Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.02 @ 18:28:17

Player: cinemabaroque

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (129)     645
Value Destroyed (5108)     5108
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (324)                324
              TOTAL SCORE: 10237

 Bonus
-------
High Alert Combat Kills    324

 Cogmind 
---------
Core Integrity             0/1000
Matter                     284/300
Energy                     220/240
System Corruption          13%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (3) --------
      Micro Fission Core
      Micro Fission Core
>           --- PROPULSION (4) ---
      Heavy Treads
>           --- UTILITY (7) ------
            0b10 Decoder Chip [Scout]
  Makeshift Salvage Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced ECM Suite
            Hacking Suite
>           --- WEAPON (3) -------
            Spear
>           --- INVENTORY (4) ----
      Light Nuclear Core
   Improved Deuterium Engine

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Target Analyzer
  Improved Heavy Armor Plating
   Layered Medium Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Shock Rifle
           KE Penetrator
           Spear
>          --- INVENTORY --------
  Improved Deuterium Engine
     Micro Fission Core
     Micro Fission Core
  Advanced ECM Suite
           Ion Burst Cannon
     Heavy Rocket Launcher
[Rating: 82]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Medium Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Impulse Thruster
Utility                    Hacking Suite
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Spear
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Segregator
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   
  Power                    2    | .   .   .   1   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  5    | .   .   1   1   1   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             104  | 6   2   4   7   13  21  38  11  2   
  Power                    17   | 1   1   .   2   2   2   8   .   1   
    Engine                 5    | 1   1   .   .   1   2   .   .   .   
    Core                   12   | .   .   .   2   1   .   8   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   1   2   5   6   11  1   .   
    Treads                 5    | .   .   .   .   .   .   4   1   .   
    Leg                    21   | 2   .   1   2   4   6   6   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   1   .   1   .   .   
  Utility                  28   | 1   .   3   1   3   7   9   4   .   
    Device                 4    | .   .   1   .   .   1   1   1   .   
    Storage                3    | 1   .   1   .   .   1   .   .   .   
    Processor              7    | .   .   .   .   .   1   4   2   .   
    Hackware               3    | .   .   .   .   .   2   .   1   .   
    Protection             11   | .   .   1   1   3   2   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   .   2   3   6   10  6   1   
    Energy Gun             6    | 1   .   .   1   .   1   3   .   .   
    Energy Cannon          4    | .   1   .   .   .   .   3   .   .   
    Ballistic Gun          10   | 1   .   .   1   2   3   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Piercing Weapon        4    | .   .   .   .   1   2   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   2   .   .   
Parts Lost                 57   | .   .   .   2   4   13  31  3   4   
  Power                    9    | .   .   .   1   .   2   6   .   .   
  Propulsion               16   | .   .   .   .   2   4   9   .   1   
  Utility                  15   | .   .   .   .   1   4   9   1   .   
  Weapon                   17   | .   .   .   1   1   3   7   2   3   
  Highest Loss Streak      11   | .   .   .   2   3   5   11  2   4   
Average Slot Usage (%)     82   | .   85  90  85  94  87  76  71  70  
  Engine                   3    | .   14  11  5   5   9   .   .   .   
  Core                     9    | .   .   .   6   8   1   14  11  11  
  Treads                   3    | .   .   .   .   .   .   7   3   5   
  Leg                      17   | .   28  33  27  27  24  7   10  2   
  Device                   3    | .   .   4   9   4   3   1   4   5   
  Storage                  5    | .   14  11  9   7   6   5   .   .   
  Processor                5    | .   .   .   .   .   2   6   18  23  
  Hackware                 4    | .   .   .   .   .   8   9   3   5   
  Protection               9    | .   .   9   11  23  11  6   .   .   
  Energy Gun               2    | .   12  .   3   3   1   2   .   .   
  Energy Cannon            1    | .   1   11  4   .   .   .   .   .   
