Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 11:41:10 Player: Xan Kriegor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (334) 334 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3099 Bonus ------- None Cogmind --------- Core Integrity 668/700 Matter 271/450 Energy 90/100 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Compact Matter Pod Signal Interpreter > --- WEAPON (4) ------- Small Laser Rocket Launcher > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Airjet Medium Storage Unit Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Matter Pod Signal Interpreter > --- WEAPON ----------- Small Laser Light Assault Rifle Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Airjet Medium Storage Unit Grenade Launcher Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 31 | 6 2 2 . 8 10 3 Power 5 | 1 . 1 . 2 1 . Engine 4 | 1 . 1 . 2 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 . 1 . 3 4 1 Treads 2 | . . . . 1 1 . Leg 6 | . . . . 2 3 1 Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 2 . . . 4 1 Device 1 | . . . . . 1 . Storage 4 | 1 1 . . . 1 1 Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 7 | 2 . . . 3 1 1 Energy Gun 2 | . . . . 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . . 2 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . 1 . 4 5 3 Power 4 | . . . . 2 1 1 Propulsion 4 | . . 1 . 1 2 . Utility 1 | . . . . . 1 . Weapon 4 | . . . . 1 1 2 Highest Loss Streak 4 | . . 1 . 4 4 3 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 7 9 10 9 6 7 Power . | . 1 1 2 . 1 1 Propulsion 3 | 2 4 4 4 3 2 3 Utility 1 | . 1 2 2 2 . 1 Weapon 2 | . 1 1 2 2 2 2 Tool/Special . | . . . . . . . Unused Backups 4 | . . . . . . 4 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 95 98 100 100 97 95 Engine 9 | . 14 14 14 14 3 . Core 2 | . . . . . 4 6 Treads 5 | . . . . . 11 15 Leg 16 | . . . . 25 23 15 Wheel 8 | . 28 26 28 1 . . Device 2 | . . . . . 5 7 Storage 12 | . 14 14 14 14 9 11 Processor 11 | . 10 14 14 14 9 7 Energy Gun 5 | . . . . 6 12 7 Ballistic Gun 20 | . 28 28 28 21 14 14 Launcher 1 | . . . . . . 7 Peak Build Rating 24 | 6 7 8 8 13 17 24 Average Rating 12 | 4 6 7 8 9 15 22 On Entrance 8 | . 6 7 8 8 13 16 Avg Prop Armor Cover (%) 13 | . . . . 5 10 17 Naked Turns . | . . . . . . . Heaviest Build 32 | 12 17 15 15 23 32 24 Greatest Support 40 | 26 26 20 20 20 40 40 Greatest Overweight (x) 1 | . . . . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 6 9 10 10 10 9 8 Average Carried 8 | 2 7 9 10 9 6 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 9 10 10 10 8 9 Class Distribution -------------------- 62% | Mutant 17% | Gunner 13% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 592 | 247 48 31 . 125 141 . Remotely . | . . . . . . . Salvage Created 455 | . 48 52 . 146 161 48 Parts 23 | . 4 5 . 9 4 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 16 | . 3 3 . 6 3 1 Guns 16 | . 3 3 . 6 3 1 Classes Destroyed 4 | . 1 . . 3 . . Builder 1 | . . . . 1 . . Swarmer 6 | . 3 3 . . . . Grunt 6 | . . . . 2 3 1 Assembled 4 | . . . . 4 . . Best Kill Streak 3 | . 3 3 . 2 1 1 Combat Bots Only 3 | . 3 3 . 2 1 1 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 169 | . 32 17 . 60 28 32 Missed 42 | . 5 1 . 22 4 10 Hits 127 | . 27 16 . 38 24 22 Melee 11 | . . . . 11 . . Projectile 116 | . 27 16 . 27 24 22 Critical Strikes 5 | . . . . 2 1 2 Damage Taken 1705 | . 224 126 . 663 367 325 Core 283 | . 67 29 . 124 31 32 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 59 | . . . . . 59 . Core Remaining (%) 68 | 100 . . . 12 94 . Volleys Fired 87 | . 10 8 . 41 20 8 Largest 3 | . 2 2 . 2 3 3 Hottest 125 | . 40 40 . 85 125 80 Shots Fired 192 | . 20 16 . 82 54 20 Gun 192 | . 20 16 . 82 54 20 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 133 | . 20 16 . 57 28 12 Thermal 59 | . . . . 25 26 8 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 4 5 . 8 11 3 Robot Miss Streak 9 | . 2 2 . 9 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 113 | . 11 11 . 43 37 11 Core Hits 46 | . 6 5 . 19 11 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 2 | . 1 . . 1 . . Burn 1 | . . . . 1 . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1141 | . 113 84 . 461 377 106 Guns 1123 | . 108 84 . 448 377 106 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 18 | . 5 . . 13 . . Kinetic 647 | . 108 84 . 274 133 48 Thermal 476 | . . . . 174 244 58 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . 2 . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 3 | . 1 . . 2 . . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 459 | . . . . 324 459 8 Average Temperature 164 | . . . . 103 291 8 Received Heat Transfer 588 | . . . . 174 234 180 Effects 14 | . . . . 1 13 . Shutdowns 3 | . . . . . 3 . Interference 6 | . . . . 1 5 . Short Circuit 2 | . . . . . 