Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2022.01.05 @ 15:24:04 // Winter2019/RPGLIKE Player: Minty Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (4272) 4272 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1178) 1178 TOTAL SCORE: 11100 Bonus ------- High Alert Combat Kills 634 Follower Combat Kills 485 Met Imprinter 300 Friendly Fire -241 Cogmind --------- Core Integrity 0/2050 Matter 235/350 Energy 329/450 System Corruption 0% Temperature Critical (636) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Active Sensor Suite 0b10 Decoder Chip [Generic] Advanced Targeting Computer > --- WEAPON (5) ------- Plasma Rifle Force Rifle Variable Charge Gun Heavy Ion Cannon Hardcell Cannon > --- INVENTORY (6) ---- Flexi-carbon Leg Advanced Heat Sink Layered Heavy Armor Plating Mobile Refinery Mk. CCLXVII Force Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Active Sensor Suite 0b10 Decoder Chip [Generic] Advanced Targeting Computer > --- WEAPON ----------- Plasma Rifle Force Rifle Variable Charge Gun Heavy Ion Cannon Hardcell Cannon > --- INVENTORY -------- Flexi-carbon Leg Advanced Heat Sink Layered Heavy Armor Plating Mobile Refinery Mk. CCLXVII Force Rifle [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Processor Visual Processing Unit Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Slots Evolved 10 | 3 . . 1 . . 2 1 2 1 . Power . | . . . . . . . . . . . Propulsion 2 | 1 . . . . . . 1 . . . Utility 4 | 1 . . . . . 1 . 2 . . Weapon 4 | 1 . . 1 . . 1 . . 1 . Parts Attached 55 | 2 2 1 13 . . 15 7 11 . 4 Power 5 | . . . 3 . . . 1 1 . . Engine 5 | . . . 3 . . . 1 1 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | 1 . . 1 . . 6 2 4 . 1 Treads . | . . . . . . . . . . . Leg 15 | 1 . . 1 . . 6 2 4 . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 8 | . 2 . . . . 2 1 3 . . Device 5 | . 1 . . . . 1 1 2 . . Storage . | . . . . . . . . . . . Processor 3 | . 1 . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 27 | 1 . 1 9 . . 7 3 3 . 3 Energy Gun 22 | 1 . . 9 . . 6 2 3 . 1 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 2 | . . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 1 . 1 . . Corrupted Parts 3 | . 1 . . . . 2 . . . . System Corruption 12 | . 1 . . . . 11 . . . . Parts Lost 2 | . . . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 1 | . . . . . . 1 . . . . Highest Loss Streak 2 | . . . . . . 2 . . . . Average Slot Usage (%) 94 | . 79 100 99 100 100 93 99 98 82 84 Engine 9 | . 14 14 12 12 12 7 8 7 7 7 Leg 23 | . 28 28 25 25 25 20 24 24 22 21 Device 9 | . 4 14 12 12 12 10 9 7 7 7 Processor 14 | . 3 14 12 12 12 16 18 24 14 14 Energy Gun 29 | . 28 15 33 37 37 31 34 24 22 21 Energy Cannon 2 | . . . . . . . 3 7 7 7 Launcher 2 | . . 12 1 . . 6 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 49 | 8 9 11 15 15 15 19 24 39 39 49 Greatest Support 60 | 20 20 20 20 25 25 45 60 60 60 60 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 2 2 2 3 3 4 4 4 4 5 6 Average Capacity 3 | 2 2 2 2 3 4 4 4 4 4 5 Most Carried 6 | 2 2 2 3 3 4 4 4 4 4 6 Average Carried 3 | . 1 2 2 3 3 3 3 3 4 4 Final Capacity 6 | 2 2 2 3 4 4 4 4 4 5 6 Final Carried 6 | 2 2 2 3 3 4 3 4 4 4 6 Class Distribution -------------------- 40% | Scavenger-Gunner 38% | Hacker-Gunner 10% | Mutant 6% | Gunner 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -5/Extension Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Matter Collected 1248 | 200 23 40 210 . . 483 67 85 75 65 Remotely . | . . . . . . . . . . . Salvage Created 4343 | . 25 67 703 152 . 619 162 603 1258 754 Parts 225 | . 3 5 57 6 . 30 11 38 47 28 Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . . . Prevented 7 | . . . . . . 