  Ballistic Gun            5    | .   14  11  8   7   11  3   1   1   
  Piercing Weapon          3    | .   .   .   .   2   3   4   3   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 11  17  27  33  40  63  69  37  20  
  Greatest Support         81   | 20  20  30  42  45  60  81  70  70  
  Greatest Overweight (x)  4    | .   .   .   1   1   3   4   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   8   8   8   10  10  10  4   
  Average Capacity         7    | 5   6   6   8   8   8   10  4   4   
  Most Carried             10   | 4   4   8   8   8   9   10  5   4   
  Average Carried          6    | 1   2   4   7   7   7   7   3   3   
  Final Capacity           10   | 6   6   8   8   8   10  10  4   4   
  Final Carried            9    | 2   4   8   8   8   9   5   4   2   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 22% | Mutant
 18% | Hacker-Mutant
 11% | Derelict-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
  Derelict-Mutant | -5/Upper Caves
  Derelict-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Matter Collected           2413 | 179  101  172  91   378  735  389  368  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6246 | .    152  638  226  907  1434 2638 251  .    
  Parts                    298  | .    7    45   13   37   69   115  12   .    
Haulers Intercepted        7    | .    .    3    .    1    2    1    .    .    
Recyclers Shooed           3    | .    .    .    .    1    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    10   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  111  | .   4   15  4   14  24  42  8   .   
  Melee                    41   | .   .   .   .   5   3   33  .   .   
  Guns                     44   | .   4   6   2   9   20  1   2   .   
  Cannons                  20   | .   .   7   2   .   .   8   3   .   
  AOE                      5    | .   .   1   .   .   1   .   3   .   
Classes Destroyed          13   | .   1   6   1   3   1   1   .   .   
  Worker                   2    | .   .   1   .   .   .   1   .   .   
  Hauler                   7    | .   .   3   .   1   2   1   .   .   
  Recycler                 4    | .   .   .   .   1   .   3   .   .   
  Operator                 4    | .   .   1   .   2   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   
  Swarmer                  31   | .   .   11  .   .   6   10  4   .   
  Saboteur                 1    | .   .   .   .   .   .   1   .   .   
  Grunt                    46   | .   4   2   .   10  12  16  2   .   
  Brawler                  4    | .   .   .   .   .   1   2   1   .   
  Duelist                  5    | .   .   .   .   1   2   2   .   .   
  Sentry                   14   | .   .   2   3   2   1   5   1   .   
  Hunter                   2    | .   .   .   1   .   1   .   .   .   
  Programmer               8    | .   .   .   .   1   1   6   .   .   
Best Kill Streak           9    | .   4   9   2   4   7   5   4   .   
  Combat Bots Only         8    | .   4   8   2   4   6   5   4   .   
Max Kills in Single Turn   2    | .   1   2   1   1   2   2   2   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   1   .   .   1   .   1   .   
  Melee                    1    | .   .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Damage Taken               10287 | .    107  343  170  885  1734 5982 500  566  
  Core                     1397  | .    .    60   20   107  196  824  78   112  
  Absorbed by Shields      436   | .    .    .    .    .    154  282  .    .    
Core Remaining (%)         90    | 100  100  85   96   84   76   .    .    .    
Volleys Fired              178   | .    9    35   10   29   62   18   15   .    
  Largest                  3     | .    2    2    2    2    3    2    2    .    
  Hottest                  175   | .    70   76   81   81   84   175  100  .    
Shots Fired                334   | .    18   70   18   56   127  23   22   .    
  Gun                      265   | .    18   35   11   56   127  7    11   .    
  Cannon                   59    | .    .    35   7    .    .    14   3    .    
  Launcher                 8     | .    .    .    .    .    .    .    8    .    
  Special                  2     | .    .    .    .    .    .    2    .    .    
  Kinetic                  240   | .    9    35   10   46   127  2    11   .    
  Thermal                  42    | .    9    .    1    10   .    19   3    .    
  Explosive                8     | .    .    .    .    .    .    .    8    .    
  Electromagnetic          42    | .    .    35   7    .    .    .    .    .    
  Robot Hit Streak         31    | .    11   28   9    31   20   19   10   .    
