Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 16:40:39 Player: Leha44581 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1608) 1608 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (794) 794 TOTAL SCORE: 4942 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 94 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -90 Cogmind --------- Core Integrity 0/550 Matter 126/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Sensor Array Signal Interpreter Improved Terrain Scan Processor Core Analyzer Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Experimental Sensor Array > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Armored Treads Cesium-ion Thruster Sensor Array Signal Interpreter Core Analyzer Rocket Launcher Rocket Launcher Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Assault Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . . 2 . . Parts Attached 39 | 5 4 7 9 3 8 3 Power 6 | 1 1 1 . . 2 1 Engine 3 | 1 1 1 . . . . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 12 | 2 . 3 5 . 2 . Treads 6 | . . . 4 . 2 . Leg 3 | . . 3 . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 6 | . 3 1 1 . . 1 Device 3 | . 2 1 . . . . Storage 1 | . 1 . . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 . 2 3 3 4 1 Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . . . . 1 Ballistic Cannon 5 | . . . 2 2 1 . Launcher 5 | . . 1 1 1 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 23 | . 2 4 . . 12 5 Power 5 | . . 1 . . 3 1 Propulsion 6 | . . 2 . . 2 2 Utility 3 | . 1 . . . 1 1 Weapon 9 | . 1 1 . . 6 1 Highest Loss Streak 7 | . 1 4 . . 7 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 92 94 92 100 89 43 Engine 8 | . 14 13 11 9 . . Core 1 | . . . . . 4 5 Treads 14 | . . . 23 27 26 12 Leg 9 | . . 26 6 . . . Wheel 2 | . 28 . . . . . Device 10 | . 10 14 11 9 8 . Storage 11 | . 10 14 11 9 9 9 Processor 5 | . . . 7 9 9 15 Energy Gun 4 | . . 13 3 . . . Ballistic Gun 4 | . 28 5 . . . 1 Ballistic Cannon 9 | . . . 12 27 21 . Launcher 5 | . . 5 6 9 8 . Peak Build Rating 37 | 5 7 18 29 34 37 14 Average Rating 21 | 3 6 16 25 33 32 10 On Entrance 14 | . 5 6 18 29 34 10 Naked Turns . | . . . . . . . Heaviest Build 35 | 7 18 23 26 35 35 16 Greatest Support 60 | 20 20 20 60 60 60 40 Greatest Overweight (x) 5 | . . 5 2 . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 1 5 7 10 9 10 7 Average Carried 7 | . 3 6 8 8 9 6 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 1 5 6 10 9 6 6 Class Distribution -------------------- 41% | Mutant 34% | Scavenger-Mutant 24% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 1207 | 273 57 219 211 . 447 . Remotely . | . . . . . . . Salvage Created 1075 | 38 97 183 291 15 451 . Parts 85 | 2 10 5 30 5 32 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 42 | 1 5 4 9 3 19 1 Melee 2 | . . . . . 1 1 Guns 10 | 1 5 4 . . . . Cannons 19 | . . . 3 3 13 . AOE 11 | . . . 6 . 5 . Classes Destroyed 12 | 1 3 . 5 . 3 . Worker 2 | . . . 2 . . . Tunneler 2 | . . . 2 . . . Recycler 1 | . . . 1 . . . Mechanic 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Watcher 3 | . 1 . 2 . . . Swarmer 16 | . 5 . 3 3 4 1 Cutter 2 | . . . . . 2 . Grunt 16 | 1 . 4 4 . 7 . Brawler 1 | . . . . . 1 . Sentry 5 | . . . 2 . 3 . Hunter 2 | . . . . . 2 . Best Kill Streak 8 | 1 3 2 8 3 4 1 Combat Bots Only 4 | 1 3 2 2 3 4 1 Max Kills in Single Turn 2 | 1 2 1 2 2 2 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 1 . 2 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 429 | 5 58 41 24 7 172 122 Missed 115 | 2 19 15 8 3 51 17 Damage Taken 3720 | 35 326 378 236 30 1869 846 Core 784 | . 39 159 28 . 208 350 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 . 20 93 . . . Volleys Fired 109 | 4 16 27 19 3 39 1 Largest 4 | 2 2 2 2 3 4 1 Hottest 165 | 40 40 98 98 132 165 20 Shots Fired 219 | 8 32 35 35 9 99 1 Gun 74 | 8 32 30 3 . . 1 Cannon 123 | . . . 21 9 93 . Launcher 22 | . . 5 11 . 6 . Special . | . . . . . . . Kinetic 182 | 8 32 18 21 9 93 1 Thermal 15 | . . 12 3 . . . Explosive 22 | . . 5 11 . 6 . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 5 4 18 6 3 6 2 Robot Miss Streak 4 | 1 3 3 3 2 4 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 127 | 6 16 26 19 5 54 1 Core Hits 83 | 2 8 9 25 3 30 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . 4 . Blast 4 | . . . . . 4 . Melee Attacks 4 | . . . . . 4 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3568 | 74 208 506 1229 164 1343 44 Guns 645 | 74 208 311 46 . . 6 Cannons 1424 | . . . 267 164 993 . Explosions 1446 | . . 195 906 . 345 . Melee . | . . . . . . . Ramming 53 | . . . 10 . 5 38 Kinetic 1925 | 74 208 213 267 164 993 6 Thermal 368 | . . 98 270 . . . Explosive 1145 | . . 195 605 . 345 . Electromagnetic 77 | . . . 77 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 7 9 Average Corruption 6 | . . . . . 4 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . 2 5 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 36 | . . 7 8 3 18 . Projectiles 12 | . . . . 3 9 . Explosions 24 | . . 7 8 . 9 . Melee . | . . . . . . . Knockbacks 12 | . . . . . 12 . Impact . | . . . . . . . Kinetic 11 | . . . . . 11 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 143 | . . 32 49 . 55 7 Shots 6 | . . 2 2 . 2 . Rammed 36 | . . . 1 . 4 31 Targets Rammed 38 | . . . 1 . 5 32 Kicked . | . . . . . . . Crushed 2 | . . . . . 1 1 Highest Temperature 300 | . . 192 81 162 300 84 Average Temperature 82 | . . 69 20 84 107 48 Received Heat Transfer 780 | 18 42 240 27 . 453 . Effects 4 | . . . . . 4 . Interference 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 533 | . . 222 311 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Peak Influence 613 | 20 234 162 323 207 613 329 Initial 254 | . 13 87 . 135 134 254 Average 201 | 2 124 80 135 163 390 281 Maximum Alert Level 2 | . 1 . 1 1 2 1 Low Security (%) 60 | 100 84 100 81 62 12 . Level 1 22 | . 15 . 18 37 31 100 Level 2 16 | . . . . . 56 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | 1 17 6 17 1 21 7 Peak Tracking Total 6 | 1 6 2 4 3 4 5 Tactical Retreats 4 | . 2 . 1 . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 2 | . . . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 8 | . . . 7 . 1 . Max in Single Turn 3 | . . . 3 . 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 7 | . 3 . 2 1 1 . Terminals 6 | . 3 . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 17 | . 7 . 6 3 1 . Successful 9 | . 3 . 5 1 . . Failed 8 | . 4 . 1 2 1 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 14 | . 7 . 6 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 8 | . 3 . 5 . . . Record 3 | . . . 3 . . . Prototype ID Bank 1 | . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . 1 1 1 . Full Trace Events 3 | . 1 . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 5 | . . 2 . . 3 . Largest Group 2 | . . 2 2 . 2 . Highest-Rated Group 41 | . . 41 41 . 20 . Highest-Rated Ally 31 | . . 31 31 . 10 . Total Orders 1 | . . . . . 1 . GUARD 1 | . . . . . 1 . Ally Attacks 19 | . . 11 4 . 4 . Total Damage 299 | . . 151 43 . 105 . Kills 4 | . . 2 1 . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 2767 | 61 236 843 534 62 813 218 Spaces Moved 1464 | 57 220 444 260 29 382 72 Core 31 | 15 . 3 . . . 13 Treads 660 | . . . 190 29 382 59 Legs 511 | . . 441 70 . . . Wheels 262 | 42 220 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 170 170 170 170 Average Speed 154 | 72 80 171 175 170 170 175 Slowest Speed 300 | 80 80 300 260 170 170 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 6 42 83 33 5 46 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 176 | . . 62 75 1 38 . Melee . | . . . . . . . Projectile 7 | . . . 4 1 2 . AOE 169 | . . 62 71 . 36 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 1742 | 66 246 491 301 36 466 136 Wait 36 | . 1 9 . . . 26 Move 1457 | 56 219 443 259 28 380 72 Hop . | . . . . . . . Pick Up 29 | 1 5 3 6 1 11 2 Fast Attach 22 | 5 3 4 7 . 2 1 Attach 16 | . 1 3 1 3 6 2 Detach 2 | . . 1 . 1 . . Swap 1 | . . . 1 . . . Drop 19 | . 1 1 7 . 10 . Fire 109 | 4 16 27 19 3 39 1 Melee 4 | . . . . . 4 . Ram 12 | . . . . . . 12 Kick . | . . . . . . . Crush 26 | . . . 1 . 5 20 Escape Stasis . | . . . . . . . Rewire 9 | . . . . . 