Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.02 @ 18:28:17 Player: cinemabaroque Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (5108) 5108 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 10237 Bonus ------- High Alert Combat Kills 324 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 220/240 System Corruption 13% Temperature Cool (0) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (7) ------ 0b10 Decoder Chip [Scout] Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- Spear > --- INVENTORY (4) ---- Light Nuclear Core Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Target Analyzer Improved Heavy Armor Plating Layered Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Shock Rifle KE Penetrator Spear > --- INVENTORY -------- Improved Deuterium Engine Micro Fission Core Micro Fission Core Advanced ECM Suite Ion Burst Cannon Heavy Rocket Launcher [Rating: 82] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Flight Unit Impulse Thruster Utility Hacking Suite Device Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spear Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Segregator Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power 2 | . . . 1 . . 1 . . Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . 1 1 1 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 104 | 6 2 4 7 13 21 38 11 2 Power 17 | 1 1 . 2 2 2 8 . 1 Engine 5 | 1 1 . . 1 2 . . . Core 12 | . . . 2 1 . 8 . 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 1 2 5 6 11 1 . Treads 5 | . . . . . . 4 1 . Leg 21 | 2 . 1 2 4 6 6 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . 1 . 1 . . Utility 28 | 1 . 3 1 3 7 9 4 . Device 4 | . . 1 . . 1 1 1 . Storage 3 | 1 . 1 . . 1 . . . Processor 7 | . . . . . 1 4 2 . Hackware 3 | . . . . . 2 . 1 . Protection 11 | . . 1 1 3 2 4 . . Artifact . | . . . . . . . . . Weapon 31 | 2 1 . 2 3 6 10 6 1 Energy Gun 6 | 1 . . 1 . 1 3 . . Energy Cannon 4 | . 1 . . . . 3 . . Ballistic Gun 10 | 1 . . 1 2 3 1 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . 2 . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 2 | . . . . . . 1 1 . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 4 | . . . . 1 2 . 1 . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 3 | . . . . 1 . 2 . . Parts Lost 57 | . . . 2 4 13 31 3 4 Power 9 | . . . 1 . 2 6 . . Propulsion 16 | . . . . 2 4 9 . 1 Utility 15 | . . . . 1 4 9 1 . Weapon 17 | . . . 1 1 3 7 2 3 Highest Loss Streak 11 | . . . 2 3 5 11 2 4 Average Slot Usage (%) 82 | . 85 90 85 94 87 76 71 70 Engine 3 | . 14 11 5 5 9 . . . Core 9 | . . . 6 8 1 14 11 11 Treads 3 | . . . . . . 7 3 5 Leg 17 | . 28 33 27 27 24 7 10 2 Device 3 | . . 4 9 4 3 1 4 5 Storage 5 | . 14 11 9 7 6 5 . . Processor 5 | . . . . . 2 6 18 23 Hackware 4 | . . . . . 8 9 3 5 Protection 9 | . . 9 11 23 11 6 . . Energy Gun 2 | . 12 . 3 3 1 2 . . Energy Cannon 1 | . 1 11 4 . . . . . Ballistic Gun 5 | . 14 11 8 7 11 3 1 1 Piercing Weapon 3 | . . . . 2 3 4 3 5 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 11 17 27 33 40 63 69 37 20 Greatest Support 81 | 20 20 30 42 45 60 81 70 70 Greatest Overweight (x) 4 | . . . 1 1 3 4 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 8 8 8 10 10 10 4 Average Capacity 7 | 5 6 6 8 8 8 10 4 4 Most Carried 10 | 4 4 8 8 8 9 10 5 4 Average Carried 6 | 1 2 4 7 7 7 7 3 3 Final Capacity 10 | 6 6 8 8 8 10 10 4 4 Final Carried 9 | 2 4 8 8 8 9 5 4 2 Class Distribution -------------------- 43% | Scavenger-Mutant 22% | Mutant 18% | Hacker-Mutant 11% | Derelict-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 2413 | 179 101 172 91 378 735 389 368 . Remotely . | . . . . . . . . . Salvage Created 6246 | . 152 638 226 907 1434 2638 251 . Parts 298 | . 7 45 13 37 69 115 12 . Haulers Intercepted 7 | . . 3 . 1 2 1 . . Recyclers Shooed 3 | . . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 111 | . 4 15 4 14 24 42 8 . Melee 41 | . . . . 5 3 33 . . Guns 44 | . 4 6 2 9 20 1 2 . Cannons 20 | . . 7 2 . . 8 3 . AOE 5 | . . 1 . . 1 . 3 . Classes Destroyed 13 | . 1 6 1 3 1 1 . . Worker 2 | . . 1 . . . 