Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.06 @ 00:01:36 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2720) 2720 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 6737 Bonus ------- High Alert Combat Kills 22 Met Data Miner 300 Cogmind --------- Core Integrity 43/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (86) Movement Core (350) Ox6 Location -7/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Neutrino Core Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Targeting Computer Improved Medium Armor Plating Makeshift Kinetic Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Light Angular Momentum Engine Neutrino Core Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Makeshift System Shield Particle Gun Gatling Laser Plasma Cannon Gauss Rifle Gauss Rifle Assault Cannon [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . 2 . 1 . . . Weapon . | . . . . . . . . Parts Attached 74 | 6 2 10 8 30 10 8 . Power 15 | 1 1 1 1 5 4 2 . Engine 10 | 1 1 1 1 2 2 2 . Core 5 | . . . . 3 2 . . Reactor . | . . . . . . . . Propulsion 20 | 2 . 1 5 10 2 . . Treads . | . . . . . . . . Leg 20 | 2 . 1 5 10 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 3 2 5 3 1 . Device 3 | . . . . 3 . . . Storage 2 | 1 1 . . . . . . Processor 2 | . . 2 . . . . . Hackware 1 | . . . . . . 1 . Protection 8 | . . 1 2 2 3 . . Artifact . | . . . . . . . . Weapon 23 | 2 . 5 . 10 1 5 . Energy Gun 6 | 1 . 2 . 1 . 2 . Energy Cannon 3 | . . . . 2 . 1 . Ballistic Gun 9 | 1 . 3 . 3 1 1 . Ballistic Cannon 4 | . . . . 3 . 1 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 42 | . 1 3 . 14 8 12 4 Power 10 | . 1 1 . 2 2 3 1 Propulsion 15 | . . 1 . 9 3 1 1 Utility 7 | . . . . 2 2 3 . Weapon 10 | . . 1 . 1 1 5 2 Highest Loss Streak 9 | . 1 1 . 7 6 9 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 85 77 99 94 90 56 53 Engine 7 | . 14 10 9 6 5 6 7 Core 3 | . . . . 6 7 . . Leg 23 | . 28 21 35 27 23 8 7 Device 1 | . . . . 6 . . . Storage 8 | . 14 11 9 7 7 7 7 Processor 13 | . . 11 18 15 15 15 15 Protection 6 | . . 2 9 6 14 1 . Energy Gun 4 | . 14 7 9 2 . 5 7 Energy Cannon 1 | . . . . 1 . 5 7 Ballistic Gun 8 | . 14 12 9 3 15 2 . Ballistic Cannon 1 | . . . . 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 57 | 14 29 32 38 52 57 56 35 Greatest Support 50 | 20 20 20 40 50 45 25 10 Greatest Overweight (x) 13 | 3 1 2 . 13 5 4 3 Average Overweight (x) 1 | . . 1 . 1 1 2 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 Most Carried 15 | 5 7 15 15 15 15 12 5 Average Carried 11 | 2 4 9 14 14 13 5 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 6 15 15 14 12 5 5 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Matter Collected 2006 | 194 113 189 222 626 405 257 . Remotely . | . . . . . . . . Salvage Created 3019 | . 152 363 504 1024 540 436 . Parts 165 | . 14 30 31 51 22 17 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 39 | . . . . . 23 16 . Prevented 6 | . . . . . 2 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 69 | . 5 13 13 18 10 10 . Guns 52 | . 5 13 13 4 10 7 . Cannons 13 | . . . . 10 . 3 . AOE 3 | . . . . 3 . . . Classes Destroyed 13 | . 3 1 2 5 2 . . Worker 4 | . . . 1 3 . . . Builder 1 | . . . . 1 . . . Recycler 4 | . . . 1 3 . . . Mechanic 1 | . . . . 1 . . . Watcher 8 | . 1 2 2 3 . . . Swarmer 29 | . 3 9 9 3 3 2 . Grunt 22 | . 2 2 3 8 1 6 . Brawler 3 | . . . . . 3 . . Duelist 3 | . . . . . 2 1 . Sentry 7 | . . 2 1 2 1 1 . Specialist 2 | . . . . 2 . . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . 2 . . . Decomposer 1 | . . . . . . 1 . Best Kill Streak 8 | . 3 3 5 8 6 8 . Combat Bots Only 8 | . 