Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.08 @ 13:24:35 Player: D4t4L0g53r Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (155) 775 Value Destroyed (6604) 6604 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2930) 2930 TOTAL SCORE: 13809 Bonus ------- High Alert Combat Kills 1027 Follower Combat Kills 2023 Entered Garrisons 400 Used RIF Installer 1500 Friendly Fire -2020 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 334/340 System Corruption 12% Temperature Warning (360) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating Advanced System Shield > --- WEAPON (2) ------- Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY (10) --- Advanced Heat Sink Medium Matter Pod (100) Improved Sensor Array Targeting Computer Target Analyzer Improved Light Armor Plating Relay Coupler [Heavy] (18) High-powered Shock Rifle Advanced Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating Advanced System Shield > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Advanced Heat Sink Medium Matter Pod Improved Sensor Array Targeting Computer Target Analyzer Relay Coupler [Heavy] High-powered Shock Rifle Advanced Plasma Cannon Remote Datajack [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Demolisher] Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Backup Laser III Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Slots Evolved 6 | . . . 2 2 . 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . . 2 . . 1 . . . Weapon . | . . . . . . . . . . Parts Attached 135 | 7 12 6 23 28 17 7 3 15 17 Power 19 | 1 1 2 3 6 . 1 . 1 4 Engine 11 | 1 . 1 2 2 . . . 1 4 Core 8 | . 1 1 1 4 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 36 | 3 1 3 5 8 6 . . 7 3 Treads 1 | 1 . . . . . . . . . Leg 30 | 2 1 3 5 8 6 . . 2 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5 | . . . . . . . . 5 . Utility 46 | 1 8 . 10 8 6 3 2 3 5 Device 15 | . 3 . 4 3 2 1 1 . 1 Storage 9 | 1 4 . 1 . 2 . . 1 . Processor 8 | . 1 . 4 . . 2 . . 1 Hackware 5 | . . . . 1 . . 1 2 1 Protection 9 | . . . 1 4 2 . . . 2 Artifact . | . . . . . . . . . . Weapon 34 | 2 2 1 5 6 5 3 1 4 5 Energy Gun 7 | . . . 3 . 2 1 . 1 . Energy Cannon 6 | . . . . . . . . 2 4 Ballistic Gun 12 | 2 2 1 . 3 3 1 . . . Ballistic Cannon 5 | . . . 2 3 . . . . . Launcher . | . . . . . . . . . . Special Weapon 4 | . . . . . . 1 1 1 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . Parts Lost 41 | . . 1 4 6 12 9 . . 9 Power 7 | . . 1 1 1 . 2 . . 2 Propulsion 14 | . . . 1 1 5 4 . . 3 Utility 12 | . . . 1 2 5 . . . 4 Weapon 8 | . . . 1 2 2 3 . . . Highest Loss Streak 9 | . . 1 1 4 7 9 . . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 96 98 99 91 76 78 82 97 99 Engine 6 | . 8 5 4 2 . . 14 15 14 Core 5 | . 5 7 6 5 9 11 . . . Leg 22 | . 28 28 21 29 20 21 . 6 27 Flight 2 | . . . . . . . . 19 1 Device 7 | . 8 14 9 8 8 12 7 2 4 Storage 10 | . 14 14 11 9 13 7 7 7 7 Processor 9 | . 3 . 19 9 1 13 15 15 7 Hackware 3 | . . . . 1 . . 7 12 10 Protection 3 | . . . 4 7 5 . . . 6 Energy Gun 3 | . . . 4 . 6 7 14 9 . Energy Cannon 2 | . . . . . . . . 4 14 Ballistic Gun 8 | . 27 28 8 1 11 . . . . Ballistic Cannon 5 | . . . 8 16 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 10 25 15 29 37 32 32 20 37 57 Greatest Support 60 | 20 20 20 32 60 47 40 16 30 60 Greatest Overweight (x) 6 | 1 1 . 