Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 23:16:28

Player: archydragon

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (74)      370
Value Destroyed (2298)     2298
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 4996

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/300
Energy                     210/210
System Corruption          16%
Temperature                Cool (0)
Movement                   Hovering (420) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION (3) ---
           Gravmag System
>          --- UTILITY (6) ------
  Improved Heat Sink
     Large Storage Unit
           Trap Scanner
           Terrain Scan Processor
  Advanced Targeting Computer
    Medium Armor Plating
>          --- WEAPON (2) -------
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY (15) ---
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
     Micro Nuclear Core
           Component Analysis Suite
           Assault Rifle
           Remote Datajack
           Powered Hammer
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Terrain Scan Processor
           Target Analyzer
           Recoil Stabilizer
           Point Defense System
>          --- WEAPON -----------
           Minigun
           Minigun
>          --- INVENTORY --------
           Nuclear Core
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Seismic Detector
           Recoil Stabilizer
           Recoil Stabilizer
           Shock Absorption System
  Improved Shield Generator
           Point Defense System
           Component Analysis Suite
           Shock Rifle
           Shock Rifle
  Advanced Beam Rifle
           Minigun
[Rating: 42]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Terrain Scan Processor
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Reactive Plating
Weapon                     Minigun
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  4    | .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             88   | 4   13  16  13  42  
  Power                    15   | 1   1   3   1   9   
    Engine                 11   | 1   1   3   1   5   
    Core                   4    | .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 1   3   6   2   9   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | .   2   2   2   6   
    Wheel                  6    | 1   1   2   .   2   
    Hover                  1    | .   .   .   .   1   
    Flight                 2    | .   .   2   .   .   
  Utility                  27   | 1   2   3   8   13  
    Device                 18   | .   2   1   5   10  
    Storage                3    | 1   .   .   2   .   
    Processor              4    | .   .   1   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 1   7   4   2   11  
    Energy Gun             13   | 1   6   3   .   3   
    Energy Cannon          3    | .   .   .   .   3   
    Ballistic Gun          6    | .   .   1   2   3   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 44   | .   6   10  2   26  
  Power                    7    | .   1   2   .   4   
  Propulsion               10   | .   2   3   .   5   
  Utility                  12   | .   1   1   2   8   
  Weapon                   15   | .   2   4   .   9   
  Highest Loss Streak      12   | .   6   6   1   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   84  85  97  79  
  Engine                   8    | .   12  11  8   7   
  Core                     3    | .   .   .   .   5   
  Leg                      14   | .   12  12  27  10  
  Wheel                    1    | .   7   3   .   .   
  Hover                    1    | .   .   .   .   2   
  Device                   18   | .   9   12  21  19  
  Storage                  8    | .   14  11  9   7   
  Processor                7    | .   .   5   4   9   
  Protection               3    | .   .   3   7   .   
  Energy Gun               5    | .   26  18  3   .   
  Energy Cannon            3    | .   .   .   .   6   
  Ballistic Gun            6    | .   .   2   14  4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 12  17  29  48  55  
  Greatest Support         51   | 16  32  34  51  48  
  Greatest Overweight (x)  16   | .   4   4   1   16  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         12   | 7   8   8   9   15  
  Most Carried             15   | 4   4   8   10  15  
  Average Carried          7    | 2   2   6   8   8   
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            10   | 4   2   8   10  9   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1811 | 214 139 202 617 639 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2474 | .   280 446 872 876 
  Parts                    184  | .   22  38  70  54  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           6    | .   1   3   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  56   | .   6   17  16  17  
  Melee                    1    | .   .   .   .   1   
  Guns                     47   | .   3   17  16  11  
  Cannons                  5    | .   .   .   .   5   
  AOE                      3    | .   3   .   .   .   
Classes Destroyed          11   | .   3   4   3   1   
  Worker                   4    | .   .   .   1   3   
  Builder                  7    | .   2   1   2   2   
  Tunneler                 2    | .   .   1   1   .   
  Hauler                   1    | .   .   .   1   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  3    | .   1   .   1   1   
  Swarmer                  15   | .   .   12  3   .   
  Grunt                    22   | .   6   1   6   9   
  Sentry                   11   | .   .   4   6   1   
  Hunter                   3    | .   .   .   1   2   
  Programmer               5    | .   .   .   .   5   
Best Kill Streak           10   | .   8   10  5   4   
  Combat Bots Only         10   | .   5   10  4   4   
Max Kills in Single Turn   2    | .   2   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        576  | .    64   108  95   309  
  Missed                   152  | .    12   25   29   86   
Damage Taken               5888 | .    687  855  819  3527 
  Core                     1249 | .    180  194  170  705  
  Absorbed by Shields      74   | .    .    .    .    74   
  Ignored by Resistances   84   | .    .    .    84   .    
