Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 23:16:28 Player: archydragon Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2298) 2298 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4996 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 210/210 System Corruption 16% Temperature Cool (0) Movement Hovering (420) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Gravmag System > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Trap Scanner Terrain Scan Processor Advanced Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Plasma Cannon Plasma Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Micro Nuclear Core Component Analysis Suite Assault Rifle Remote Datajack Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Terrain Scan Processor Target Analyzer Recoil Stabilizer Point Defense System > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Seismic Detector Recoil Stabilizer Recoil Stabilizer Shock Absorption System Improved Shield Generator Point Defense System Component Analysis Suite Shock Rifle Shock Rifle Advanced Beam Rifle Minigun [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Terrain Scan Processor Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Protection Reactive Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 88 | 4 13 16 13 42 Power 15 | 1 1 3 1 9 Engine 11 | 1 1 3 1 5 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 21 | 1 3 6 2 9 Treads . | . . . . . Leg 12 | . 2 2 2 6 Wheel 6 | 1 1 2 . 2 Hover 1 | . . . . 1 Flight 2 | . . 2 . . Utility 27 | 1 2 3 8 13 Device 18 | . 2 1 5 10 Storage 3 | 1 . . 2 . Processor 4 | . . 1 1 2 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 25 | 1 7 4 2 11 Energy Gun 13 | 1 6 3 . 3 Energy Cannon 3 | . . . . 3 Ballistic Gun 6 | . . 1 2 3 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . 1 . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 44 | . 6 10 2 26 Power 7 | . 1 2 . 4 Propulsion 10 | . 2 3 . 5 Utility 12 | . 1 1 2 8 Weapon 15 | . 2 4 . 9 Highest Loss Streak 12 | . 6 6 1 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 84 85 97 79 Engine 8 | . 12 11 8 7 Core 3 | . . . . 5 Leg 14 | . 12 12 27 10 Wheel 1 | . 7 3 . . Hover 1 | . . . . 2 Device 18 | . 9 12 21 19 Storage 8 | . 14 11 9 7 Processor 7 | . . 5 4 9 Protection 3 | . . 3 7 . Energy Gun 5 | . 26 18 3 . Energy Cannon 3 | . . . . 6 Ballistic Gun 6 | . . 2 14 4 Naked Turns . | . . . . . Heaviest Build 55 | 12 17 29 48 55 Greatest Support 51 | 16 32 34 51 48 Greatest Overweight (x) 16 | . 4 4 1 16 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 7 8 8 9 15 Most Carried 15 | 4 4 8 10 15 Average Carried 7 | 2 2 6 8 8 Final Capacity 15 | 8 8 8 15 15 Final Carried 10 | 4 2 8 10 9 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1811 | 214 139 202 617 639 Remotely . | . . . . . Salvage Created 2474 | . 280 446 872 876 Parts 184 | . 22 38 70 54 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 6 | . 1 3 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 6 17 16 17 Melee 1 | . . . . 1 Guns 47 | . 3 17 16 11 Cannons 5 | . . . . 5 AOE 3 | . 3 . . . Classes Destroyed 11 | . 3 4 3 1 Worker 4 | . . . 1 3 Builder 7 | . 2 1 2 2 Tunneler 2 | . . 1 1 . Hauler 1 | . . . 1 . Operator 1 | . . 1 . . Watcher 3 | . 1 . 1 1 Swarmer 15 | . . 12 3 . Grunt 22 | . 6 1 6 9 Sentry 11 | . . 4 6 1 Hunter 3 | . . . 1 2 Programmer 5 | . . . . 5 Best Kill Streak 10 | . 8 10 5 4 Combat Bots Only 10 | . 5 10 4 4 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . 2 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 576 | . 64 108 95 309 Missed 152 | . 12 25 29 86 Damage Taken 5888 | . 687 855 819 3527 Core 1249 | . 180 194 170 705 Absorbed by Shields 74 | . . . . 74 Ignored by Resistances 84 | . . . 