1 1 2 5 6 1 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 25 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 Most Carried 10 | 8 9 8 10 10 10 9 10 10 10 Average Carried 8 | 5 6 7 7 9 8 7 8 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 10 10 9 9 10 10 10 Class Distribution -------------------- 59% | Mutant 33% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Matter Collected 4259 | 213 245 118 406 1708 935 35 114 149 336 Remotely . | . . . . . . . . . . Salvage Created 5340 | . 378 220 861 1486 1119 97 . 200 979 Parts 294 | . 20 26 57 82 66 3 . 10 30 Haulers Intercepted 5 | . 1 . 1 1 . . . 2 . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Combat Hostiles Destroyed 124 | . 6 10 18 42 28 2 . . 18 Guns 57 | . 6 10 12 1 28 . . . . Cannons 58 | . . . 5 41 . . . . 12 AOE 1 | . . . . . . 1 . . . Classes Destroyed 15 | . 3 1 3 5 1 . . . 2 Worker 3 | . . . . 1 . . . 2 . Tunneler 1 | . 1 . . . . . . . . Hauler 5 | . 1 . 1 1 . . . 2 . Recycler 4 | . . . 1 2 . . . 1 . Operator 3 | . . . . 3 . . . . . Watcher 9 | . . . 4 5 . . . . . Swarmer 29 | . . 7 5 4 7 . . . 6 Grunt 67 | . 6 3 8 24 15 1 . . 10 Brawler 2 | . . . . 1 1 . . . . Duelist 4 | . . . . 2 1 1 . . . Sentry 15 | . . . 5 9 1 . . . . Specialist 3 | . . . . . . . . . 3 Hunter 4 | . . . . 2 . . . . 2 Programmer 5 | . . . . . 3 . . . 2 Surgeon 1 | . . . . . . . . . 1 Savage 1 | . . . . . . . . . 1 Infiltrator 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 3 3 5 7 6 2 . 2 5 Combat Bots Only 6 | . 2 3 4 6 6 2 . . 5 Max Kills in Single Turn 7 | . 1 1 1 1 2 1 . 1 7 Gunslinging 1 | . . . . . 1 . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Damage Taken 7459 | . 417 211 722 1523 1695 946 . 113 1832 Core 1588 | . 152 40 147 206 336 399 . 23 285 Absorbed by Shields 61 | . . . . 48 . . . . 13 Regen/Repaired (Parts) 562 | . 56 . 69 61 . . 29 149 198 Core Remaining (%) 46 | 100 . 23 63 . 1 . . . . Volleys Fired 533 | . 46 24 66 140 141 14 . 10 92 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 196 | . 40 40 100 88 100 100 . 160 196 Shots Fired 974 | . 92 48 132 251 249 20 . 19 163 Gun 527 | . 92 48 90 16 249 18 . 14 . Cannon 429 | . . . 42 235 . . . 4 148 Launcher . | . . . . . . . . . . Special 18 | . . . . . . 2 . 1 15 Kinetic 714 | . 92 48 108 251 214 1 . . . Thermal 166 | . . . . . . . . 18 148 Explosive . | . . . . . . . . . . Electromagnetic 76 | . . . 24 . 35 17 . . . Robot Hit Streak 39 | . 39 10 25 33 24 6 . 8 25 Robot Miss Streak 3 | . 2 2 3 3 2 1 . 3 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 12 | . . 2 3 . 7 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . Shots Hit Robots 659 | . 81 34 88 194 138 16 . 13 95 Core Hits 260 | . 28 18 34 80 52 8 . 6 34 Critical Kills 5 | . . 1 . . . . . . 4 Critical Parts Destroyed 2 | . . . . . 2 . . . . Critical Strikes 20 | . . 1 1 12 2 . . . 4 Meltdown 4 | . . . . . . . . . 4 Destroy 3 | . . 1 . . 2 . . . . Blast 13 | . . . 1 12 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13406 | . 662 276 1197 4484 2553 463 . 202 3569 Guns 4747 | . 659 276 725 177 2553 243 . 114 . Cannons 7231 | . . . 472 4305 . . . 80 2374 Explosions 1402 | . . . . . . 213 . . 1189 Melee . | . . . . . . . . . . Ramming 26 | . 3 . . 2 . 7 . 8 6 Kinetic 8841 | . 659 276 857 4482 2553 14 . . . Thermal 2781 | . . . . . . 213 . 194 2374 Explosive 1189 | . . . . . . . . . 1189 Electromagnetic 569 | . . . 340 . . 229 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 11 . . . 12 Average Corruption 8 | . . . . . 6 . . . 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . . . . . 32 . . . 42 Message Errors 17 | . . . . . 7 . . . 10 Matter Fused 19 | . . . . . 8 . . . 11 Heat Flow Errors 4 | . . . . . 