Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.04 @ 03:53:52 Player: Olexender Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (2008) 2008 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 4298 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 156/300 Energy 21/100 System Corruption 0% Temperature Cool (22) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Ion Cannon > --- INVENTORY (10) --- Large Storage Unit High-capacity Storage Unit Large Battery (200) High-capacity Matter Pod (200) Structural Scanner Advanced Targeting Computer Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Nuclear Core Aluminum Leg High-capacity Storage Unit Large Battery High-capacity Matter Pod Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Improved Light Cannon Missile Launcher [Rating: 21] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 40 | 5 10 15 3 7 Power 5 | 1 . 2 1 1 Engine 2 | 1 . 1 . . Core 3 | . . 1 1 1 Reactor . | . . . . . Propulsion 13 | 3 2 5 2 1 Treads . | . . . . . Leg 12 | 2 2 5 2 1 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . 4 4 . 1 Device 2 | . 1 1 . . Storage 1 | . . 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 5 | . 2 2 . 1 Artifact . | . . . . . Weapon 13 | 1 4 4 . 4 Energy Gun 1 | . . . . 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 1 3 3 . . Ballistic Cannon 2 | . 1 1 . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 14 | . . . 1 13 Power 2 | . . . . 2 Propulsion 4 | . . . 1 3 Utility 3 | . . . . 3 Weapon 5 | . . . . 5 Highest Loss Streak 12 | . . . 1 12 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 92 | . 94 92 99 68 Engine 4 | . 14 1 . . Core 7 | . . 9 11 9 Leg 27 | . 28 26 32 20 Device 9 | . 4 11 11 7 Storage 7 | . . 8 11 9 Processor 1 | . 7 . . . Protection 11 | . 12 12 11 7 Ballistic Gun 12 | . 17 11 11 6 Ballistic Cannon 10 | . 8 11 11 6 Peak Build Rating 21 | 4 12 21 19 21 Average Rating 15 | 2 9 17 17 15 On Entrance 10 | . 4 12 19 17 Naked Turns . | . . . . . Heaviest Build 36 | 7 14 30 29 36 Greatest Support 33 | 20 20 33 33 30 Greatest Overweight (x) 6 | . . 1 . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 Average Capacity 8 | 5 5 9 10 10 Most Carried 10 | 5 5 10 10 10 Average Carried 7 | 2 4 8 9 9 Final Capacity 10 | 5 5 10 10 10 Final Carried 10 | 3 5 10 9 8 Class Distribution -------------------- 78% | Mutant 13% | Scavenger-Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1666 | 175 321 754 393 23 Remotely . | . . . . . Salvage Created 2047 | . 262 872 604 309 Parts 159 | . 23 78 46 12 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 62 | . 10 28 17 7 Guns 31 | . 6 15 7 3 Cannons 30 | . 4 13 10 3 AOE 1 | . . . . 1 Classes Destroyed 8 | . 3 3 1 1 Builder 1 | . . . 1 . Hauler 1 | . . 1 . . Operator 2 | . . 2 . . Watcher 6 | . 2 4 . . Swarmer 25 | . 6 15 4 . Grunt 19 | . 4 5 4 6 Sentry 17 | . . 8 9 . Hunter 1 | . . . . 1 Best Kill Streak 8 | . 6 8 6 4 Combat Bots Only 7 | . 6 7 6 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 429 | . 50 96 81 202 Missed 123 | . 12 34 23 54 Damage Taken 3001 | . 327 450 554 1670 Core 774 | . 71 72 81 550 Absorbed by Shields . | . . . . . Redirected to Shielding 20 | . 17 3 . . Ignored by Resistances 891 | . 105 145 164 477 Core Remaining (%) 77 | 100 71 . 61 . Volleys Fired 169 | . 36 57 42 34 Largest 2 | . 2 2 2 2 Hottest 125 | . 62 62 62 125 Shots Fired 313 | . 66 114 84 49 Gun 171 | . 49 57 42 23 Cannon 141 | . 17 57 42 25 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 299 | . 66 114 84 35 Thermal 13 | . . . . 13 Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 28 | . 24 14 11 28 Robot Miss Streak 4 | . 3 4 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 219 | . 46 68 60 45 Core Hits 102 | . 17 40 25 20 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . 2 . Destroy 1 | . . . 1 . Blast 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4123 | . 650 1297 1111 1065 Guns 1869 | . 436 583 528 322 Cannons 2005 | . 214 714 583 494 Explosions 249 | . . . . 249 Melee . | . . . . . Ramming . | . . . . . Kinetic 3624 | . 650 1297 1111 566 Thermal 250 | . . . . 250 Explosive 249 | . . . . 249 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 5 | . 1 4 . . Projectiles 5 | . 1 4 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 11 | . 2 4 1 4 Impact . | . . . . . Kinetic 10 | . 2 4 1 3 Secondary 1 | . . . . 1 Self-Inflicted Damage 5 | . . . . 5 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 72 | . 72 10 17 48 Average Temperature 23 | . 29 10 12 19 Received Heat Transfer 1617 | . 180 138 264 1035 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 444 | . . . . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 424 | . 211 407 424 111 Initial 101 | . . . . 101 Average 123 | . 62 126 217 68 Maximum Alert Level 2 | . 1 2 2 . Low Security (%) 76 | 100 92 83 29 100 Level 1 22 | . 7 15 66 . Level 2 1 | . . 1 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 3 . 5 Investigation 5 | . 1 2 . 2 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 14 38 17 15 Peak Tracking Total 12 | . 4 4 4 12 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 3 | . . 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . 1 . . 1 Reprogrammed 16 | . . 6 4 6 Reused 3 | . . . 2 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . . 2 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 5 | . . 1 4 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 29 | . 9 8 9 3 Terminals 24 | . 