  Robot Miss Streak        8     | .    1    2    1    3    8    3    2    .    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    
  Secondary Targets        6     | .    1    .    .    .    5    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    
Shots Hit Robots           484   | .    16   55   16   66   122  191  18   .    
  Core Hits                341   | .    9    26   7    63   127  93   16   .    
  Critical Hits            14    | .    .    1    .    1    1    10   1    .    
  Critical Kills           6     | .    .    1    .    .    1    3    1    .    
  Critical Parts Destroyed 8     | .    .    .    .    1    .    7    .    .    
Melee Attacks              216   | .    .    .    .    19   9    188  .    .    
  Thermal                  10    | .    .    .    .    .    .    10   .    .    
  Impact                   3     | .    .    .    .    .    .    3    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 203   | .    .    .    .    19   9    175  .    .    
  Sneak Attacks            10    | .    .    .    .    1    2    7    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    1    .    .    
Damage Inflicted           12438 | .    198  1195 279  1602 2730 5691 743  .    
  Guns                     4277  | .    198  368  158  1056 2264 89   144  .    
  Cannons                  1397  | .    .    649  121  .    .    499  128  .    
  Explosions               772   | .    .    178  .    .    123  .    471  .    
  Melee                    5983  | .    .    .    .    538  342  5103 .    .    
  Ramming                  9     | .    .    .    .    8    1    .    .    .    
  Kinetic                  4035  | .    109  368  144  939  2264 67   144  .    
  Thermal                  1170  | .    89   178  14   117  123  521  128  .    
  Explosive                471   | .    .    .    .    .    .    .    471  .    
  Electromagnetic          770   | .    .    649  121  .    .    .    .    .    
  Impact                   68    | .    .    .    .    .    .    68   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 5915  | .    .    .    .    538  342  5035 .    .    
Highest Corruption         13    | .    .    .    .    1    .    13   13   13   
  Average Corruption       8     | .    .    .    .    1    .    5    13   13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  101   | .    .    .    .    1    .    44   53   3    
    Message Errors         20    | .    .    .    .    .    .    9    11   .    
    Matter Fused           20    | .    .    .    .    .    .    5    14   1    
    Heat Flow Errors       7     | .    .    .    .    .    .    3    4    .    
    Energy Discharges      8     | .    .    .    .    1    .    2    5    .    
    Parts Rejected         3     | .    .    .    .    .    .    1    1    1    
    Data Loss (minor)      14    | .    .    .    .    .    .    8    5    1    
    Data Loss (major)      3     | .    .    .    .    .    .    1    2    .    
    Misfires               2     | .    .    .    .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    
    Misdirections          11    | .    .    .    .    .    .    3    8    .    
    Targeting Errors       11    | .    .    .    .    .    .    11   .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            204   | .    .    6    .    16   71   108  3    .    
  Projectiles              6     | .    .    6    .    .    .    .    .    .    
  Explosions               43    | .    .    .    .    .    40   .    3    .    
  Melee                    155   | .    .    .    .    16   31   108  .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      338   | .    .    51   .    .    243  .    44   .    
  Shots                    9     | .    .    2    .    .    5    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    2    1    .    .    .    
  Kicked                   3     | .    .    .    .    2    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        486   | .    117  141  207  486  269  290  204  .    
  Average Temperature      77    | .    49   51   74   107  85   75   66   .    
  Received Heat Transfer   3029  | .    75   78   45   378  524  1644 114  171  
  Effects                  10    | .    .    .    .    8    2    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    
    Interference           6     | .    .    .    .    4    2    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    
    Short Circuit          2     | .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    2    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    
  Parts Fried              4     | .    .    3    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    1    .    .    .    2    .    .    
  Heat Transferred         1792  | .    259  200  37   296  200  650  150  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    3    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Peak Influence             727  | .   105 528 262 271 727 483 .   .   
  Initial                  284  | .   .   37  117 102 91  284 .   .   
  Average                  288  | .   69  271 193 160 487 333 .   .   