1 . . . 3 Energy Discharges 11 | . . . . . 5 . . . 6 Parts Rejected 2 | . . . . . 2 . . . . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 7 . . . 3 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 5 | . . . . . 1 . . . 4 Weapon Failures 3 | . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 279 | . . . . 75 . 41 . . 163 Projectiles 166 | . . . . 75 . . . . 91 Explosions 113 | . . . . . . 41 . . 72 Melee . | . . . . . . . . . . Knockbacks 43 | . . . 2 41 . . . . . Impact . | . . . . . . . . . . Kinetic 41 | . . . 2 39 . . . . . Secondary 2 | . . . . 2 . . . . . Self-Inflicted Damage 204 | . . . . . . 82 . . 122 Shots 3 | . . . . . . 2 . . 1 Rammed 1 | . . . . . . . . 1 . Targets Rammed 12 | . 1 . . 1 . 5 . 3 2 Kicked 11 | . 1 . . 1 . 5 . 2 2 Crushed . | . . . . . . . . . . Highest Temperature 535 | . 43 32 165 470 261 50 . 69 535 Average Temperature 123 | . 16 7 37 114 91 16 . 38 190 Received Heat Transfer 3736 | . 321 57 312 1022 864 666 . 18 476 Effects 37 | . . . . 10 1 . . . 26 Shutdowns 9 | . . . . 1 . . . . 8 Energy Bleed 6 | . . . . 2 . . . . 4 Interference 18 | . . . . 5 1 . . . 12 Matter Decay 2 | . . . . 1 . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . Combat Hostiles 2 | . . . 1 . . 1 . . . Parts Fried 2 | . . . 1 . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . . . . . . . 6 Combat Hostiles 4 | . . . . . . . . . 4 Parts Melted 17 | . . . . . . . . . 17 Heat Transferred 4783 | . . . . . . 150 . 483 4150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Peak Influence 1754 | . 153 246 324 580 1098 522 139 1491 1754 Initial 793 | . . 20 . 18 183 499 139 79 793 Average 490 | . 28 124 124 250 792 493 131 1092 1181 Maximum Alert Level 5 | . . 1 1 2 3 2 . 4 5 Low Security (%) 43 | 100 100 76 83 45 4 . 100 5 . Level 1 13 | . . 23 16 30 8 . . 4 . Level 2 11 | . . . . 24 22 100 . 6 . Level 3 17 | . . . . . 63 . . 18 42 Level 4 12 | . . . . . . . . 65 39 Level 5 1 | . . . . . . . . . 17 High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . . 3 8 . 1 . 7 . Investigation 5 | . . . 1 1 . . . 3 . Extermination 1 | . . . . . . . . 1 . Reinforcement 7 | . . . 2 4 . . . 1 . Assault 1 | . . . . . . . . 1 . Garrison 5 | . . . . 3 . 1 . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Distress Signals 7 | . . . 2 3 . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 218 | . 12 12 34 56 29 7 1 34 33 Peak Tracking Total 10 | . 4 3 10 5 8 5 1 6 7 Tactical Retreats 11 | . 2 . 2 2 2 1 . . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Traps Triggered 8 | . . 1 . . . 1 . 3 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Machines Disabled 19 | . . . . 2 4 . . 2 11 Max in Single Turn 2 | . . . . 1 1 . . . 2 Garrison Access 1 | . . . . . . . . 1 . Garrison Relay 6 | . . . . . 3 . . . 3 Phase Generator 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Machines Accessed 56 | . 10 1 14 14 1 1 . 13 2 Terminals 34 | . 8 . 11 8 1 . . 4 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 7 | . 1 . 1 2 . . . 3 . Recycling Units 6 | . 1 . 1 1 . 1 . 2 . Scanalyzers 4 | . . . 1 2 . . . 1 . Garrison Access 3 | . . . . 1 . . . 2 . Total Hacks 154 | . 30 1 39 40 3 2 . 33 6 Successful 118 | . 25 1 27 36 . 2 . 25 2 Failed 36 | . 5 . 12 4 3 . . 8 4 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 38 | . 10 . 13 12 . . . 3 . Terminals 98 | . 23 . 33 23 3 . . 10 6 Fabricators 2 | . . . . . . . . 2 . Repair Stations 26 | . 6 . 2 6 . . . 12 . Recycling Units 11 | . 1 . 2 2 . 2 . 4 . Scanalyzers 12 | . . . 2 8 . . . 