Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.09 @ 09:19:03

Player: Ev

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (73)      365
Value Destroyed (2048)     2048
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (517)                517
              TOTAL SCORE: 5630

 Bonus
-------
High Alert Combat Kills    17
Entered DSFs               500

 Cogmind 
---------
Core Integrity             615/700
Matter                     297/300
Energy                     170/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (2) ---
           VSS Leg
           VSS Leg
>          --- UTILITY (6) ------
  Advanced Heat Sink
           Weight Redist. System
           Trap Scanner
  Improved Sensor Array
  Improved Signal Interpreter
           Hardlight Generator
>          --- WEAPON (4) -------
           Beam Rifle
           Pulse Rifle
>          --- INVENTORY (5) ----
  Advanced Treads
           Weapon Cycler
  Advanced ECM Suite
           System Shield
           Beam Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Weight Redist. System
           Trap Scanner
  Improved Sensor Array
  Improved Signal Interpreter
           Hardlight Generator
>          --- WEAPON -----------
           Arc Projector
           Beam Rifle
           Pulse Rifle
           Gauss Rifle
>          --- INVENTORY --------
  Advanced Treads
           Weapon Cycler
  Advanced ECM Suite
           System Shield
           Beam Rifle
[Rating: 43]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Flak Gun
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             70   | 6   17  12  30  3   2   
  Power                    6    | 1   2   .   2   .   1   
    Engine                 5    | 1   1   .   2   .   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   5   .   8   .   .   
    Treads                 5    | .   .   .   5   .   .   
    Leg                    7    | 2   3   .   2   .   .   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  17   | 1   6   .   8   2   .   
    Device                 9    | .   1   .   6   2   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              4    | .   2   .   2   .   .   
    Hackware               2    | .   2   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   32   | 2   4   12  12  1   1   
    Energy Gun             13   | 1   2   2   7   1   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          17   | 1   2   9   4   .   1   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   3   2   .   .   
Parts Lost                 14   | .   2   .   10  .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   1   .   3   .   .   
  Utility                  4    | .   1   .   3   .   .   
  Weapon                   6    | .   .   .   4   .   2   
  Highest Loss Streak      8    | .   2   .   8   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 91  98  99  
  Engine                   7    | .   3   11  8   7   7   
  Core                     3    | .   10  .   .   .   .   
  Treads                   4    | .   .   .   11  .   .   
  Leg                      11   | .   26  .   3   15  15  
  Wheel                    4    | .   .   22  1   .   .   
  Device                   9    | .   .   .   11  38  38  
  Storage                  2    | .   9   .   .   .   .   
  Processor                6    | .   7   .   9   7   7   
  Hackware                 12   | .   10  22  14  .   .   
  Energy Gun               10   | .   15  .   7   28  23  
  Ballistic Gun            20   | .   12  44  22  .   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 14  20  20  25  29  33  
  Greatest Support         42   | 20  24  24  42  30  30  
  Greatest Overweight (x)  8    | 4   .   .   8   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   
  Most Carried             5    | 4   5   5   5   4   5   
  Average Carried          3    | .   2   4   3   2   4   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | .   5   5   3   4   5   

 Class Distribution 
--------------------
 37% | Scavenger-Skirmisher
 29% | Scavenger-Mutant
 17% | Hacker-Gunner
 10% | Mutant
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
        Hacker-Gunner | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/DSF