7 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Combat Hostiles Destroyed 86 | . . 2 20 3 . 25 3 10 14 9 Guns 51 | . . . 15 3 . 7 3 8 10 5 Cannons 10 | . . . . . . . . 2 4 4 AOE 24 | . . 2 5 . . 17 . . . . Classes Destroyed 17 | . 1 2 6 . . 1 2 2 3 . Worker 5 | . . 1 2 . . . 1 1 . . Builder 3 | . . . 2 . . . . 1 . . Tunneler 2 | . . . . . . . 1 1 . . Hauler 2 | . . . 2 . . . . . . . Recycler 1 | . . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . . Watcher 5 | . 1 . 1 . . . . 2 1 . Swarmer 19 | . . . 4 . . 9 . 4 2 . Grunt 43 | . . 2 11 3 . 11 2 3 5 6 Brawler 4 | . . . 1 . . 2 . . . 1 Duelist 2 | . . . 1 . . 1 . . . . Sentry 8 | . . . 3 . . 1 1 . 2 1 Specialist 1 | . . . . . . . . . 1 . Hunter 5 | . . . . . . . . 2 2 1 Programmer 1 | . . . . . . 1 . . . . Heavy 1 | . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . 2 . Thug 1 | . . . . . . . . . 1 . Best Kill Streak 11 | . 1 3 11 3 . 9 1 6 9 3 Combat Bots Only 9 | . . 2 7 3 . 9 1 5 8 3 Max Kills in Single Turn 2 | . 1 2 2 1 . 2 1 1 2 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 2 | . . 1 2 . . 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Damage Taken 5635 | . . 39 580 118 . 2101 188 704 912 993 Core 4542 | . . 32 471 102 . 1686 150 573 735 793 Absorbed by Shields 125 | . . . . . . . . . 125 . Redirected to Core 3693 | . . 24 344 54 . 1386 137 458 592 698 Core Remaining (%) 53 | 100 . 100 . . . 14 31 . 22 . Volleys Fired 194 | . 9 3 52 6 . 36 11 24 33 20 Largest 5 | . 2 2 3 3 . 4 4 4 4 5 Hottest 510 | . 80 80 150 150 . 215 289 300 450 510 Shots Fired 641 | . 18 6 143 18 . 113 42 96 109 96 Gun 507 | . 18 4 134 18 . 89 40 72 76 56 Cannon 99 | . . . . . . . 2 24 33 40 Launcher 35 | . . 2 9 . . 24 . . . . Special . | . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . 20 Thermal 435 | . 9 1 95 . . 22 27 96 109 76 Explosive 35 | . . 2 9 . . 24 . . . . Electromagnetic 151 | . 9 3 39 18 . 67 15 . . . Robot Hit Streak 14 | . 2 8 10 5 . 9 6 12 12 14 Robot Miss Streak 7 | . 2 . 7 2 . 5 2 3 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . 1 1 . 2 . . . . Max Gunslinging Chain 2 | . . . 1 1 . 2 . . . . Shots Hit Robots 364 | . 4 6 75 10 . 67 24 46 69 63 Core Hits 208 | . 2 5 45 4 . 55 11 23 36 27 Critical Kills 5 | . . . . . . . 1 2 1 1 Critical Parts Destroyed 3 | . . . . . . . . . 3 . Critical Strikes 16 | . . . 3 . . 3 2 3 4 1 Burn 6 | . . . 2 . . 2 1 1 . . Destroy 8 | . . . . . . . 1 2 4 1 Corrupt 2 | . . . 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10821 | 2 58 180 1599 202 . 2985 537 1213 2154 1891 Guns 6102 | . 58 50 1021 202 . 975 504 916 1430 946 Cannons 1870 | . . . . . . . 30 290 704 846 Explosions 2811 | . . 130 575 . . 2007 . . . 99 Melee . | . . . . . . . . . . . Ramming 38 | 2 . . 3 . . 3 3 7 20 . Kinetic 443 | . . . . . . . . . . 443 Thermal 6783 | . 22 57 780 . . 861 374 1206 2134 1349 Explosive 2125 | . . 85 575 . . 1465 . . . . Electromagnetic 1432 | . 36 38 241 202 . 656 160 . . 99 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 1 1 . . . 11 . . . . Average Corruption 8 | . 1 1 . . . 10 . . . . Corruption Purged . | . . . . . . . . . . . Effects 32 | . . 1 . . . 31 . . . . Message Errors 7 | . . . . . . 7 . . . . Matter Fused 10 | . . . . . . 10 . . . . Heat Flow Errors 4 | . . . . . . 4 . . . . Energy Discharges 5 | . . . . . . 5 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 3 | . . 1 . . . 2 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots 4 | . . . . . . . . . 1 3 Overflow Damage 102 | . . . 35 . . 20 . 29 18 . Projectiles 29 | . . . . . . . . 29 . . Explosions 55 | . . . 35 . . 20 . . . . Melee 18 | . . . . . . . . . 18 . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 354 | . . 26 28 . . 300 . . . . Shots 11 | . . 1 2 . . 