Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.27 @ 17:23:38 Player: lcbb_tuk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (2328) 2328 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7688 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 259/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (1900) Ox37 Location -4/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (5) ------- (None) > --- INVENTORY (26) --- Large Storage Unit Hardened Medium Armor Plating Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Fission Core Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Improved Target Analyzer Improved Particle Charger Improved Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun High-powered Shock Rifle Tesla Rifle High-powered Electrolaser Assault Cannon > --- INVENTORY -------- Fission Core Light Fission Core Micro Fission Core Large Storage Unit Cloaking Device Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Defense Suite Advanced Shield Generator Improved Arc Projector Heavy Laser Improved Plasma Cutter Improved Plasma Cutter Improved Plasma Cutter Katana [Rating: 85] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Particle Charger Storage Large Storage Unit Processor Target Analyzer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Electrolaser Energy Gun High-powered Electrolaser Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Improved Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 . . . 6 2 2 . . Power 3 | . . . . . . 1 1 1 . . Propulsion 1 | . . . . . . 1 . . . . Utility 5 | . . 2 . . . 2 1 . . . Weapon 3 | . . . . . . 2 . 1 . . Parts Attached 97 | 6 1 4 . 1 18 26 5 3 27 6 Power 15 | 1 . . . . 2 4 3 1 4 . Engine 5 | 1 . . . . 2 1 1 . . . Core 10 | . . . . . . 3 2 1 4 . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . . . . 4 4 . . 4 . Treads 6 | 2 . . . . 2 . . . 2 . Leg 5 | . . . . . . 4 . . 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . 2 . . . 1 . Utility 33 | 1 1 4 . . 2 10 1 . 8 6 Device 11 | . . 1 . . 2 4 . . 4 . Storage 9 | 1 1 2 . . . 4 . . 1 . Processor 3 | . . 1 . . . 1 1 . . . Hackware 1 | . . . . . . 1 . . . . Protection 9 | . . . . . . . . . 3 6 Artifact . | . . . . . . . . . . . Weapon 35 | 2 . . . 1 10 8 1 2 11 . Energy Gun 15 | 1 . . . 1 2 5 1 1 4 . Energy Cannon 4 | . . . . . . 1 . . 3 . Ballistic Gun 11 | 1 . . . . 8 2 . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . 3 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 1 . 1 . Parts Lost 60 | . . . . . 15 9 1 . 25 10 Power 11 | . . . . . 2 2 . . 6 1 Propulsion 10 | . . . . . 3 1 . . 3 3 Utility 15 | . . . . . 2 3 . . 5 5 Weapon 24 | . . . . . 8 3 1 . 11 1 Highest Loss Streak 21 | . . . . . 10 3 1 . 21 10 Average Slot Usage (%) 89 | . 92 93 100 92 95 91 100 99 81 42 Engine 5 | . 14 11 11 11 10 3 5 5 3 . Core 6 | . . . . . . 9 11 15 11 . Treads 4 | . 28 22 22 22 5 1 . . 1 2 Leg 8 | . . . . . . 16 17 15 9 2 Flight 4 | . . . . . 15 . . . . . Device 8 | . . 6 11 11 8 14 5 5 5 1 Storage 18 | . 21 22 22 22 22 18 17 15 15 15 Processor 7 | . . 8 11 11 11 3 11 10 8 4 Hackware 1 | . . . . . . . 5 5 3 . Protection 1 | . . . . . . . . . 2 12 Energy Gun 10 | . 14 11 11 4 8 13 23 21 8 . Energy Cannon 1 | . . . . . . 1 . . 2 1 Ballistic Gun 5 | . 14 11 11 11 13 5 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 144 | 10 14 40 40 40 49 132 125 136 144 112 Greatest Support 56 | 40 40 40 40 40 46 56 56 56 56 10 Greatest Overweight (x) 40 | . . . . . 14 40 2 2 38 37 Average Overweight (x) 2 | . . . . . 