Maximum Alert Level        3    | .   .   2   1   1   3   2   .   .   
  Low Security (%)         26   | 100 100 21  46  59  5   5   .   .   
  Level 1                  48   | .   .   70  53  40  21  63  .   .   
  Level 2                  23   | .   .   8   .   .   67  30  .   .   
  Level 3                  .    | .   .   .   .   .   5   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   .   8   8   9   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   1   1   3   .   .   
  Reinforcement            9    | .   .   .   .   4   4   1   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 10   | .   .   .   .   3   3   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Distress Signals           6    | .   .   2   .   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   8   22  5   27  27  66  19  7   
  Peak Tracking Total      7    | .   4   6   3   4   6   7   4   6   
  Tactical Retreats        16   | .   .   1   .   .   2   6   6   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Traps Triggered            6    | .   .   .   2   1   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Machines Disabled          12   | .   .   2   .   .   10  .   .   .   
  Max in Single Turn       6    | .   .   2   .   .   6   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Machines Accessed          16   | .   1   3   .   7   1   3   1   .   
  Terminals                11   | .   1   1   .   6   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                40   | .   2   7   .   23  2   5   1   .   
  Successful               21   | .   1   3   .   12  1   3   1   .   
  Failed                   19   | .   1   4   .   11  1   2   .   .   
    Catastrophic           5    | .   .   .   .   4   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   .   1   .   18  2   2   .   .   
  Terminals                33   | .   2   3   .   22  2   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   4   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             11   | .   1   1   .   7   .   1   1   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   
  Locate Traps             4    | .   1   1   .   2   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   2   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   1   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   5   1   1   .   .   
  Terminals                7    | .   .   .   .   5   1   1   .   .   
    Track                  2    | .   .   .   .   1   1   .   .   .   
    Botnet                 5    | .   .   .   .   4   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   
Hacking Detections         13   | .   1   2   .   7   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Turns Passed               6060 | 67   217  471  309  1076 745  2126 1005 44   
Spaces Moved               3303 | 47   144  283  196  698  373  890  646  26   
  Core                     4    | 4    .    .    .    .    .    .    .    .    
  Treads                   843  | .    .    .    .    .    .    413  404  26   
  Legs                     2456 | 43   144  283  196  698  373  477  242  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  160  
  Average Speed            136  | 114  120  120  122  123  120  160  145  160  
  Slowest Speed            240  | 120  120  120  150  150  210  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    27   33   22   25   12   26   76   10   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    
Spaces Dug                 4    | .    .    .    .    1    1    2    .    .    
Terrain Destroyed          199  | .    .    11   .    1    105  2    80   .    
  Melee                    4    | .    .    .    .    1    1    2    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      195  | .    .    11   .    .    104  .    80   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Total                      4189 | 60   171  344  248  827  544  1274 693  28   
  Wait                     283  | .    9    16   29   44   63   107  15   .    
  Move                     3295 | 46   143  282  195  697  372  889  645  26   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 8    5    7    3    7    10   24   4    .    
  Fast Attach              43   | .    .    .    5    10   12   11   5    .    
  Attach                   53   | 6    2    3    2    1    6    25   6    2    
  Detach                   3    | .    .    .    .    .    .    2    1    .    
  Swap                     8    | .    .    1    .    2    3    2    .    .    
  Drop                     35   | .    3    .    4    11   6    9    2    .    
  Fire                     178  | .    9    35   10   29   62   18   15   .    