3 3 4 4 6 8 . Max Kills in Single Turn 6 | . 1 1 2 6 1 1 . Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Damage Taken 6268 | . 275 510 467 2329 1067 1284 336 Core 897 | . 27 137 76 318 100 173 66 Absorbed by Shields 62 | . . . . 58 4 . . Regen/Repaired (Parts) 152 | . . 63 89 . . . . Core Remaining (%) 85 | 100 89 65 86 . . . . Volleys Fired 240 | . 25 36 34 75 32 37 1 Largest 2 | . 2 2 2 2 2 2 2 Hottest 160 | . 70 73 79 149 56 160 160 Shots Fired 451 | . 50 59 68 139 64 68 3 Gun 327 | . 50 59 68 37 64 47 2 Cannon 122 | . . . . 100 . 21 1 Launcher 2 | . . . . 2 . . . Special . | . . . . . . . . Kinetic 293 | . 25 39 34 83 64 48 . Thermal 156 | . 25 20 34 54 . 20 3 Explosive 2 | . . . . 2 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 5 10 4 9 19 12 2 Robot Miss Streak 4 | . 3 4 3 4 3 3 3 Penetration Max 1 | . . . . 1 . . . Secondary Targets 7 | . 1 . 2 . 3 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . Shots Hit Robots 278 | . 28 31 38 85 44 49 3 Core Hits 136 | . 11 18 23 43 19 22 . Critical Kills 3 | . . . . 2 1 . . Critical Parts Destroyed 5 | . 1 . . . 3 1 . Critical Strikes 15 | . 4 1 1 3 4 2 . Burn 6 | . 3 1 1 . . 1 . Meltdown 1 | . . . . 1 . . . Destroy 7 | . 1 . . 1 4 1 . Blast 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6293 | . 361 446 664 2799 866 1122 35 Guns 3614 | . 361 446 664 510 866 749 18 Cannons 1897 | . . . . 1507 . 373 17 Explosions 781 | . . . . 781 . . . Melee . | . . . . . . . . Ramming 1 | . . . . 1 . . . Kinetic 3601 | . 163 259 334 1168 866 811 . Thermal 2203 | . 198 187 330 1142 . 311 35 Explosive 488 | . . . . 488 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 1 1 5 5 5 Average Corruption 2 | . . . 1 1 2 5 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . . 3 7 18 24 5 Message Errors 14 | . . . . 3 5 3 3 Matter Fused 9 | . . . . 2 4 3 . Heat Flow Errors 9 | . . . 1 . 1 7 . Energy Discharges 9 | . . . 1 . 4 4 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 6 | . . . . 1 1 3 1 Data Loss (major) 2 | . . . 1 . 1 . . Misfires 3 | . . . . . . 2 1 Alerts 2 | . . . . . 2 . . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 121 | . . . . 118 . 3 . Projectiles 24 | . . . . 21 . 3 . Explosions 97 | . . . . 97 . . . Melee . | . . . . . . . . Knockbacks 15 | . . . . 13 . 2 . Impact . | . . . . . . . . Kinetic 14 | . . . . 12 . 2 . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 258 | . . . . 258 . . . Shots 4 | . . . . 4 . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . Kicked 2 | . . . 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 476 | . 131 53 275 461 190 476 86 Average Temperature 91 | . 48 20 34 119 54 151 41 Received Heat Transfer 1452 | . 96 81 63 672 45 495 . Effects 7 | . . . . 2 . 5 . Shutdowns 1 | . . . . 1 . . . Energy Bleed 2 | . . . . . . 2 . Matter Decay 1 | . . . . 1 . . . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 6 | . . . 1 3 . 2 . Heat Transferred 4936 | . 777 592 777 1944 . 746 100 Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . 2 . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Peak Influence 427 | . 139 157 374 427 . . . Initial 101 | . . 58 18 101 . . . Average 101 | . 95 61 73 152 . . . Maximum Alert Level 2 | . . . 1 2 . . . Low Security (%) 84 | 100 100 100 78 73 . . . Level 1 10 | . . . 21 14 . . . Level 2 4 | . . . . 12 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 1 4 . 1 . Investigation 1 | . . . 1 . . . . Extermination 2 | . . . . 2 . . . Reinforcement 2 | . . . . 2 . . . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 6 21 20 28 13 11 4 Peak Tracking Total 12 | . 