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  DSF  
Matter Collected           2038 | 176  305  616  891  .    50   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2558 | .    625  735  1123 .    75   
  Parts                    167  | .    38   54   73   .    2    
Haulers Intercepted        9    | .    2    3    4    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac DSF 
Combat Hostiles Destroyed  48   | .   9   13  25  .   1   
  Guns                     48   | .   9   13  25  .   1   
Classes Destroyed          13   | .   6   3   4   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  2    | .   1   .   1   .   .   
  Hauler                   9    | .   2   3   4   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Operator                 4    | .   2   1   1   .   .   
  Watcher                  8    | .   3   2   3   .   .   
  Swarmer                  10   | .   .   2   8   .   .   
  Grunt                    20   | .   9   5   6   .   .   
  Duelist                  2    | .   .   2   .   .   .   
  Sentry                   11   | .   .   4   7   .   .   
  Specialist               3    | .   .   .   2   .   1   
  Hunter                   1    | .   .   .   1   .   .   
  Heavy                    1    | .   .   .   1   .   .   
Best Kill Streak           12   | .   4   5   12  .   1   
  Combat Bots Only         10   | .   2   4   10  .   1   
Max Kills in Single Turn   3    | .   1   1   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  DSF  
Damage Taken               2756 | .    643  168  1591 .    354  
  Core                     513  | .    192  11   225  .    85   
  Absorbed by Shields      88   | .    .    .    28   .    60   
  Regen/Repaired (Parts)   55   | .    24   .    31   .    .    
Core Remaining (%)         69   | 100  23   97   59   .    .    
Volleys Fired              161  | .    57   26   71   .    7    
  Largest                  4    | .    2    4    4    .    4    
  Hottest                  276  | .    115  100  276  .    230  
Shots Fired                426  | .    114  104  189  .    19   
  Gun                      426  | .    114  104  189  .    19   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  267  | .    45   104  116  .    2    
  Thermal                  156  | .    69   .    73   .    14   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    3    
  Robot Hit Streak         14   | .    7    14   11   .    11   
  Robot Miss Streak        10   | .    3    2    10   .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           298  | .    77   48   158  .    15   
  Core Hits                184  | .    34   27   117  .    6    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    4    .    3    .    1    
    Burn                   8    | .    4    .    3    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4811 | .    1007 933  2641 .    230  
  Guns                     4811 | .    1007 933  2641 .    230  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2974 | .    430  933  1570 .    41   
  Thermal                  1814 | .    577  .    1071 .    166  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    .    .    23   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    7    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    
    Data Loss (minor)      3    | .    3    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        578  | .    246  176  578  .    54   
  Average Temperature      110  | .    80   64   166  .    29   
  Received Heat Transfer   780  | .    384  78   297  .    21   
  Effects                  17   | .    3    .    14   .    .    
    Shutdowns              2    | .    .    .    2    .    .    
    Energy Bleed           3    | .    .    .    3    .    .    
    Interference           6    | .    3    .    3    .    .    
    Matter Decay           2    | .    .    .    2    .    .    
    Damage (minor)         4    | .    .    .    4    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             12   | .    3    .    9    .    .    
  Heat Transferred         4921 | .    1961 .    2479 .    481  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac DSF 
Peak Influence             455  | .   150 307 455 189 152 
  Initial                  189  | .   .   .   85  189 132 
  Average                  133  | .   58  120 185 189 148 
Maximum Alert Level        2    | .   .   1   2   .   .   
  Low Security (%)         77   | 100 100 62  60  100 100 
  Level 1                  19   | .   .   37  31  .   .   
  Level 2                  3    | .   .   .   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   4   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac DSF 
Distress Signals           3    | .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   15  20  36  .   3   
  Peak Tracking Total      8    | .   4   4   8   .   2   
  Tactical Retreats        3    | .   .   1   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac DSF 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac DSF 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac DSF 
Machines Accessed          22   | .   7   4   8   3   .   
  Terminals                15   | .   4   3   6   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   
Total Hacks                53   | .   17  13  17  6   .   
  Successful               31   | .   9   10  10  2   .   
  Failed                   22   | .   8   3   7   4   .   
    Catastrophic           4    | .   1   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                38   | .   9   11  14  4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   3   2   2   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   2   .   
Terminal Hacks             22   | .   5   9   7   1   .   
  Record                   3    | .   .   2   1   .   .   
  Prototype ID Bank        3    | .   .   2   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   
  Alert Level              5    | .   2   2   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   1   2   .   .   
  Scan Component           3    | .   1   1   1   .   .   
  Repair                   2    | .   1   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   
  Seal Access              2    | .   .   .   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   5   3   7   1   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   
  Time                     41   | .   16  .   25  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     19   | .   19  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  DSF  
Turns Passed               4018 | 48   1212 662  1654 349  93   
Spaces Moved               2050 | 35   731  431  706  128  19   
  Core                     27   | 12   .    .    15   .    .    
  Treads                   468  | .    .    .    468  .    .    
  Legs                     1003 | 23   695  .    138  128  19   
  Wheels                   552  | .    36   431  85   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   90   
  Average Speed            118  | 105  118  90   141  90   165  
  Slowest Speed            450  | 250  120  90   450  90   180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    95   42   58   4    26   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  DSF  
Total                      3322 | 46   963  661  1226 361  65   
  Wait                     926  | .    122  171  372  227  34   
  Move                     2045 | 34   730  430  705  127  19   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  75   | 6    24   12   27   4    2    
  Fast Attach              4    | .    .    .    4    .    .    
  Attach                   36   | 6    5    4    18   3    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     30   | .    12   8    8    .    2    
  Drop                     45   | .    13   10   21   .    1    
  Fire                     161  | .    57   26   71   .    7    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   15 | -11/Junkyard  | Discovered new exit (range 15)
   49 | -11/Junkyard  | Entered Materials
  314 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Core integrity fell below 50%
  489 | -10/Materials | Discovered new exit (range 16)
  512 | -10/Materials | Identified exit to Materials
  821 | -10/Materials | Discovered exit to Materials (range 3)
  894 | -10/Materials | Build established: Scavenger-Mutant
  924 | -10/Materials | Repaired Particle Gun
  935 | -10/Materials | Discovered new exit (range 12)
  948 | -10/Materials | Discovered exit to Materials (range 7)
 1261 | -10/Materials | Entered another Materials area
 1261 | -9/Materials  | Evolved 2 slots: Weapon x2
 1555 | -9/Materials  | Build established: Hacker-Gunner
 1829 | -9/Materials  | Discovered new exit (range 12)
 1923 | -9/Materials  | Entered another Materials area
 1923 | -8/Materials  | Evolved 2 slots: Utility x2
 2393 | -8/Materials  | Build established: Scavenger-Skirmisher
 2959 | -8/Materials  | Repaired Hvy. Ion Engine
 3108 | -8/Materials  | Garrison activated, responded to threat
 3200 | -8/Materials  | Lost 8 parts (2n2u4w)
 3205 | -8/Materials  | Destroyed 10 combat bots
 3241 | -8/Materials  | Garrison activated, responded to threat
 3491 | -8/Materials  | Discovered new exit (range 14)
 3538 | -8/Materials  | Build established: Scavenger-Mutant
 3576 | -8/Materials  | Identified exit to Factory
 3577 | -8/Materials  | Entered Factory
 3577 | -7/Factory    | Evolved 2 slots: Utility x2
 3846 | -7/Factory    | Build established: Scavenger-Skirmisher
 3926 | -7/Factory    | Identified exit to DSF
 3926 | -7/Factory    | Entered DSF
 4016 | -7/DSF        | Additional patrols routed to DSF
 4019 | -7/DSF        | Self-destructed