1 . . Hauler 7 | . . 3 . 1 2 1 . . Recycler 4 | . . . . 1 . 3 . . Operator 4 | . . 1 . 2 1 . . . Watcher 1 | . . 1 . . . . . . Swarmer 31 | . . 11 . . 6 10 4 . Saboteur 1 | . . . . . . 1 . . Grunt 46 | . 4 2 . 10 12 16 2 . Brawler 4 | . . . . . 1 2 1 . Duelist 5 | . . . . 1 2 2 . . Sentry 14 | . . 2 3 2 1 5 1 . Hunter 2 | . . . 1 . 1 . . . Programmer 8 | . . . . 1 1 6 . . Best Kill Streak 9 | . 4 9 2 4 7 5 4 . Combat Bots Only 8 | . 4 8 2 4 6 5 4 . Max Kills in Single Turn 2 | . 1 2 1 1 2 2 2 . Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . 1 . . 1 . 1 . Melee 1 | . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Damage Taken 10287 | . 107 343 170 885 1734 5982 500 566 Core 1397 | . . 60 20 107 196 824 78 112 Absorbed by Shields 436 | . . . . . 154 282 . . Core Remaining (%) 90 | 100 100 85 96 84 76 . . . Volleys Fired 178 | . 9 35 10 29 62 18 15 . Largest 3 | . 2 2 2 2 3 2 2 . Hottest 175 | . 70 76 81 81 84 175 100 . Shots Fired 334 | . 18 70 18 56 127 23 22 . Gun 265 | . 18 35 11 56 127 7 11 . Cannon 59 | . . 35 7 . . 14 3 . Launcher 8 | . . . . . . . 8 . Special 2 | . . . . . . 2 . . Kinetic 240 | . 9 35 10 46 127 2 11 . Thermal 42 | . 9 . 1 10 . 19 3 . Explosive 8 | . . . . . . . 8 . Electromagnetic 42 | . . 35 7 . . . . . Robot Hit Streak 31 | . 11 28 9 31 20 19 10 . Robot Miss Streak 8 | . 1 2 1 3 8 3 2 . Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 6 | . 1 . . . 5 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 484 | . 16 55 16 66 122 191 18 . Core Hits 341 | . 9 26 7 63 127 93 16 . Critical Hits 14 | . . 1 . 1 1 10 1 . Critical Kills 6 | . . 1 . . 1 3 1 . Critical Parts Destroyed 8 | . . . . 1 . 7 . . Melee Attacks 216 | . . . . 19 9 188 . . Thermal 10 | . . . . . . 10 . . Impact 3 | . . . . . . 3 . . Slashing . | . . . . . . . . . Piercing 203 | . . . . 19 9 175 . . Sneak Attacks 10 | . . . . 1 2 7 . . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks 1 | . . . . . . 1 . . Damage Inflicted 12438 | . 198 1195 279 1602 2730 5691 743 . Guns 4277 | . 198 368 158 1056 2264 89 144 . Cannons 1397 | . . 649 121 . . 499 128 . Explosions 772 | . . 178 . . 123 . 471 . Melee 5983 | . . . . 538 342 5103 . . Ramming 9 | . . . . 8 1 . . . Kinetic 4035 | . 109 368 144 939 2264 67 144 . Thermal 1170 | . 89 178 14 117 123 521 128 . Explosive 471 | . . . . . . . 471 . Electromagnetic 770 | . . 649 121 . . . . . Impact 68 | . . . . . . 68 . . Slashing . | . . . . . . . . . Piercing 5915 | . . . . 538 342 5035 . . Highest Corruption 13 | . . . . 1 . 13 13 13 Average Corruption 8 | . . . . 1 . 5 13 13 Corruption Purged . | . . . . . . . . . Effects 101 | . . . . 1 . 44 53 3 Message Errors 20 | . . . . . . 9 11 . Matter Fused 20 | . . . . . . 5 14 1 Heat Flow Errors 7 | . . . . . . 3 4 . Energy Discharges 8 | . . . . 1 . 2 5 . Parts Rejected 3 | . . . . . . 1 1 1 Data Loss (minor) 14 | . . . . . . 8 5 1 Data Loss (major) 3 | . . . . . . 1 2 . Misfires 2 | . . . . . . . 2 . Alerts 1 | . . . . . . 1 . . Misdirections 11 | . . . . . . 3 8 . Targeting Errors 11 | . . . . . . 11 . . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 204 | . . 6 . 16 71 108 3 . Projectiles 6 | . . 6 . . . . . . Explosions 43 | . . . . . 40 . 3 . Melee 155 | . . . . 16 31 108 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 338 | . . 51 . . 243 . 44 . Shots 9 | . . 2 . . 5 . 2 . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . . 2 1 . . . Kicked 3 | . . . . 2 1 . . . Crushed . | . . . . . . . . . Highest Temperature 486 | . 117 141 207 486 269 290 204 . Average Temperature 77 | . 49 51 74 107 85 75 66 . Received Heat Transfer 3029 | . 75 78 45 378 524 1644 114 171 Effects 10 | . . . . 8 2 . . . Energy Bleed 1 | . . . . 1 . . . . Interference 6 | . . . . 4 2 . . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 4 | . . 3 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 1 . . . 2 . . Heat Transferred 1792 | . 259 200 37 296 200 650 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 727 | . 105 528 262 271 727 483 . . Initial 284 | . . 