8 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 7 | 2 . . 1 . . 1 1 1 1 . Kicked 7 | 2 . . 1 . . 1 1 1 1 . Crushed . | . . . . . . . . . . . Highest Temperature 704 | . 90 18 395 313 . 225 130 310 329 704 Average Temperature 115 | . 36 11 121 155 . 32 52 102 121 214 Received Heat Transfer 1173 | . . 9 231 69 . 414 81 27 173 169 Effects 15 | . . . 1 2 . . . . 6 6 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . 1 . Interference 8 | . . . . 2 . . . . 5 1 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 6 | . . . 3 2 . . . . 1 . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 31 | . . . 2 . . 1 5 6 14 3 Heat Transferred 11026 | . 50 75 2009 . . 1250 707 1982 2960 1993 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . . 5 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Peak Influence 990 | . 37 69 507 282 . . 368 274 990 904 Initial 438 | . . 14 26 197 . . 185 81 110 438 Average 296 | . 25 62 288 257 . . 279 168 473 611 Maximum Alert Level 3 | . . . 2 1 . . 1 1 3 3 Low Security (%) 36 | 100 100 100 18 . . . 32 51 26 . Level 1 37 | . . . 65 100 . . 67 48 11 . Level 2 18 | . . . 16 . . . . . 34 76 Level 3 7 | . . . . . . . . . 27 23 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . . 3 . . 1 2 4 6 2 Investigation 7 | . . . 1 . . . 1 1 2 2 Extermination . | . . . . . . . . . . . Reinforcement 9 | . . . 2 . . . 1 3 3 . Assault 2 | . . . . . . 1 . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . . 2 1 Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Distress Signals 7 | . . . 3 . . . . . 4 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 2 2 27 2 . 31 5 16 35 11 Peak Tracking Total 14 | . 1 2 6 2 . 14 3 5 8 4 Tactical Retreats 9 | . . . 2 . . 5 . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Traps Triggered 2 | . . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . . . 1 . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Machines Disabled 19 | . 2 . 3 1 . 2 2 1 3 5 Max in Single Turn 2 | . 2 . 2 1 . 1 1 1 2 2 Energy Cycler 2 | . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Machines Accessed 13 | . 2 1 2 . . . 2 4 1 1 Terminals 9 | . 2 1 1 . . . 1 2 1 1 Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 48 | . 7 2 9 . . . 10 16 1 3 Successful 31 | . 5 2 7 . . . 5 10 1 1 Failed 17 | . 2 . 2 . . . 5 6 . 2 Catastrophic 2 | . . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 3 . 1 . 1 . 7 7 . 3 Terminals 33 | . 7 2 5 . . . 8 7 1 3 Fabricators 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . Scanalyzers 6 | . . . . . . . . 6 . . Garrison Access 3 | . . . . . . . . 3 . . Terminal Hacks 13 | . 3 2 2 . . . 3 2 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . Alert Level 5 | . 1 1 . . . . 1 2 . . Reprogram Traps 1 | . . . . . . . 1 . . . Maintenance Status 1 | . . . 1 . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . Zone Layout 3 | . 1 1 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . Process 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer 6 | . . . . . . . . 6 . . Insert Component 3 | . . . . . . . . 3 . . Analyze 3 | . . . . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 1 . . . 1 2 . 1 Terminals 7 | . 2 . 1 . . . 1 2 . 1 Botnet 7 | . 2 . 1 . . . 1 2 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 1 1 . . . 2 4 . 1 Full Trace Events 4 | . . . 1 . . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . Recycled Matter 56 | . . . 56 . . . . . . . Retrieved Matter 56 | . . . 56 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 12 | . . . . . . 2 1 . 9 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Total Allies 16 | . . . . . . 2 1 . 13 . Largest Group 13 | . . . . . . 2 1 1 13 . Highest-Rated Group 515 | . . . . . . 64 30 30 515 . Highest-Rated Ally 159 | . . . . . . 