 Last Messages 
---------------
03933_ X-62 Marksman destroyed.
03939_ Acquired Imp. Deuterium Engine.
03941_ Dropped Imp. Ion Engine.
03944_ Acquired Gauss Rifle.
03977_ Acquired 5 matter.
03981_ Acquired 40 matter.
03997_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
04004_ Penetrated by Slug.
04007_ Arc Projector destroyed.
04007_ Slug penetrates H-61 Shepherd.
04009_ H-61 Shepherd calls for reinforcements.
04009_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
04013_ Gauss Rifle destroyed.
04013_ Critical hit (Blast).
04015_ Y-54 Guardian suffers critical hit (Burn).
04015_ Slug penetrates Y-54 Guardian.
04016_ Hostiles detected in DSF, routing additional patrols.
04017_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
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|               ?????????#"#???????????????????????? |
|               ??????####"##??????????????????????? |
|               ??????#"""""#?###??##??????????????? |
|               ??????#"%"""##  #   #  !!!=????????? |
|               ????"##""                  ????????? |
|               ????"""""                  ????????? |
|               ????###"" *%##**#***###????????????? |
|               ??????###  ##???#??????????????????? |
|               ???????##  ###?????????????????????? |
|               ???????#*  **#?????????????????????? |
|               ???????#*  **#?????????????????????? |
|               ???????##  ###?????????????????????? |
|               ???????#     #?????????????????????? |
|               ???????#     #?????????????????????? |
|               ???????#     #?????????????????????? |
|               ??????###  ######??????????????????? |
|               ?????##  % ##!!!#??????????????????? |
|               ?????#;    #;!!!#!!!#??????????????? |
|               ????# ;  % @   %Y          ????????? |
|               ?????##                 H  ????????? |
|               ??????#  %                 ????????? |
|               ??????#    ##!!!#***##a   ?????????? |
|               ??????#    #?!!!#?**#??????????????? |
|               ??????###  #??###???#??????????????? |
|               ????????    ???????????????????????? |
|               ????????    ???????????????????????? |
|               ???????#    ???????????????????????? |
|               ???????##a #???????????????????????? |
|               ????????   ????????????????????????? |
|               ???????? ^^????????????????????????? |
|               ????????# ^????????????????????????? |
|               ????????#  ????????????????????????? |
|               ????????"  ????????????????????????? |
|               ?????????  ????????????????????????? |
|               ???????????????????????????????????? |
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|               ???????????????????????????????????? |
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|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                57
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              EncryptedGravmagSegregator
  Manual?         0
Play Time         00:45:20
  Cumulative      15.1 hours
  Start           2023.11.09 @ 08:30:12
  End             2023.11.09 @ 09:19:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          18
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02240ed8-0bed-4390-863d-0fb2e5e34317