Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.13 @ 23:14:28 Player: Rainynight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (751) 751 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-14986) -14986 TOTAL SCORE: -10400 Bonus ------- Devolution -15000 Follower Combat Kills 14 Cogmind --------- Core Integrity 0/800 Matter 282/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Core Analyzer Improved Weapon Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Targeting Computer Light Armor Plating Hardened Light Armor Plating Maul [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Slots Evolved -4 | . . -1 . -1 -1 . -1 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility -4 | . . -1 . -1 -1 . -1 . Weapon . | . . . . . . . . . Parts Attached 63 | 8 7 14 10 12 9 3 . . Power 12 | 2 . 3 4 2 1 . . . Engine 11 | 2 . 3 4 2 . . . . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 3 2 2 1 . 3 . . Treads . | . . . . . . . . . Leg 11 | 2 3 2 2 1 . 1 . . Wheel . | . . . . . . . . . Hover 2 | . . . . . . 2 . . Flight . | . . . . . . . . . Utility 29 | 1 3 5 4 9 7 . . . Device 8 | . 1 3 2 . 2 . . . Storage 3 | 1 1 . . 1 . . . . Processor 11 | . 1 . . 8 2 . . . Hackware . | . . . . . . . . . Protection 7 | . . 2 2 . 3 . . . Artifact . | . . . . . . . . . Weapon 9 | 3 1 4 . . 1 . . . Energy Gun 2 | 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 2 . 4 . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 18 | . 1 . . . . 17 . . Power 2 | . . . . . . 2 . . Propulsion 8 | . . . . . . 8 . . Utility 4 | . . . . . . 4 . . Weapon 4 | . 1 . . . . 3 . . Highest Loss Streak 16 | . 1 . . . . 16 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 53 90 99 99 100 54 . . Engine 7 | . 10 10 10 11 6 1 . . Leg 20 | . 18 26 26 27 29 9 . . Device 6 | . . 17 15 5 2 6 . . Storage 4 | . 7 10 10 3 . . . . Processor 14 | . 4 5 5 24 33 22 . . Protection 5 | . . 5 14 8 3 1 . . Ballistic Gun 10 | . 10 13 15 16 11 4 . . Ballistic Cannon 1 | . . . . . 4 1 . . Naked Turns 278 | . . . . . . . 149 129 Heaviest Build 38 | 17 19 30 34 38 34 28 . . Greatest Support 65 | 20 50 50 65 65 65 65 3 3 Greatest Overweight (x) 4 | 4 . . . . . 2 . . Average Overweight (x) . | 1 . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 5 5 Most Carried 10 | . 1 8 8 10 5 5 . . Average Carried 4 | . . 5 8 7 4 2 . . Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 8 | . 1 8 8 5 5 . . . Class Distribution -------------------- 47% | Scavenger-Gunner 21% | Mutant 18% | Scavenger-Tank 10% | Gunner Dominant Class ---------------- Gunner | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Matter Collected 1322 | 273 100 247 252 209 199 20 . 22 Remotely . | . . . . . . . . . Salvage Created 1258 | . 164 298 241 333 207 15 . . Parts 94 | . 4 19 21 28 17 5 . . Haulers Intercepted 3 | . . 1 . 1 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Combat Hostiles Destroyed 28 | . 3 7 8 5 5 . . . Guns 24 | . 3 7 8 5 1 . . . Cannons 4 | . . . . . 4 . . . Classes Destroyed 11 | . 2 4 1 1 2 1 . . Worker 3 | . . . 2 1 . . . . Builder 2 | . . . . . 2 . . . Tunneler 1 | . . . . . 1 . . . Hauler 3 | . . 1 . 1 1 . . . Recycler 3 | . . 1 1 1 . . . . Operator 1 | . . . . . . 1 . . Watcher 2 | . 1 . . 1 . . . . Swarmer 19 | . . 4 8 3 4 . . . Grunt 5 | . 3 2 . . . . . . Sentry 3 | . . 1 . 1 1 . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 5 | . 2 5 5 4 5 1 . . Combat Bots Only 4 | . 2 4 3 2 4 . . . Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . . Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Damage Taken 3367 | . 275 84 169 254 336 1438 493 318 Core 1548 | . 35 42 9 32 . 619 493 318 Absorbed by Shields 13 | . . . . . . 13 . . Redirected to Shielding 110 | . . . 8 . 22 80 . . Core Remaining (%) 81 | 100 95 . 93 96 . 22 . . Volleys Fired 81 | . 21 13 13 18 15 1 . . Largest 3 | . 3 3 3 3 3 3 . . Hottest 94 | . 80 83 69 69 94 94 . . Shots Fired 235 | . 56 38 39 54 45 3 . . Gun 219 | . 56 38 39 54 30 2 . . Cannon 16 | . . . . . 15 1 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 215 | . 42 32 39 54 45 3 . . Thermal 16 | . 10 6 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . Robot Hit Streak 28 | . 