7 7 7 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 101 | . 24 31 31 15 Successful 74 | . 17 25 22 10 Failed 27 | . 7 6 9 5 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 88 | . 22 23 28 15 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 8 | . . 8 . . Garrison Access 2 | . . . 2 . Terminal Hacks 63 | . 15 18 20 10 Record 26 | . 6 8 8 4 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Level Access Points 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 2 | . 1 . 1 . Garrison Index 1 | . . . 1 . Unreport Threat 5 | . 1 3 1 . Locate Traps 2 | . 1 . 1 . Disarm Traps 2 | . 1 . . 1 Reprogram Traps 3 | . . 1 1 1 Dispatch Records 1 | . . . 1 . Security Status 2 | . . 1 1 . Surveillance Status 1 | . . . . 1 Patrol Status 1 | . . 1 . . Transport Status 1 | . 1 . . . Reinforcement Status 2 | . . 1 . 1 Hauler Manifests 2 | . . 1 . 1 Zone Layout 6 | . 1 1 3 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 3 | . 2 . 1 . Scanalyzer 7 | . . 7 . . Insert Component 3 | . . 3 . . Analyze 4 | . . 4 . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 21 | . 7 6 5 3 Full Trace Events 4 | . 2 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 10 Highest-Rated Group 88 | . . . 88 88 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 21 | . . . . 21 Total Damage 228 | . . . . 228 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3417 | 56 818 1626 671 246 Spaces Moved 2051 | 47 568 908 427 101 Core 23 | 17 . . . 6 Treads . | . . . . . Legs 2028 | 30 568 908 427 95 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 133 | 94 120 149 120 147 Slowest Speed 350 | 120 120 190 120 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 4 91 86 68 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . 1 4 1 5 Melee . | . . . . . Projectile 7 | . 1 4 1 1 AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2436 | 58 645 1070 510 153 Wait 100 | . 3 61 30 6 Move 2047 | 46 567 907 426 101 Hop . | . . . . . Pick Up 42 | 6 16 13 2 5 Fast Attach 6 | 1 . 4 . 1 Attach 15 | 4 4 . 1 6 Detach 1 | 1 . . . . Swap 19 | . 6 11 2 . Drop 32 | . 13 17 2 . Fire 169 | . 36 57 42 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . 5 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 9) 792 | -10/Materials | Discovered new exit (range 8) 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 885 | -9/Materials | Discovered new exit (range 16) 1441 | -9/Materials | Discovered new exit (range 13) 1441 | -9/Materials | Discovered new exit (range 16) 1685 | -9/Materials | Destroyed 7 combat bots 1840 | -9/Materials | Discovered new exit (range 11) 1957 | -9/Materials | Discovered new exit (range 16) 2231 | -9/Materials | Discovered new exit (range 16) 2241 | -9/Materials | Identified exit to Materials 2329 | -9/Materials | Discovered new exit (range 13) 2501 | -9/Materials | Entered Storage 2894 | -9/Storage | Identified exit to Recycling 3026 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3141 | -9/Storage | Discovered exit to Materials (range 8) 3172 | -9/Storage | Entered Materials 3172 | -8/Materials | Accompanied by 10 allies 3172 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3306 | -8/Materials | Garrison activated, responded to threat 3353 | -8/Materials | Lost 9 allies 3389 | -8/Materials | Core integrity fell below 50% 3395 | -8/Materials | Core integrity fell below 20% 3418 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03406_ Particle Gun destroyed. 03407_ U-05 Engineer lays Concrete. 03407_ K-01 Serf collects debris. 03408_ M-28 Smith fits Backup Propulsion III on G-47 Trooper. 03408_ U-05 Engineer lays Concrete. 03409_ Acquired Carbon-fiber Leg. 03410_ K-01 Serf collects debris. 03410_ U-05 Engineer lays Concrete. 03412_ Slug penetrates Wall. 03413_ U-05 Engineer lays Concrete. 03413_ K-01 Serf collects debris. 03414_ U-05 Engineer lays Concrete. 03415_ Slug penetrates Wall. 03416_ Wall collapses. 03416_ U-05 Engineer lays Concrete. 03416_ K-01 Serf collects debris. 03417_ U-05 Engineer lays Concrete. 03417_ U-05 Engineer builds a Wall. 03417_ Critical hit (Burn: +37). 03418_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????#"""# | | ???????????????????????????????????????????###"T"# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ! | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """" | | ??????????????????????????????"????????????# """" | | ?????????????????????????????""????????????# """" | | ?????????????????????????????""????????????# """ | | ????????????????????????????? ????????????# | | ????????????????####+########+#################### | | ??????????????^ % %== | | ??????????????^ [=* | | ???????????????" %[% % | | ??????????????G???????####!#k* # +############# | | ??????????# "" ????????#!gu #?????? | | ??????????# ??????# =%! "" #?????? | | ??????????# ! ????# u # """ #?????? | | ??????????? %%=#### l "" #?????? | | ??????????????? """ *%%%!@ g """ #?????? | | ??????????????^ """ %u#### """ #?????? | | ??????????????? ""???????# t #?????? | | ?????????????????????????# [ #?????? | | ?????????????????????????# # #?????? | | ?????????????????????????###################?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeRainbowExoskeleton Manual? 0 Play Time 00:34:15 Cumulative 260.5 hours Start 2024.10.29 @ 08:21:35 End 2024.11.04 @ 03:53:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 200 Rogue 0 Adventurer 137 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92a7d8b1-6495-4a27-89aa-06f495b0c8d8