Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 11:52:36 Player: Amberulez Result: Destroyed by 4R-FGJ(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (583) 583 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-347) -347 TOTAL SCORE: 1011 Bonus ------- Friendly Fire -347 Cogmind --------- Core Integrity 0/250 Matter 260/300 Energy 150/150 System Corruption 0% Temperature Cool (6) Movement Treading (320) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod (89) Structural Scanner Structural Scanner Subdweller Optics Signal Interpreter Targeting Computer Targeting Computer Power Shielding Propulsion Shielding Utility Shielding Light Armor Plating Particle Gun Beamcaster Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer > --- WEAPON ----------- Beamcaster Beamcaster > --- INVENTORY -------- Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod Structural Scanner Structural Scanner Signal Interpreter Targeting Computer Targeting Computer Power Shielding Propulsion Shielding Utility Shielding Light Armor Plating Particle Gun Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Hammer Heavy Hammer Makeshift Hammer [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage Huge Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 23 | 6 8 6 3 Power 4 | 1 1 2 . Engine 3 | 1 1 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads 3 | 2 . . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 3 1 . Device . | . . . . Storage 3 | 1 2 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 4 3 2 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 8 | 2 3 1 2 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 1 . 2 Power 1 | . 1 . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 2 | . 1 . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 95 Engine 12 | . 13 11 14 Core 1 | . . 2 . Treads 27 | . 28 28 23 Storage 14 | . 14 14 14 Processor 13 | . 13 14 14 Energy Gun 7 | . . 8 19 Ballistic Gun 15 | . 24 9 9 Launcher 5 | . 3 9 . Peak Build Rating 22 | 6 12 22 22 Average Rating 13 | 3 9 14 19 On Entrance 9 | . 6 11 22 Naked Turns . | . . . . Heaviest Build 99 | 11 89 99 99 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | . 2 2 4 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 7 22 25 25 Most Carried 25 | 7 24 25 25 Average Carried 21 | 4 16 24 24 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 6 24 25 24 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 865 | 223 277 300 65 Remotely . | . . . . Salvage Created 779 | . 407 180 192 Parts 54 | . 32 12 10 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . . 3 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 20 | . 12 4 4 Guns 11 | . 7 . 4 AOE 9 | . 5 4 . Classes Destroyed 7 | . 6 . 1 Worker 2 | . 1 1 . Builder 1 | . 1 . . Hauler 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 8 | . 5 3 . Grunt 8 | . 7 1 . Subdweller 4 | . . . 4 Thug 2 | . . 2 . Best Kill Streak 4 | . 4 3 2 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 3 | . 3 3 1 Gunslinging . | . . . . Exploded 3 | . 1 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 98 | . 59 11 28 Missed 32 | . 22 4 6 Damage Taken 963 | . 378 139 446 Core 267 | . 73 11 183 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 55 | . 30 14 11 Largest 2 | . 2 2 2 Hottest 150 | . 53 53 150 Shots Fired 109 | . 60 28 21 Gun 96 | . 52 23 21 Cannon . | . . . . Launcher 13 | . 8 5 . Special . | . . . . Kinetic 89 | . 52 23 14 Thermal 7 | . . . 7 Explosive 13 | . 8 5 . Electromagnetic . | . . . . Robot Hit Streak 18 | . 18 15 15 Robot Miss Streak 4 | . 1 4 1 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 73 | . 37 18 18 Core Hits 46 | . 25 13 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1697 | . 812 581 304 Guns 996 | . 452 240 304 Cannons . | . . . . Explosions 695 | . 355 340 . Melee . | . . . . Ramming 6 | . 5 1 . Kinetic 870 | . 452 240 178 Thermal 126 | . . . 126 Explosive 695 | . 355 340 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . . 4 . Projectiles . | . . . . Explosions 4 | . . 4 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 53 | . 18 35 . Shots 2 | . 1 1 . Rammed 4 | . 2 2 . Targets Rammed 4 | . 2 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 47 | . 15 39 47 Average Temperature 22 | . 6 30 19 Received Heat Transfer 345 | . 138 75 132 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 222 | . . . 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 155 | . 155 155 . Initial 54 | . . 54 . Average 43 | . 54 38 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 18 6 5 Peak Tracking Total 3 | . 3 2 3 Tactical Retreats 6 | . 2 4 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 9 | . 9 . . Reused 2 | . 2 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . 2 1 . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 6 | . 5 . 1 Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 8 . 4 Successful 10 | . 6 . 4 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 6 . 4 Record 4 | . . . 4 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Reprogram Traps 2 | . 2 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 2 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 4158 | 116 1433 2042 567 Spaces Moved 1280 | 65 452 615 148 Core 2 | 2 . . . Treads 1278 | 63 452 615 148 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 320 320 Average Speed 304 | 156 287 320 353 Slowest Speed 480 | 160 320 320 480 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 6 61 85 13 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 87 | . 44 43 . Melee . | . . . . Projectile . | . . . . AOE 87 | . 44 43 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1434 | 77 521 665 171 Wait 16 | . 11 . 5 Move 1277 | 64 451 614 148 Hop . | . . . . Pick Up 38 | 7 17 13 1 Fast Attach 8 | 5 1 2 . Attach 4 | 1 1 . 2 Detach . | . . . . Swap 11 | . 6 4 1 Drop 18 | . 2 16 . Fire 55 | . 30 14 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . 2 2 . Escape Stasis . | . . . . Rewire 3 | . . . 3 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 356 | -10/Materials | Identified exit to Mines 1244 | -10/Materials | Discovered new exit (range 10) 1426 | -10/Materials | Discovered new exit (range 13) 1550 | -10/Materials | Entered Mines 1617 | -10/Mines | Learned Materials trap positions 1720 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2553 | -10/Mines | Discovered new exit (range 12) 2682 | -10/Mines | Learned Materials emergency access door positions 2710 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3172 | -10/Mines | Discovered new exit (range 8) 3480 | -10/Mines | Discovered new exit (range 3) 3592 | -10/Mines | Entered Subcaves 3624 | -10/Subcaves | Learned location of Storage (-7) 3813 | -10/Subcaves | Visited Clippyterm 3823 | -10/Subcaves | Learned Factory garrison access intel 3972 | -10/Subcaves | Core integrity fell below 50% 4132 | -10/Subcaves | A Subdweller sparked back to life 4132 | -10/Subcaves | A Subdweller sparked back to life 4132 | -10/Subcaves | A Subdweller sparked back to life 4135 | -10/Subcaves | Core integrity fell below 20% 4159 | -10/Subcaves | Destroyed by 4R-FGJ(R) with Subdweller Laser Last Messages --------------- 03977_ Sub. Optics melted. 03977_ ZD-J6T(R) destroyed. 03982_ Acquired 58 matter. 03986_ Subatomizers dissect the Sub. Optics. 03991_ Acquired Sub. Optics. 03997_ Subatomizers dissect the Sub. Laser. 04069_ Attempting to rewire BV-Y61(R). 04069_ BV-Y61(R) is broken beyond repair. 04070_ Attempting to rewire BV-Y61(R). 04070_ BV-Y61(R) is broken beyond repair. 04086_ Attempting to rewire GW-B2Q(R). 04086_ GW-B2Q(R) is broken beyond repair. 04132_ 4R-FGJ(R) creaks and sparks as it begins to move. 04132_ BV-Y61(R) creaks and sparks as it begins to move. 04132_ GW-B2Q(R) creaks and sparks as it begins to move. 04145_ BV-Y61(R) destroyed. 04154_ GW-B2Q(R) destroyed. Map ----- +----------------------------------------------------+ | ????????# #???# ### # #?????????????????## | | ????????## #### ##?????????????????# # | | ?????????# ## #?????????????????## # | | ?????????# #?# #?????????????????# # | | ?????????# % ### #?????????????????# ## | | ????????## ## #?????????????????# # | | ?????# ###### #?????????????????# ## | | ???# ##%[ #?## ##????????????????# ##? | | ? " # % # & #### ##???????????????# #?? | | ?? ?# # ##?????????????## #?? | | ?? ??# % #?????????????# #?? | | ?? ????##### ## ##?????????????## #?? | | ???????????## ### ####???????????????# ### | | ????????????# ##?# #??????????????????# | | ???????????# ##??# #??????????????????# | | ???????????# ######## ##?????????????????##### | | ?????????? ??# #?????????????????????## | | ???????? ##" ####????????????????????? | | ??????? " ##???????????????????? | | ?????? ## " " #???????????????????? | | ?????? # #??## #???????????????????? | | ?????? "###" ?????#& #???????????????????? | | ??????? ???#" ?????# ![ #???????????????????? | | ???????????? ?????# ##R!= #???????????????????? | | ?????????????????# ###%*%!#???????????????????? | | ?????????????????####### @&&##???????????????????? | | ???????????????????????# & #????????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????## ##???????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????# ##?????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ##?????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedMyomerRefractor Manual? 0 Play Time 00:16:45 Cumulative 40.2 hours Start 2024.11.29 @ 11:38:32 End 2024.11.29 @ 11:52:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1332d618-3ffd-4099-b218-8b101582b296