Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.31 @ 19:35:10 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (187) 187 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2942 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 632/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (120) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flight Unit > --- UTILITY (4) ------ Heat Sink Small Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Light Nuclear Core Flight Unit Flight Unit Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit EM Pulse Gun [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 1 . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 12 | 6 . 6 . . . Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 4 . . . Treads 3 | 2 . 1 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 2 | 1 . 1 . . . Device 1 | . . 1 . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 2 | 2 . . . . . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . 1 . . 3 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 3 | . . 1 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 75 | . 85 69 63 53 45 Engine 11 | . 14 11 9 7 3 Treads 23 | . 28 26 . . . Flight 5 | . . 3 27 23 19 Device 1 | . . 1 9 7 7 Storage 12 | . 14 11 9 7 7 Energy Gun 8 | . 14 4 . . . Ballistic Gun 12 | . 14 11 9 7 7 Naked Turns . | . . . . . . Heaviest Build 13 | 13 13 13 10 10 10 Greatest Support 63 | 40 40 63 12 12 12 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 5 8 6 6 6 Average Carried 4 | 2 3 6 6 6 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 6 | 2 5 6 6 6 6 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 314 | 260 . 54 . . . Remotely . | . . . . . . Salvage Created 377 | 79 140 158 . . . Parts 24 | 2 9 13 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 9 | . 5 4 . . . Guns 5 | . 2 3 . . . AOE 4 | . 3 1 . . . Classes Destroyed 3 | 1 2 . . . . Recycler 2 | 1 . 1 . . . Swarmer 6 | . 3 3 . . . Grunt 3 | . 2 1 . . . Best Kill Streak 4 | 1 3 4 . . . Combat Bots Only 3 | . 3 3 . . . Max Kills in Single Turn 3 | 1 3 2 . . . Gunslinging . | . . . . . . Exploded 3 | . 3 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 379 | . 134 83 . . 162 Core 104 | . 21 15 . . 68 Absorbed by Shields 45 | . . . . . 45 Core Remaining (%) 96 | 100 91 96 100 . . Volleys Fired 29 | 1 12 16 . . . Largest 1 | 1 1 1 . . . Hottest 40 | 40 40 40 . . . Shots Fired 29 | 1 12 16 . . . Gun 29 | 1 12 16 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 11 | . . 11 . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 18 | 1 12 5 . . . Robot Hit Streak 5 | 1 5 4 . . . Robot Miss Streak 2 | . 1 2 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 22 | 1 10 11 . . . Core Hits 18 | 1 9 8 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 431 | 15 234 182 . . . Guns 252 | 15 126 111 . . . Cannons . | . . . . . . Explosions 179 | . 108 71 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 78 | . . 78 . . . Thermal 179 | . 108 71 . . . Explosive . | . . . . . . Electromagnetic 174 | 15 126 33 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 24 | . 24 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 48 | . 48 3 . . . Average Temperature 27 | . 29 3 . . . Received Heat Transfer 93 | . 66 21 . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . 100 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 187 | 5 149 187 87 33 49 Initial 72 | . 2 53 72 33 19 Average 63 | 4 55 103 81 33 32 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 28 | . 9 10 1 . 8 Peak Tracking Total 8 | . 4 5 1 . 8 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 1 | . . . . 1 . Successful 1 | . . . . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 554 | 81 231 168 46 3 25 Spaces Moved 448 | 52 119 108 134 8 27 Core 17 | 17 . . . . . Treads 222 | 35 119 68 . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 209 | . . 40 134 8 27 Fastest Speed 34 | 50 160 34 34 34 34 Average Speed 97 | 124 160 113 34 34 34 Slowest Speed 160 | 160 160 160 34 34 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 4 30 17 24 . 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . 4 2 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . 4 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 538 | 68 148 141 133 7 41 Wait 15 | . 15 . . . . Move 441 | 51 118 107 133 7 25 Hop 1 | . . . . . 1 Pick Up 19 | 9 3 7 . . . Fast Attach 1 | . . 1 . . . Attach 11 | 6 . 5 . . . Detach . | . . . . . . Swap . | . . . . . . Drop 6 | 1 . 5 . . . Fire 29 | 1 12 16 . . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 470 | -9/Materials | Discovered new exit (range 16) 481 | -9/Materials | Entered another Materials area 481 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 521 | -8/Materials | Discovered new exit (range 16) 527 | -8/Materials | Entered Factory 527 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 530 | -7/Factory | Identified exit to Garrison 530 | -7/Factory | Entered Garrison 535 | -7/Garrison | Triggered checkpoint 555 | -7/Garrison | Self-destructed Last Messages --------------- 00541_ Field strength at 80. 00542_ Flight Unit destroyed. 00542_ Field strength at 72. 00543_ Field strength at 67. 00544_ Field strength at 62. 00545_ Field strength at 51. 00546_ Lgt. Ion Engine destroyed. 00546_ Field strength at 43. 00547_ Field strength at 31. 00548_ Field strength at 22. 00549_ Field strength at 14. 00550_ Field strength at 6. 00551_ Stasis field depleted. 00551_ Triggered Stasis Trap. 00551_ A bubble of rippling energy engulfs the area. 00551_ Field strength at 95. 00552_ Field strength at 90. 00552_ Flight Unit destroyed. 00553_ Field strength at 82. 00554_ Field strength at 74. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ??????????????####### #### #???????????????????? | | ????????? s@ #???????????????????? | | ????????????????#####ss ######???????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ###??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ###??????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ???????????????????## #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????## #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????+ +????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????+ +????????????????????????? | | ????????????????????# ###??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicContainmentShielding Manual? 0 Play Time 00:09:49 Cumulative 55.1 hours Start 2022.07.31 @ 19:25:34 End 2022.07.31 @ 19:35:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 69 Rogue 12 Adventurer 15 Explorer 42 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebd6a892-2807-44cb-9e46-8d60e16e7f28