84 . Regen/Repaired (Parts) 18 | . . . . 18 Core Remaining (%) 62 | 100 28 51 69 . Volleys Fired 268 | . 17 54 75 122 Largest 2 | . 2 2 2 2 Hottest 160 | . 90 130 112 160 Shots Fired 472 | . 32 98 150 192 Gun 385 | . 28 98 150 109 Cannon 82 | . . . . 82 Launcher 4 | . 4 . . . Special 1 | . . . . 1 Kinetic 257 | . . 17 124 116 Thermal 190 | . 20 81 26 63 Explosive 4 | . 4 . . . Electromagnetic 20 | . 8 . . 12 Robot Hit Streak 13 | . 5 8 13 8 Robot Miss Streak 12 | . 3 12 3 3 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 1 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 292 | . 14 58 97 123 Core Hits 141 | . 18 45 38 40 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 4 | . . . 1 3 Critical Strikes 13 | . . 2 3 8 Burn 6 | . . 2 2 2 Destroy 5 | . . . 1 4 Blast 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5790 | . 454 679 1601 3056 Guns 3954 | . 196 676 1599 1483 Cannons 1358 | . . . . 1358 Explosions 409 | . 258 . . 151 Melee . | . . . . . Ramming 69 | . . 3 2 64 Kinetic 3220 | . . 89 1365 1766 Thermal 2083 | . 139 587 234 1123 Explosive 258 | . 258 . . . Electromagnetic 160 | . 57 . . 103 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . . . 16 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 67 | . . . . 67 Message Errors 12 | . . . . 12 Matter Fused 16 | . . . . 16 Heat Flow Errors 6 | . . . . 6 Energy Discharges 4 | . . . . 4 Parts Rejected 3 | . . . . 3 Parts Fused 2 | . . . . 2 Data Loss (minor) 11 | . . . . 11 Data Loss (major) 4 | . . . . 4 Misfires 4 | . . . . 4 Alerts 4 | . . . . 4 Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 63 | . . . . 63 Projectiles 53 | . . . . 53 Explosions 8 | . . . . 8 Melee 2 | . . . . 2 Knockbacks 11 | . . . . 11 Impact 1 | . . . . 1 Kinetic 8 | . . . . 8 Secondary 2 | . . . . 2 Self-Inflicted Damage 60 | . 6 1 . 53 Shots 2 | . 1 . . 1 Rammed 1 | . . 1 . . Targets Rammed 10 | . . 1 1 8 Kicked 9 | . . . 1 8 Crushed . | . . . . . Highest Temperature 548 | . 204 410 428 548 Average Temperature 117 | . 104 151 81 119 Received Heat Transfer 1999 | . 417 147 378 1057 Effects 36 | . . 11 5 20 Shutdowns 10 | . . 2 . 8 Energy Bleed 2 | . . . 2 . Interference 11 | . . 6 3 2 Matter Decay 1 | . . 1 . . Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . 2 . 1 Damage (major) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . 2 1 8 Heat Transferred 4382 | . 348 1289 740 2005 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 415 | . 150 415 334 198 Initial 109 | . . 1 98 109 Average 137 | . 46 232 243 71 Maximum Alert Level 2 | . . 2 1 . Low Security (%) 67 | 100 100 18 20 100 Level 1 31 | . . 70 79 . Level 2 1 | . . 10 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . 1 2 10 12 Investigation 10 | . . 1 4 5 Extermination 6 | . . . . 6 Reinforcement 6 | . 1 1 3 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 7 26 28 32 Peak Tracking Total 8 | . 7 8 5 5 Tactical Retreats 12 | . . 2 4 6 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 1 . 1 4 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 2 3 8 7 Terminals 13 | . 2 3 6 2 Fabricators 1 | . . . . 1 Repair Stations 4 | . . . 1 3 Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 53 | . 5 5 19 24 Successful 20 | . 3 1 6 10 Failed 33 | . 2 4 13 14 Catastrophic 4 | . . 2 . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 5 5 15 5 Fabricators 3 | . . . . 3 Repair Stations 16 | . . . 3 13 Recycling Units . | . . . . . Scanalyzers 4 | . . . 1 3 Garrison Access . | . . . . . Terminal Hacks 10 | . 3 1 5 1 Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Surveillance Status 1 | . . 1 . . Zone Layout 3 | . . . 3 . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 7 | . . . 1 6 Scan Component 6 | . . . 