Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 11:33:00

Player: Enzo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (136)     680
Value Destroyed (3937)     3937
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1511)               1511
              TOTAL SCORE: 9208

 Bonus
-------
High Alert Combat Kills    511
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             597/700
Matter                     156/300
Energy                     46/100
System Corruption          3%
Temperature                Cool (163)
Movement                   Treading (190) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
        Armored Treads
        Armored Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Terrain Scanner
                Terrain Scan Processor
       Advanced Targeting Computer
>               --- WEAPON (3) -------
       Advanced Assault Cannon
       Improved Grenade Launcher
>               --- INVENTORY (12) ---
        Armored Treads
       Advanced Targeting Computer
       Advanced Targeting Computer
                Transmission Jammer
                Relay Coupler [Sentry] (19)
                Relay Coupler [Hunter] (18)
           Mini Grenade Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Terrain Scanner
                Terrain Scan Processor
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                AWS/Thermal
                EM Pulse Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
        Armored Treads
        Armored Treads
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Transmission Jammer
       Advanced Beam Rifle
                Bore Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   3   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             99   | 7   24  9   7   7   35  4   6   
  Power                    11   | 1   4   2   1   .   3   .   .   
    Engine                 5    | 1   3   1   .   .   .   .   .   
    Core                   6    | .   1   1   1   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   3   3   .   2   12  .   3   
    Treads                 19   | 2   3   .   .   2   9   .   3   
    Leg                    2    | .   .   .   .   .   2   .   .   
    Wheel                  3    | .   .   3   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | 2   4   1   3   .   7   .   1   
    Device                 4    | .   1   .   2   .   1   .   .   
    Storage                5    | 2   1   1   1   .   .   .   .   
    Processor              6    | .   2   .   .   .   3   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   13  3   3   5   13  4   2   
    Energy Gun             21   | 2   10  1   3   1   2   1   1   
    Energy Cannon          7    | .   .   .   .   .   7   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   1   .   1   .   2   .   
    Launcher               12   | .   3   1   .   3   3   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   2   .   .   
Parts Lost                 13   | .   .   4   .   1   .   1   7   
  Power                    2    | .   .   1   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   1   .   .   2   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   6    | .   .   2   .   .   .   1   3   
  Highest Loss Streak      5    | .   .   1   .   1   .   1   5   
Average Slot Usage (%)     94   | .   98  99  89  87  89  98  97  
  Engine                   2    | .   4   9   .   .   .   .   .   
  Core                     8    | .   9   4   14  14  8   9   6   
  Treads                   19   | .   27  17  .   13  18  18  22  
  Wheel                    3    | .   .   10  28  13  .   .   .   
  Device                   5    | .   4   .   .   .   9   9   7   
  Storage                  11   | .   19  14  13  14  9   9   7   
  Processor                14   | .   4   14  14  14  18  18  22  
  Protection               5    | .   .   .   .   .   8   9   6   
  Energy Gun               13   | .   26  20  13  9   9   1   9   
  Energy Cannon            3    | .   .   .   .   .   8   2   .   
  Ballistic Cannon         3    | .   .   4   6   3   .   15  11  
  Launcher                 1    | .   .   3   .   3   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             68   | 16  28  49  49  47  62  68  65  
  Greatest Support         64   | 40  40  40  26  40  44  44  64  
  Greatest Overweight (x)  4    | .   4   1   1   2   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   
Largest Inventory Capacity 12   | 8   12  12  12  12  12  12  12  
  Average Capacity         11   | 7   9   10  11  12  12  12  12  
  Most Carried             12   | 2   10  12  12  12  12  12  11  
  Average Carried          9    | 1   7   10  11  11  11  10  9   
  Final Capacity           12   | 8   10  12  12  12  12  12  12  
  Final Carried            12   | 2   10  12  12  12  12  11  8   

 Class Distribution 
--------------------
 33% | Skirmisher
 32% | Mutant
 20% | Scavenger-Skirmisher
 13% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
           Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  
Matter Collected           1808 | 270  320  171  .    199  440  400  8    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4109 | 187  684  304  .    340  1856 522  216  
  Parts                    271  | 21   48   12   .    25   122  32   11   
Haulers Intercepted        6    | .    1    .    .    .    5    .    .    
Recyclers Shooed           3    | 1    1    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac 
Combat Hostiles Destroyed  97   | .   16  10  .   12  29  17  13  
  Guns                     49   | .   10  7   .   8   19  4   1   
  Cannons                  18   | .   .   .   .   .   9   7   2   
  AOE                      30   | .   6   3   .   4   1   6   10  
Classes Destroyed          16   | 3   6   1   .   1   1   2   2   
  Worker                   3    | 1   .   1   .   .   1   .   .   
  Builder                  8    | .   2   1   .   2   3   .   .   
