515 1498 2193 . . Ramming 103 | . 6 . . 11 14 72 . . Kinetic 1624 | . 52 141 1299 132 . . . . Thermal 4348 | . . 859 706 . . 1889 142 752 Explosive . | . . . . . . . . . Electromagnetic 1284 | . 25 95 . . . 579 189 396 Impact 2749 | . . . . 1779 970 . . . Slashing 5457 | . . . . 2736 528 2193 . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 17 3 9 9 9 Average Corruption 8 | . . . . 10 2 5 9 9 Corruption Purged . | . . . . . . . . . Effects 188 | . . . . 88 5 41 17 37 Message Errors 44 | . . . . 17 3 8 8 8 Matter Fused 41 | . . . . 22 . 9 4 6 Heat Flow Errors 16 | . . . . 6 1 4 . 5 Energy Discharges 19 | . . . . 6 . 6 1 6 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 13 | . . . . 8 . 3 2 . Data Loss (major) 5 | . . . . 1 . 1 2 1 Misfires 3 | . . . . . . 1 . 2 Misdirections 13 | . . . . 13 . . . . Targeting Errors 31 | . . . . 14 1 7 . 9 Weapon Failures 2 | . . . . . . 2 . . Overload Shots 6 | . . . . 1 . 5 . . Effects 2 | . . . . 2 . . . . Meltdown 2 | . . . . 2 . . . . Overflow Damage 1188 | . . . . 742 214 221 . 11 Projectiles 52 | . . . . 6 . 35 . 11 Explosions . | . . . . . . . . . Melee 1136 | . . . . 736 214 186 . . Knockbacks 17 | . . . . 11 6 . . . Impact 16 | . . . . 10 6 . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 110 | . 3 . . 5 7 95 . . Shots 2 | . . . . . . 2 . . Rammed 25 | . 1 . . 4 1 19 . . Targets Rammed 32 | . 1 . . 4 1 26 . . Kicked 7 | . . . . . . 7 . . Crushed . | . . . . . . . . . Highest Temperature 449 | . 36 425 449 278 257 327 198 421 Average Temperature 113 | . 19 123 151 108 118 86 111 158 Received Heat Transfer 3794 | . 60 390 801 1236 338 636 . 333 Effects 17 | . . 2 4 1 . 1 . 9 Shutdowns 8 | . . 1 3 . . . . 4 Energy Bleed 3 | . . 1 . 1 . . . 1 Interference 4 | . . . 1 . . . . 3 Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 Siege Activations 6 | . . . . . . 3 1 2 Total Turns 311 | . . . . . . 130 51 130 Longest Duration 73 | . . . . . . 59 51 73 Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 15 | . . . . 7 3 2 . 3 Impact Corruptions 34 | . . . . 24 10 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 20 | . . 1 1 . . 12 . 6 Heat Transferred 7723 | . . 2076 1554 . . 2716 224 1153 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 1267 | . 20 226 353 246 228 527 232 1267 Initial 184 | . . 8 31 91 120 50 184 22 Average 220 | . 7 100 209 82 113 179 205 961 Maximum Alert Level 4 | . . 1 1 1 1 2 1 4 Low Security (%) 67 | 100 100 85 42 97 89 60 19 . Level 1 20 | . . 14 57 2 10 35 80 . Level 2 3 | . . . . . . 4 . 21 Level 3 2 | . . . . . . . . 19 Level 4 6 | . . . . . . . . 58 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . . . 4 10 3 11 . 6 Investigation 8 | . . . 1 2 1 3 . 1 Extermination 9 | . . . . 4 1 3 . 1 Reinforcement 13 | . . . . 4 1 5 . 3 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 16 | . 1 4 2 2 2 2 . 3 Communications Jammed 3 | . . . . 3 . . . . Distress Signals 3 | . . . . 3 . . . . Times Spotted 174 | . 2 18 33 36 18 50 . 17 Peak Tracking Total 8 | . 2 6 5 5 8 8 . 6 Tactical Retreats 16 | . . 2 . 2 1 11 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 9 | . . . 1 3 1 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 12 | . . . . . . 3 . 9 Max in Single Turn 1 | . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 12 | . . . 2 3 2 4 . 1 Terminals 4 | . . . 2 . . 2 . . Fabricators 5 | . . . . 3 1 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 . 1 Garrison Access . | . . . . . . . . . Total Hacks 38 | . . . 8 8 5 14 . 3 Successful 21 | . . . 5 3 4 7 . 2 Failed 17 | . . . 3 5 1 7 . 1 Catastrophic 3 | . . . . 2 . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . . . 8 . . 8 . . Fabricators 13 | . . . . 8 2 3 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . . . 3 3 . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . 5 . . 4 . . Part Schematic 4 | . . . . . . 4 . . Prototype ID Bank 2 | . . . 2 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 6 | . . . . 3 2 1 . . Network Status 2 | . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . Build 3 | . . . . 1 1 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . 2 2 . 2 Insert Component 3 | . . . . . 1 1 . 1 Analyze 3 | . . . . . 1 1 . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . 2 2 2 4 . 1 Full Trace Events 6 | . . . 1 2 . 2 . 1 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 5 . 1 Parts Built 5 | . . . . 1 2 2 . . Matter 680 | . . . . 234 168 278 . . Time 205 | . . . . 117 42 46 . . Total Part Build Rating 33 | . . . . 7 8 18 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 1 . 1 Part Schematics Acquired 3 | . . . . . 1 1 . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies 20 | . . . . . . . 20 . Largest Group 20 | . . . . . . . 20 20 Highest-Rated Group 839 | . . . . . . . 839 839 Highest-Rated Ally 50 | . . . . . . . 50 50 Total Orders 5 | . . . . . . . . 5 EXPLORE 5 | . . . . . . . . 5 Ally Attacks 146 | . . . . . . . 6 140 Total Damage 4990 | . . . . . . . 85 4905 Kills 36 | . . . . . . . 1 35 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . . . . 6 Drone Recoveries 5 | . . . . . . . . 5 Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 7819 | 2 174 463 816 2668 776 1620 451 849 Spaces Moved 3724 | 2 134 195 286 1307 501 909 196 194 Core 521 | . . . . 276 42 203 . . Treads 1514 | . . 107 20 594 152 251 196 194 Legs 568 | 2 47 . 266 232 . 21 . . Wheels 495 | . 87 88 . . 307 13 . . Hover 626 | . . . . 205 . 421 . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 90 90 150 50 50 50 160 160 Average Speed 142 | 120 111 142 175 158 122 117 160 160 Slowest Speed 1200 | 120 180 180 240 1200 700 550 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 24 21 36 34 20 22 86 25 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . . . 8 7 . 1 Terrain Destroyed 72 | . . . . . 8 60 . 4 Melee 14 | . . . . . 8 6 . . Projectile 13 | . . . . . . 9 . 4 AOE 45 | . . . . . . 45 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 5492 | 1 149 284 435 1763 602 1242 327 689 Wait 873 | . . 1 13 199 26 68 105 461 Move 3718 | 1 133 194 285 1306 501 909 195 194 Hop . | . . . . . . . . . Pick Up 143 | . 2 20 24 40 7 39 7 4 Fast Attach 39 | . 1 . . 23 5 8 1 1 Attach 106 | . 3 12 17 28 5 32 4 5 Detach 3 | . . . . 2 . 1 . . Swap 29 | . 1 3 6 7 2 8 2 . Drop 83 | . 3 1 2 41 11 13 8 4 Fire 228 | . 5 53 88 10 . 47 5 20 Melee 224 | . . . . 103 45 76 . . Ram 12 | . . . . 4 . 8 . . Kick 19 | . 1 . . . . 18 . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 15) 164 | -10/Materials | Discovered new exit (range 9) 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 350 | -9/Materials | Build established: Mutant 366 | -9/Materials | Lost 7 parts (2p2n3w) 624 | -9/Materials | Discovered new exit (range 10) 640 | -9/Materials | Entered another Materials area 640 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 883 | -8/Materials | Lost 3 parts (1n1u1w) 990 | -8/Materials | Lost 3 parts (3p) 1072 | -8/Materials | Lost 4 parts (2p1n1w) 1194 | -8/Materials | Garrison activated, responded to threat 1203 | -8/Materials | Build established: Scavenger-Mutant 1425 | -8/Materials | Discovered new exit (range 15) 1456 | -8/Materials | Entered Factory 1456 | -7/Factory | Evolved 2 slots: Weapon x2 1977 | -7/Factory | Build established: Mutant 2520 | -7/Factory | Fabricated Adv. Transmission Jammer (x1) 3083 | -7/Factory | Core integrity fell below 50% 3099 | -7/Factory | System corruption reached 10% 3125 | -7/Factory | Core integrity fell below 20% 3136 | -7/Factory | Lost 10 parts (2p2n2u4w) 3385 | -7/Factory | Lost 4 parts (3u1w) 3691 | -7/Factory | Discovered new exit (range 13) 3734 | -7/Factory | Identified exit to Factory 4124 | -7/Factory | Entered another Factory area 4124 | -6/Factory | Evolved 2 slots: Utility x2 4446 | -6/Factory | Build established: Assassin 4531 | -6/Factory | Fabricated Arm. Huge Wheel? 