1 5 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 1 2 5 6 Full Trace Events 9 | . 1 1 2 5 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 53 | . . . . 53 Total Part Build Rating 12 | . . . . 12 Parts Repaired 1 | . . . . 1 Time 18 | . . . . 18 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 15 | . . . . 15 Highest-Rated Ally 15 | . . . . 15 Total Orders . | . . . . . Ally Attacks 8 | . . . . 8 Total Damage 86 | . . . . 86 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4866 | 61 232 716 1262 2595 Spaces Moved 2492 | 52 135 417 788 1100 Core 36 | 6 6 6 . 18 Treads . | . . . . . Legs 1851 | . 74 244 788 745 Wheels 310 | 46 55 86 . 123 Hover 214 | . . . . 214 Flight 81 | . . 81 . . Fastest Speed 50 | 50 100 90 116 95 Average Speed 154 | 94 118 123 126 193 Slowest Speed 850 | 100 250 280 192 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 30 24 60 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 19 | . 12 . . 7 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 15 | . 12 . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3080 | 63 176 525 935 1381 Wait 73 | . . . 22 51 Move 2488 | 51 134 416 787 1100 Hop . | . . . . . Pick Up 106 | 8 9 28 21 40 Fast Attach 2 | . . . 2 . Attach 65 | 4 12 12 6 31 Detach 1 | . 1 . . . Swap 21 | . 1 4 5 11 Drop 38 | . 2 10 16 10 Fire 268 | . 17 54 75 122 Melee . | . . . . . Ram 2 | . . 1 . 1 Kick 9 | . . . 1 8 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 7 | . . . . 7 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Core integrity fell below 50% 195 | -10/Materials | Lost 6 parts (1p2n1u2w) 258 | -10/Materials | Discovered new exit (range 11) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x2 445 | -9/Materials | Lost 6 parts (1p2n1u2w) 450 | -9/Materials | Destroyed 10 combat bots 650 | -9/Materials | Lost 4 parts (1p1n2w) 812 | -9/Materials | Discovered new exit (range 15) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1031 | -8/Materials | Build established: Mutant 1248 | -8/Materials | Met 7R-MNS 1269 | -8/Materials | Garrison activated, responded to threat 1407 | -8/Materials | Discovered new exit (range 16) 2272 | -8/Materials | Entered Factory 2272 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2273 | -7/Factory | Caught up to 7R-MNS 2693 | -7/Factory | Fabricated Point Defense System (x2) 2812 | -7/Factory | Repaired Broken Seismic Detector 3023 | -7/Factory | Lost 12 parts (2p2n3u5w) 3113 | -7/Factory | Lost 3 parts (1p2u) 3683 | -7/Factory | Core integrity fell below 50% 3701 | -7/Factory | System corruption reached 10% 3861 | -7/Factory | Core integrity fell below 20% 3883 | -7/Factory | Lost 4 parts (1p2n1w) 4867 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04522_ ALERT: Rogue bot located, Programmers report to Factory Zone 1U. 04531_ Acquired Med. Armor Plating. 04537_ System corrupted: Heat flow error (+137). 04554_ System corrupted: Component data lost. 04570_ System corrupted: Matter fused (-6). 04588_ Destroyed Shock Rifle. 04592_ System corrupted: Heat flow error (+296). 04594_ Power failure, Lgt. Nuclear Core shutdown. 04625_ System corrupted: Matter fused (-10). 04654_ System corrupted: FCS attempts to trigger Plasma Cannon. 04654_ System corrupted: Plasma Cannon misfires. 04654_ Construction Platform disabled. 04679_ OZ8/OZDDEA6>8G6DP YM 04692_ Acquired Powered Hammer. 04730_ System corrupted: Component data lost. 04772_ ALERT: Rogue bot located, Programmers report to Factory Zone 8V. 04780_ System corrupted: Matter fused (-6). 04828_ System corrupted: Energy discharge (-79). 04845_ System corrupted: Matter fused (-6). 04861_ System corrupted: Matter fused (-3). 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