  Regen/Repaired (Parts)   18   | .    .    .    .    18   
Core Remaining (%)         62   | 100  28   51   69   .    
Volleys Fired              268  | .    17   54   75   122  
  Largest                  2    | .    2    2    2    2    
  Hottest                  160  | .    90   130  112  160  
Shots Fired                472  | .    32   98   150  192  
  Gun                      385  | .    28   98   150  109  
  Cannon                   82   | .    .    .    .    82   
  Launcher                 4    | .    4    .    .    .    
  Special                  1    | .    .    .    .    1    
  Kinetic                  257  | .    .    17   124  116  
  Thermal                  190  | .    20   81   26   63   
  Explosive                4    | .    4    .    .    .    
  Electromagnetic          20   | .    8    .    .    12   
  Robot Hit Streak         13   | .    5    8    13   8    
  Robot Miss Streak        12   | .    3    12   3    3    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        5    | .    1    2    1    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           292  | .    14   58   97   123  
  Core Hits                141  | .    18   45   38   40   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    1    3    
  Critical Strikes         13   | .    .    2    3    8    
    Burn                   6    | .    .    2    2    2    
    Destroy                5    | .    .    .    1    4    
    Blast                  1    | .    .    .    .    1    
    Corrupt                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5790 | .    454  679  1601 3056 
  Guns                     3954 | .    196  676  1599 1483 
  Cannons                  1358 | .    .    .    .    1358 
  Explosions               409  | .    258  .    .    151  
  Melee                    .    | .    .    .    .    .    
  Ramming                  69   | .    .    3    2    64   
  Kinetic                  3220 | .    .    89   1365 1766 
  Thermal                  2083 | .    139  587  234  1123 
  Explosive                258  | .    258  .    .    .    
  Electromagnetic          160  | .    57   .    .    103  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    16   
  Average Corruption       9    | .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  67   | .    .    .    .    67   
    Message Errors         12   | .    .    .    .    12   
    Matter Fused           16   | .    .    .    .    16   
    Heat Flow Errors       6    | .    .    .    .    6    
    Energy Discharges      4    | .    .    .    .    4    
    Parts Rejected         3    | .    .    .    .    3    
    Parts Fused            2    | .    .    .    .    2    
    Data Loss (minor)      11   | .    .    .    .    11   
    Data Loss (major)      4    | .    .    .    .    4    
    Misfires               4    | .    .    .    .    4    
    Alerts                 4    | .    .    .    .    4    
    Misdirections          1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            63   | .    .    .    .    63   
  Projectiles              53   | .    .    .    .    53   
  Explosions               8    | .    .    .    .    8    
  Melee                    2    | .    .    .    .    2    
Knockbacks                 11   | .    .    .    .    11   
  Impact                   1    | .    .    .    .    1    
  Kinetic                  8    | .    .    .    .    8    
  Secondary                2    | .    .    .    .    2    
Self-Inflicted Damage      60   | .    6    1    .    53   
  Shots                    2    | .    1    .    .    1    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             10   | .    .    1    1    8    
  Kicked                   9    | .    .    .    1    8    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        548  | .    204  410  428  548  
  Average Temperature      117  | .    104  151  81   119  
  Received Heat Transfer   1999 | .    417  147  378  1057 
  Effects                  36   | .    .    11   5    20   
    Shutdowns              10   | .    .    2    .    8    
    Energy Bleed           2    | .    .    .    2    .    
    Interference           11   | .    .    6    3    2    
    Matter Decay           1    | .    .    1    .    .    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         3    | .    .    2    .    1    
    Damage (major)         5    | .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             11   | .    .    2    1    8    
  Heat Transferred         4382 | .    348  1289 740  2005 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             415  | .   150 415 334 198 
  Initial                  109  | .   .   1   98  109 
  Average                  137  | .   46  232 243 71  
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         67   | 100 100 18  20  100 
  Level 1                  31   | .   .   70  79  .   
  Level 2                  1    | .   .   10  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          25   | .   1   2   10  12  
  Investigation            10   | .   .   1   4   5   
  Extermination            6    | .   .   .   .   6   
  Reinforcement            6    | .   1   1   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   .   2   4   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              93   | .   7   26  28  32  
  Peak Tracking Total      8    | .   7   8   5   5   
  Tactical Retreats        12   | .   .   2   4   6   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          6    | .   1   .   1   4   
  Max in Single Turn       2    | .   1   .   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          20   | .   2   3   8   7   
  Terminals                13   | .   2   3   6   2   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          4    | .   .   .   1   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                53   | .   5   5   19  24  
  Successful               20   | .   3   1   6   10  
  Failed                   33   | .   2   4   13  14  
    Catastrophic           4    | .   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                30   | .   5   5   15  5   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          16   | .   .   .   3   13  