2 . Garrison Access 4 | . . . . 1 . . . 3 . Terminal Hacks 38 | . 10 1 12 10 . . . 3 2 Record 1 | . 1 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 4 | . 2 . 1 1 . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . . . . 2 . Emergency Access Points 2 | . . . . 1 . . . . 1 Terminal Index 1 | . . . 1 . . . . . . Repair Station Index 1 | . . . . 1 . . . . . Alert Level 4 | . . . 1 2 . . . 1 . Unreport Threat 2 | . 1 . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Dispatch Records 3 | . . . 3 . . . . . . Security Status 3 | . . . 2 1 . . . . . Investigation Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 6 | . 2 . 2 2 . . . . . Security Stations 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 26 | . 6 . 2 6 . . . 12 . Scan Component 14 | . 3 . 1 4 . . . 6 . Repair 11 | . 2 . 1 2 . . . 6 . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 9 | . 1 . 1 2 . 2 . 3 . Report Inventory 6 | . 1 . 1 1 . 1 . 2 . Retrieve Components 3 | . . . . 1 . 1 . 1 . Scanalyzer 12 | . . . 2 8 . . . 2 . Insert Component 6 | . . . 1 4 . . . 1 . Analyze 6 | . . . 1 4 . . . 1 . Garrison Access Hacks 4 | . . . . 1 . . . 3 . Unlock Access 2 | . . . . 1 . . . 1 . Seal Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks 29 | . 8 . 10 9 . . . 2 . Terminals 29 | . 8 . 10 9 . . . 2 . Track 2 | . 1 . . 1 . . . . . Botnet 27 | . 7 . 10 8 . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 44 | . 8 . 12 13 1 . . 9 1 Full Trace Events 7 | . 1 . 2 1 1 . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 4 . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 10 | . 2 . 1 2 . . . 5 . Time 466 | . 52 . 26 94 . . . 294 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 15 | . . . . 3 . 2 . 10 . Parts Scanalyzed 6 | . . . 1 4 . . . 1 . Part Schematics Acquired 6 | . . . 1 4 . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Used RIF Installer 3 | . . . . . 2 . . . 1 Command Fork 2 | . . . . . 1 . . . 1 Robots Hacked 2 | . . . . . . 1 . 1 . Non-combat 1 | . . . . . . . . 1 . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . . 1 . 1 . parse_system 1 | . . . . . . 1 . . . amplify_resonance 1 | . . . . . . . . 1 . Relay Couplers Released 25 | . . . . . 12 . . . 13 Machine Destruction 25 | . . . . . 12 . . . 13 Attached 2 | . . . . . . . 1 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 6 Allies Hacked 7 | . . . . . . . . . 7 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Total Allies 35 | . . 1 . . . . 20 6 8 Largest Group 20 | . . 1 1 . . . 20 19 11 Highest-Rated Group 527 | . . 31 31 . . . 508 527 318 Highest-Rated Ally 80 | . . 31 31 . . . 35 35 80 Total Orders . | . . . . . . . . . . Ally Attacks 272 | . . 9 3 . . . 7 199 54 Total Damage 6792 | . . 152 20 . . . 126 4813 1681 Kills 77 | . . 1 1 . . . 1 59 15 Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Turns Passed 10498 | 62 992 803 1695 2321 1650 198 322 1331 1124 Spaces Moved 6223 | 43 642 591 1044 1367 831 105 189 820 591 Core 35 | 13 . . . . . 19 3 . . Treads 1 | 1 . . . . . . . . . Legs 5451 | 29 642 591 1044 1367 831 86 . 270 591 Wheels . | . . . . . . . . . . Hover 306 | . . . . . . . 186 120 . Flight 430 | . . . . . . . . 430 . Fastest Speed 26 | 50 120 120 120 90 90 120 156 26 120 Average Speed 131 | 104 124 120 132 124 150 138 162 137 125 Slowest Speed 350 | 160 190 120 190 180 270 300 350 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 61 | 4 80 94 84 96 80 3 81 26 71 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 3 | . . 3 . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 11 | . . . 5 2 4 . . . . Terrain Destroyed 138 | . . . 15 18 8 4 . . 93 Melee . | . . . . . . . . . . Projectile 43 | . . . 15 18 8 . . . 2 AOE 95 | . . . . . . 4 . . 91 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Gar Fac Was Fac Gar Total 7662 | 57 760 649 1247 1744 1037 138 205 1006 819 Wait 518 | . 38 18 67 168 16 2 6 120 83 Move 6215 | 42 641 590 1043 1366 830 105 188 819 591 Hop . | . . . . . . . . . . Pick Up 116 | 8 13 4 26 20 16 2 4 10 13 Fast Attach 19 | 4 . . 2 2 1 . . 9 1 Attach 54 | 2 3 1 8 9 15 5 3 . 8 Detach 6 | . . . . 1 1 3 1 . . Swap 62 | 1 9 5 13 17 1 2 . 6 8 Drop 81 | . 9 7 22 20 3 . 1 11 8 Fire 533 | . 46 24 66 140 141 14 . 10 92 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . 1 . Kick 11 | . 1 . . 1 . 5 . 2 2 Crush . | . . . . . . . . . . Escape Stasis 31 | . . . . . . . . 18 13 Rewire 15 | . . . . . 13 . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 8) 264 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 807 | -10/Materials | Discovered new exit (range 8) 912 | -10/Materials | Core integrity fell below 50% 968 | -10/Materials | Repaired Lgt. Assault Rifle 994 | -10/Materials | Repaired Lgt. Assault Rifle 1055 | -10/Materials | Entered Mines 1119 | -10/Mines | Learned location of Zion (-6) 1273 | -10/Mines | Escorted by a lone wolf Derelict 1293 | -10/Mines | Learned location of Storage (-9) 1456 | -10/Mines | Learned location of Mines (-8) 1522 | -10/Mines | Discovered new exit (range 10) 1637 | -10/Mines | Discovered new exit (range 8) 1699 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1858 | -10/Mines | Entered Materials 1858 | -9/Materials | Accompanied by 1 ally 1858 | -9/Materials | Evolved 2 slots: Utility x2 1932 | -9/Materials | Discovered new exit (range 14) 2249 | -9/Materials | Discovered new exit (range 7) 2499 | -9/Materials | Discovered new exit (range 10) 2513 | -9/Materials | Build established: Scavenger-Mutant 2734 | -9/Materials | Discovered new exit (range 11) 2782 | -9/Materials | Discovered new exit (range 5) 2855 | -9/Materials | Build established: Mutant 3159 | -9/Materials | Repaired Aluminum Leg 3422 | -9/Materials | Discovered new exit (range 8) 3553 | -9/Materials | Entered another Materials area 3553 | -8/Materials | Evolved 2 slots: Propulsion x2 3958 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4360 | -8/Materials | Discovered new exit (range 16) 4610 | -8/Materials | Lost 4 parts (1p2u1w) 5013 | -8/Materials | Discovered new exit (range 6) 5189 | -8/Materials | Discovered new exit (range 16) 5591 | -8/Materials | Garrison activated, responded to threat 5832 | -8/Materials | Identified exit to Garrison 5854 | -8/Materials | Build established: Hacker-Mutant 5864 | -8/Materials | Repaired Mic. Nuclear Core 5874 | -8/Materials | Entered Garrison 5887 | -8/Garrison | Installed Relay Interface Framework 5993 | -8/Garrison | Core integrity fell below 50% 6037 | -8/Garrison | Lost 4 parts (2n2u) 6124 | -8/Garrison | Triggered checkpoint 6187 | -8/Garrison | Discovered new exit (range 10) 6212 | -8/Garrison | Triggered checkpoint 6242 | -8/Garrison | Garrison Relay disabled 6348 | -8/Garrison | Expanded RIF knowledge: Command Fork 6362 | -8/Garrison | Triggered checkpoint 6434 | -8/Garrison | Discovered new exit (range 10) 6512 | -8/Garrison | Triggered checkpoint 6516 | -8/Garrison | Garrison Relay disabled 6540 | -8/Garrison | Build established: Scavenger-Mutant 6609 | -8/Garrison | Triggered checkpoint 