2 . Damage (minor) 2 | . . . . . 2 . Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1154 | . . . . 481 548 125 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 71 | . 71 57 . 30 21 30 Initial 7 | . . 7 . . . . Average 5 | . 27 38 . 1 2 . Influence Increases 321 | . 86 70 . 55 80 30 Destroy 0b10 Robot/C 240 | . 60 60 . 40 60 20 Destroy 0b10 Robot/NC 5 | . . . . 5 . . Destroy Leader 50 | . 10 10 . 10 10 10 Successful Hack 25 | . 16 . . . 9 . Destroy Structure 1 | . . . . . 1 . Influence Decreases 291 | . 65 74 17 55 80 . Entered New Map 31 | . . 14 17 . . . Time Decay 220 | . 65 50 . 35 70 . Lost Part 40 | . . 10 . 20 10 . Squads Dispatched 4 | . 1 . . . 1 2 Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 28 | . 5 3 . 9 6 5 Peak Tracking Total 5 | . 5 3 . 2 2 4 Tactical Retreats 3 | . . . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 8 | . 3 . 1 . 3 1 Terminals 5 | . 2 . . . 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 7 . 1 . 7 3 Successful 12 | . 5 . 1 . 4 2 Failed 6 | . 2 . . . 3 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 4 . . . 3 1 Terminals 13 | . 6 . . . 4 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 . 1 . 1 2 Record 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Zone Layout 4 | . 2 . . . 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . . . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 50 | . . . . . 50 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 2442 | 54 211 108 328 830 527 384 Spaces Moved 1680 | 46 196 104 411 491 248 184 Core 5 | 5 . . . . . . Treads 216 | . . . . 12 187 17 Legs 707 | . . . . 479 61 167 Wheels 752 | 41 196 104 411 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 80 80 120 120 160 Average Speed 121 | 86 90 80 80 140 150 187 Slowest Speed 190 | 100 90 80 80 190 160 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 30 31 76 70 20 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 1930 | 57 213 115 410 562 364 209 Wait 101 | . 3 . . 10 75 13 Move 1674 | 45 195 103 410 490 247 184 Hop . | . . . . . . . Pick Up 22 | 6 2 2 . 7 5 . Fast Attach 11 | 6 1 . . . 3 1 Attach 19 | . . 1 . 7 10 1 Detach 4 | . . . . . 3 1 Swap 6 | . 1 1 . 2 1 1 Drop 3 | . . . . 3 . . Fire 87 | . 10 8 . 41 20 8 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick 2 | . . . . 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 317 | -10/Mines | Identified exit to Exiles 369 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 374 | -10/Mines | Entered Exiles 374 | -10/Exiles | Found Exiles lab abandoned 484 | -10/Exiles | Discovered new exit (range 12) 692 | -10/Exiles | Discovered new exit (range 15) 702 | -10/Exiles | Identified exit to Mines 702 | -10/Exiles | Entered Mines 712 | -9/Mines | Core integrity fell below 50% 719 | -9/Mines | Met a Derelict bent on vengeance 766 | -9/Mines | Lost 4 parts (2p1n1w) 783 | -9/Mines | Assembled infested the area 788 | -9/Mines | Assisted by a Guerilla fighting off Assembled 997 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1144 | -9/Mines | Core integrity fell below 20% 1434 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1518 | -9/Mines | Discovered new exit (range 8) 1530 | -9/Mines | Identified exit to Materials 1532 | -9/Mines | Entered Materials 1532 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1654 | -8/Materials | Repaired Lgt. Angular Momentum Engine 1754 | -8/Materials | Lost 4 parts (2n1u1w) 2055 | -8/Materials | Discovered new exit (range 3) 2057 | -8/Materials | Identified exit to Factory 2059 | -8/Materials | Entered Factory 2059 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2080 | -7/Factory | Build established: Scavenger-Gunner 2398 | -7/Factory | Build established: Gunner 2443 | -7/Factory | Self-destructed Last Messages --------------- 02064_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." [Achievement: Ghost 'Em] 02065_ ALERT: All DSF locations entering lockdown mode. 02149_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security >>Layout(Zone) Retrieving Zone 6T layout... Downloaded map data. 02149_ Connecting with Terminal... 02192_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 02225_ Acquired Com. Matter Pod. 02358_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2E. 02420_ Lgt. Assault Rifle destroyed. 02421_ Critical hit (Burn: +37). 02435_ Lgt. Nuclear Core destroyed. 02439_ Lgt. Assault Rifle destroyed. 02441_ G-47 Trooper destroyed. 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Angular Momentum Engine | 1% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Challenges ------------ None Game ------ Seed TeslaTerrorAxe Manual? 0 Play Time 00:28:46 Cumulative 36.3 hours Start 2026.01.30 @ 11:06:18 End 2026.01.30 @ 11:41:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 427e086f-4f91-430a-820c-b3577fbb05c6