5 9 7 28 14 2 . . Robot Miss Streak 3 | . 2 1 3 1 2 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 158 | . 35 27 20 40 34 2 . . Core Hits 66 | . 11 14 12 14 14 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . 1 . . . Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2204 | . 286 349 325 534 602 106 2 . Guns 1846 | . 286 349 325 534 337 15 . . Cannons 288 | . . . . . 265 23 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 70 | . . . . . . 68 2 . Kinetic 2015 | . 224 292 325 534 602 38 . . Thermal 104 | . 47 57 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 15 | . 15 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . 4 . . Average Corruption 3 | . . . . . . 3 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . 2 . . Message Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 12 | . . . . . 12 . . . Projectiles 12 | . . . . . 12 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . 22 1 . Shots . | . . . . . . . . . Rammed 14 | . . . . . . 11 3 . Targets Rammed 18 | . . . . . . 15 3 . Kicked 4 | . . . . . . 4 . . Crushed . | . . . . . . . . . Highest Temperature 387 | . 290 91 153 115 387 30 . . Average Temperature 119 | . 116 36 53 48 176 13 . . Received Heat Transfer 867 | . 156 24 . 27 54 528 21 57 Effects 4 | . 1 . . . 3 . . . Shutdowns 1 | . . . . . 1 . . . Interference 2 | . 1 . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 225 | . 100 125 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Peak Influence 334 | . 108 195 325 325 334 300 326 . Initial 147 | . . 8 75 126 147 60 131 . Average 163 | . 37 137 239 222 235 76 186 . Maximum Alert Level 1 | . . . 1 1 1 1 1 . Low Security (%) 61 | 100 100 100 32 38 24 88 69 . Level 1 38 | . . . 67 61 75 11 30 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . . . . 2 1 . Investigation 2 | . 1 . . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Distress Signals 4 | . . . . 2 . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 5 8 10 8 8 23 20 6 Peak Tracking Total 14 | . 2 2 4 3 4 14 13 3 Tactical Retreats 15 | . . . 1 1 . 6 3 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Traps Triggered 4 | . 1 . . . . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . . 1 Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Machines Accessed 6 | . 2 . . 1 1 2 . . Terminals 5 | . 2 . . 1 . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 18 | . 7 . . 4 3 4 . . Successful 7 | . 4 . . 1 1 1 . . Failed 11 | . 3 . . 3 2 3 . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 4 . . . . 1 . . Terminals 15 | . 7 . . 4 . 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 6 | . 4 . . 1 . 1 . . Robot Analysis 3 | . 2 . . 1 . . . . Open Door 1 | . . . . . . 1 . . Unreport Threat 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . 1 1 2 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 . . . . . Highest-Rated Group 73 | . . . 73 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . 15 . . . . . Total Damage 146 | . . . 146 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Robot Analysis Total 3 | . 2 . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Turns Passed 2312 | 72 290 293 340 325 436 278 149 129 Spaces Moved 1952 | 38 181 190 223 186 261 326 292 255 Core 768 | 16 . . . . . 205 292 255 Treads . | . . . . . . . . . Legs 1143 | 22 181 190 223 186 261 80 . . Wheels . | . . . . . . . . . Hover 41 | . . . . . . 41 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 124 124 50 50 50 Average Speed 94 | 158 120 120 120 124 124 73 50 50 Slowest Speed 250 | 250 120 120 124 124 124 190 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 39 16 46 15 9 69 13 42 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 2 . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Total 2248 | 45 213 225 270 243 338 364 294 256 Wait 76 | . 4 4 15 6 47 . . . Move 1944 | 37 180 189 222 185 260 325 291 255 Hop . | . . . . . . . . . Pick Up 10 | . 1 1 . 7 1 . . . Fast Attach 37 | 8 7 6 1 7 6 2 . . Attach 1 | . . . . . . 1 . . Detach 8 | . . 1 . . 4 3 . . Swap 25 | . . 8 9 5 3 . . . Drop 34 | . . 3 10 15 2 4 . . Fire 81 | . 21 13 13 18 15 1 . . Melee . | . . . . . . . . . Ram 14 | . . . . . . 