3 1 2 2 3 29 Largest Inventory Capacity 26 | 6 8 16 16 16 16 26 26 26 26 26 Average Capacity 21 | 5 6 12 16 16 16 24 26 26 26 26 Most Carried 24 | 2 5 9 7 12 15 19 23 22 24 8 Average Carried 13 | 1 3 6 7 10 10 14 21 21 16 6 Final Capacity 26 | 6 8 16 16 16 16 26 26 26 26 26 Final Carried 23 | 2 5 7 7 11 4 19 23 22 8 3 Class Distribution -------------------- 42% | Hauler-Gunner 23% | Mutant 13% | Hauler-Mutant 12% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hauler-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Matter Collected 1611 | 262 19 65 . . 357 495 35 . 352 26 Remotely 391 | . . . . . . 391 . . . . Salvage Created 2895 | 57 138 447 . . 747 770 88 . 648 . Parts 122 | 1 5 24 . . 29 41 3 . 19 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . 18 . . . 14 4 Prevented 10 | . . . . . 5 . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Combat Hostiles Destroyed 53 | . 3 11 . . 14 16 1 . 8 . Melee 2 | . . . . . . . . . 2 . Guns 43 | . 3 11 . . 13 12 1 . 3 . Cannons 4 | . . . . . . 3 . . 1 . AOE 1 | . . . . . . . . . 1 . Classes Destroyed 8 | 1 1 2 . . 1 2 . . 1 . Worker 1 | . . . . . . 1 . . . . Recycler 2 | 1 1 . . . . . . . . . Swarmer 18 | . 3 3 . . 4 6 . . 2 . Grunt 22 | . . 6 . . 6 7 . . 3 . Brawler 1 | . . . . . . . . . 1 . Sentry 6 | . . 2 . . 1 . 1 . 2 . Hunter 3 | . . . . . 3 . . . . . Programmer 3 | . . . . . . 3 . . . . Packrat 1 | . . . . . . . . . 1 . Best Kill Streak 5 | 1 3 3 . . 4 5 1 . 2 . Combat Bots Only 5 | . 3 3 . . 4 5 1 . 2 . Max Kills in Single Turn 2 | 1 1 2 . . 1 1 1 . 1 . Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Damage Taken 8556 | . 80 241 . . 1543 1038 117 . 3129 2408 Core 1719 | . 20 39 . . 307 180 16 . 867 290 Absorbed by Shields 105 | . . 61 . . 35 . . . 9 . Core Remaining (%) 76 | 100 92 . . . 13 78 98 . . . Volleys Fired 153 | 2 9 30 . . 59 32 3 . 15 3 Largest 5 | 2 2 2 . . 2 4 4 . 5 1 Hottest 289 | 60 60 60 . . 83 268 249 . 289 90 Shots Fired 329 | 4 18 56 . . 111 78 6 . 53 3 Gun 288 | 4 18 56 . . 111 68 6 . 25 . Cannon 35 | . . . . . . 10 . . 22 3 Launcher . | . . . . . . . . . . . Special 6 | . . . . . . . . . 6 . Kinetic 169 | 2 9 30 . . 90 26 . . 12 . Thermal 67 | . . . . . . 50 2 . 12 3 Explosive . | . . . . . . . . . . . Electromagnetic 93 | 2 9 26 . . 21 2 4 . 29 . Robot Hit Streak 32 | 2 8 17 . . 32 12 13 . 15 1 Robot Miss Streak 6 | 1 2 1 . . 3 6 . . 4 2 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 5 | . . 3 . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 249 | 2 13 49 . . 97 44 6 . 37 1 Core Hits 133 | 2 7 20 . . 39 31 2 . 32 . Critical Hits 7 | . . . . . 1 2 . . 4 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . 1 2 . . 2 . Melee Attacks 2 | . . . . . . . . . 2 . Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5465 | 35 225 509 . . 1578 1721 144 . 1149 104 Guns 4368 | 35 145 509 . . 1578 1608 144 . 349 . Cannons 560 | . . . . . . 113 . . 343 104 Explosions 309 | . 80 . . . . . . . 229 . Melee 52 | . . . . . . . . . 52 . Ramming 106 | . . . . . . . . . 106 . Kinetic 2013 | 10 48 198 . . 1328 322 . . 107 . Thermal 1972 | . 80 . . . . 1351 53 . 384 104 Explosive . | . . . . . . . . . . . Electromagnetic 1322 | 25 97 311 . . 250 48 91 . 500 . Impact . | . . . . . . . . . . . Slashing 52 | . . . . . . . . . 52 . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 . . 11 12 Average Corruption 6 | . . . . . . 1 . . 10 11 Corruption Purged . | . . . . . . . . . . . Effects 46 | . . . . . . 6 . . 