37 117 102 91 284 . . Average 288 | . 69 271 193 160 487 333 . . Maximum Alert Level 3 | . . 2 1 1 3 2 . . Low Security (%) 26 | 100 100 21 46 59 5 5 . . Level 1 48 | . . 70 53 40 21 63 . . Level 2 23 | . . 8 . . 67 30 . . Level 3 . | . . . . . 5 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . . . . 8 8 9 . . Investigation . | . . . . . . . . . Extermination 5 | . . . . 1 1 3 . . Reinforcement 9 | . . . . 4 4 1 . . Assault 1 | . . . . . . 1 . . Garrison 10 | . . . . 3 3 4 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 2 | . . . . . 2 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 6 | . . 2 . 1 . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 181 | . 8 22 5 27 27 66 19 7 Peak Tracking Total 7 | . 4 6 3 4 6 7 4 6 Tactical Retreats 16 | . . 1 . . 2 6 6 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 6 | . . . 2 1 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 12 | . . 2 . . 10 . . . Max in Single Turn 6 | . . 2 . . 6 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 16 | . 1 3 . 7 1 3 1 . Terminals 11 | . 1 1 . 6 1 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 2 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 40 | . 2 7 . 23 2 5 1 . Successful 21 | . 1 3 . 12 1 3 1 . Failed 19 | . 1 4 . 11 1 2 . . Catastrophic 5 | . . . . 4 . 1 . . Database Lockouts . | . . . . . . . . . Manual 23 | . . 1 . 18 2 2 . . Terminals 33 | . 2 3 . 22 2 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . 4 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 11 | . 1 1 . 7 . 1 1 . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 4 | . 1 1 . 2 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . 1 . . Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 2 | . . 1 . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . . . . 5 1 1 . . Terminals 7 | . . . . 5 1 1 . . Track 2 | . . . . 1 1 . . . Botnet 5 | . . . . 4 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 13 | . 1 2 . 7 1 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 6060 | 67 217 471 309 1076 745 2126 1005 44 Spaces Moved 3303 | 47 144 283 196 698 373 890 646 26 Core 4 | 4 . . . . . . . . Treads 843 | . . . . . . 413 404 26 Legs 2456 | 43 144 283 196 698 373 477 242 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 160 Average Speed 136 | 114 120 120 122 123 120 160 145 160 Slowest Speed 240 | 120 120 120 150 150 210 240 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 27 33 22 25 12 26 76 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 4 | . . . . 1 1 2 . . Terrain Destroyed 199 | . . 11 . 1 105 2 80 . Melee 4 | . . . . 1 1 2 . . Projectile . | . . . . . . . . . AOE 195 | . . 11 . . 104 . 80 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total 4189 | 60 171 344 248 827 544 1274 693 28 Wait 283 | . 9 16 29 44 63 107 15 . Move 3295 | 46 143 282 195 697 372 889 645 26 Hop . | . . . . . . . . . Pick Up 68 | 8 5 7 3 7 10 24 4 . Fast Attach 43 | . . . 5 10 12 11 5 . Attach 53 | 6 2 3 2 1 6 25 6 2 Detach 3 | . . . . . . 2 1 . Swap 8 | . . 1 . 2 3 2 . . Drop 35 | . 3 . 4 11 6 9 2 . Fire 178 | . 9 35 10 29 62 18 15 . Melee 215 | . . . . 19 9 187 . . Ram . | . . . . . . . . . Kick 3 | . . . . 2 1 . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 10) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 431 | -9/Materials | Destroyed 8 combat bots 533 | -9/Materials | Discovered new exit (range 6) 688 | -9/Materials | Destroyed 7 combat bots 717 | -9/Materials | Discovered new exit (range 15) 756 | -9/Materials | Entered another Materials area 756 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1030 | -8/Materials | Discovered new exit (range 11) 1065 | -8/Materials | Entered Factory 1065 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1147 | -7/Factory | Build established: Scavenger-Mutant 1210 | -7/Factory | Identified exit to Lower Caves 1393 | -7/Factory | Identified exit to Factory 1645 | -7/Factory | Garrison activated, responded to threat 1728 | -7/Factory | Lost 3 parts (1n1u1w) 2141 | -7/Factory | Entered another Factory area 2141 