Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 16:40:39

Player: Leha44581

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (52)      260
Value Destroyed (1608)     1608
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (794)                794
              TOTAL SCORE: 4942

 Bonus
-------
High Alert Combat Kills    90
Follower Combat Kills      94
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -90

 Cogmind 
---------
Core Integrity             0/550
Matter                     126/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
           Visual Processing Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
           Sensor Array
           Signal Interpreter
  Improved Terrain Scan Processor
           Core Analyzer
  Hardened Medium Armor Plating

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
        Medium Storage Unit
               Visual Processing Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Assault Cannon
               Assault Cannon
               Assault Cannon
               Rocket Launcher
>              --- INVENTORY --------
         Light Ion Engine
         Light Nuclear Core
       Armored Treads
               Cesium-ion Thruster
               Sensor Array
               Signal Interpreter
               Core Analyzer
               Rocket Launcher
               Rocket Launcher
               Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   
Parts Attached             39   | 5   4   7   9   3   8   3   
  Power                    6    | 1   1   1   .   .   2   1   
    Engine                 3    | 1   1   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   3   5   .   2   .   
    Treads                 6    | .   .   .   4   .   2   .   
    Leg                    3    | .   .   3   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  6    | .   3   1   1   .   .   1   
    Device                 3    | .   2   1   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   2   3   3   4   1   
    Energy Gun             1    | .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   .   1   
    Ballistic Cannon       5    | .   .   .   2   2   1   .   
    Launcher               5    | .   .   1   1   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   
Parts Lost                 23   | .   2   4   .   .   12  5   
  Power                    5    | .   .   1   .   .   3   1   
  Propulsion               6    | .   .   2   .   .   2   2   
  Utility                  3    | .   1   .   .   .   1   1   
  Weapon                   9    | .   1   1   .   .   6   1   
  Highest Loss Streak      7    | .   1   4   .   .   7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   92  94  92  100 89  43  
  Engine                   8    | .   14  13  11  9   .   .   
  Core                     1    | .   .   .   .   .   4   5   
  Treads                   14   | .   .   .   23  27  26  12  
  Leg                      9    | .   .   26  6   .   .   .   
  Wheel                    2    | .   28  .   .   .   .   .   
  Device                   10   | .   10  14  11  9   8   .   
  Storage                  11   | .   10  14  11  9   9   9   
  Processor                5    | .   .   .   7   9   9   15  
  Energy Gun               4    | .   .   13  3   .   .   .   
  Ballistic Gun            4    | .   28  5   .   .   .   1   
  Ballistic Cannon         9    | .   .   .   12  27  21  .   
  Launcher                 5    | .   .   5   6   9   8   .   
Peak Build Rating          37   | 5   7   18  29  34  37  14  
  Average Rating           21   | 3   6   16  25  33  32  10  
  On Entrance              14   | .   5   6   18  29  34  10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             35   | 7   18  23  26  35  35  16  
  Greatest Support         60   | 20  20  20  60  60  60  40  
  Greatest Overweight (x)  5    | .   .   5   2   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  10  
  Most Carried             10   | 1   5   7   10  9   10  7   
  Average Carried          7    | .   3   6   8   8   9   6   
  Final Capacity           10   | 5   10  10  10  10  10  10  
  Final Carried            10   | 1   5   6   10  9   6   6   