  Tunneler                 6    | 5   .   .   .   .   1   .   .   
  Hauler                   6    | .   1   .   .   .   5   .   .   
  Recycler                 6    | 1   .   2   .   1   2   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   
  Watcher                  8    | .   3   .   .   .   5   .   .   
  Swarmer                  32   | .   3   3   .   10  7   4   5   
  Grunt                    33   | .   13  .   .   .   11  6   3   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  5    | .   .   .   .   .   .   2   3   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   .   2   9   3   .   
  Hunter                   3    | .   .   .   .   .   2   1   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Assembled                7    | .   .   7   .   .   .   .   .   
Best Kill Streak           12   | 3   4   4   .   7   7   4   12  
  Combat Bots Only         12   | .   4   3   .   5   5   4   12  
Max Kills in Single Turn   8    | 1   2   2   .   2   2   2   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 8    | .   2   1   .   2   1   2   8   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  
Damage Taken               3042  | 54   267  433  .    193  552  576  967  
  Core                     329   | 15   36   81   .    25   33   36   103  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 94   .    .    .    37   .    87   .    
Volleys Fired              215   | 11   46   35   .    6    67   40   10   
  Largest                  3     | 2    2    2    .    2    1    3    3    
  Hottest                  184   | 80   90   102  .    60   63   159  184  
Shots Fired                447   | 22   81   62   .    30   146  79   27   
  Gun                      274   | 22   73   53   .    23   79   13   11   
  Cannon                   134   | .    .    3    .    2    57   59   13   
  Launcher                 39    | .    8    6    .    5    10   7    3    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  62    | .    .    3    .    2    .    44   13   
  Thermal                  140   | 11   3    .    .    23   79   13   11   
  Explosive                39    | .    8    6    .    5    10   7    3    
  Electromagnetic          206   | 11   70   53   .    .    57   15   .    
  Robot Hit Streak         22    | 6    8    5    .    17   22   11   6    
  Robot Miss Streak        4     | 1    2    3    .    1    4    3    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    
  Autonomous               116   | .    .    .    .    23   79   14   .    
Shots Hit Robots           313   | 16   56   30   .    24   117  53   17   
  Core Hits                176   | 8    32   20   .    18   53   23   22   
  Critical Hits            3     | .    .    .    .    1    2    .    .    
  Critical Kills           3     | .    .    .    .    1    2    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10940 | 266  1606 582  .    856  3576 1632 2422 
  Guns                     4226  | 192  845  322  .    566  1915 296  90   
  Cannons                  2373  | .    .    18   .    35   1254 903  163  
  Explosions               4340  | 74   761  242  .    255  406  433  2169 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    .    1    .    .    
  Kinetic                  857   | .    .    18   .    35   .    641  163  
  Thermal                  3136  | 157  112  .    .    566  1915 296  90   
  Explosive                4177  | .    672  242  .    255  406  433  2169 
  Electromagnetic          2769  | 109  822  322  .    .    1254 262  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    2    2    2    .    .    3    
  Average Corruption       2     | .    .    2    2    2    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  12    | .    .    3    4    1    .    .    4    
    Message Errors         3     | .    .    .    2    .    .    .    1    
    Matter Fused           1     | .    .    .    .    .    .    .    1    
    Heat Flow Errors       3     | .    .    2    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    1    2    1    .    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            464   | 19   23   2    .    22   81   16   301  
  Projectiles              60    | .    .    .    .    .    46   14   .    
  Explosions               404   | 19   23   2    .    22   35   2    301  
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    11   1    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    11   1    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      788   | 55   .    16   .    39   96   .    582  
  Shots                    16    | 2    .    2    .    1    4    .    7    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    
Highest Temperature        430   | 84   222  166  .    40   116  430  280  
  Average Temperature      73    | 32   55   58   .    16   36   130  144  
  Received Heat Transfer   463   | .    99   49   .    9    162  135  9    
  Effects                  6     | .    .    .    .    .    .    6    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    
    Interference           2     | .    .    .    .    .    .    2    .    
    Matter Decay           2     | .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    2    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    4    .    .    .    5    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    2    7    2    1    
  Heat Transferred         4162  | 300  100  .    .    740  2442 370  210  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | 2    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  
Peak Influence             1125 | 35   229  109  .    290  642  1125 852  
  Average Influence        262  | 15   90   44   .    136  223  774  613  
Maximum Alert Level        4    | .    1    .    .    1    2    4    3    
  Low Security (%)         64   | 100  99   100  .    82   61   .    .    
  Level 1                  5    | .    .    .    .    17   10   4    .    
  Level 2                  21   | .    .    .    .    .    28   31   97   
  Level 3                  8    | .    .    .    .    .    .    59   2    
  Level 4                  .    | .    .    .    .    .    .    4    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    3    .    .    .    10   .    2    
  Investigation            7    | .    2    .    .    .    5    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    
  Reinforcement            6    | .    1    .    .    .    5    .    .    