3 3 6 7 7 12 4 Tactical Retreats 7 | . . 2 1 1 . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 1 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Machines Disabled 10 | . . . 1 8 1 . . Max in Single Turn 4 | . . . 1 4 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Machines Accessed 18 | . 2 6 4 2 . . 4 Terminals 11 | . 2 5 3 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 81 | . 8 22 13 6 . . 32 Successful 61 | . 6 14 8 1 . . 32 Failed 20 | . 2 8 5 5 . . . Catastrophic 3 | . . 1 1 1 . . . Database Lockouts . | . . . . . . . . Manual 9 | . 6 2 1 . . . . Terminals 44 | . 8 20 11 5 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 2 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 57 | . 6 12 6 1 . . 32 Record 11 | . . . . . . . 11 Part Schematic 11 | . . . . . . . 11 Robot Schematic 7 | . . . . . . . 7 Robot Analysis 3 | . 3 . . . . . . Prototype ID Bank 7 | . 2 2 . . . . 3 Branch Access Points 1 | . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . Unreport Threat 3 | . . 2 1 . . . . Locate Traps 2 | . . . 1 1 . . . Dispatch Records 2 | . . 2 . . . . . Maintenance Status 1 | . . . 1 . . . . Security Status 1 | . . . 1 . . . . Surveillance Status 2 | . . 2 . . . . . Investigation Status 1 | . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . Scan Component 2 | . . 1 1 . . . . Repair 2 | . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 5 4 2 . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . Time 52 | . . 26 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Turns Passed 6926 | 71 372 1207 832 1649 1636 931 228 Spaces Moved 2792 | 50 203 505 380 608 728 250 68 Core 22 | 20 . . . 2 . . . Treads . | . . . . . . . . Legs 2770 | 30 203 505 380 606 728 250 68 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 190 330 Average Speed 196 | 116 140 190 120 192 209 326 330 Slowest Speed 700 | 200 190 260 120 700 470 400 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 34 42 31 18 79 36 73 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 2 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 62 | . . . . 58 2 2 . Melee . | . . . . . . . . Projectile 9 | . . . . 5 2 2 . AOE 53 | . . . . 53 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Total 3781 | 63 240 693 694 946 778 298 69 Wait 575 | . 4 124 244 202 . 1 . Move 2785 | 49 202 504 379 607 727 249 68 Hop . | . . . . . . . . Pick Up 72 | 8 6 17 13 19 7 2 . Fast Attach 8 | . . . 1 7 . . . Attach 49 | 6 2 8 2 13 10 8 . Detach 2 | . . 1 . . 1 . . Swap 17 | . . 2 5 10 . . . Drop 31 | . 1 1 15 12 1 1 . Fire 240 | . 25 36 34 75 32 37 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . 1 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Utility x2 745 | -9/Materials | Identified exit to Mines 745 | -9/Materials | Identified exit to Storage 991 | -9/Materials | Repaired Med. Laser 1597 | -9/Materials | Discovered new exit (range 7) 1651 | -9/Materials | Entered another Materials area 1651 | -8/Materials | Evolved 2 slots: Propulsion x2 1962 | -8/Materials | Build established: Scavenger-Mutant 2101 | -8/Materials | Repaired Aluminum Leg 2445 | -8/Materials | Discovered new exit (range 13) 2483 | -8/Materials | Entered Factory 2483 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3685 | -7/Factory | Cargo convoy interrupted 3751 | -7/Factory | Lost 5 parts (1p3n1u) 3916 | -7/Factory | Lost 7 parts (1p4n1u1w) 4079 | -7/Factory | Discovered new exit (range 17) 4132 | -7/Factory | Entered Lower Caves 4141 | -7/Lower Caves | Core integrity fell below 50% 4176 | -7/Lower Caves | Learned Factory stockpile data 5128 