34 6 Message Errors 15 | . . . . . . 3 . . 9 3 Matter Fused 10 | . . . . . . . . . 9 1 Heat Flow Errors 5 | . . . . . . . . . 5 . Energy Discharges 4 | . . . . . . 3 . . 1 . Data Loss (minor) 8 | . . . . . . . . . 6 2 Misdirections 2 | . . . . . . . . . 2 . Targeting Errors 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 99 | . . . . . . . . . 89 10 Projectiles 10 | . . . . . . . . . . 10 Explosions 89 | . . . . . . . . . 89 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 81 | . . . . . . . . . 81 . Shots 1 | . . . . . . . . . 1 . Rammed 18 | . . . . . . . . . 16 2 Targets Rammed 24 | . . . . . . . . . 22 2 Kicked 6 | . . . . . . . . . 6 . Crushed . | . . . . . . . . . . . Highest Temperature 704 | 20 40 41 . . 38 704 207 . 640 90 Average Temperature 180 | 15 15 17 . . 7 247 82 . 231 45 Received Heat Transfer 1884 | . . 108 . . 447 345 . . 756 228 Effects 102 | . . . . . . 56 . . 46 . Shutdowns 29 | . . . . . . 13 . . 16 . Energy Bleed 15 | . . . . . . 7 . . 8 . Interference 13 | . . . . . . 10 . . 3 . Matter Decay 6 | . . . . . . 3 . . 3 . Short Circuit 9 | . . . . . . 5 . . 4 . Damage (minor) 6 | . . . . . . 4 . . 2 . Damage (major) 22 | . . . . . . 13 . . 9 . Damage (core) 2 | . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . 1 . Parts Fried 6 | . . . . . 4 . 1 . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 6 | . . . . . . 6 . . . . Heat Transferred 2632 | . 150 . . . . 1888 74 . 409 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Peak Influence 277 | 5 77 277 46 . . 173 39 . . . Initial 49 | . 2 27 46 . . 49 24 . . . Average 62 | 2 63 131 46 . . 62 23 . . . Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 98 | 100 100 88 100 . . 100 100 100 . . Level 1 1 | . . 11 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . 3 . . 1 5 . . . . Investigation 2 | . . 1 . . . 1 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 2 | . . 2 . . . . . . . . Assault 1 | . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 3 17 . . 16 19 1 . 11 9 Peak Tracking Total 8 | . 3 6 . . 4 6 1 . 6 8 Tactical Retreats 6 | . . 2 . . 1 2 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Traps Triggered 1 | . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Machines Disabled 3 | . . . . . . 2 . . 1 . Max in Single Turn 1 | . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Machines Accessed 11 | . . 1 . . . 5 2 . 3 . Terminals 5 | . . 1 . . . 3 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 31 | . . 2 . . . 14 6 . 9 . Successful 24 | . . 1 . . . 8 6 . 9 . Failed 7 | . . 1 . . . 6 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . 1 . . . . 1 . Terminals 14 | . . 2 . . . 10 2 . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers 4 | . . . . . . . 4 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 18 | . . 1 . . . 6 2 . 9 . Record 11 | . . . . . . 4 . . 7 . Part Schematic 4 | . . . . . . 2 2 . . . Robot Analysis 1 | . . 1 . . . . . . . . Open Door 2 | . . . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Recycle Component 1 | . . . . . . 1 . . . . Scanalyzer 4 | . . . . . . . 4 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 2 | . . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 1 . . . 3 1 . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . Matter 252 | . . . . . . 252 . . . . Time 134 | . . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . Part Schematics Acquired 6 | . . . . . . 2 4 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Total Allies 3 | . . . . . . 