4875 | -6/Factory | Spotted B-75 Beast 4895 | -6/Factory | Discovered new exit (range 7) 4896 | -6/Factory | Core integrity fell below 50% 4900 | -6/Factory | Entered another Factory area 4900 | -5/Factory | Evolved 2 slots: Propulsion x2 4909 | -5/Factory | Lost 11 parts (4p1n2u4w) 5151 | -5/Factory | Build established: Mutant 5355 | -5/Factory | Lost 4 parts (1n3u) 5418 | -5/Factory | Lost 3 parts (3n) 5645 | -5/Factory | Build established: Scavenger-Mutant 5774 | -5/Factory | Core integrity fell below 50% 5813 | -5/Factory | Lost 10 parts (2p3n3u2w) 5917 | -5/Factory | Fabricated Adv. Heavy Siege Treads (x2) 5939 | -5/Factory | Core integrity fell below 20% 6179 | -5/Factory | Build established: Hacker-Gunner 6211 | -5/Factory | Discovered new exit (range 5) 6520 | -5/Factory | Sucked down chute 6520 | -5/Factory | Entered Waste 6521 | -5/Waste | Joined by Warlord forces that had cleared the area 6745 | -5/Waste | Build established: Generator-Gunner 6848 | -5/Waste | Discovered new exit (range 12) 6971 | -5/Waste | Entered Factory 6971 | -5/Factory | Accompanied by 20 allies 7299 | -5/Factory | Allies destroyed B-75 Beast 7571 | -5/Factory | First assault squad dispatched 7820 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07799_ Antimatter Reactor blown off. 07799_ Disruptor Cannon blown off. 07799_ E-15 Imp destroyed. 07800_ Cld. Plasma Cannon destroyed. 07800_ W-25 Informer destroyed. 07801_ Broken Antimatter Reactor destroyed. 07801_ System corrupted: Lrn. Proton Cannon targeting data glitched. 07805_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Z. 07805_ System corrupted: Lrn. Proton Cannon targeting data glitched. 07809_ Destroyed Adv. Heat Sink. 07810_ G-67 Veteran system terminally corrupted. 07810_ Lgt. Antimatter Reactor melted. 07810_ Adv. Heat Sink fried. 07810_ Plasma Rifle fried. 07812_ System corrupted: Heat flow error (+290). 07812_ Adv. Heat Sink melted. 07812_ G-50 Soldier destroyed. 07815_ Axe melted. 07815_ L-41 Fighter destroyed. 07816_ Overheating: Energy bleed (-2). 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"? | | ########### """" """" #???????????????????? ??? | | #?????????# """" """" #?????????????????????????? | | #?????????# """" """" #?????????????????????????? | | ???###????# #?????????????????????????? | | #### ###### ! ! #?????????????????????????? | | ## #?????????????????????????? | | ! ###############?????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | """ ! #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | """ #???????????????????????????????????????? | | """ #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 53 Energy Capacity 790 Matter Stores 442 Matter Capacity 500 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 53 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 36 Defensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -6/Factory | Scanalyzed Adv. Hacking Suite | -5/Factory | Scanalyzed Adv. Heavy Treads | -5/Factory | Hacked Lgt. Particle Reactor | -5/Factory | Hacked Imp. Phase Shifter | -5/Factory | Hacked Com. HERF Cannon | -5/Factory | Hacked Micro-nuke Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x1 | -7/Factory | Preloaded Arm. Huge Wheel | x2 | -6/Factory Adv. Heavy Siege Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed LinkedUltimateBay Manual? 0 Play Time 01:06:21 Cumulative 62.4 hours Start 2021.10.12 @ 09:45:45 End 2021.10.12 @ 10:50:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5288bdd-9228-4586-b6f0-fd7adafde1e1