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5230 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 5422 | -7/Lower Caves | Discovered new exit (range 17) 5575 | -7/Lower Caves | Learned 8 Factory zone layouts 5768 | -7/Lower Caves | Entered another Lower Caves area 5828 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5906 | -7/Lower Caves | Core integrity fell below 20% 5938 | -7/Lower Caves | Destroyed 8 combat bots 5945 | -7/Lower Caves | Lost 9 parts (2p1n2u4w) 6014 | -7/Lower Caves | Lost 3 parts (1p1u1w) 6127 | -7/Lower Caves | Build established: Mutant 6599 | -7/Lower Caves | Discovered new exit (range 5) 6663 | -7/Lower Caves | Learned location of Zion (-6) 6699 | -7/Lower Caves | Entered Data Miner 6699 | -7/Data Miner | Discovered new exit (range 6) 6756 | -7/Data Miner | Met Data Miner 6838 | -7/Data Miner | Learned location of Section 7 (-2) 6838 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6897 | -7/Data Miner | Received God Mode back door access code from Data Miner 6922 | -7/Data Miner | Data Conduit disabled 6927 | -7/Data Miner | Self-destructed Last Messages --------------- >>Schematic "Nuclear Pulse Array" Downloading schematic... Nuclear Pulse Array Rating: 6 Schematic downloaded. 06872_ MGNTJBDC6AIRXVPG73>Y Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\PPLA to gain control via the back door I've installed. Now off with you. 06905_ GWT,AX75D#CR=|JJMO=UH ,L5NYZ&XOHMKJU 06921_ System corrupted: FCS attempts to trigger Gatling Laser. 06921_ System corrupted: Gatling Laser misfires. 06921_ Data Miner disappears through a trap door. 06922_ Data Conduit disabled. 06924_ Gatling Laser destroyed. 06925_ Aluminum Leg destroyed. 06925_ Plasma Cannon destroyed. 06926_ Mak. Power Source destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????####??????? | | ?????????############?????##?#?????### #??????? | | ???????"""""""""""""###### # #?#?### #??????? | | ???????"""""" """"""""#g#g# # ## < ##??????? | | ??????""""""" g g ######?? | | ??????"""" #?? | | ?????""""" #?? | | ?????"""" #?? | | ?????""""" ##?? | | ??????"""" @ """""""""""""""#####??? | | ??????""""" """"###############??????? | | ???????"""" """""###????????????????????? | | ???????"""""" "#####??????????????????????? | | ???????#####"## "#??????????????????????????? | | ???????????#"?## "#??????????????????????????? | | ???????????#??## "#??????????????????????????? | | ??????????????# "#??????????????????????????? | | ?????????????## "#??????????????????????????? | | ?????????????# "#??????????????????????????? | | ?????????????### "#??????????????????????????? | | ???????????????# "##?????????????????????????? | | ??????????????## ""#?????????????????????????? | | ?????????????## ""#?????????????????????????? | | ?????????"##"#"X ""#?????????????????????????? | | ?????????"""""" "#####?????????????????????? | | ?????????#""""" X"""""#?????????????????????? | | ?????????###"#"X "##"##?????????????????????? | | ???????????#"## X""""#??????????????????????? | | ??????????????## "##"#??????????????????????? | | ???????????????#######??#??????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 10 Evasion (%) 55 Targeting Accuracy 6 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Lrn. Missile Launcher | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldSuperchargedTearclaws Manual? 0 Play Time 00:37:33 Cumulative 25.2 hours Start 2023.10.05 @ 23:25:02 End 2023.10.06 @ 00:01:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 48 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84a9c015-fc74-45dd-aae1-b94cda566db3