9 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 62 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 11) 298 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 323 | -10/Mines | Core integrity fell below 50% 341 | -10/Mines | Lost 4 parts (1p2n1w) 370 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 374 | -10/Mines | Found Prototype Device 376 | -10/Mines | Identified Exp. Sensor Array 625 | -10/Mines | Build established: Scavenger-Mutant 812 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1056 | -10/Mines | Learned location of Zion (-7) 1060 | -10/Mines | Learned Materials machine intel 1069 | -10/Mines | Discovered new exit (range 10) 1141 | -10/Mines | Entered Materials 1141 | -9/Materials | Accompanied by 2 allies 1141 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1142 | -9/Materials | Loaded intel: 65 machine locations 1146 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1580 | -9/Materials | Build established: Mutant 1643 | -9/Materials | Discovered new exit (range 15) 1675 | -9/Materials | Entered another Materials area 1675 | -8/Materials | Evolved 2 slots: Weapon x2 1736 | -8/Materials | Identified exit to Garrison 1737 | -8/Materials | Entered Garrison 1753 | -8/Garrison | Installed Relay Interface Framework 1974 | -8/Garrison | Build established: Skirmisher 2109 | -8/Garrison | Triggered checkpoint 2213 | -8/Garrison | Discovered new exit (range 11) 2251 | -8/Garrison | Triggered checkpoint 2313 | -8/Garrison | Triggered checkpoint 2335 | -8/Garrison | Garrison Relay disabled 2387 | -8/Garrison | Lost 4 parts (1p3w) 2473 | -8/Garrison | P-60 Hacker assimilated allied Bruiser 3a 2475 | -8/Garrison | P-60 Hacker assimilated allied Bruiser 3b 2550 | -8/Garrison | Entered Materials 2562 | -8/Materials | Lost 7 parts (1p2n1u3w) 2646 | -8/Materials | Build established: Mutant 2696 | -8/Materials | Core integrity fell below 50% 2747 | -8/Materials | Core integrity fell below 20% 2760 | -8/Materials | Lost 5 parts (1p2n1u1w) 2768 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02724_ Targeting Computer destroyed. 02724_ Slammed into S-10 Pest. 02724_ Destabilizing: System corrupted (+1). 02725_ U-05 Engineer works on Purification Channel. 02726_ Slammed into S-10 Pest. 02726_ Destabilizing: System interference. 02726_ Lgt. Assault Rifle temporarily disabled. 02728_ Slammed into S-10 Pest. 02728_ Destabilizing: System corrupted (+1). 02729_ Lgt. Assault Rifle destroyed. 02730_ Slammed into S-10 Pest. 02731_ U-05 Engineer works on Purification Channel. 02732_ T,OX/SBQFE PU/WE69DM 02734_ Slammed into S-10 Pest. <x2> 02736_ U-05 Engineer works on Purification Channel. 02738_ Slammed into S-10 Pest. <x2> 02742_ U-05 Engineer works on Purification Channel. 02742_ Slammed into S-10 Pest. 02751_ System corrupted: Matter fused (-6). 02753_ U-05 Engineer works on Purification Channel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####????????????????????????????????? | | ????????? !=] ????????????????????????????????? | | ??????? =] ????????????????????????????????? | | ??????# T =] ????????????????????????????????? | | ??????+ ???????????????????????????????? | | ??????# ???????????????????????????????? | | ?????## " ???????????????????????????????? | | ?????# """ ???????##############??????????? | | ?????# "" ######## #??????????? | | ?????# "" + " """"" #??????????? | | ?????# ^ " ##### """"""""" #??????????? | | ?????# "" #???# """ """ #??????????? | | ?????# "#???# #??????????? | | ?????# "%###########+######??????????? | | ?????# " #????????????? | | ?????# #????????????? | | ?????# #????????????? | | ?? #######s#############????????????? | | ??? ????# #????????????????????? | | ??? ??????# #????????????????????? | | ????####+#????????# #????????????????????? | | ??????????????????# !!! #????????????????????? | | ??????????????????# !!! @ #????????????????????? | | ??????????????????# !! #????????????????????? | | ??????????????????# % #????????????????????? | | ??????????????????# ! #????????????????????? | | ??????????????????###########????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Oops Challenges ------------ None Game ------ Seed SmallPrecisionLauncher Manual? 0 Play Time 00:36:50 Cumulative 1.9 hours Start 2025.03.22 @ 16:04:44 End 2025.03.22 @ 16:40:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdb32396-d5f3-4e14-911e-4b4d54da390a