  Melee                    215  | .    .    .    .    19   9    187  .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    2    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 16)
   68 | -11/Scrapyard  | Entered Materials
  233 | -10/Materials  | Discovered new exit (range 10)
  285 | -10/Materials  | Entered another Materials area
  285 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -9/Materials   | Build established: Mutant
  431 | -9/Materials   | Destroyed 8 combat bots
  533 | -9/Materials   | Discovered new exit (range 6)
  688 | -9/Materials   | Destroyed 7 combat bots
  717 | -9/Materials   | Discovered new exit (range 15)
  756 | -9/Materials   | Entered another Materials area
  756 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1030 | -8/Materials   | Discovered new exit (range 11)
 1065 | -8/Materials   | Entered Factory
 1065 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1147 | -7/Factory     | Build established: Scavenger-Mutant
 1210 | -7/Factory     | Identified exit to Lower Caves
 1393 | -7/Factory     | Identified exit to Factory
 1645 | -7/Factory     | Garrison activated, responded to threat
 1728 | -7/Factory     | Lost 3 parts (1n1u1w)
 2141 | -7/Factory     | Entered another Factory area
 2141 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2166 | -6/Factory     | Garrison activated, responded to threat
 2236 | -6/Factory     | Lost 4 parts (3n1u)
 2403 | -6/Factory     | Lost 5 parts (2p3u)
 2509 | -6/Factory     | Spotted B-75 Beast
 2548 | -6/Factory     | Lost 4 parts (1n3w)
 2818 | -6/Factory     | Discovered new exit (range 15)
 2886 | -6/Factory     | Entered another Factory area
 2886 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 3106 | -5/Factory     | Garrison activated, responded to threat
 3515 | -5/Factory     | Build established: Hacker-Mutant
 3936 | -5/Factory     | Build established: Scavenger-Mutant
 4259 | -5/Factory     | Build established: Hacker-Mutant
 4430 | -5/Factory     | First assault squad dispatched
 4576 | -5/Factory     | System corruption reached 10%
 4645 | -5/Factory     | Lost 11 parts (3p3n4u1w)
 4697 | -5/Factory     | Core integrity fell below 50%
 4776 | -5/Factory     | Lost 8 parts (2p2n1u3w)
 4858 | -5/Factory     | Core integrity fell below 20%
 4970 | -5/Factory     | Discovered new exit (range 12)
 4991 | -5/Factory     | Garrison activated, responded to threat
 5012 | -5/Factory     | Entered Upper Caves
 5155 | -5/Upper Caves | Build established: Mutant
 5300 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5665 | -5/Upper Caves | Build established: Derelict-Mutant
 6006 | -5/Upper Caves | Discovered new exit (range 8)
 6017 | -5/Upper Caves | Entered another Upper Caves area
 6025 | -5/Upper Caves | Spotted B-75 Beast
 6061 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
06045_ Imp. Datajack destroyed.
06046_ M-22 Extractor reprogrammed Fire Trap.
06048_ M-22 Extractor extracted Fire Trap.
06048_ Drone sends a signal.
06049_ Penetrated by Slug.
06049_ Slug penetrates Wall.
06050_ M-22 Extractor reprogrammed Fire Trap.
06051_ Slug penetrates Wall. <x2>
06051_ Hvy. Mace destroyed.
06052_ M-22 Extractor extracted Fire Trap.
06052_ Slug penetrates Wall. <x2>
06053_ M-22 Extractor reprogrammed Dirty Bomb Trap.
06055_ M-22 Extractor extracted Dirty Bomb Trap.
06056_ Slug penetrates Wall. <x2>
06056_ M-22 Extractor reprogrammed Fire Trap.
06058_ M-22 Extractor extracted Fire Trap.
06059_ Slug penetrates Wall.
06059_ Mak. Shrapnel Gun destroyed.
06061_ System corrupted: Matter fused (-6).
06061_ M-22 Extractor extracted Dirty Bomb Trap.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          44
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               3
Armor Coverage             825
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         16
Melee Accuracy             6
Target Analysis            6
Recoil Reduction           3
Salvage Targeting          4
Offensive Hacking          30

 Item Schematics 
-----------------
 Titanium Leg | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Oh No You Don't!
Please Form A Line
Power Corrupts
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveLobotomySplitter
  Manual?         0
Play Time         01:46:51
  Cumulative      44.7 hours
  Start           2021.07.02 @ 16:30:17
  End             2021.07.02 @ 18:28:17
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           26
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          32
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6e2cc58-a23a-4c7e-b3e4-15d16d64aa7c