Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.18 @ 15:23:44

Player: Minty

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (872)      872
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (202)                202
              TOTAL SCORE: 3309

 Bonus
-------
High Alert Combat Kills    2
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     200/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Flying (200) Ox2
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Flight Unit
>          --- UTILITY (3) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
           Scythe
>          --- INVENTORY (10) ---
     Light Nuclear Core
    Medium Storage Unit
    Medium Matter Pod (100)
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Particle Gun
           Particle Gun
           Hammer
           Scythe

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
           VSS Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
    Medium Laser
           Rocket Launcher
           Hammer
>          --- INVENTORY --------
           VSS Leg
           VSS Leg
    Medium Storage Unit
    Medium Matter Pod
  Advanced Visual Processing Unit
           Rocket Launcher
           Rocket Launcher
           Scythe
           Scythe
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             26   | .   4   9   1   6   6   
  Power                    4    | .   1   1   .   1   1   
    Engine                 2    | .   1   1   .   .   .   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | .   1   5   .   2   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | .   1   5   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  3    | .   1   2   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | .   1   1   1   3   4   
    Energy Gun             2    | .   .   .   .   .   2   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   9   4   
  Power                    2    | .   .   .   .   2   .   
  Propulsion               5    | .   .   .   .   3   2   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   5    | .   .   .   .   3   2   
  Highest Loss Streak      9    | .   .   .   .   9   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   83  91  100 85  46  
  Engine                   8    | .   13  11  11  8   .   
  Core                     1    | .   .   .   .   4   3   
  Leg                      24   | .   27  31  33  25  7   
  Storage                  11   | .   14  11  11  9   9   
  Processor                6    | .   .   8   11  9   9   
  Protection               3    | .   .   6   11  7   .   
  Energy Gun               10   | .   14  11  11  8   6   
  Energy Cannon            2    | .   9   .   .   .   .   
  Ballistic Gun            1    | .   4   .   .   .   .   
  Launcher                 2    | .   .   .   3   7   3   
  Impact Weapon            5    | .   .   10  7   5   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 13  20  24  26  33  23  
  Greatest Support         38   | 20  20  38  38  38  24  
  Greatest Overweight (x)  7    | .   1   .   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 8   9   10  10  10  10  
  Most Carried             10   | 6   10  10  10  10  10  
  Average Carried          8    | 6   9   9   10  9   7   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 6   9   10  10  7   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar 
Matter Collected           583  | 200 130 9   65  76  103 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            749  | .   185 9   13  374 168 
  Parts                    55   | .   11  .   4   30  10  
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           2    | .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  24   | .   5   .   3   10  6   
  Melee                    5    | .   .   .   .   1   4   
  Guns                     4    | .   1   .   .   2   1   
  Cannons                  4    | .   4   .   .   .   .   
  AOE                      11   | .   .   .   3   7   1   
Classes Destroyed          10   | .   1   1   1   6   1   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  3    | .   .   .   .   3   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   .   
  Operator                 1    | .   .   1   .   .   .   
  Swarmer                  6    | .   .   .   3   .   3   
  Grunt                    15   | .   5   .   .   8   2   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   3   1   3   7   4   
  Combat Bots Only         6    | .   3   .   3   6   4   
Max Kills in Single Turn   3    | .   1   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   1   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        177  | .    20   .    11   76   70   
  Missed                   45   | .    3    .    2    27   13   
Damage Taken               2174 | .    193  .    67   1088 826  
  Core                     614  | .    58   .    6    149  401  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         91   | 100  76   .    98   .    .    
Volleys Fired              44   | .    18   1    4    15   6    
  Largest                  3    | .    2    1    2    2    3    
  Hottest                  163  | .    110  50   83   83   163  
Shots Fired                81   | .    33   1    7    28   12   
  Gun                      45   | .    15   1    4    15   10   
  Cannon                   18   | .    18   .    .    .    .    
  Launcher                 18   | .    .    .    3    13   2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  63   | .    33   1    4    15   10   
  Explosive                18   | .    .    .    3    13   2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         5    | .    5    .    1    4    5    
  Robot Miss Streak        5    | .    4    5    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           60   | .    18   1    3    22   16   
  Core Hits                58   | .    7    .    3    39   9    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    1    .    1    .    
  Critical Strikes         6    | .    .    1    .    3    2    
    Burn                   1    | .    .    .    .    1    .    
    Smash                  4    | .    .    1    .    2    1    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              17   | .    .    1    .    4    12   
  Impact                   14   | .    .    1    .    4    9    
  Slashing                 3    | .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2617 | .    339  67   167  1539 505  
  Guns                     379  | .    113  .    13   149  104  
  Cannons                  212  | .    212  .    .    .    .    
  Explosions               1606 | .    .    .    154  1294 158  
  Melee                    406  | .    .    67   .    96   243  
  Ramming                  14   | .    14   .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  591  | .    325  .    13   149  104  
  Explosive                1606 | .    .    .    154  1294 158  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   312  | .    .    67   .    96   149  