 Class Distribution 
--------------------
 41% | Mutant
 34% | Scavenger-Mutant
 24% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
       Skirmisher | -8/Materials
       Skirmisher | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Gar Mat 
Matter Collected           1207 | 273 57  219 211 .   447 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1075 | 38  97  183 291 15  451 .   
  Parts                    85   | 2   10  5   30  5   32  1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Combat Hostiles Destroyed  42   | 1   5   4   9   3   19  1   
  Melee                    2    | .   .   .   .   .   1   1   
  Guns                     10   | 1   5   4   .   .   .   .   
  Cannons                  19   | .   .   .   3   3   13  .   
  AOE                      11   | .   .   .   6   .   5   .   
Classes Destroyed          12   | 1   3   .   5   .   3   .   
  Worker                   2    | .   .   .   2   .   .   .   
  Tunneler                 2    | .   .   .   2   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   
  Swarmer                  16   | .   5   .   3   3   4   1   
  Cutter                   2    | .   .   .   .   .   2   .   
  Grunt                    16   | 1   .   4   4   .   7   .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   5    | .   .   .   2   .   3   .   
  Hunter                   2    | .   .   .   .   .   2   .   
Best Kill Streak           8    | 1   3   2   8   3   4   1   
  Combat Bots Only         4    | 1   3   2   2   3   4   1   
Max Kills in Single Turn   2    | 1   2   1   2   2   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  
Hostile Shots Fired        429  | 5    58   41   24   7    172  122  
  Missed                   115  | 2    19   15   8    3    51   17   
Damage Taken               3720 | 35   326  378  236  30   1869 846  
  Core                     784  | .    39   159  28   .    208  350  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    20   93   .    .    .    
Volleys Fired              109  | 4    16   27   19   3    39   1    
  Largest                  4    | 2    2    2    2    3    4    1    
  Hottest                  165  | 40   40   98   98   132  165  20   
Shots Fired                219  | 8    32   35   35   9    99   1    
  Gun                      74   | 8    32   30   3    .    .    1    
  Cannon                   123  | .    .    .    21   9    93   .    
  Launcher                 22   | .    .    5    11   .    6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  182  | 8    32   18   21   9    93   1    
  Thermal                  15   | .    .    12   3    .    .    .    
  Explosive                22   | .    .    5    11   .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         18   | 5    4    18   6    3    6    2    
  Robot Miss Streak        4    | 1    3    3    3    2    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           127  | 6    16   26   19   5    54   1    
  Core Hits                83   | 2    8    9    25   3    30   6    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    4    .    
    Blast                  4    | .    .    .    .    .    4    .    
Melee Attacks              4    | .    .    .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3568 | 74   208  506  1229 164  1343 44   
  Guns                     645  | 74   208  311  46   .    .    6    
  Cannons                  1424 | .    .    .    267  164  993  .    
  Explosions               1446 | .    .    195  906  .    345  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  53   | .    .    .    10   .    5    38   
  Kinetic                  1925 | 74   208  213  267  164  993  6    
  Thermal                  368  | .    .    98   270  .    .    .    
  Explosive                1145 | .    .    195  605  .    345  .    
  Electromagnetic          77   | .    .    .    77   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    7    9    
  Average Corruption       6    | .    .    .    .    .    4    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    2    5    
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    7    8    3    18   .    
  Projectiles              12   | .    .    .    .    3    9    .    
  Explosions               24   | .    .    7    8    .    9    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    .    12   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    11   .    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      143  | .    .    32   49   .    55   7    
  Shots                    6    | .    .    2    2    .    2    .    
  Rammed                   36   | .    .    .    1    .    4    31   
Targets Rammed             38   | .    .    .    1    .    5    32   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    1    1    
Highest Temperature        300  | .    .    192  81   162  300  84   