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2166 | -6/Factory | Garrison activated, responded to threat 2236 | -6/Factory | Lost 4 parts (3n1u) 2403 | -6/Factory | Lost 5 parts (2p3u) 2509 | -6/Factory | Spotted B-75 Beast 2548 | -6/Factory | Lost 4 parts (1n3w) 2818 | -6/Factory | Discovered new exit (range 15) 2886 | -6/Factory | Entered another Factory area 2886 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3106 | -5/Factory | Garrison activated, responded to threat 3515 | -5/Factory | Build established: Hacker-Mutant 3936 | -5/Factory | Build established: Scavenger-Mutant 4259 | -5/Factory | Build established: Hacker-Mutant 4430 | -5/Factory | First assault squad dispatched 4576 | -5/Factory | System corruption reached 10% 4645 | -5/Factory | Lost 11 parts (3p3n4u1w) 4697 | -5/Factory | Core integrity fell below 50% 4776 | -5/Factory | Lost 8 parts (2p2n1u3w) 4858 | -5/Factory | Core integrity fell below 20% 4970 | -5/Factory | Discovered new exit (range 12) 4991 | -5/Factory | Garrison activated, responded to threat 5012 | -5/Factory | Entered Upper Caves 5155 | -5/Upper Caves | Build established: Mutant 5300 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5665 | -5/Upper Caves | Build established: Derelict-Mutant 6006 | -5/Upper Caves | Discovered new exit (range 8) 6017 | -5/Upper Caves | Entered another Upper Caves area 6025 | -5/Upper Caves | Spotted B-75 Beast 6061 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06045_ Imp. Datajack destroyed. 06046_ M-22 Extractor reprogrammed Fire Trap. 06048_ M-22 Extractor extracted Fire Trap. 06048_ Drone sends a signal. 06049_ Penetrated by Slug. 06049_ Slug penetrates Wall. 06050_ M-22 Extractor reprogrammed Fire Trap. 06051_ Slug penetrates Wall. 06051_ Hvy. Mace destroyed. 06052_ M-22 Extractor extracted Fire Trap. 06052_ Slug penetrates Wall. 06053_ M-22 Extractor reprogrammed Dirty Bomb Trap. 06055_ M-22 Extractor extracted Dirty Bomb Trap. 06056_ Slug penetrates Wall. 06056_ M-22 Extractor reprogrammed Fire Trap. 06058_ M-22 Extractor extracted Fire Trap. 06059_ Slug penetrates Wall. 06059_ Mak. Shrapnel Gun destroyed. 06061_ System corrupted: Matter fused (-6). 06061_ M-22 Extractor extracted Dirty Bomb Trap. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????###?????? | | ???????????????????## ##?????????#### ##????? | | ??????????????????## #####???## ##???? | | ??????????????????# m ## ##### #???? | | ??????????????????????# @ ## #???? | | ?????????????????????## ?? | | ?????????????????????# ## ?? | | ?????????????????????# * ##??????????? | | ?????????????????????# #???????????? | | ?????????????????????## ##??????????? | | ??????????????????????# ##?????????? | | ??????????????????????# g ########### | | ??????????????????????## g #" | | ???????????????????????#### ## ##" | | ??????????????????????????# #########?# #""#### | | ??????????????????????????# ????????## "#???? | | ?????????????????????????? ?????####" ### | | ????????????????????????? ????## | | ???????????????????????? ???## | | ?????????????????????????? ###??## ### | | ???????????????????????????????## # ##?# | | ???????????????????????????????# #?# | | ???????????????????????????????# ##?# | | ???????????????????????????????## ###??? | | ????????????????????????????????# $#????? | | ???????????????????????????????? #????? | | ??????????????????????????????? ????? | | ?????????????????????????????? ????? | | ????????????????????????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 44 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 30 Item Schematics ----------------- Titanium Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Oh No You Don't! Please Form A Line Power Corrupts Significant Disruption Challenges ------------ None Game ------ Seed ExplosiveLobotomySplitter Manual? 0 Play Time 01:46:51 Cumulative 44.7 hours Start 2021.07.02 @ 16:30:17 End 2021.07.02 @ 18:28:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 26 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6e2cc58-a23a-4c7e-b3e4-15d16d64aa7c