6678 | -8/Garrison | Triggered checkpoint 6711 | -8/Garrison | Garrison Relay disabled 6741 | -8/Garrison | Discovered new exit (range 10) 6902 | -8/Garrison | Core integrity fell below 20% 6911 | -8/Garrison | System corruption reached 10% 6932 | -8/Garrison | Lost 7 parts (3n2u2w) 7524 | -8/Garrison | Entered Factory 7524 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7638 | -7/Factory | Garrison activated, responded to threat 7713 | -7/Factory | Core integrity fell below 50% 7722 | -7/Factory | Lost 9 parts (2p4n3w) 7722 | -7/Factory | Sucked down chute 7722 | -7/Factory | Entered Waste 7723 | -7/Waste | Joined by Warlord forces that had cleared the area 7810 | -7/Waste | A Compactor rumbled back to life 7810 | -7/Waste | Allies destroyed C-40 Crusher 7928 | -7/Waste | Discovered new exit (range 12) 7969 | -7/Waste | Build established: Mutant 8043 | -7/Waste | Identified exit to Factory 8044 | -7/Waste | Entered Factory 8044 | -7/Factory | Accompanied by 19 allies 8107 | -7/Factory | Garrison activated, responded to threat 8390 | -7/Factory | Repaired Adv. System Shield 8533 | -7/Factory | Build established: Scavenger-Mutant 8547 | -7/Factory | Allied Derelicts emerged from ambush trap array 8895 | -7/Factory | Allied Derelicts emerged from ambush trap array 8962 | -7/Factory | Repaired Adv. System Shield? 9012 | -7/Factory | Repaired Imp. Sensor Array 9069 | -7/Factory | Repaired Adv. Heat Sink 9095 | -7/Factory | Build established: Mutant 9244 | -7/Factory | First assault squad dispatched 9266 | -7/Factory | Repaired Angular Momentum Engine 9373 | -7/Factory | Identified exit to Garrison 9375 | -7/Factory | Entered Garrison 9375 | -7/Garrison | Accompanied by 11 allies 9428 | -7/Garrison | Build established: Scavenger-Mutant 9446 | -7/Garrison | Triggered checkpoint 9479 | -7/Garrison | P-70 Sage assimilated allied J3-OJU(b) 9494 | -7/Garrison | System corruption reached 10% 9535 | -7/Garrison | Lost 6 parts (1p2n3u) 9542 | -7/Garrison | Expanded RIF knowledge: Command Fork 9566 | -7/Garrison | Garrison Relay disabled 9606 | -7/Garrison | Triggered checkpoint 9711 | -7/Garrison | Core integrity fell below 20% 9720 | -7/Garrison | Triggered checkpoint 9806 | -7/Garrison | Triggered checkpoint 9900 | -7/Garrison | Garrison Relay disabled 9956 | -7/Garrison | Discovered new exit (range 12) 10024 | -7/Garrison | Triggered checkpoint 10073 | -7/Garrison | Found embedded Infiltrators 10099 | -7/Garrison | Garrison Relay disabled 10120 | -7/Garrison | Triggered checkpoint 10140 | -7/Garrison | Triggered checkpoint 10208 | -7/Garrison | Learned Factory security intel 10218 | -7/Garrison | Triggered checkpoint 10282 | -7/Garrison | Triggered checkpoint 10372 | -7/Garrison | Discovered new exit (range 15) 10408 | -7/Garrison | Phase Generator disabled 10487 | -7/Garrison | Triggered checkpoint 10499 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10447_ Field strength at 70. 10448_ Field strength at 55. 10449_ Field strength at 40. 10450_ Field strength at 25. 10451_ Field strength at 10. 10452_ Stasis field depleted. 10458_ System corrupted: Energy discharge (-74). 10474_ System corrupted: Energy discharge (-132). 10487_ Garrison Door breached. 10487_ Beams of light sweep through the air. An alarm sounds. 10488_ Slug penetrates Reinforced Barrier. 10489_ System corrupted: Component data lost. 10490_ Destroyed Lgt. Nuclear Core. 10491_ XH-YXP(x) destroyed. 10491_ Critical hit (Burn: +37). 10493_ G-47 Trooper destroyed. 