Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 00:30:31 Player: Rubh Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1112) 1112 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 3197 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 497/550 Matter 300/300 Energy 230/250 System Corruption 0% Temperature Danger (443) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Weight Redist. System Signal Interpreter > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Medium Battery (150) Large Matter Pod (150) Trap Scanner Trap Scanner Sensor Array Propulsion Shielding Improved Weapon Shielding Improved Weapon Shielding Shield Generator Shield Generator High-powered Tractor Beam Field Laser Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Heat Sink Improved Heat Sink Improved Heat Sink Medium Battery Large Matter Pod Trap Scanner Trap Scanner Sensor Array Propulsion Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Shield Generator Shield Generator High-powered Tractor Beam EM Shotgun Field Laser Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Grenade Launcher Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 43 | 6 12 17 3 5 Power 7 | 1 1 4 . 1 Engine 7 | 1 1 4 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 2 4 1 2 Treads 11 | 2 2 4 1 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 5 4 2 1 Device 5 | . 2 1 1 1 Storage 6 | 1 3 2 . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 4 5 . 1 Energy Gun 5 | 1 2 1 . 1 Energy Cannon 6 | . 2 4 . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . 1 4 . 4 Power 3 | . 1 1 . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 4 | . . 2 . 2 Highest Loss Streak 3 | . 1 3 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 97 100 98 Engine 12 | . 13 10 11 17 Treads 23 | . 28 22 22 27 Device 11 | . 13 11 11 9 Storage 15 | . 14 22 12 9 Processor 11 | . . 8 20 17 Energy Gun 4 | . 14 1 . . Energy Cannon 18 | . 9 20 22 17 Peak Build Rating 25 | 6 11 17 18 25 Average Rating 14 | 4 8 14 17 20 On Entrance 10 | . 6 10 16 18 Naked Turns . | . . . . . Heaviest Build 105 | 13 53 102 102 105 Greatest Support 66 | 40 46 46 40 66 Greatest Overweight (x) 2 | . 1 2 2 2 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 25 | 8 20 25 25 25 Average Capacity 21 | 7 12 23 25 25 Most Carried 25 | . 15 18 18 25 Average Carried 13 | . 7 13 17 18 Final Capacity 25 | 8 20 25 25 25 Final Carried 22 | . 14 14 18 22 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 816 | 208 340 155 47 66 Remotely . | . . . . . Salvage Created 1650 | . 405 884 105 256 Parts 92 | . 24 43 7 18 Haulers Intercepted 4 | . 1 1 . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 39 | . 13 18 2 6 Guns 7 | . 6 . . 1 Cannons 30 | . 7 18 1 4 AOE 1 | . . . . 1 Classes Destroyed 9 | . 5 4 . . Worker 3 | . . 3 . . Builder 1 | . 1 . . . Hauler 4 | . 1 1 . 2 Watcher 4 | . 1 3 . . Swarmer 18 | . 9 5 . 4 Grunt 12 | . 4 7 . 1 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 7 | . . 4 2 1 Best Kill Streak 6 | . 4 6 2 5 Combat Bots Only 6 | . 3 6 2 5 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 270 | . 76 123 28 43 Missed 67 | . 15 33 10 9 Damage Taken 2147 | . 588 969 271 319 Core 372 | . 145 130 44 53 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 42 . 56 . Volleys Fired 105 | . 39 41 6 19 Largest 2 | . 2 2 2 2 Hottest 150 | . 136 150 150 150 Shots Fired 207 | . 78 81 12 36 Gun 50 | . 42 . . 8 Cannon 157 | . 36 81 12 28 Launcher . | . . . . . Special . | . . . . . Kinetic 6 | . 6 . . . Thermal 193 | . 72 81 12 28 Explosive . | . . . . . Electromagnetic 8 | . . . . 8 Robot Hit Streak 13 | . 5 13 4 9 Robot Miss Streak 7 | . 4 3 2 7 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 118 | . 39 50 8 21 Core Hits 54 | . 17 26 1 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 4 . . . Burn 4 | . 4 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2631 | . 684 1224 200 523 Guns 299 | . 268 . . 31 Cannons 2290 | . 416 1224 200 450 Explosions 42 | . . . . 42 Melee . | . . . . . Ramming . | . . . . . Kinetic 50 | . 50 . . . Thermal 2550 | . 634 1224 200 492 Explosive . | . . . . . Electromagnetic 31 | . . . . 31 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . 16 . Matter Fused 6 | . . . 6 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 3 | . . . 3 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 22 | . 