32 30 30 159 . Total Orders . | . . . . . . . . . . . Ally Attacks 77 | . . . . . . 7 9 3 58 . Total Damage 2522 | . . . . . . 294 333 100 1795 . Kills 15 | . . . . . . 2 1 . 12 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 54 | . . . . . . . 15 14 13 12 Traps 8 | . . . . . . . 3 2 3 . Emergency Access 3 | . . . . . . . . 1 1 1 Items 31 | . . . . . . . 11 9 5 6 Machines 7 | . . . . . . . . 2 3 2 Patrols 2 | . . . . . . . . . 1 1 Guards 2 | . . . . . . . . . . 2 Exits 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Turns Passed 4628 | 25 218 160 712 38 835 920 422 513 456 329 Spaces Moved 2911 | 13 115 123 404 11 690 566 269 317 242 161 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 2911 | 13 115 123 404 11 690 566 269 317 242 161 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 126 120 120 120 Average Speed 122 | 120 120 120 120 120 120 126 127 122 120 120 Slowest Speed 130 | 120 120 120 120 120 120 130 130 126 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 2 23 31 37 6 87 80 8 7 38 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 2 1 . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . 4 1 . . . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 343 | . 43 16 39 . . 195 1 14 24 11 Melee . | . . . . . . . . . . . Projectile 33 | . . . . . . 1 1 14 6 11 AOE 310 | . 43 16 39 . . 194 . . 18 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Total 3536 | 21 176 129 520 22 697 686 322 386 335 242 Wait 151 | 1 49 . 12 6 5 14 10 1 5 48 Move 2901 | 12 114 122 403 10 689 565 268 316 241 161 Hop . | . . . . . . . . . . . Pick Up 15 | 3 1 . 3 . 2 1 4 1 . . Fast Attach 17 | 2 2 . 5 . . 2 3 2 . 1 Attach 11 | . . . 3 . . 5 2 1 . . Detach 4 | . . . 2 . . 1 . 1 . . Swap 27 | . . 1 5 . . 8 2 8 . 3 Drop 31 | 1 1 . 9 . 1 3 5 10 . 1 Fire 194 | . 9 3 52 6 . 36 11 24 33 20 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 7 | 2 . . 1 . . 1 1 1 1 . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . 3 . Rewire 54 | . . . . . . 23 3 . 28 . Trap 1 | . . . . . . 1 . . . . Miscellaneous 120 | . . 3 25 . . 26 13 21 24 8 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Discovered new exit (range 2) 26 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 11) 244 | -10/Materials | Entered Mines 297 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Build established: Mutant 379 | -10/Mines | Discovered new exit (range 8) 404 | -10/Mines | Entered Materials 406 | -9/Materials | Reached level 2 473 | -9/Materials | Reached level 3 476 | -9/Materials | Upgraded with Weapon slot (x1) 509 | -9/Materials | Destroyed 7 combat bots 887 | -9/Materials | Reached level 4 1042 | -9/Materials | Discovered new exit (range 12) 1116 | -9/Materials | Entered Mines 1116 | -9/Mines | Discovered new exit (range 11) 1117 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1118 | -9/Mines | Reached level 5 1145 | -9/Mines | Assembled infested the area 1154 | -9/Mines | Entered Zion 1227 | -7/Zion | Learned Factory security intel 1301 | -7/Zion | Learned Factory recycling unit intel 1308 | -7/Zion | Learned location of Warlord (-5) 1344 | -7/Zion | Build established: Hacker-Gunner 1578 | -7/Zion | Learned location of Recycling (-7) 1670 | -7/Zion | Received a hallucinogenic algorithm 1802 | -7/Zion | Found Prototype Device 1966 | -7/Zion | Discovered new exit (range 20) 1989 | -7/Zion | Entered Proximity Caves 1991 | -6/Proximity Caves | Reached level 6 2048 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2062 | -6/Proximity Caves | Reached level 7 2065 | -6/Proximity Caves | Core integrity fell below 50% 2079 | -6/Proximity Caves | Upgraded with Utility slot (x1) 2079 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 2096 | -6/Proximity Caves | Destroyed 9 combat bots 2144 | -6/Proximity Caves | System corruption reached 10% 2241 | -6/Proximity Caves | Reached level 8 2254 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 2411 | -6/Proximity Caves | Build established: Scavenger-Gunner 2495 | -6/Proximity Caves | Spotted B-75 Beast 2496 | -6/Proximity Caves | Learned Factory stockpile data 2654 | -6/Proximity Caves | Core integrity fell below 20% 2893 | -6/Proximity Caves | Discovered new exit (range 3) 2909 | -6/Proximity Caves | Entered Factory 2910 | -6/Factory | Core integrity fell below 50% 2910 | -6/Factory | Core integrity fell below 20% 2911 | -6/Factory | Reached level 9 2912 | -6/Factory | Loaded intel: 6 recycling unit locations 3015 | -6/Factory | Identified exit to Lower Caves 3051 | -6/Factory | Reached level 10 3076 | -6/Factory | Upgraded with Propulsion slot (x1) 3315 | -6/Factory | Discovered new exit (range 5) 3331 | -6/Factory | Entered another Factory area 3331 | -5/Factory | Accompanied by 1 ally 3332 | -5/Factory | Core integrity fell below 50% 3333 | -5/Factory | Reached level 11 3333 | -5/Factory | Upgraded with Utility slot (x1) 3495 | -5/Factory | Core integrity fell below 20% 3752 | -5/Factory | Discovered new exit (range 19) 3806 | -5/Factory | Reached level 12 3811 | -5/Factory | Upgraded with Utility slot (x1) 3811 | -5/Factory | Found Prototype Device 3811 | -5/Factory | Identified Active Sensor Suite 3843 | -5/Factory | Identified exit to Extension 3844 | -5/Factory | Entered Extension 3889 | -5/Extension | Rescued a captive Derelict 3896 | -5/Extension | Energy Cycler disabled 3897 | -5/Extension | Rescued a captive Derelict 3897 | -5/Extension | Rescued a captive Derelict 3898 | -5/Extension | Rescued a captive Derelict 3898 | -5/Extension | Rescued a captive Derelict 3902 | -5/Extension | Rescued a captive Derelict 3902 | -5/Extension | Rescued a captive Derelict 3902 | -5/Extension | Rescued a captive Derelict 3909 | -5/Extension | Rescued a captive Derelict 3923 | -5/Extension | Rescued A7 3967 | -5/Extension | Reached level 13 4003 | -5/Extension | Build established: Hacker-Gunner 4144 | -5/Extension | First assault squad dispatched 4167 | -5/Extension | Reached level 14 4189 | -5/Extension | Reached level 15 4191 | -5/Extension | Upgraded with Weapon slot (x1) 4197 | -5/Extension | Spotted B-75 Beast 4219 | -5/Extension | Spotted B-75 Beast 4229 | -5/Extension | Destroyed B-75 Beast 4236 | -5/Extension | Discovered new exit (range 17) 4238 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 4241 | -5/Extension | Destroyed B-75 Beast 4249 | -5/Extension | Reached level 16 4299 | -5/Extension | Identified exit to Factory 4300 | -5/Extension | Entered Factory 4301 | -4/Factory | Core integrity fell below 50% 4302 | -4/Factory | Reached level 17 4305 | -4/Factory | Destroyed 8 combat bots 4465 | -4/Factory | Reached level 18 4472 | -4/Factory | Core integrity fell below 20% 4619 | -4/Factory | Reached level 19 4629 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 04610_ Penetrated by Slug. 04616_ Slug penetrates Wall. 04619_ Y-64 Sentinel suffers critical hit (Destroy). 04619_ Reached level 19. 04619_ Imp. Treads melted. 04619_ Adv. Heat Sink melted. 04619_ Y-64 Sentinel destroyed. 04619_ Slug penetrates Wall. 04622_ Overheating: Force Rifle damaged (-34). 04622_ Upgraded: Core Integrity (+50) 04622_ Upgraded: KI Resistance % (+10) 04622_ Upgraded: TH Resistance % (+5) 04623_ Slug penetrates Wall. 04625_ Wall collapses. 04625_ Repair Station disabled. 04627_ Overheating: Force Rifle damaged (-24). 04627_ Overheating: Hardcell Cannon damaged (-50). 04628_ Power failure, Angular Momentum Engine shutdown. 