3 . . . . Largest Group 3 | . . . . . . 3 3 . . . Highest-Rated Group 60 | . . . . . . 60 60 . . . Highest-Rated Ally 20 | . . . . . . 20 20 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . 10 8 . . . Total Damage 223 | . . . . . . 78 145 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . . 1 . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Turns Passed 7466 | 95 117 441 62 177 1783 1874 439 69 2291 118 Spaces Moved 2773 | 51 55 213 39 95 449 845 228 34 759 5 Core 14 | 2 . . . . 2 1 . . 5 4 Treads 834 | 49 55 213 39 95 158 118 . . 107 . Legs 1586 | . . . . . . 726 228 34 598 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 339 | . . . . . 289 . . . 49 1 Fastest Speed 50 | 50 160 160 160 160 160 150 180 180 180 870 Average Speed 228 | 155 160 160 160 160 347 182 180 180 256 1604 Slowest Speed 2050 | 160 160 160 160 160 920 2050 180 180 1950 1900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 3 15 22 8 11 61 18 6 1 88 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . 3 . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 25 | . 3 . . . 3 6 . . 13 . Melee . | . . . . . . . . . . . Projectile 11 | . . . . . 3 6 . . 2 . AOE 14 | . 3 . . . . . . . 11 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Total 3558 | 60 67 262 39 121 563 1103 251 42 1031 19 Wait 451 | . . 12 1 24 33 166 11 6 195 3 Move 2763 | 50 54 212 38 94 448 844 227 33 758 5 Hop . | . . . . . . . . . . . Pick Up 38 | 2 3 2 . 1 3 22 5 . . . Fast Attach 36 | 6 1 2 . . 4 15 . . 8 . Attach 48 | . . . . 1 12 7 3 2 18 5 Detach 17 | . . . . 1 1 7 . . 8 . Swap 13 | . . 2 . . 2 4 2 1 1 1 Drop 12 | . . 2 . . 1 5 . . 4 . Fire 153 | 2 9 30 . . 59 32 3 . 15 3 Melee 2 | . . . . . . . . . 2 . Ram 2 | . . . . . . . . . . 2 Kick 17 | . . . . . . . . . 17 . Crush 5 | . . . . . . . . . 5 . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 1 exit: *Res) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 13) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Utility x2 323 | -9/Materials | Build established: Mutant 526 | -9/Materials | Discovered new exit (range 18) 654 | -9/Materials | Entered Mines 670 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 684 | -9/Mines | Discovered new exit (range 6) 716 | -9/Mines | Entered Zion 755 | -7/Zion | Found Prototype Energy Gun 805 | -7/Zion | Discovered new exit (range 15) 820 | -7/Zion | Received a visual enhancement algorithm 893 | -7/Zion | Entered Proximity Caves 1045 | -6/Proximity Caves | Spotted B-75 Beast 1275 | -6/Proximity Caves | Build established: Scavenger-Mutant 1820 | -6/Proximity Caves | Learned location of 1 exit from Factory 1879 | -6/Proximity Caves | Build established: Mutant 2264 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2288 | -6/Proximity Caves | Core integrity fell below 50% 2378 | -6/Proximity Caves | Lost 10 parts (2p2n6w) 2450 | -6/Proximity Caves | Core integrity fell below 20% 2638 | -6/Proximity Caves | Build established: Scavenger-Mutant 2662 | -6/Proximity Caves | Discovered new exit (range 7) 2676 | -6/Proximity Caves | Entered Factory 2676 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2677 | -6/Factory | Identified exit to Factory 2678 | -6/Factory | Identified Storm Laser 2952 | -6/Factory | Lost 3 parts (1p1n1u) 3294 | -6/Factory | Build established: Hauler-Gunner 3583 | -6/Factory | Lost 3 parts (1p2w) 4188 | -6/Factory | Fabricated B-48 Gladiator (x3) 4510 | -6/Factory | Discovered exit to Factory (range 16) 4550 | -6/Factory | Entered another Factory