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   3   1   5   1   
  Open DSF                 1    | .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   
  Zone Layout              3    | .   .   .   3   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       7    | .   .   .   1   6   
  Scan Component           6    | .   .   .   1   5   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   
  Insert Component         1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   1   2   5   6   
  Full Trace Events        9    | .   1   1   2   5   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   53   | .   .   .   .   53  
  Total Part Build Rating  12   | .   .   .   .   12  
Parts Repaired             1    | .   .   .   .   1   
  Time                     18   | .   .   .   .   18  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               1    | .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      15   | .   .   .   .   15  
  Highest-Rated Ally       15   | .   .   .   .   15  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   
  Total Damage             86   | .   .   .   .   86  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4866 | 61   232  716  1262 2595 
Spaces Moved               2492 | 52   135  417  788  1100 
  Core                     36   | 6    6    6    .    18   
  Treads                   .    | .    .    .    .    .    
  Legs                     1851 | .    74   244  788  745  
  Wheels                   310  | 46   55   86   .    123  
  Hover                    214  | .    .    .    .    214  
  Flight                   81   | .    .    81   .    .    
  Fastest Speed            50   | 50   100  90   116  95   
  Average Speed            154  | 94   118  123  126  193  
  Slowest Speed            850  | 100  250  280  192  850  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 3    30   24   60   20   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          19   | .    12   .    .    7    
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    .    4    
  AOE                      15   | .    12   .    .    3    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3080 | 63   176  525  935  1381 
  Wait                     73   | .    .    .    22   51   
  Move                     2488 | 51   134  416  787  1100 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  106  | 8    9    28   21   40   
  Fast Attach              2    | .    .    .    2    .    
  Attach                   65   | 4    12   12   6    31   
  Detach                   1    | .    1    .    .    .    
  Swap                     21   | .    1    4    5    11   
  Drop                     38   | .    2    10   16   10   
  Fire                     268  | .    17   54   75   122  
  Melee                    .    | .    .    .    .    .    
  Ram                      2    | .    .    1    .    1    
  Kick                     9    | .    .    .    1    8    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   7    | .    .    .    .    7    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Core integrity fell below 50%
  195 | -10/Materials | Lost 6 parts (1p2n1u2w)
  258 | -10/Materials | Discovered new exit (range 11)
  294 | -10/Materials | Entered another Materials area
  294 | -9/Materials  | Evolved 2 slots: Utility x2
  445 | -9/Materials  | Lost 6 parts (1p2n1u2w)
  450 | -9/Materials  | Destroyed 10 combat bots
  650 | -9/Materials  | Lost 4 parts (1p1n2w)
  812 | -9/Materials  | Discovered new exit (range 15)
 1010 | -9/Materials  | Entered another Materials area
 1010 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1031 | -8/Materials  | Build established: Mutant
 1248 | -8/Materials  | Met 7R-MNS
 1269 | -8/Materials  | Garrison activated, responded to threat
 1407 | -8/Materials  | Discovered new exit (range 16)
 2272 | -8/Materials  | Entered Factory
 2272 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2273 | -7/Factory    | Caught up to 7R-MNS
 2693 | -7/Factory    | Fabricated Point Defense System (x2)
 2812 | -7/Factory    | Repaired Broken Seismic Detector
 3023 | -7/Factory    | Lost 12 parts (2p2n3u5w)
 3113 | -7/Factory    | Lost 3 parts (1p2u)
 3683 | -7/Factory    | Core integrity fell below 50%
 3701 | -7/Factory    | System corruption reached 10%
 3861 | -7/Factory    | Core integrity fell below 20%
 3883 | -7/Factory    | Lost 4 parts (1p2n1w)
 4867 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04522_ ALERT: Rogue bot located, Programmers report to Factory Zone 1U.
04531_ Acquired Med. Armor Plating.
04537_ System corrupted: Heat flow error (+137).
04554_ System corrupted: Component data lost.
04570_ System corrupted: Matter fused (-6).
04588_ Destroyed Shock Rifle. <x2>
04592_ System corrupted: Heat flow error (+296).
04594_ Power failure, Lgt. Nuclear Core shutdown.
04625_ System corrupted: Matter fused (-10).
04654_ System corrupted: FCS attempts to trigger Plasma Cannon.
04654_ System corrupted: Plasma Cannon misfires.
04654_ Construction Platform disabled.
04679_ OZ8/OZDDEA6>8G6DP YM 
04692_ Acquired Powered Hammer. <x2>
04730_ System corrupted: Component data lost.
04772_ ALERT: Rogue bot located, Programmers report to Factory Zone 8V.
04780_ System corrupted: Matter fused (-6).
04828_ System corrupted: Energy discharge (-79).
04845_ System corrupted: Matter fused (-6).
04861_ System corrupted: Matter fused (-3).

 Map 
-----
+----------------------------------------------------+
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|          ##?##                                     |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Resistance: KI             20
Resistance: EX             25
Point Defense Rating       80
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Point Defense System | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Just What I Needed
Party Time

 Challenges 
------------
None

 Game 
------
Seed              DirtyArmageddonBarrier
  Manual?         0
Play Time         01:02:23
  Cumulative      11.6 hours
  Start           2024.05.29 @ 22:15:47
  End             2024.05.29 @ 23:16:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10f366df-42e4-47c6-95ff-37764b0f33f9