  Average Temperature      82   | .    .    69   20   84   107  48   
  Received Heat Transfer   780  | 18   42   240  27   .    453  .    
  Effects                  4    | .    .    .    .    .    4    .    
    Interference           4    | .    .    .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         533  | .    .    222  311  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Peak Influence             613  | 20  234 162 323 207 613 329 
  Initial                  254  | .   13  87  .   135 134 254 
  Average                  201  | 2   124 80  135 163 390 281 
Maximum Alert Level        2    | .   1   .   1   1   2   1   
  Low Security (%)         60   | 100 84  100 81  62  12  .   
  Level 1                  22   | .   15  .   18  37  31  100 
  Level 2                  16   | .   .   .   .   .   56  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              70   | 1   17  6   17  1   21  7   
  Peak Tracking Total      6    | 1   6   2   4   3   4   5   
  Tactical Retreats        4    | .   2   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Traps Triggered            2    | .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar Mat 
Machines Disabled          8    | .   .   .   7   .   1   .   
  Max in Single Turn       3    | .   .   .   3   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat 
Machines Accessed          7    | .   3   .   2   1   1   .   
  Terminals                6    | .   3   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                17   | .   7   .   6   3   1   .   
  Successful               9    | .   3   .   5   1   .   .   
  Failed                   8    | .   4   .   1   2   1   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                14   | .   7   .   6   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   
Terminal Hacks             8    | .   3   .   5   .   .   .   
  Record                   3    | .   .   .   3   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   1   1   1   .   
  Full Trace Events        3    | .   1   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              1    | .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   1   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   
Allies Hacked              1    | .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar Mat 
Total Allies               5    | .   .   2   .   .   3   .   
  Largest Group            2    | .   .   2   2   .   2   .   
  Highest-Rated Group      41   | .   .   41  41  .   20  .   
  Highest-Rated Ally       31   | .   .   31  31  .   10  .   
Total Orders               1    | .   .   .   .   .   1   .   
  GUARD                    1    | .   .   .   .   .   1   .   
Ally Attacks               19   | .   .   11  4   .   4   .   
  Total Damage             299  | .   .   151 43  .   105 .   
  Kills                    4    | .   .   2   1   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Gar Mat 
Turns Passed               2767 | 61  236 843 534 62  813 218 
Spaces Moved               1464 | 57  220 444 260 29  382 72  
  Core                     31   | 15  .   3   .   .   .   13  
  Treads                   660  | .   .   .   190 29  382 59  
  Legs                     511  | .   .   441 70  .   .   .   
  Wheels                   262  | 42  220 .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 170 170 170 170 
  Average Speed            154  | 72  80  171 175 170 170 175 
  Slowest Speed            300  | 80  80  300 260 170 170 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 6   42  83  33  5   46  8   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          176  | .   .   62  75  1   38  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   4   1   2   .   
  AOE                      169  | .   .   62  71  .   36  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat 
Total                      1742 | 66  246 491 301 36  466 136 
  Wait                     36   | .   1   9   .   .   .   26  
  Move                     1457 | 56  219 443 259 28  380 72  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  29   | 1   5   3   6   1   11  2   
  Fast Attach              22   | 5   3   4   7   .   2   1   
  Attach                   16   | .   1   3   1   3   6   2   
  Detach                   2    | .   .   1   .   1   .   .   
  Swap                     1    | .   .   .   1   .   .   .   
  Drop                     19   | .   1   1   7   .   10  .   
  Fire                     109  | 4   16  27  19  3   39  1   
  Melee                    4    | .   .   .   .   .   4   .   
  Ram                      12   | .   .   .   .   .   .   12  
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    26   | .   .   .   1   .   5   20  
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   9    | .   .   .   .   .   9   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   40 | -11/Scrapyard | Discovered new exit (range 8)