area 4550 | -5/Factory | Accompanied by 3 allies 4550 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4802 | -5/Factory | Discovered new exit (range 15) 4989 | -5/Factory | Entered another Factory area 4989 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4990 | -4/Factory | Identified exit to Extension 5036 | -4/Factory | Discovered new exit (range 9) 5058 | -4/Factory | Entered Upper Caves 5423 | -4/Upper Caves | Learned Factory emergency access door positions 5423 | -4/Upper Caves | Learned Research emergency access door positions 5650 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6436 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6509 | -4/Upper Caves | Core integrity fell below 50% 6541 | -4/Upper Caves | Lost 21 parts (5p2n4u10w) 6686 | -4/Upper Caves | System corruption reached 10% 6769 | -4/Upper Caves | Build established: Hauler-Mutant 7053 | -4/Upper Caves | Learned location of Armory (-3) 7332 | -4/Upper Caves | Discovered new exit (range 3) 7349 | -4/Upper Caves | Entered another Upper Caves area 7350 | -4/Upper Caves | Identified exit to Research 7363 | -4/Upper Caves | Core integrity fell below 20% 7467 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07404_ VTOL Module fries itself beyond repair. 07405_ Slammed into S-27 Virus. 07413_ Lgt. Nuclear Core fries itself beyond repair. 07414_ Hrd. Medium Armor Plating destroyed. 07416_ OUSD>&APVY0ND JIE>X% 07418_ Critical hit. 07420_ Hrd. Medium Armor Plating destroyed. 07421_ Critical hit. 07424_ Acquired 26 matter. 07434_ System corrupted: Component data lost. 07438_ S-27 Virus destroyed. 07441_ Hrd. Medium Armor Plating destroyed. 07444_ S-27 Virus destroyed. 07450_ Target Analyzer destroyed. 07450_ System corrupted by crushing effect (+1). 07453_ Lgt. Nuclear Core fries itself beyond repair. 07453_ Knocked back. 07454_ VTOL Module fries itself beyond repair. 07455_ BOIW1N/HAKZ6BZTPT|K%E3%MZ=V:4Y/0VY [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????# ???????????????????????????? | | ???????????????????## #?????????????????????????? | | ??????????????????## ??##?????????????????????? | | ??????????????????# ## #?????????????????????? | | ??????????????????# ## #?????????????????????? | | ???????????????????# #??????#??????????????? | | ???????????????????# #???? ???????????????? | | ????????? ?????#### ###?## # #??????????????? | | ??????? # = ##?? #???????????????? | | ??????? %g ### #?????????????????? | | ??????? #### g s@ <#????????????????????? | | ???????? ?????#$gsb## #??????????????????? | | ???????? ## ???????# ##??? #??????????????????? | | ????????????????????# ##????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 57 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Armor Coverage 675 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 45 Target Analysis 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 22 Item Schematics ----------------- Adv. Datajack | -6/Factory | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Lrg. Storage Unit | -5/Factory | Scanalyzed Fission Core | -5/Factory | Scanalyzed Imp. Remote Datajack | -5/Factory | Hacked Adv. Integration Mediator | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed NullOmegaFirepult Manual? 0 Play Time 00:50:09 Cumulative 35.5 hours Start 2021.10.27 @ 12:57:07 End 2021.10.27 @ 17:23:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 0 Adventurer 58 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80e4abf0-c879-47e4-9f04-62c433db5193