11 3 . Kick 4 | . . . . . . 4 . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . Rewire . | . . . . . . . . . Trap 1 | . . . . . . . . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 11) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Devolved, losing 1 slot: Utility x-1 630 | -9/Materials | Discovered new exit (range 13) 656 | -9/Materials | Entered Mines 714 | -9/Mines | Received a Mining Laser from a helpful Derelict 902 | -9/Mines | Build established: Scavenger-Tank 982 | -9/Mines | Discovered new exit (range 10) 996 | -9/Mines | Entered Materials 996 | -8/Materials | Devolved, losing 1 slot: Utility x-1 1318 | -8/Materials | Discovered new exit (range 3) 1321 | -8/Materials | Entered Factory 1321 | -7/Factory | Devolved, losing 1 slot: Utility x-1 1337 | -7/Factory | Build established: Scavenger-Gunner 1735 | -7/Factory | Discovered new exit (range 15) 1757 | -7/Factory | Entered Storage 1795 | -7/Storage | Garrison activated, responded to threat 1954 | -7/Storage | Lost 16 parts (2p8n3u3w) 1990 | -7/Storage | Core integrity fell below 50% 2026 | -7/Storage | Discovered new exit (range 16) 2035 | -7/Storage | Entered Factory 2035 | -6/Factory | Devolved, losing 1 slot: Utility x-1 2155 | -6/Factory | Core integrity fell below 50% 2170 | -6/Factory | Build established: Mutant 2182 | -6/Factory | Discovered new exit (range 5) 2184 | -6/Factory | Entered Lower Caves 2234 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2265 | -6/Lower Caves | Core integrity fell below 20% 2313 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- F011. 02117_ Penetrated by Slug. 02129_ Slammed into S-27 Virus. 02129_ Slug penetrates Pressure Siphon. 02129_ Penetrated by Slug. 02142_ K-01 Serf pushes P-60 Hacker. 02145_ K-01 Serf cleans the Subcomponent Replicator. 02180_ Slammed into K-01 Serf. 02182_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02234_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02299_ Searching scrap... 02299_ Found Angular Momentum Engine. 02299_ Found Lightning Gun. 02299_ Found Recalibrator. 02299_ Found Transmission Jammer. 02299_ Found 22 Matter. 02300_ Acquired 22 matter. 02311_ Installed Dirty Bomb Trap. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????###?# #?????????????? | | ???????????????????????????## ### #?????????????? | | ??????????????????????????## ## #?????????????? | | ???????????????# ######### #?????????????? | | ???????????????# $ @ ^ #?????????????? | | ??????????????# g #?????????????? | | ?????????????# # # ############ ##????????????? | | ??????????????????????????????## ##???????????? | | ??????????????????????????????# ##??????????? | | ?????????????????????????????## #??????????? | | ????????????????????????????## #??????????? | | ??????????????????????????### ##??????????? | | ??????????????????????????# ##???????????? | | ?????????????????????????## #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# ## ##????????????? | | ?????????????????????????# ### ##?????????????? | | ?????????????????????????## ##?? #??????????????? | | ??????????????????????????## #### #??????????????? | | ???????????????????????????# #??????????????? | | ?????????????????????####?## ######??????????????? | | ?????????????????????# "## ##????????? ????? | | ?????????????????????#"" [####### ??? | | ?????????????????????#""" * ! #???????? | | ?????????????????????# "" ! #???????? | | ?????????????????????#" ## #########???????? | | ?????????????????????##### ##?????????###???? | | ?????????????????????????## ## #???#####?## #???? | | ??????????????????????????##?# #?### ### #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 325 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 48 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ Devolution Game ------ Seed LinkedMissileMicroactuators Manual? 0 Play Time 00:19:08 Cumulative 212.7 hours Start 2022.09.13 @ 22:56:00 End 2022.09.13 @ 23:14:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 195 Adventurer 1 Explorer 12 Win Type - Total 12 Types 10/1/0/1/0/0/0/0/0 Lore% 69 Gallery% 75 Achievement% 65 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8a322841-1f53-48c7-8144-f0343e6d4e1f