   62 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Discovered new exit (range 11)
  298 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  323 | -10/Mines     | Core integrity fell below 50%
  341 | -10/Mines     | Lost 4 parts (1p2n1w)
  370 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  374 | -10/Mines     | Found Prototype Device
  376 | -10/Mines     | Identified Exp. Sensor Array
  625 | -10/Mines     | Build established: Scavenger-Mutant
  812 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1056 | -10/Mines     | Learned location of Zion (-7)
 1060 | -10/Mines     | Learned Materials machine intel
 1069 | -10/Mines     | Discovered new exit (range 10)
 1141 | -10/Mines     | Entered Materials
 1141 | -9/Materials  | Accompanied by 2 allies
 1141 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1142 | -9/Materials  | Loaded intel: 65 machine locations
 1146 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1580 | -9/Materials  | Build established: Mutant
 1643 | -9/Materials  | Discovered new exit (range 15)
 1675 | -9/Materials  | Entered another Materials area
 1675 | -8/Materials  | Evolved 2 slots: Weapon x2
 1736 | -8/Materials  | Identified exit to Garrison
 1737 | -8/Materials  | Entered Garrison
 1753 | -8/Garrison   | Installed Relay Interface Framework
 1974 | -8/Garrison   | Build established: Skirmisher
 2109 | -8/Garrison   | Triggered checkpoint
 2213 | -8/Garrison   | Discovered new exit (range 11)
 2251 | -8/Garrison   | Triggered checkpoint
 2313 | -8/Garrison   | Triggered checkpoint
 2335 | -8/Garrison   | Garrison Relay disabled
 2387 | -8/Garrison   | Lost 4 parts (1p3w)
 2473 | -8/Garrison   | P-60 Hacker assimilated allied Bruiser 3a
 2475 | -8/Garrison   | P-60 Hacker assimilated allied Bruiser 3b
 2550 | -8/Garrison   | Entered Materials
 2562 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 2646 | -8/Materials  | Build established: Mutant
 2696 | -8/Materials  | Core integrity fell below 50%
 2747 | -8/Materials  | Core integrity fell below 20%
 2760 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2768 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02724_ Targeting Computer destroyed.
02724_ Slammed into S-10 Pest.
02724_ Destabilizing: System corrupted (+1).
02725_ U-05 Engineer works on Purification Channel.
02726_ Slammed into S-10 Pest.
02726_ Destabilizing: System interference.
02726_ Lgt. Assault Rifle temporarily disabled.
02728_ Slammed into S-10 Pest.
02728_ Destabilizing: System corrupted (+1).
02729_ Lgt. Assault Rifle destroyed.
02730_ Slammed into S-10 Pest.
02731_ U-05 Engineer works on Purification Channel.
02732_ T,OX/SBQFE PU/WE69DM
02734_ Slammed into S-10 Pest. <x2>
02736_ U-05 Engineer works on Purification Channel.
02738_ Slammed into S-10 Pest. <x2>
02742_ U-05 Engineer works on Purification Channel.
02742_ Slammed into S-10 Pest.
02751_ System corrupted: Matter fused (-6).
02753_ U-05 Engineer works on Purification Channel.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????     =]   ????????????????????????????????? |
| ??????#  T  =]   ????????????????????????????????? |
| ??????+           ???????????????????????????????? |
| ??????#           ???????????????????????????????? |
| ?????##     "     ???????????????????????????????? |
| ?????#     """    ???????##############??????????? |
| ?????#     ""     ########            #??????????? |
| ?????#     ""            +  " """""   #??????????? |
| ?????#   ^  "        ##### """""""""  #??????????? |
| ?????#     ""        #???#  """ """   #??????????? |
| ?????#              "#???#            #??????????? |
| ?????#             "%###########+######??????????? |
| ?????#              "               #????????????? |
| ?????#                              #????????????? |
| ?????#                              #????????????? |
| ??              #######s#############????????????? |
| ???           ????#         #????????????????????? |
| ???         ??????#         #????????????????????? |
| ????####+#????????#         #????????????????????? |
| ??????????????????#  !!!    #????????????????????? |
| ??????????????????#  !!! @  #????????????????????? |
| ??????????????????#  !!     #????????????????????? |
| ??????????????????#      %  #????????????????????? |
| ??????????????????#    !    #????????????????????? |
| ??????????????????###########????????????????????? |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Oops

 Challenges 
------------
None

 Game 
------
Seed              SmallPrecisionLauncher
  Manual?         0
Play Time         00:36:50
  Cumulative      1.9 hours
  Start           2025.03.22 @ 16:04:44
  End             2025.03.22 @ 16:40:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bdb32396-d5f3-4e14-911e-4b4d54da390a