  Slashing                 94   | .    .    .    .    .    94   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            103  | .    .    67   .    36   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               9    | .    .    .    .    9    .    
  Melee                    94   | .    .    67   .    27   .    
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      176  | .    .    .    .    82   94   
  Shots                    5    | .    .    .    .    3    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             5    | .    5    .    .    .    .    
  Kicked                   5    | .    5    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        447  | .    447  4    81   271  240  
  Average Temperature      140  | .    185  3    38   136  81   
  Received Heat Transfer   705  | .    102  .    .    243  360  
  Effects                  6    | .    6    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    
    Interference           5    | .    5    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       4    | .    .    3    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1591 | .    777  .    37   518  259  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             414  | .   152 83  99  403 414 
  Initial                  233  | .   .   63  17  38  233 
  Average                  139  | .   49  52  40  286 299 
Maximum Alert Level        2    | .   .   .   .   2   2   
  Low Security (%)         65   | 100 100 100 100 19  .   
  Level 1                  32   | .   .   .   .   78  95  
  Level 2                  1    | .   .   .   .   2   4   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   1   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   7   7   3   17  8   
  Peak Tracking Total      8    | .   4   5   3   8   7   
  Tactical Retreats        3    | .   .   1   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          9    | .   3   3   .   2   1   
  Terminals                6    | .   1   3   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                28   | .   11  9   .   6   2   
  Successful               15   | .   5   4   .   5   1   
  Failed                   13   | .   6   5   .   1   1   
    Catastrophic           2    | .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   4   3   .   3   1   
  Terminals                20   | .   4   9   .   5   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   7   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             8    | .   1   3   .   4   .   
  Robot Analysis           1    | .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   1   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         3    | .   1   1   .   .   1   
  Terminals                2    | .   .   1   .   .   1   
    Botnet                 1    | .   .   1   .   .   .   
    Override               1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   3   3   .   1   1   
  Full Trace Events        4    | .   2   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       1    | .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Gar 
Turns Passed               858  | 10  259 188 82  134 185 
Spaces Moved               494  | 9   134 150 64  65  72  
  Core                     17   | .   .   .   .   .   17  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     477  | 9   134 150 64  65  55  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            90   | 120 120 90  110 90  90  
  Average Speed            113  | 120 122 97  110 105 141 
  Slowest Speed            400  | 120 190 120 110 185 400 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       17   | 2   25  16  28  16  16  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2    | .   1   .   1   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          100  | .   .   .   12  76  12  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      100  | .   .   .   12  76  12  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Total                      679  | 8   196 191 68  94  122 
  Wait                     61   | .   23  12  .   3   23  
  Move                     490  | 8   133 149 63  65  72  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  14   | .   7   6   .   1   .   
  Fast Attach              15   | .   3   6   .   2   4   
  Attach                   6    | .   1   .   .   4   1   
  Detach                   7    | .   1   3   .   .   3   
  Swap                     5    | .   .   3   1   .   1   
  Drop                     15   | .   5   10  .   .   .   
  Fire                     44   | .   18  1   4   15  6   
  Melee                    17   | .   .   1   .   4   12  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     5    | .   5   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: Mat x3)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   11 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 9)
  270 | -10/Materials | Entered another Materials area
  270 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  331 | -9/Materials  | Build established: Mutant
  369 | -9/Materials  | Discovered new exit (range 10)
  458 | -9/Materials  | Entered Mines
  503 | -9/Mines      | Met a Derelict bent on vengeance
  507 | -9/Mines      | Discovered new exit (range 19)
  540 | -9/Mines      | Entered Materials
  540 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  674 | -8/Materials  | Identified exit to Garrison
  674 | -8/Materials  | Entered Garrison
  695 | -8/Garrison   | Lost 9 parts (2p3n1u3w)
  718 | -8/Garrison   | Identified exit to Materials
  779 | -8/Garrison   | Lost 3 parts (2n1w)
  828 | -8/Garrison   | Core integrity fell below 50%
  851 | -8/Garrison   | Core integrity fell below 20%
  859 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00744_ VSS Leg destroyed.
00744_ Rocket Launcher destroyed.
00746_ Critical hit (Burn: +37).
00748_ VSS Leg destroyed.
00748_ Critical hit (Burn: +37).
00751_ G-47 Trooper suffers critical hit (Smash).
00751_ G-47 Trooper destroyed. <x2>
00766_ Acquired Lgt. Nuclear Core.
00771_ Acquired Particle Gun. <x2>
00777_ Acquired 46 matter.
00781_ Acquired 45 matter.
00826_ S-10 Pest destroyed.
00827_ Rocket Launcher destroyed.
00829_ B-36 Bruiser destroyed.
00846_ S-10 Pest destroyed.
00848_ Acquired 12 matter.
00850_ Critical hit (Burn: +37).
00850_ S-10 Pest destroyed.
00853_ G-47 Trooper Aluminum Leg severed.
00857_ Acquired Flight Unit.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                57

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorHackingThermoblaster
  Manual?         0
Play Time         00:09:57
  Cumulative      602.0 hours
  Start           2024.01.18 @ 15:14:46
  End             2024.01.18 @ 15:23:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          542
  Rogue           269
  Adventurer      123
  Explorer        150
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             79
Gallery%          90
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 246c7bea-c41b-4207-91c1-5dab17bf66b9