04629_ Slug penetrates Neutrino Reactor. 04629_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????k??????????????????? ???? ???? | | ????????????????????????????????????? ???? ???? | | ????????????????????????????????????? ??? ???? | | ?????????????????????????????????????? ??? ???? | | ?????????????????????????????????????? ?? ???? | | ??????????????????????????????????????? ?? ???? | | ??????????????????????????????????????? ?? ???? | | ???????????????????????????????????????? ? ???? | | ?????????????????????????????????????? ? ???? | | ???????????????????######+##########? ##"##### | | ???????????????+ | | ???????????????# | | ???????????????+ w | | ???????????????# """" ??? | | ???????????????# """" ???? | | ???????????????# """" #########/###"##### | | ???????????????# # ] #! *k[ ! #???# | | ???????????????# """ / [%=%%%![!!##### | | ???????????????????# "R # == # =" ""%+=[ + | | ?????????????##????# "" # ==%# """" ##### | | ?????????????#"#####% h # # """"%#???# | | ???????? =% % ###### """" #???# | | ????????????####"####;;%* #### ##???# """ #???# | | ???????????#####"%## [ !! #???# """" #???# | | ???????????# *t=*#" !#???# #???# | | ???????????# %; @ #???##########???? | | ???????????# ||! ; #????????????????? | | ???????????# ||! # #????????????????? | | ???????????# |!????# #????????????????? | | ???????????????????# [!! #????????????????? | | ???????????????????#% ]%""" """ #????????????????? | | ???????????????????# =""" """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# * #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ????????[??????Y?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 23 Energy Capacity 450 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 28 Terrain Scan Range 20 Terrain Scan Density 410 Resistance: KI 5 Resistance: TH 5 Resistance: EX 10 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 5 Item Schematics ----------------- Lyr. Heavy Armor Plating | -5/Factory | Scanalyzed Adv. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Levels Raised 18 | . . . 3 1 . 3 2 2 4 3 XP Earned 30104 | 3000 185 750 4444 925 650 4590 2198 2795 6911 3656 XP Spent 29860 | 3000 . . 4500 1500 . 4390 3095 2965 6000 4410 Upgrades 89 | 9 . . 21 6 . 17 10 5 12 9 Propulsion Slot 2 | 1 . . . . . . 1 . . . Utility Slot 4 | 1 . . . . . 1 . 2 . . Weapon Slot 4 | 1 . . 1 . . 1 . . 1 . Core Integrity 29 | . . . 10 . . 8 3 1 3 4 Heat Dissipation 8 | . . . 1 4 . 2 . . 1 . Energy Generation 1 | . . . . . . 1 . . . . Energy Storage 3 | . . . . . . 1 2 . . . Matter Storage 1 | . . . . . . . . . 1 . Mass Support 1 | . . . . 1 . . . . . . Inventory Capacity 6 | 2 . . 1 1 . . . . 1 1 Sight Range 3 | 2 . . . . . . . . . 1 Sensor Range 4 | . . . 1 . . . 1 1 1 . Terrain Scan Density 4 | . . . 1 . . 1 . 1 1 . Ranged Accuracy 3 | . . . . . . . 2 . 1 . Hack Attack % 4 | 1 . . 2 . . . . . 1 . Hack Defense % 1 | . . . 1 . . . . . . . KI Resistance % 3 | . . . . . . 1 . . . 2 TH Resistance % 2 | 1 . . . . . . . . . 1 EX Resistance % 2 | . . . . . . 1 1 . . . KI Damage % 2 | . . . 1 . . . . . 1 . TH Damage % 2 | . . . 2 . . . . . . . Protomatter Created 1163 | . . 53 269 45 . 260 99 165 167 105 Integrity Restored 2579 | . . 46 499 . . 552 297 495 519 171 Core 2491 | . . 32 425 . . 552 297 495 519 171 Parts 88 | . . 14 74 . . . . . . . Protomatter Decayed 577 | . . 36 49 45 . 37 . . 410 . Game ------ Seed SigixPlasmaClaw Manual? 0 Play Time 00:42:44 Cumulative 353.6 hours Start 2022.01.05 @ 14:43:47 End 2022.01.05 @ 15:24:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 257 Rogue 83 Adventurer 61 Explorer 113 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 60 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd7023b4-16e4-40cc-ba56-d6cda42489ef