  Assault                  1    | .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac 
Distress Signals           4    | .   .   1   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              129  | .   26  15  .   12  43  17  16  
  Peak Tracking Total      12   | .   5   3   .   3   5   4   12  
  Tactical Retreats        16   | .   7   1   .   2   3   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac 
Traps Triggered            14   | .   6   .   .   .   2   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac 
Machines Disabled          21   | .   .   1   .   1   4   4   11  
  Max in Single Turn       4    | .   .   1   .   1   1   1   4   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac 
Machines Accessed          21   | .   8   .   .   .   12  .   1   
  Terminals                14   | .   7   .   .   .   7   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   1   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                66   | .   27  .   .   .   37  .   2   
  Successful               42   | .   16  .   .   .   26  .   .   
  Failed                   24   | .   11  .   .   .   11  .   2   
    Catastrophic           4    | .   2   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   18   | .   8   .   1   .   9   .   .   
  Terminals                37   | .   21  .   .   .   16  .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          13   | .   6   .   .   .   7   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   12  .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             17   | .   10  .   .   .   7   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              6    | .   2   .   .   .   4   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   5   .   .   .   6   .   .   
  Scan Component           6    | .   3   .   .   .   3   .   .   
  Repair                   5    | .   2   .   .   .   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   9   .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   3   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
    Extract                2    | .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   8   .   .   .   11  .   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   2   .   .   .   13  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   .   .   3   .   .   
  Time                     147  | .   64  .   .   .   83  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   7   .   
  Machine Destruction      7    | .   .   .   .   .   .   7   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   22  .   .   .   .   .   
  Total Damage             245  | .   .   245 .   .   .   .   .   
  Kills                    6    | .   .   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  
Turns Passed               8152 | 180  1485 1148 276  407  3110 1087 459  
Spaces Moved               3856 | 86   731  722  250  260  997  562  248  
  Core                     5    | 4    1    .    .    .    .    .    .    
  Treads                   3098 | 82   730  385  .    94   997  562  248  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   753  | .    .    337  250  166  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  100  90   100  165  165  161  
  Average Speed            154  | 154  160  134  99   130  174  165  168  
  Slowest Speed            250  | 160  250  180  100  200  190  165  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    95   77   61   25   81   76   6    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 101  | .    .    9    .    25   67   .    .    
Terrain Destroyed          412  | 8    67   60   .    70   99   17   91   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    3    .    4    12   .    3    
  AOE                      390  | 8    67   57   .    66   87   17   88   

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  
Total                      5736 | 107  959  834  281  323  2305 661  266  
  Wait                     1445 | 2    138  57   .    42   1162 44   .    
  Move                     3848 | 85   730  721  249  259  996  560  248  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  53   | 2    11   8    9    3    16   2    2    
  Fast Attach              41   | 7    14   .    6    3    9    1    1    
  Attach                   26   | .    2    4    .    4    8    3    5    
  Detach                   11   | .    2    .    1    1    6    1    .    
  Swap                     32   | .    8    5    1    .    18   .    .    
  Drop                     56   | .    8    4    15   5    22   2    .    
  Fire                     215  | 11   46   35   .    6    67   40   10   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  181 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  649 | -10/Materials | Discovered new exit (range 5)
  667 | -10/Materials | Identified exit to Mines
  868 | -10/Materials | Repaired Hvy. EM Pulse Gun
  902 | -10/Materials | Repaired Hvy. EM Pulse Gun
  973 | -10/Materials | Discovered new exit (range 9)
 1437 | -10/Materials | Discovered new exit (range 15)
 1575 | -10/Materials | Identified exit to Materials
 1666 | -10/Materials | Entered Mines
 1719 | -10/Mines     | Discovered exit to Materials (range 8)