10497_ Carbon-fiber Leg destroyed. 10499_ Power failure, Lgt. Angular Momentum Engine shutdown. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #####?????????????????# ##!!!!# ####==%##????????# | | #?????????????????# ####### #??#%/%#?????????# | | #?????????????????# #?????# #??#==*#?????????# | | ## #?????????????????# #?????# #??#*% #?????????# | | ?# #?????????????????# #?????# #### #?????????# | | ?# #?????????????????# ####### ## [ ^ #?????????# | | ?# #?????????????????? ?# " [ #?????????# | | ?# #?????????????????? ?# ###"#= ^^#?????????# | | ?# #?????????????????? ?# #?##### #??##?????# | | ## ###########???????? ?#####?????# ^^#??#[##???# | | #???????? ???????????# #??#%%#???# | | ## ^ #???????? ???????###?# #??##=#???# | | ?# ######## #???????# ########T### #####+##### | | ?# #??????# #???????# " =%%%%[%*!*! | | ?# #??????# #???????# ####### #### ########### | | ?# #??????# #??????? #?????# #??# #?????????? | | ?# #??????# #???????# #?????# #??# #?????????? | | ?# #??????# #######?# #?????# #??# #?????????? | | ?# #??????# ## #?# #?????# #??# #?????????? | | ?# #?????## ## ### ####### #### #?????????? | | ## ####### #?????????? | | " ! #?????????? | | ## =% #?????????? | | ?########## ##= ## ###############?????????? | | ????????### ## ## ###?????????????????????? | | ????????# ^ @%#?????????????????????? | | ????????# #?????????????????????? | | ????????#% ^ g#?????????????????????? | | ????????#= g ????????????????????? | | ????????#%# ## ## #### #??????????????????? | | ????????# # ## ## #????#??????????#???????? | | ????????#*# #???????????????????????? | | ????????#[" ???????????????????????? | | ????????# # #???????????????????????? | | ????????# # ##""""## #????????????+?????+????? | | ????????# # #??????# #???????????????????????? | | ????????# # #??????# #???????????????????????? | | ????????# # #??????# #???????????????????????? | | ????????# # #??????# ????????????????#???????? | | ????????#*# #??????# ????????????????????????? | | ????????#%# #??????# ???????#????????????????? | | #########!# #??????? ????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #????????????????????#???????????#?? | | ## #####"#####??????????????????????????????????? | | ?# #???# #??????????????????????????????????????? | | ?# #???# #??????????????????????????????????????? | | ## #???# #???????????????##???????#?????????????? | | %* ##### #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 350 Matter Stores 331 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 16 Offensive Hacking 20 Defensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 44 Authchip Count 1 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Med. Matter Pod | -8/Materials | Scanalyzed Adv. System Shield | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Backstab Close Call Collateral Damage Everything Is Under Control Generalissimo I Spy It's Just You Made in Tau Ceti IV Part-time Mechanic Please Form A Line Power Corrupts Prolific Hacker Serviceable Loadout Shopping List Significant Disruption System Compromised The More The Merrier Troublemaker We Are Legion Challenges ------------ None Game ------ Seed HardcellElectronCore Manual? 0 Play Time 02:15:53 Cumulative 82.2 hours Start 2023.11.08 @ 10:59:32 End 2023.11.08 @ 13:24:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 74 Rogue 60 Adventurer 2 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 38 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a0e36b1-f9e4-4b74-a986-b1229a4ad139