2 10 4 6 Projectiles 21 | . 2 10 4 5 Explosions 1 | . . . . 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 450 | . 450 324 360 443 Average Temperature 147 | . 154 108 167 206 Received Heat Transfer 582 | . 135 303 81 63 Effects 11 | . 6 . 1 4 Shutdowns 4 | . 1 . . 3 Interference 4 | . 3 . 1 . Short Circuit 1 | . . . . 1 Damage (minor) 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 11 | . 5 4 . 2 Heat Transferred 4676 | . 1666 1998 296 716 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 484 | . 309 484 150 157 Initial 126 | . . 126 91 . Average 118 | . 131 254 26 37 Maximum Alert Level 2 | . 1 2 . . Low Security (%) 75 | 100 62 46 100 100 Level 1 23 | . 37 48 . . Level 2 1 | . . 4 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 1 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 21 26 2 6 Peak Tracking Total 9 | . 4 9 2 4 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 17 | . 10 3 1 3 Terminals 15 | . 8 3 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 56 | . 36 7 6 7 Successful 34 | . 26 4 2 2 Failed 22 | . 10 3 4 5 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 32 | . 16 6 3 7 Terminals 49 | . 29 7 6 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 13 1 1 . Record 3 | . 2 . 1 . Robot Analysis 2 | . 2 . . . Alert Level 2 | . 2 . . . Locate Traps 3 | . 2 1 . . Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Security Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . 6 . . . Process 2 | . 2 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 7 3 1 2 Terminals 13 | . 7 3 1 2 Botnet 13 | . 7 3 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 8 3 1 3 Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 77 | . 77 . . . Retrieved Matter 77 | . 77 . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4921 | 63 1189 1421 1866 382 Spaces Moved 1740 | 37 596 425 565 117 Core 4 | 4 . . . . Treads 1736 | 33 596 425 565 117 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 320 240 Average Speed 251 | 148 164 293 320 241 Slowest Speed 325 | 160 240 320 320 325 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 3 81 36 99 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 24 | . . 7 3 14 Melee . | . . . . . Projectile 20 | . . 7 3 10 AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2080 | 42 727 519 612 180 Wait 119 | . 48 13 32 26 Move 1736 | 36 595 424 564 117 Hop . | . . . . . Pick Up 52 | . 23 14 5 10 Fast Attach 7 | 6 1 . . . Attach 12 | . . 9 . 3 Detach . | . . . . . Swap 24 | . 11 8 3 2 Drop 25 | . 10 10 2 3 Fire 105 | . 39 41 6 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 11) 754 | -10/Materials | Discovered new exit (range 8) 1019 | -10/Materials | Discovered new exit (range 16) 1194 | -10/Materials | Core integrity fell below 50% 1253 | -10/Materials | Entered another Materials area 1253 | -9/Materials | Evolved 2 slots: Utility x2 1398 | -9/Materials | Lost 3 parts (1u2w) 2344 | -9/Materials | Discovered new exit (range 11) 2671 | -9/Materials | Identified exit to Mines 2674 | -9/Materials | Entered Mines 2926 | -9/Mines | Build established: Scavenger-Mutant 3001 | -9/Mines | Learned location of 1 exit from Materials 3259 | -9/Mines | Learned location of Storage (-8) 3607 | -9/Mines | Discovered new exit (range 7) 3623 | -9/Mines | Identified exit to Materials 3708 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4540 | -9/Mines | Entered Materials 4540 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4541 | -8/Materials | Identified exit to Factory 4922 | -8/Materials | Self-destructed Last Messages --------------- 04894_ Destroyed Flight Unit. 04896_ Lgt. Treads broken. 04896_ Overheating: Short circuit. 04897_ K-01 Serf collects debris. 04897_ Chain reaction triggered in Lgt. Ion Engine. 04897_ Destroyed Flight Unit. 04897_ S-10 Pest destroyed. 04899_ U-05 Engineer builds a Wall. 04900_ K-01 Serf collects debris. 04904_ Power failure, Imp. Ion Engine shutdown. 04905_ Power failure, Ion Engine shutdown. 04905_ K-01 Serf collects debris. 04915_ Imp. Ion Engine destroyed. 04916_ S-10 Pest destroyed. 04916_ R-06 Scavenger collects Lgt. Ion Engine. 04920_ EM Shotgun destroyed. 04920_ Y-45 Defender destroyed. 04920_ R-06 Scavenger collects Lgt. Treads. 04922_ Power failure, Ion Engine shutdown. 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