 1784 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2104 | -10/Mines     | Assembled infested the area
 2109 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2466 | -10/Mines     | Core integrity fell below 50%
 2550 | -10/Mines     | Learned 8 Materials zone layouts
 2690 | -10/Mines     | Build established: Scavenger-Mutant
 2705 | -10/Mines     | Discovered exit to Materials (range 10)
 2810 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2810 | -10/Mines     | Discovered new exit (range 5)
 2813 | -10/Mines     | Identified exit to Exiles
 2814 | -10/Mines     | Entered Exiles
 2839 | -10/Exiles    | Met 8R-AWN
 2864 | -10/Exiles    | Met EX-HEX
 2898 | -10/Exiles    | Met EX-BIN
 2909 | -10/Exiles    | Aligned with FarCom system
 2910 | -10/Exiles    | Given EX-Vault access code
 2933 | -10/Exiles    | Opened EX-Vault
 2938 | -10/Exiles    | Found Prototype Energy Gun
 2938 | -10/Exiles    | Identified AWS/Thermal
 2952 | -10/Exiles    | Found Prototype Device
 2952 | -10/Exiles    | Identified Chronowheel
 2952 | -10/Exiles    | Activated Chronowheel
 2955 | -10/Exiles    | Found Prototype Device
 2955 | -10/Exiles    | Identified Cloak of Protection
 3008 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3042 | -10/Exiles    | Met EX-DEC
 3077 | -10/Exiles    | Discovered new exit (range 14)
 3089 | -10/Exiles    | Identified exit to Mines
 3090 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 3090 | -10/Exiles    | Entered Mines
 3474 | -9/Mines      | Discovered new exit (range 6)
 3485 | -9/Mines      | Identified exit to Materials
 3497 | -9/Mines      | Entered Materials
 3497 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 3498 | -8/Materials  | Identified exit to Factory
 3639 | -8/Materials  | Repaired Mni. Grenade Launcher
 3678 | -8/Materials  | Repaired Lgt. Nuclear Core
 3760 | -8/Materials  | Discovered exit to Factory (range 12)
 3804 | -8/Materials  | Build established: Scavenger-Skirmisher
 5400 | -8/Materials  | Repaired Datajack
 5492 | -8/Materials  | Build established: Skirmisher
 6551 | -8/Materials  | Discovered exit to Factory (range 12)
 6605 | -8/Materials  | Identified exit to Garrison
 6607 | -8/Materials  | Entered Garrison
 6654 | -8/Garrison   | Triggered checkpoint
 6699 | -8/Garrison   | Garrison Relay disabled
 6758 | -8/Garrison   | Triggered checkpoint
 6838 | -8/Garrison   | Triggered checkpoint
 6997 | -8/Garrison   | Triggered checkpoint
 7075 | -8/Garrison   | Discovered exit to Factory (range 13)
 7162 | -8/Garrison   | Triggered checkpoint
 7290 | -8/Garrison   | Discovered exit to Factory (range 15)
 7374 | -8/Garrison   | Triggered checkpoint
 7413 | -8/Garrison   | Garrison Relay disabled
 7627 | -8/Garrison   | Discovered exit to Factory (range 14)
 7636 | -8/Garrison   | Triggered checkpoint
 7685 | -8/Garrison   | Installed Relay Interface Framework
 7694 | -8/Garrison   | Entered Factory
 7694 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8094 | -7/Factory    | First assault squad dispatched
 8153 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08142_ Destroyed Lgt. Angular Momentum Engine.
08142_ Destroyed Hvy. Laser.
08142_ Destroyed Carbon-fiber Leg.
08142_ Destroyed Autogun.
08142_ Destroyed VTOL Module.
08142_ Destroyed Lgt. Nuclear Core.
08142_ S-27 Virus destroyed.
08142_ Gatling Laser destroyed.
08142_ Destroyed Gatling Laser.
08142_ G-50 Soldier destroyed.
08142_ L-41 Fighter destroyed.
08145_ Nuclear Reactor explodes.
08145_ Destroyed Imp. Deuterium Engine.
08145_ I-36 Angel destroyed.
08145_ Nuclear Reactor explodes.
08145_ Destroyed Microactuators.
08148_ Destroyed Carbon-fiber Leg. <x2>
08148_ L-41 Fighter destroyed.
08151_ The unstable cave ceiling collapses.
08151_ Acquired 8 matter.

 Map 
-----
+----------------------------------------------------+
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|           #?#?#          @    # ##??###??????????? |
|           ##?#     *          #?#####????????????? |
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|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
                Lgt. Treads | -10/Materials | Hacked
                      Wheel | -10/Materials | Hacked
                   Datajack | -8/Materials  | Scanalyzed
            EM Pulse Cannon | -8/Materials  | Scanalyzed
      Mni. Grenade Launcher | -8/Materials  | Scanalyzed
 Salvage Targeting Computer | -8/Materials  | Extracted
            Sml. Matter Pod | -8/Materials  | Extracted
            Hvy. Ion Engine | -8/Materials  | Extracted
                Adv. Treads | -8/Materials  | Scanalyzed
            Power Shielding | -8/Materials  | Extracted
                 Com. Wheel | -8/Materials  | Extracted
         Hvy. Armor Plating | -8/Materials  | Extracted
       Adv. Terrain Scanner | -8/Materials  | Extracted
                 Beam Rifle | -8/Materials  | Extracted
          Hvy. Particle Gun | -8/Materials  | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              MiniSingularityJammer
  Manual?         0
Play Time         00:54:38
  Cumulative      30.9 hours
  Start           2020.05.16 @ 10:15:59
  End             2020.05.17 @ 11:33:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             39
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12abc38a-23ae-44fb-8bf8-327e102f3ee7